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MB666

MB666

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  • if you think SM has better chase music than legion or wesker thats a big ........,BRUUHHHHHHH!!!

  • @Vampwire said:

    I think it'd be good information, but she already has a lot going for her. Thoughts?

    as an addon YES , as basekit NO, plague is pretty much fine already making any healing build useless for the entire match

  • @feffrey said:

    What more can the Devs do? They've nerfed every possible survivor perks that they had and made changes to all of their mechanics and still they're crying. Solo is just barely enjoyable

    Dead hard is still being complained about and it already received a healthy nerf . Off the records is another perk being complained about

    Killers already have enough in their kits to control the pace of the game and can stir it in any direction . They've variety of playstyles they can do with a vast amount powers to choose from yet they still complain. ( current Dead hard has a 1s activation period with a slight delay that gets you no real distance except against m1 killers) you still can be hit through it or bait it.... even better just let them use it make it to that pallet.. that loop and trick can only work once

    Survivors still have niche builds but barely anything fun to use

    The game is in a somewhat more balanced state leaning towards killers.... survivors have to play a perk game in order to win...

    We need to focus on a more pressing issue and this is Gen spawn locations . Gens should not spawn close to each other to where you can see three gens in one direction.

    It will stop gens from popping instantly and bring 3 gen

    imagine calling nerf about the unfair things that were in the game and that some of them still exist to this day like GOD setups

    cough cough Cowshed / Garden of pain / asylum /badham /the game / gas heaven

    also the only reason why people arent insanely bombing the forums with DH post is because DH is literally broken and pretty much it works inconsistently unlike his old version that used to have a better validation system.

    (exhausted on the ground is back but the game refunds your exhaustion instanly when the killer hit you during your failed DH)

    old insta heals - older infinites - old dh - old ds (the one were if was god mode for survivor for 60 seconds regarding any actions)

    those were unbalanced as hell , and people shouldnt call those a nerf to survivor (more like a game health- balance update)

    killers were a joke back them , and the only broken stuff back there for killers were "moris"

    @FridayNightPizza said:

    Killers are still whinging because the game is still pathetically imbalanced, survivors get so much added as basekit yet when was the last time Killers got anything? The vast majority of maps are survivor sided and last years killer buffs did nothing to address why m1 killers are struggling.

    Honestly is was praying for Corrupt to be basekit back them but YAYYY we got a 0.2 faster pallets / wall breaking speed........🙄 , and they toned down the sprint after getting hit but there is still a perk that removes that nerf completely.

    to this day survivors got now free info - hud - free BT basekit that works even on the end-game when it shouldnt without the perk IMO and unlimited boons that only punishes bad players but rewards a lot to the good ones. but people keep saying survivor is weak just because they get bad teammates like dude , i can play solo Q one day and probably be the one doing 3 gens all alone meanwhile my teammates can be dying in some dumb ways or wasting time with boons and flashlights but that doesnt mean survivors are weaker , people are just bad.

    yeah Dead zones exist but still a decent team can defeat any non-S tier killer without to much troubles even on those scenarios..

    ( i want dead zones to be adressed too with decent windows to use and mindgame for both sides , god windows are boring)

    but lets be real that isnt gonna happen with how poorly balanced are the new maps lately

    a early game mechanic can help a lot with this but they said "It was not a good feeling for survivor" ....BHVR is not a good feeling for low tier killers having to rely on slowdown perks to have a chance against decent people or against poorly design maps.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368364#Comment_3368364

    Circle of Healing is way less of an issue than people give it credit.

    thats a problem related to the boons itself rather than CoH , like there is no punishment for using them unlike hexes , kicking them is barely useless , and the only reason people arent complaining is because the amount of people that runs CoH or other boons, dont know how to select a good spot instead of booning over and over wherever they go and by doing that killing their team by not being productive.

    easy solution:  once a totem gets kick by the killer , the totem becomes protected by the entity for 60 seconds , boom , the end.

    "if the killer or a perk interacts with that dull totem : like pentimento / plaything , the totem gets unblocked instanly"

  • @Agt_Scully said:

    Just curious to know what item players have the most of and in what amount. Mine is 97 Common Tool boxes 🛠️ on my P8 Kate. I'm guessing that is a low number though compared to most players who have been playing DbD longer than a year.

