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Maelstrom10

Maelstrom10

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Maelstrom10
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  • @Ember_Hunter said:

    Even though survive points are now high with EGC, this is good, awards jokers:D

    thank you :D

  • @Awakey said:

    Ok. Pretty good. Another way to bring Survivor bp earnings up to par with Killers.

    Thanks :)

  • I've been in 6 ghost face matches today.

    Only got tiered up on twice

    *Git gud*

  • @artist said:

    have u been grabbed out of a locker by him yet? it's pretty funny

    Nope! Gonna have to take a look at that

  • Why nerf when you can buff? As a matter of principle when things are nerfed they feel less powerful usually or less fun, so why not buff other things in relation in order to balance the game? There are obvious situations where things need to be nerfed or controlled but I feel adding things to compensate in said situations would help nicely (ie for example you did this well with the legion situation, stopping the toxicity whilst giving a slight overall nerf, but buffing other aspects of the killer like his range etc, in that case it came as a slight nerf but took away the op unfairness.) My question is why don't you take the same methodology there and apply it to other killers (ie with nurse, leatherface) in order to balance while retaining a sense of power and fun.

    Edit: and in addition to this question I'd like to point out how for example when sabo was super bad, you took away all the penalties and made it an actual strategy again (whilst also providing killer tools to straight counter it, and reworking hook spawns so it's more fair)

  • @artist said:

    it's a movement speed buff. ######### letting that be permanent.

    For losing chase purposefully up to at maximum 3 times, against a person you might not even see most of the match? i say let it be. its already a weak enough perk, this would just make for a good alternative vs sloppy, ruin, make your choice, enduring/spirit fury and all the other uber meta perks, and considering how late game this perks permanent nature may come into play? i see it as an alright buff, like keep in mind if you play suboptimally your going to have either no tokens or one, and one token is just above noed in speed which is not op in the slightest. if you play optimally you will have 10% speed which is a good solid reward, and if you get incredibly lucky you might get a permanent 15% which should be a solid reward for playing well, and getting lucky

  • @thesuicidefox said:

    I agree the add-ons need a rework. Everything but batteries, filament, and the white/green bulbs are worthless.

    Flashlights themselves I think are in a good spot. If anything I would say increase the base charges to 10s on the yellow/green flashlights and 12s on the purples. Maybe also add other effects, like how flashlights can be used to disarm Hag traps or lightburn the Wraith. We need more stuff like that to add some utility to flashlights. It doesn't have to be anti-killer either, maybe a flashlight could reveal a totem aura if you shine the light on it or something.

    Oooh i really like the utility idea. though im unsure how you'd reveal the totem aura and how useful that would be.

    but yeah extra utility and use for the rest of the addons is exactly what i want, and if were talking utility, maybe a flashlight addon that burns totems, ie you flash the light at the totem and it will destroy it easier, whilst giving no notification to the killer (if running toth)

    im not too sure, but i really like the idea of utility addons, sort of how all items except flashlights have a dual use (medkits healing other players and self, toolboxes saboing key auras vs opening hatches, and maps revealing objectives vs location if using addons)

  • @ABannedCat said:

    Flashlight got a massive buff, when the developers nerfed sounds. No reason to complain.

    That wasn't exactly an intentional nerf such as a tweak. plus there fixing most of the bugged sounds in the next update when ghostface is added. i've been able to hear far easier in the ptb especially on the game, that map has the most noticeable tweaks.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/528567#Comment_528567

    @Maelstrom10 ok that could work. Also while quoting you, I noticed you have like 20 alt accounts, what is that about? @Maelstrom1313

    My only account is Maelstrom10 I don't know who the other ones are haha

  • @Poweas said:

    My proposition, is to (akin to a myers achieving tier 3) give him a small bonus to his attributes

    No, like you said he has built in mindgames. No red stain after his cooldown alongside an instadown is MORE than enough.

    Give him little buffs, and he'll be a disease.