    1254 broken keys + funny enough am not p100 yet and not even close , with how time consuming is spending BPs on the bloodweb , is not worth currently.

  • @SMitchell8 said:

    I've held off long enough about this topic. Why is it that many survivors don't know / aren't aware of Inner healing exsisting? As a solo player, its my go to healing perk, it is entirely selfish in many aspects, but it is useful, especially when playing against killers running hexes. As someone who's played for years as a solo only, its niche little perk which can be used immediately or saved for later when last alive. I dont have to find teammates or locate COH.

    The thing that is bothering me at the moment with it, is the reaction to me using it during the game. The amount of times I get a survivor tea bagging the lockers I'n in and/or chasing me around until I find a locker is staggering. Yes they don't know that I have it, yes they want healing points, but if I'm not wanting to be healed or getting into a locker whilst injured and there's no killer around, it must be inner healing right? Do they genuinely not know about this perk. I also run flashbangs so those perks work together.

    I've even had a survivor keep openingna locker with me in it and even had one pointing at it when a killer approached the area.

    Seems like an odd perk to have in the game whilst COH and med kits exist. But like I said, its astute when facing hex builds.

    Your thoughts on inner healing?

    medkits exist + they are broken as hell at the moment and you can run endurance or a syringe, because nothing is gonna stop you

    unlike inner healing that becomes reliable depending of how often you can find teammates that arent running boons 24/7 or cleasing your totems , making the perk useless most of the times.

    Just bring a medkit...

  • @Jejune said:

    Or vault it

    break pallets as addon can be insteresting for pig..unlike blight that has 1 for whatever reason with the hindered status on top.

    about basekit ...she just needs to be a 4.4 killer while crouch thats it..

  • @IrlClownMain said:

    I personally always hated Legion with Thanatophobia builds withFilthy Blade.

    spirit/ blight/ especially nurse , all of them with the same massive "slowdown builds"

    I would take 1000 legion matches with full slowdown than a spirit, blight or nurse running those.

    honorable mentions: "3 gen build on Knight / 3 gen build on Skull merchant"

  • @LooeDbD said:

    Sure solo Q is more bearable now, but killer also now is essentially dealing with SWF levels of information from the survivors every match.

    I just need a weaker corrupt to be added as basekit andi 'll be happy to play as killer , but right now is still so disappointing that they know some maps are incredible unbalanced than others but they still didnt gave nothing to the killer side to compensate ... like they did with basekit BT and the HUD info for the survivors....yeah am not saying it should be reverted BUT what about killers? (not talking about perks btw)

    its been years .... of killers wanting an early game mechanic because of bigger maps / Bs survivor spawns, how difficult can be to code a weaker version of corrupt , like what about using a PTB to test that, like we did with "basekit Unbreakable and the mori" ; can we get a PTB with corrupt basekit for 30 seconds not showing the auras of the blocked gens to test how it goes.

  • @Skill_issue said:

    almost all of the maps in this game are oversaturated with safe loops(all 3 farm maps/knights map/the game) or are big maps sizes(red forest/springwood/macmillan/crotos)...i feel the only one that actually benefits killers is dead dawg and even that has a busted building

    I get excited when the devs say map rework and then realize map rework that still favors survivors even the new sheltered woods remake is adding more loops for survivors

    I would say lerys is the most balanced map out of all ..the gameplay is about windows and mindgames on decent pallets , if the killer wants to play scummy and bloodlust the survivor , they also have some god pallets that can help them to prevent that , holding W on this map is pretty much non-existent since you can use shortcuts here and there + its a indoor map which means survivor can not see the killer within 50 meters aways from them and stealth killers can use their power pretty consistenly and the gens are pretty solid to defend / repair and reach.

    even when people say that blight / wesker sucks on this map , I personally have 0 troubles on the map other than bumping into some corners a couple of times.

    now about billy yeah....this maps is terrible for him..but we are talking about balance soo yeah i would say lerys 100%

  • @ironblade said:

    They tried their hardest to bring out a good chapter and they did. The balance and scream changes are good, the maps done right, the killer is really fun and good and the survivors are top notch. I'm glad they made survivors better now that eruption has been nerfed.