    .... No. Even killers with mindgames have some way of applying pressure to survivors. See spirit as an example, her power allows her to both catch survivors off guard and catch up to them. Even killer without that kind of speed that just have instadowns (Myers) have some kind of bonus that makes the chase easier (his vault speed increase.) Having no red stain just make unsafe loops even unsafer, but does nothing for safe loops. They even increased the timer on his power due to the realization that even after he marks you, if the survivor is smart enough to place themselves close to a loop they'll loop you there and make sure to run out your timer so they aren't instadowned. This tweak is simply to help him ensure downs as many other killers have the tools or mechanics to help them ensure downs other then just "instant down" and the only killer that doesn't have any other buff other then insta downs is the worst killer in the game (leatherface)

    That's not to say mindgames do nothing for him and that his stealth isin't incredibly powerful, because in a way it is. But it's also map dependant, and doesn't actively help him in the chase like other top tier charecters can.

    My only real proposition is to give him a 5% pallet breaking bonus upon marking a target, stackable up to 20% upon all targets marked. The most the average player will be able to get is likely the 5-10% boost due to the marks wearing off and it's unlikely for the killer to be Able to stalk 4 people at once.

  • @Tru3Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/526006#Comment_526006

    I like youre idea makes him good if someone its expose he should get some sort of speed boost but also he need another buffs that he needs

    The only buffs that he needs its

    1. OoO shouldnt detect stealth killers like wraith cloaked, pig crouched, gf in night shroud

    2.hes cooldown on hes power takes along time that needs to reduce a bit in my opinion

    I mean honestly I think a compromise of OoO not detecting killers within stealth if their within 32 metres would be fair. Within Terror radius distance they disapear. Honestly imo the power cooldown is fair I just want some kind of pallet break/vault speed buff

  • The only realisim I need in a game is game feel related. Ie things reacting realistically to my input. As an example botw does this really well. I throw a round bomb at a slope it rolls down. I through a square bomb at a slope it staggers down/will bounce off depending on the angle. Electricity arcs from metallic items due to the materials system. A lightning weapon will power a circuit etc.

    Dbd realisim in the form of game feel is survivors bracing themselves for impact on a fall or reacting to being hit properly. Sure they can tank a chainsaw to the ribs and not die instantly, or take a hatchet to the head and keep running. But the feeling of dinking a hatchet is what counts here. So long as I can Arc my hatchets realistically and reliably, so long as I don't bounce of the ground like Jell-O I'm happy

  • @Raptorrotas said:

    Tie his TR-reduction to crouching, not to the very feeble nightshroud-buff.

    This would boost his "stealth" by a large margin.

    Yes but It would decrease his mindgame potential now. One of the reasons ghost face is so much stronger now is due to night shroud taking away redstain and terror radius while in a chase allowing him to mindgame incredibly easily. Putting that on crouch instead would be a nerf even if it's more permanent.

    Though if you meant having both I can see that being a solid buff, maybe having crouch decrease his terror radius by 8 so even if he's knocked out of stealth he can still creep easier

  • @Blueberry said:

    "but at the end of the day he still is a 115% movement speed loopable killer."

    This is the key take away here. Whether they go down in 1 shot or 2 it still isn't gonna make you high rank viable if you don't counter pallets or have high mobility. Until they finally fix all the issues with map design that's just the hand we're dealt.

    Your idea is interesting but it kinda just makes him more like Myers when he already is almost Myers, so I'd rather something different. I don't know how we'd give him either of the things that make viable killers viable because of his design.

    Best we could do is make him really good at what he does to have a chance at compensating.

    Raise his view point while crouching (should be able to see over grass). Refund 10 seconds on his power every time a survivor is marked but doesn't get hit before the timer runs out. Get rid of the ruffle/wind sound he makes within 8m. He's supposed to be a stealth killler, he doesn't need the extra sound. This also gives him a better chance at using it at loops for mind games.

    Just my opinion.