    I think the killer is fine , the reworked maps are still S tier maps for survivor , they didnt learned about eyrie of crows in terms of map size or balance seems like , the map is bigger and there is many solid connected tiles....thats disappointing ...only good news about the reworked maps regarding balance : THERE IS NO BREAKABLE WALLS YAYYY

    shelter woods ironically is more boring to go against and boring to play , they removed a lot of pallets close to the main building and thats good untill u realize that there is nothing than a big 32 meter deadzone where 2 gens can spawns and as survivor if you get hit there , either you are forced to die or hold W to main building everytime...and for killer in the other hand main building has a good window that has no mindgame whatsoever and 3 pallets that can be easily win by bloodlust 1 and thats it.

    in terms of visual yeah they look good..but gameplay wise is just not great...

  • @moondos said:

    Got about 700+ hours on killer and recently thought I should probably give survivor a go, here's what I have discovered.

    • It is SO much less stressful to play.
    • Interactions with other survivors has made me laugh heaps.
    • Doing your job as a survivor is easy and almost relaxing.
    • Looping killers is not difficult. Wasting 40-60 seconds of the killer's time is a little too easy.

    Overall I think I've had more enjoyment playing survivor. Probably because I'm not having to tryhard and control 4 other players, just the one.

    Nothing really beats the rush of beating a 4v1 but survivor is actually pretty fun.

    Any other Killer mains find this to be true for them?

    on the other side of the coin , it also comes with some problems.

    -your fun depends if people is capable enought to repair and not die withing 2 seconds of chase.

    -your teammates really want to escape? or they just want to bully the killer and die in the process?

    -if they arent average you will most likely are gonna have to babysis every of them or go for saves non-stop

    -if u want to escape for a challenge , it really becomes luck depending if the killer wants to hardcore kill you and your teammates might not be doing something productive instead they can be healing and hiding in corners untill they die.

    -if you get facecamped by a bubba , you are forced to be called "scumbag" if you decide to ######### or you waste 10 minutes of seeing everyone just leaving without you or dying trying to save you.

    both sides have some problems , unlike killer everything depends on you , if u want to tryhard you are just gonna be on a stressfull state of mind all the time.

    but if u dont care about survivor escaping just play chill but not dumb either , if you have to tunnel them do it , but dont be that guy that just wants to win with everysingle silly strat to do soo.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367005/sooo-the-directional-phasing-sound-hasnt-been-fixed-yet-with-the-new-patch-yikes

    we do have an acknowledged bug report in on this, it should be fixed in a future update.

    It's not thoroughly game breaking so it does not require a kill switch at this time.

    TY , i was worried about this game advantage bug taking more than 2 month to be acknowledged , sure... i can handle this bug untill gets fixed but yeah its been a month and a half since spirit audio were broken soo.. when i saw nothing related to spirit in the recent patch notes i got confuse like...there is no waay people arent noticing that spirit went almost back to his old flip coins mindgames.

  • @Leyce said:

    On PC Steam.

    Tested it with a friend and both Julie and Susie still have the wrong walking animation even though in the patch notes it's listed as fixed...

    https://us.v-cdn.net/6030815/uploads/65W4ST9C4HBN/firefox-vhynzss0dk.png

    didnt read that , wow they even put it as fixed , and is not LOL...am starting to believe that they dont playtest their "fixes"

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364194#Comment_3364194

    Why didn't you give 1:06 as an example instead, where Spirit was going around the shack? You know, the example where the streamer stays in one place the entire time Spirit didn't have line of sight, and doesn't react until Spirit turns around the corner and is within line of sight again? I honestly can't hear the directional audio over the heartbeat noises and the bell noises, when Spirit didn't have line of sight.

    Why didn't you give 1:35 as an example instead, where the survivor goes around a wall, and I can't hear the directional audio for the last half of the wall. But we know Spirit was still phasing, because we see the husk a bit later, and Spirit is phasing up until the point where we hear the crystal noises and the husk starts disappearing.

    My favorite example is 1:55, where I hear phasing, then I can't hear directional audio starting at 1:57, and I still can't hear directional audio until 1:59 when we can see a crow fly away (which is in our line of sight). I can hear directional audio from my left ear at 2:01, but then the streamer breaks line of sight and I can't hear the directional audio around 2:02, and we know Spirit is still phasing because we hear the crystal noises at 2:03 that signals the end of her phasing.