    Hmm true i see your points on the sound, and i do like the idea of time being refunded if unable to hit a marked target. but there are only really three things that make a killer powerful. Map pressure, chase ability, and gen delaying. Ghost face has little map pressure (in that he can deny areas so long as survivors don't know of his presence) , and no gen delaying so im thinking that he should be purely buffed to be even better at chasing. He's good at getting one shots, but needs the ability to follow up, like some of the best killers in the game (nurse/billy/spirit all have easy ways of catching survivors) Which is why something like a stackable bonus to pallet breaking speed, or even just a speed boost/instant blood lust could be a good solid buff to him mechanically to make things easier on him. i don't want him to be even more like myers so much as the fact that a buff like that would be beneficial to him, as his chase potential/mindgame potential is already quite high.

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/524880#Comment_524880

    Hello

    We believe it would be simply too easy for the killer and feel unfair on the survivors side. You would be looking at the incoming survivors simply to down them instantly. This is all based on what we have see from our playtest and on the PTB.

    Pig crouch, you move slower. Wraith you cannot attack. Bubba (thats something we will be looking into on his review, and you are adding a Perk). Hag is limited by Survivor actions and your number of traps. Huntress is limited by the number of hatchets. Ghost face has no limitation, except his skill of staying Stealth. It makes him very different than our other killers. Or else his Power would have been time based, which is more pressure on the Killer, and not as fun. You can still camp by staying away from the view of the hooked survivor, we have seen it done. Just dont stay right next to the hook, use strategy and you will be fine.

    Btw I will report post that i feel are just insulting and not contributing to the discussion. Even thugh you dont agree, please stay polite.

    Thank you!

    Thank you so much for the clarification! I always was wondering if the bubba camping would ever be addressed too 🙂 nice to hear the devs are attempting to address these.

  • @Plu said:

    Yup it is, It's stupid as hell but thankfully it takes technically longer to get him out so it's not unplayable.

    Have the dev's come out with a statement on this though? it seems like something that should be addressed on the ptb

  • Myers is a bit of a special case, expecially due to how his tier one is structured. i do agree that perks like tinkerer should block it temporarily, and cloaked wraith due to his invisibility, but removing it against the pig (While a nice buff) doesn't really fit since she isin't primarily a stealthy killer (and you can still see her coming from quite far away. that being said i would like it changed on the pig.

    It would be a nice change, i support it

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/522216#Comment_522216

    Define "not new at all". The game has been out for a total of three years, and sabotage was all the rage when it came out due to the fact that neither hooks nor traps regenerated.

    Traps still don't regenerate don't they? not like i see trappers enough in red ranks to verify that though..

  • Devs are great people, they also tend to catch alot of flak for the more corporate decisions.

    Sure game design isin't perfect, things need buffs nerfs or QoL changes but I love this game and tbh the hate is just people showing how passionate they are for this game.

  • Bouncing bubba - leatherface now bounces off walls gaining momentum and time within his frenzy instead of going into tantrum. Leatherface only slows down/gets the speed debuff upon being in frenzy mode too long.

    Canceling out of frenzying puts him into a tantrum along with bumping into objects with his face. Hitting a survivor with his chainsaw will decrease the amount of time he has in frenzy, decreasing his steam roll potential out in the open. Should be able to get two to three survivors easily with base chainsaw ie while protecting from a hook save but with add-ons that's subject to change. There will also be a brief period after bumping into walls where he will not be able to control his direction (only the initial direction based on where he's facing when launching off the wall) this is subject to altercation with addons

    This will make him incredibly good at loops and steam rolling, allowing him to use the map to his advantage bouncing around corners and into pallets.

    This leaves him vunerable to being out in the open, alongside vunerable to being out of control and giving him a high skill cap (requiring the user to calculate angles on the fly in order to catch their prey.)

    Hallways and enclosed areas/loops remain leatherfaces specialty allowing him to steamroll within a controlled area so long as he bounces and predicts properly.

    I wrote an entire forum post on this if anyone's interested :)

  • NOT IF WE KEEP IT ALIVE, WE ARE GONNA LIVE FOREVER

  • @Milo said:

    Just give all survivors summer wear (or pyjamas as one user once said) and my cosmetic life would be complete......

    That's a lie

    I said that! Me that's a me!

  • Adding the ability to add an "ai account" that stands still at least would be good for kyf. Essentially adding a training mode.

  • I'm English NZ and I love David he seems like a mate who protects his friends

  • @Rex_Huin said:

    All these happy souls above who play just for fun! Why do you never appear in my matches?

    I don't know but I wouldn't mind finding you sometime! Here's hoping you find the happier souls some day haha

  • Pipping/having a fun match.

    Oh and making sure anyone who is a dick has the worst possible match. You sandbag me and attempt to work with the killer? Prepare to get farmed. Your playing a killer in a broken/unfun way (ie legion double mend exploit and other broken ways, mori spamming a guy you tunneled off first hook etc) I will personally loop you for 5 gens and make sure my teammates escape etc. You sandbag another survivor then farm them? Expect to get facecamped.

    But in general so long as the match is fun I've won 🙂

  • more bloodpoint gain....

    bring back the 200%!!!!

    oh and maybe a killer aura reveal for the unhooked survivor. doesn't need to be for the altruistic one, the incentive is the bloodpoints, the aura would help the unhooked to not be tunneled

  • @mcNuggets said:

    MoM is getting buffed, not nerfed.

    3 safe unhooks or being hit near a teammate => Immunity AGAINST everything with no counter play.

    Sounds like a NOED which cannot be destroyed for me.

    There taking out the safe unhooks, and the ability to use it while healthy

    It's a nerf, a well deserved nerf but a nerf nontheless

  • Legion got discourdance and while he himself has always been in a rough patch, that perk is one of the best gen rush prevention perks in the game if not THE best.

    Spirit got spirit fury and is on par with nurse

    Clown got bamboozle (and pgtw) and is one of the best anti Loopers in the game

    Plague got corrupt intervention (one of the best gen rush perks) and is pretty good at all ranks if a little boring, some tweaking and she'll be perfect

    I don't see you mentioning these when saying killers have been nothing but limp biscuit potato machines. Killers have gotten some pretty good stuff in recent years/time. That being said obviously MoM needs a bit of tweaking but there's no way in hell you can tell me killers have got nothingngood

  • Tut Tut should of watched the stream 😉

    But no he doesn't he moves full speed. The pallet or trap appears over a second or so however

  • @TheGameZpro3 said:

    @Maelstrom10 I assume you think @deadbydaylightfan is talking about @ShrekIsHot 's post, but if you look again at @deadbydaylightfan you can see he's clearly talking about @Name_Unavailable 's post. So they can change it.

    Oh ######### your right! Whoops

  • @deadbydaylightfan said:

    https://forum.deadbydaylight.com/en/discussion/comment/509175#Comment_509175

    theyre amazing edits I hope a community manager sees these great job

    To bad for the most part the Devs can't use the likenesses of the actors as they don't have the legal ability to. Laurie atleast looks like her comic version apparently. Still would love to see the charecters tweaked atleast, or given a visual update

    Edit : sorry thought this was in response to shrekishot!

  • Bad bait, but I'll bite.

    Hexes are a fair type of perk usually having benefits that far out weigh the ability to have them lost mid match. Why do you think ruin and noed are two of the most run killer perks in dbd?

    The only two hex's that are problematic and can be cleansed before you get their full use are huntress lullaby (which should gain a slight buff Imo) and devour hope (which is fair considering the abilitys it gives you.)

    If your finding your totems cleansed too quickly, take thrill of the hunt. Not only does it itself act as extra bait, but it slows down people cleansing your totems and allows you to protect them

  • @Milo said:

    Name me one game that does that.

    It's a good idea but still im curious if you know any other game that did that

    I don't know of any but wish more did haha

    Tbh I'd also like to be able to mess around with old variants of perks and game mechanics with everything new.

  • First experienced this today, thought the guy slugged was accidentally holding run.

    Turns out I'm not crazy.