    I would be perfectly fine if BHVR made Spirit's directional audio just like those examples I just gave, where maybe the directional audio is in there somewhere when line of sight is broken, but it's absolutely not a super clear directional audio 100% of the time, that is clearly audible over the other game noises.

    meanwhile like "true" i can hear perfectly where she is.... idk what kinda of headsets u might had but is pretty clear for me to locate where shes is phasing...

    outside of that..

    well i gave up , people always brings the "us vs them" argument , this is for game health , spirit main counterplay is "AUDIO" you just cant make the argument of "yeah lets keep that broken too" because that being broken doesnt help that people can abuse that with her stronger addons , well lets see how much time takes BHVR to realize that....

  • @ironblade said:

    The temple of purgation is so beautiful and life-like. Well done!

    wish i can say the same about the gameplay --literally the map got cut by 10% only ...which is almost nothing , the map is still bigger + the changes to some loops only benefits range killers.. meanwhile m1 killers still had to deal with multiple safe pallets , walking 1 minute to reach the other side of the map and the main building ; on the bright side there is no Breakable walls YAYYY!!.

    but i do agree , in terms of visual design , the map looks pretty and thank god is running pretty much smoothly compared to other reworked realms.

  • @Coffeecrashing said:

    Sound occlusion is supposed to affect game sounds. Have any of the clickbait videos, that say Spirit's direction audio is broken, shown a comparison to what her sound occlusion was like a few months ago?

    As in, has any of these clickbait videos even proven that her directional audio had zero sound occlusion, and was always easily audible, a few months ago?

    when spirit was nerfed the directional phasing used to be exact like the more closer she is the more louder the phasing was SIMPLE

    but now phasing makes 0 directional sound when there is a object / wall in between and becomes louder everytime.. sadly bringing back her guessing game as counterplay on many long wall loops...which is even more broken with the RING addon.

    and not only that , when the spirit looses the directional phasing sound any survivor nearby will hear like the spirit is going into their direction regarding the spirit being 24 meters away from you...

    https://www.youtube.com/watch?v=uoxYLiP7iLE&ab_channel=TrU3Ta1ent

    this is how it suposse to work btw..... 🤦 4:30 is the best example

  • @Gamall said:

    Not even with the release of the Knight had I seen such low hype.

    This chapter is over before it began.

    got like 4 today and nothing else...unlucky for u i guess

  • @MikeyBoi said:

    As a double engravings Hillbilly main Blight and Huntress enjoyer on the side I truly miss this event so much. Good fun maps for me to use my power effectively, fun chases, fun survivors to go against couldn’t ask for anything more! When playing survivor same thing, I love wreckers yard, coal tower, ormond and Gas heaven etc.. really fun maps, fun chases and overall just good nostalgia. I hope the developers make these community choice events occur more often as they are extremely fun for me. Now I’m back on maps that I don’t like especially playing killer like, Garden of joy, Lerrys, Mothers dwelling, Back water swamp, Haddonfield, Springwood etc…😔 it was fun while it lasted.

    Did anyone else notice a better time on both sides during the community choice event? Do you think the Developers should reintroduce this event more often? Gas heaven and ormond can be ruff for m1 killers like pig, Leatherface, Clown, Wraith etc..

    I dont

  • @Coffeecrashing said:

    Sound occlusion is supposed to affect game sounds. Have any of the clickbait videos, that say Spirit's direction audio is broken, shown a comparison to what her sound occlusion was like a few months ago?

    As in, has any of these clickbait videos even proven that her directional audio had zero sound occlusion a few months ago?

    just search for videos about when spirit was nerfed and the ones currently , is not hard to tell that the directional phasing sound is bugged and not working when there is a object between you and the survivor (less time to react and also brings back the guessing game)

    and not only that if u are in the open and going into other direction u will be making a random phasing sound that sounds that the spirit is going to your direction as survivor and makes you leave untill u realize that it is a bug and the spirit is nowhere close to you+ thats a huge passive buff on top on an already top tier killer that doesnt need that to begin with...

    and the fact that many spirit players are mostly sweaty tryhards with full slowndown makes that even worse...

    https://www.youtube.com/watch?v=keY74rDA56Q&ab_channel=Hens


  • @DoritoHead said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362133#Comment_3362133

    That’s disappointing. Thanks for the info though, I appreciate it!

    it is....literally was one of the most fun builds to run on Legion and its gone .. wasnt even close to broken or strong ...but nah myers a killer that has a insta-mori addon can still get benefit of those vaulting speed perks for whatever reason even when legions main power is literally vaulting stuff....CLAPS BHVR .