    Sorry poor Meg I couldn't save from the spirit :(

  • @Killmaster said:

    Dead by Daylight already has nudity in the form of the Left 4 Dead Francis skin which has a nude succubus/devil tattoo, on his other arm is a much more revealing pose of the her topless.

    https://us.v-cdn.net/6030815/uploads/668/1X4HRFYUMQCX.jpg

    The more you know!

  • @ReneAensland said:

    Some salty scrub went and Voted Down each comment.

    I honestly have no idea why someone would go out of their way to do that. :/ some people i guess

  • @[Deleted User] said:

    the question is.

    what would our lucky boy ace wear?

    kinda hard to answer tbh.

    Lucky dice boxer shorts, with fuzzy dice hanging off of the laces at the front!

    And ooooh red lingerie... that would become the most bought skin in an instant tbh haha

  • @Mister_xD said:

    and one for the clown!

    he always sleeps in the nude >:3

    #MakeDbDScaryAgain

    I mean the clown already has jiggle physics 🤮

  • @Shivadeathkiss said:

    onesies would be cute and funny, pjs are a great idea for cosmetics

    i think so too :) hence the idea haha

  • @VolantConch1719 said:

    As long as they update it for every new Survivor and/or Killer, I'll be happy (hopefully Jane and possibly Ash get Christmas sweaters in December).

    I'd love for that to happen :D same with the halloween event with newer killers getting blighted like the plague and possibly hag.

  • @Horus said:

    It be nice for when freddy rework come out

    Thats... an exceptionally great point and im going to add it to the main post.

    i didn't even think of that when coming up with the idea!

  • Unbreakable

    Iron will

    Tenacity

  • YESSSSSS.

    Or have traditionally kinder charecters do the whole clap and finger snap(claudette, meg, dwight, feng and Kate etc) with harder/harsher charecters having a big ol slap or two (david, nea, Jake, etc)

  • @OMagic_ManO said:

    I imagine Jeff sleeps in regular clothing or just some t-shirt with plain pajama pants.

    Jeff wearing a blue t-shirt and and blue loose pajama pants, same color, sort of dark, not too dark.

    Legion would wear some cool pajamas if anything, they're too badass for any kids wear.

    Michael does not care about pajamas, evil doesn't need sleep wear.

    True on the Jeff bit! He seems a bit lazy to me, though then again I'm the exact same way soooo...

    And tbh it depends on the legion member, though I could see the spirit in traditional Japanese sleepwear, the clown in no makeup and maybe slobby briefs and a popped open nightshirt, or the trapper in a button up PJs with a night cap ontop of their mask

    @ReneAensland said:

    The Pajamas idea is awesome.

    Thanks!

  • @CallMeSpidey said:

    I like this! Nice one man!

    And David does seem like the, "I go to bed in boxers" type of guy.

    He really does to be honest! Tried to think of things the characters would legitimately wear haha

  • Honestly M'y'c and monitor are pretty good, same with ruin/plagues intervention perks to stop gen rushing. Stbfl can be more then golden on her, and even unrelenting can be good if your finding you miss swings coming out of teleports, allows you to swing first ask questions later. Nurses is good same with sloppys. BBQ is good for them sweet bloodpoints but I find you don't need it as much for finding people since you want people to come to you. On the other hand any hex perk works great on her, along with thrill of the hunt.

  • Honestly it would either be the first time I played this game. My best friend and future ex girlfriend at the time along with a few friends got me to get the game with no prior knowledge I did so and well they put me into a kyf against Freddy. Needless to say there was laughs and jumpscares that day haha.

    Either that or the same person doing a kyf and showing me mirror Myers for the first time. Damn near gave me a fockin heart attack.

    Or the time I got the Myers adept achievement, I was having just an all round bad day and wanted to play killer to burn some steam. Got it first try at rank 5. Felt incredibly good about myself

    Or even the time I played impossible skillchecks doctor and took pity on some people who had two others dc on them, the match wasn't spectacular I just let them farm, but afterwards they friended me on steam to thank me, and we later played a few matches together with me giving them a ghost flashlight as a thank you for their wholesomeness


    I've had a lot of good moments in this game and made fond memories haha

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