    and that means YAAAAAY , more slowdown which sucks to play and go against (specially when using the purple blade).

    friendship bracelet is still fun to use tho ...(hopefully doesnt get nerfed too)

  • @Ἥφαιστος said:

    The same boring realms are finally over. Thank ######### god for that. I can't look at Ormond, Dead Dawg Saloon or Crotus Penn Asylum the same anymore after the matches I have played. A awful god loop in father campbell's chapel and Boil Over abusers in disturbed ward. Dead dawg where you are forced to break the walls and waste time walking on stairs, and ormond is purely a ######### party in the gigantic house.

    I feel your pain buddy , community events should never EVER , let u decide which realms u wan to play when the game is literally a

    1 vs 4 and where survivors are gonna choose the solid stronger realms that they feel safe to play the most and why not? is not like some realms are insanely one sided to others or anything right BHVR?

    after all ..if we can choose , BHVR do you think people arent gonna choose the most fUn / Unfair maps everytime?

    hopefully they learned about this....I HOPE 🙄

  • @Chilli_man2400 said:

    The last update we got on a killer that was major was Legion and Ghostface and that was 1 year ago almost. I know you probably won’t answer me but can we get some enlightenment on who is getting changed next?

    My guesses are either Twins or Sadako. Who do you think should be looked at next?

    I hope twins / blight addons , i think sadako just needs a couple of buffs but nothing extreme IMO

  • @hiken said:

    Wesker is fine. The only thing i Hate about him is the fact that he can grab u even if u already half vaulted the loop he grabs u back is so f dumb. Other than that he has fair counterplay id rather verse 10 wesker in a row than a damn nurse or blight.

    yup , the fact that the more laggy the wesker is , the more BS vaulting on windows becomes to avoid his dashes.

    @ButterFlee13 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360690#Comment_3360690

    The grabbing is a fix and added later in the update. Before, he doesnt grab survivor, but a hit in the back instead.

    https://forums.bhvr.com/dead-by-daylight/discussion/366633/wesker-wesker-wesker

    His power strong? LOL, it has the good and bad like all other killers!

    Let me breakdown:

    Short loops = Very Weak

    Long Loops = Required skills and map awareness

    Open Field = Timing right and unless survivor being potato to run in straight-line

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360715#Comment_3360715

    Yep the hinder effect that take 80 - second to be fully infected compare to nemesis who become active immediately!

    unlike nemesis wesker can abuse the hinder to tunnel a survivor more easily on any loop + holding W with that effect is pretty much useless if the wesker really wants too , +he has an addon that infects all survivors at the start of the match with no penalties alongside other one that makes survivor one-shot when close to get fully infected.

    I wont be surprised if they decide to remove the hinder effect in a future patch....

  • @Devilishly_Rowdy said:

    I'm a Pig main ever since i started playing dbd (Saw fan) but i question myself so many times. Do any of you experienced killers still main M1 killers (Trapper, Pig, Sadako etc.) or have shifted to anti-loop killers? It's not fun following survivors around loops with no mind game until they drop the pallet, break the pallet and on to the next. M1 killers are good on maps like Midwich where the loops have mindgame to it.

    i prefer m1 killers , feels more rewarding getting downs with them but yeah against people playing safer and abusing the god awful map design that DBD still has can be quite annoying playing killers without anti-loop every now and them.

    my mains are : wraith / legion / pig / blight (even when i still think that blight needs a massive addon nerf IMO)

    UNPOPULAR OPINION: Double speed addons on blight are way more broken than alchemist ring

  • @Ἥφαιστος said:

    Hes a weak killer and they disconnect or hook suicide whats the point if u play this game?

    his power is uninteresting / opressive / best 3 gen killer / and one of the best campers for abusing PR+DS+Mindbreaker , u can force tradehooks over and over on a scourge hook while also defending gens at the same time , only when there is not a single reassurance on the team.

    I wouldnt disconnect BUT am gonna be yelling UGHHHHH everytime i start chase with any knight (hold W gameplay goes BRRRR)

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357544#Comment_3357544

    Pretty sure it has taken one year between them talking about survivor action HUD and adding it? (Still pretty long but well, they did state it was just an idea and nothing finalized at all as they have just shown a fan concept as a possibility)

    also they have talked about adding AA settings? Do you have a source on that? (Not doubting you, just genuinely interested in this kinda stuff)

    2023 - 2021 is when the hud got change , soo yeah was 2 years....they said when they changed the hud back them about doing that change for new tracking stuff and future additions for the hud

    (however took 2 years and a lot of solo Q complains for that to happen..)

    ❄️ LeaksByDaylight: DbD Leaks, News & Much More! en Twitter: "HUD Update (with hook counter for survivors and hook progress for killer), Rank Rewards (leaked months ago), Survivor Locomotion Animation Update, & New Graphics Updates coming in the next patch! What do you think about it? #deadbydaylight #leaksbydaylight #dbd #lbd https://t.co/qirydWzx5e" / Twitter

  • @Phasmamain said:

    I remember just after the Iron will nerf BHVR announced that survivor audio would be standardised so that some survivors aren’t much louder than others (Jeff, Jane and Ash for example)

    But as far as I know there’s been no update on this change. Some newer survivors like Rebecca are even super loud now which makes me think they’ve abandoned the system completely

    If any dev has an update on this I’d love to hear it!

    dont worry that change is definetly coming in 3 years or 2 like they did with the solo Q hud , take ur time BHVR 😅


    Pssss BHVR what about finally adding an antialising setting in-game , i think is about time...

    its been 4 year since u guys talked about adding that....

  • @jamally093 said:

    So explain to me how this is seen as a proper hit.

    The Game that massive drop where you have to go up some stairs and then vault down to the bottom floor. I vaulted into set container or whatever it's called and got hit somehow halfway into the fall the killer by the way didn't even touch the stairs by the time I made it to the vault so explain how his screen counted that as a hit when I wasn't even near that window. With also none of our connections messing up.

    thats how sadly DBD servers work buddy , the game takes priority on the killers end for the hits , the only thing that they gave us to counter laggy killers.. were pallet validation + the ping indicator for the killer which pretty much doesnt help at all other than tell you "hey the killer is about to hit someone with their long arms" still hurts that windows and pallets are sooo inconsistent because that will depend if the killer is lagging or not , feels awful making a vault 100% on your screen and other can see that 2 , but the killer gets the hit from miles away just because their "bad ping" or "vpn".

    and seriously people need to stop defending those problems which "this will make survivor strong" , because thats just stupid , like how u are suppose to express your skill at looping when the game favors the other side for those important interactions , feels so bad when u have a solid 20 ms and somehow u can still get hit 2 meters aways from the window or pallet just because the killer is lagging and also the server taking side for them rather than being server sided so the game rejects the hit with fake blood screen if the killer weapon didnt hit the survivor on the server screen.

    https://www.youtube.com/watch?v=TvHm96rR-jE&ab_channel=DStrike


  • @DredgeyEdgey said:

    I honestly like the scream it really emphasize the pain they are in

    me 2

    @Aurelle said:

    I like it, but I don't like how early the scream starts. It seems a little weird to me.

    once the survivor gets hooked on the animation the scream starts which makes more sense than the survivor holding their pain for 1.5 seconds untill the killer exits the animation.

  • @K_Nottie16 said:

    For me I would get rid of Legion because the gameplay going against him is boring. Im tired of having to mend so much during the match. I dont think he'll be missed. For me the survivor would be Feng Min. Why because its controversial lol.

    nurse 100% , i want to play DBD not "avoid noclips the killer"

  • @Seraphor said:

    Once you get Exposed, you're unable to reveal him.

    Before you got Exposed, just bad luck, bad placement, quirky LoS obstructions. Remember you need to be able to see most of GF's body. If he's crouching or leaning, that makes it very difficult, and the smallest obstacle could make the difference.

    can confirm that the reveal mechanic is currently pretty buggy , sometimes the ghostface can crouch in the grass and even if you look directly the reveal doesnt start + they said that they reduced the reveal distance but it literally barely lets survivor reveal the killer even within 16 meters

  • @ACleverName4Me said:

    Personally I will still use the perk. I am excited for the new aura effect it will give. But what do you think? Will you stop or start using it? What will you put along side with it?

    am pretty sure blights / nurses are gonna run eruption + lethal often or ..atleast the ones that wants to go for chases rather than slowndown the match for ages..since the aura reading is literally 12 seconds with both eruption and lethal.. meaning if you get affected by eruption and u are 20 meter withing range of a nurse or blight you are gonna get hit pretty much always.

    IMO the aura reading should be toned down to 8 or 6 seconds , 10 seconds of aura reading on a decent regression perk + they removed the incapacitated status BUT you are still gonna get hit by it since still applies upon putting a survivor into the dying state and thats something nobody outside of a SWF can control .

    bitter mumur is now a joke with the new eruption.. also ... RIP

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353150#Comment_3353150

    Damn that suck. Hopefully they fix it soon. I refuse to play her until they fix it because it would feel like cheating if I did play her.

    yup , and on top of that some people are abusing the ring addon (that is already broken by itself) only too make it worse on high mmr....

  • @Steakdabait said:

    people abusing bugs in dbd? they would never!

    why put in a killswitch if they're not gonna use it lmao

    I hate that this almost never happens for the weaker killers like pretty much... NEVER..and if they do they get kill killswitched instantly.

    like yeah we should break a strong killer that has broken stuff as addons , it shouldnt be a problem....right?

    is not like the bug almost negates the nerf that we did to her or anything....

    *BHVR*

    @sizzlingmario4 said:

    I don’t know why she’s even still playable.

    Clown got killswitched for Haste. This shouldn’t be any different.

    true.

  • @Chocolate_Cosmos said:

    Bahdam. And there is more of the same map. I hate this map so much. Main building is awfull and very Survivor sided, every building is good time waster for any decent Survivor. This map has insane main building, good 2 floor house, then great house with basement and on top of this all it has shack. All over the map are decent pallets connected close to each building. Boons are pain here too. I wish this map gets another rework or at least gets reduced to size to 1 map max.

    How about you?

    badham / asylum

    both are insanely big and pretty safe for survivors + the main building on both maps has 2 to 3 god pallets...

  • @Chocolate_Cosmos said:

    I think many killers on my list are simply there because they are very common in matches. Nurse, Blight, Shape, Nemesis, etc. all these killers are just boring because you see at least 1 of them every few games on a repeat loop. How about your killers?

    nurse / blight / spirit : they always bring their broken addons every game...like pretty often.

  • @IlliterateGenocide said:

    Megs, Nancy, Leon, Mikaela and Vittorio are the "megs"

    I have to agree with this , i just cant....like most of my solo Q games are like:

    -Megs : brings flashlight dies / runs into the killer dies / gets the best god setup ever , dies / likes to heal non-stop against legion players and them DIES.

    -Nancys: they are always altruistic but in a bad way , they unhook and dont bother to protect the injure guy ever or they can be the ones that are afraid of everything like doing hook trades and instead prefer to spin non-stop untill the survivor gets on second stage.

    -Leons : They are sooo cute and useless at the same time idk what to tell you , they are pretty innocent and pure ...thats why i dont bother about them anymore.

    -Mikaelas: Likes to waste 20 minutes of booning every single totem they find and if they dont find any , they do not touch any gen , they like to selfcare non-stop in corners against sloopy butcher.

    -Vittorios : DC , DC , DC , or they bring the most weird builds ever , they also like to take hits with no reason when someone is about to get hooked and them they die close to the survivor on the hook giving the killer a easy camp and if no one save him they disconnect.

    but in the other hand sometimes they can be really good players with a chance of getting 1 out of 20 vittorios

    this is just my opinion , soo far this is how my experience is with those characters on my games pretty often............also

    Captura de pantalla (291).png

    #Leonlivesmatter

  • @FengShuiExe said:

    Why don't we have a search bar for perks? Auto-Level? Higher BP Cap? Are we getting any of these?

    i just want to spend BPs more faster...currently doing bloodwebs takes AGES....

  • @Deathstroke said:

    Yeah but even nurse has counterplay so you can still show skill expression agains't her but not just by typical looping.

    i wouldnt say that nurse has more counterplay , but atleast nurse feels scarier to go against and against a bad nurse you can do something , meanwhile doesnt matter who uses the knight good or bad , the entire power of the knight is M2 on every loop and the survivor gets outplayed or they are forced to hold W.......thats it...

  • @pizzavessel15 said:

    I haven't seen basically anyone talk about this, but hasn't anyone noticed survivor fast vaults occasionally seem way faster than normal? it may just be bhvrs servers but has anyone else atleast noticed it

    meanwhile i keep getting hit from miles away even while using ressilience (60 ping btw....) and no i didnt saw a survivor or myself vaulting more faster than usual , if you are talking about the things of the event that used to make survivor and killer vault 10% faster and move 10%faster ...them you dont have to be worried anymore since they are gone already

    I love how the games still favors hits only on the killers screen on that regard instead of being server based , at this point i miss the old Peer to peer servers that atleast if killer had a good connection.. vaults were wayy more responsive than the ones right now that basically rewards bad connection killers.

  • @JustWhimsical said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343293#Comment_3343293

    Muahahah I have devoured so many innocent solo q players souls today, I hope you are happy with your choice.

    *DC*


  • 1)You will find a power that you like and is worthy to commit for learning.

    *why changing to S tier or A tier killer that i dont like playing because either is not my playstile or the killer is insanely busted when using addons...thats making only the other side miserable and makes your games insanely easier and thats boring.

    (coming from a Wraith / legion main)

    2) You will have tons of fun mastering the power.

    *Not everyones shares the same definition for fun - (personally i like going for 12 hooks with whatever killer am playing each game but if the game is pretty much over I will not hesitate in tunneling one person out thats for sure , i dont like it but thats how it is , My goal is always 1 kill or 2 + since by that point i already gained pretty much max BP soo i dont care about MMR.

    3)Your mastery will reward you with kills.

    *relying on a strong power or anti-loop to be good at killer eventually makes you bad when going back to m1 killers ....with none of those you will be making mistakes non-stop...thats why i respect people that still plays m1 killer and get downs by some really good mindgames rather than anti-loop.

    4)You will be LESS relied on perks, thus less on BHVR.

    *true and thats fair i guess , but you will be more relied on the power itself of a strong killer rather than your own mindgame skills

    5)Your M1 skills that you've learned from poor pig or sadako will transfer to these killers too.

    *fair enough..

    6)Maybe when BHVR will see that almost none plays clown, pig, gf or sadako they will MIGHT buff them.

    *soo you want people to play killers that they dont like for years untill BHVR decides to do something with the weaker ones?.....because that can easily take 2 or 3 years to happen if am honest.

  • am quite sure that the aura reading is gonna be nerfed to 5 or 6 seconds , 10 is just too much + having in mind that Lethal Pursuer exist --

    if they dont them eruption is gonna become bitter murmur but better + with more uses and more value and like you said pretty damn strong on nurse..

  • hopefully they learned about balance and they didnt make the map even more safer like they did with badham , am worried .. .the screenshots barely shows the balance of the map :

    -the map is more smaller?

    -did they added more Breakable walls?

    -main building still has a god window?

    -did loops are gonna recieve more tweaks?

  • @Devilishly_Rowdy said:

    A broken perk like dead hard stayed in the game for 5+ years, eruption nerfed within just a few months of survivors complaining. Yet another perk that rewards the killer for not camping is nerfed, and then the devs will make a surprised pikachu face when killers camp more and more.

    (P.S waiting for DS and Windows Of Opportunity basekit)

    that perk was busted as hell against solo Q players so i dont mind... (i never used eruption anyway soo whatever)

    also try ( PR+DMS + ,Mindbreaker) that combination is pretty solid..because eruption is gonna be nerfed you liked or not..🤐

    now we have to wait weeks of sweaty killer players abusing that perk meanwhile some other are definetly gonna try new combinations and thats good.

  • @Chocolate_Cosmos said:

    - Most of his addons are much weaker. There aren't that many good addons.

    - His base kit recharge of tokens is bit slower.

    - Reworked colision (no more techs, etc.)

    Note: I am NOT asking for such changes, I am just saying would YOU play him if he got "Billy 2.0" pass.

    this pretty much doesnt affect people that dont rely on strong addon combos to be good , blight is already pretty good basekit , about the slow recharge i think thats something fair if you think about it , because compared to other killers blight can get all 5 tokens within 8 seconds already soo , meanwhile legion and ghostface needs to wait like 20 seconds + their cooldown for certain things...

    "reworked collision" not sure about that ....blight is already pretty fun to play and go against ( if no broken addons on the table) and changing the collision somehow i think can result into making blight more clunky and unfun to play as.

  • her addons definetly needs a nerf but not the basekit thats for sure...

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