MB666
MB666
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@Ryan51090 said:
How come there is an increase in killers that will kill one survivor then farm the rest of the match? I have had it happen a handful of times in the past couple weeks and I have always been under the impression that you either farm the entire match or you farm none of it. It's pretty ######### to lose a pip then watch a killer allow every other survivor to escape.
this question is just absurd...i mean yeah sometimes on my matches i maybe kill 2 or 1 of them and i left the other farms because they was playing nice and decent....i dont have the obligation to farm all 4 of them ...sometimes u can see a survivor begin toxic and the rest trying so hard to survive and then my mind its like "wow this poor guys..got 1 teammate that is literally sandbagging or just hidding and doing NOTHING even not rescue people.." and about getting pips whats the point of that ....ranks doesnt matter anyway is not like u are losing BPs anyway....soo whats the problem (RANK 1 KILLER and SURVIVOR btw) i want to depip to be honest e_e
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@Ryan51090 said:
https://forum.deadbydaylight.com/en/discussion/comment/1776019#Comment_1776019
That's completely different than what I was saying. There's no reason to kill target one survivor, get the kill, then allow everyone else to escape. There's no excuse, there's point of validity to it, it's just pathetic for a killer to play that way.
"there's no reason to kill one survivor then farm the rest of the match"....to be honest in my 1.5k of hours ...can tell a lot of reasons than why a killer decide to do this....and the most valid reason its because of INTENTIONAL SANDBAGGERs ...
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as a killer i only let peope farm if somebody is begin a j*rk and just suicide or DC on first hook by no reason(I hate this people)....,someone is a toxic sandbagger... otherwise i dont ....also if someone do something rlly and i mean RLLY funny that make me laugh so hard XD i will let him live. don't judge me XD
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1747989#Comment_1747989
Not if the player knows what they are doing.
if the deathslinger its decently good . probably every chase is gonna end in less than a minute...so yeah
other option is DROP every pallet(probably the most boring but eficient way if teammates are doing gens)
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mm
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yes and no, they already added some good breakable walls but the majority of them are GOD LOOPS than killers must break....and sometimes for survivors ...its not funny run into a dead zone because of RNG.. just bad design i guess
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@HittingOnHook said:
the game is stuttering with high-end PCs so it is an optimization problem that devs have to deal with
imagine this on LOW-end PCs ...ohhh god.....currently..if the devs dont do nothing to optimize the game....they are gonna make a lot of player with minimum requirements left the game eventually because of a huge low unplayable framerate....i bought this game 2 years ago...and this game is rlly degrading perfomance alot since badham and yamaoka got reworks... :(
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Since badham and yamaokas got rework i have the same issues . rlly huge fps DROPS on those maps...
BEFORE THE UPDATE: bettwen 60 and 40 fps
AFTER THE UPDATE: bettwen 40 and 20 fps...:(
The map looks nice but i preffer the old with more fps than new unoptimized textures/assets... :(
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i miss when Dead hard used to work properly :,)
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only if i want to do a meme build XD
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NO..... dont wan to deal with infinites on haddonfield again.....
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if they play decent or rlly bad yeah..but...if they are click click tbag ... nah...
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try to restart u game or computer it worked for me when this happen
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forever freddy with a mori .-.
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yeah and at the same time sometimes they teleport because they got exhausted on the ground for trying to use dead hard if they teleport soo far away.. sometimes its because of that...
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if they finally increase the cooldown to switch m2/m1 .they should also reduce the cooldown after doing a m2 range attack to compensate, i prefer trying to dodge PH range attacks( kinda like huntress)....but yeah The legendary "get hit or get hit"-Situation is so dumb right now and i hate it
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as a legion main I LOVE IT but maybe u should keep FUMING MIXTAPE the same because i dont want old legion back(hitting a survivor.. 4 times with this addon is gonna be rlly fast...it feels not balance in my opinion) ...still this changes are amazing :).
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i play with 120 or 150 ms since Dedicated servers arrived
.... but idk if I AM A VPN KILLER? o_O
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@Guertena said:
Ormond, my FPS always drops to zero 😣
Ormond......
My PC: AHHHHHHHHHHHHHHHHHHHHHH AM DYINGG!!!!!!!! XDDD
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XD agree
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still waiting for Breakable walls to be implemented on all maps ...
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advanced video setting or "CUSTOM" more optimization settings in general... :/
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more than buff or rework legion need some little tweaks(like reducing the fatigue cooldown to 3.5 would be awesome) and a some reworks in his addons(IDK like making a addon that completly remove the sound. while vaulting a pallet/window would so more useful and fun to use ..than the current detection addons) or vaul speed addons , i love using vault speed legion build but its rlly anoying having to waste 2 perks slots just to vault more faster while in FF...)
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thats true .....when i find a crew of survivors acting really potatoes i usually let them live because its not them fault...am a rank 1 killer btw soo....
poor baby survivors .... u are evil XD :(
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yup
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@Respectfulnancymain said:
How about you cage a survivor and then go patrol gens instead of going back to the cage to tunnel him?
agree...
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@Swiftblade131 said:
Nice looking map, but bad gameplay
Buggy chapter launch, as always sound issues
Killer that is OP to one half of the community and not strong enough to the other half
Sounds like a DBB patch to me
agree, and idk why people say is a WEAK killer , i mean rlly....? :7
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the game really need more optimization in general...
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her little mori is unnecessary I think it should be an addon in my opinion... :7
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if the devs just reduce the fatigue(3.5s or 3s) and change cooldown addons to speed addons would be great.. :)
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yup...
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my low FPS are scared of this :,/..
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@SambaSaw said:
I feel you man. I played the last 400 hours on my ######### laptop. 800x600 with like 45-50 fps.. on a indoor map maybe 55.. Its really hard, I don't see through walls, fps drops when playing against freddy and the game is really ugly. I still got to rank 1 killer tho.
You can clean your PC with programs like CCleaner, Malwarebytes and stuff like that. You can set your graphics card priority for the game to high and also set battery performance to ultimate/high. Also if you have less then 8GB RAM close all other applications that one really helps. :)
same for me but with less fps X,D
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i already know this , but ty anyway. i think we still need more optimization settings to be honest....well time to wait.....
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right now , we cant do anything to get more perfomance after pach 3.7.0 since they remove the only way to increase fps with engine files soo the best we can do its just wait untill the devs give us more optimization settings....
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i like a lot this , but to be honest i hope this change dont mess a lot with optimization , because if thats the case , my pc will gonna exploit.... (low spec pc) XD
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not gonna lie. i like a lot the fact taht they let us disable antialising again , and now i can play at decent(between 25-50) fps now , but being honest i think we need more graphic settings in general anyway obiusly focused for more perfomance ...
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uhhmm
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@DwightOP said:
Yesterday I tested out the PTB for the first time. Just one match. Well, engine.ini modifications aren't working anymore. To be specific, the lines to disable the forced AA and forced V-sync.
I mean, fair enough IF we had the option to turn it off in the ingame settings. But we don't. In fact, the ingame settings are still as spartantic as it was since day 1.
No real resolution settings, no true fullscreen mode, no shadow options, no AA settings, no advanced sound settings, no vsync options, no colour blind settings, no FOV settings (only to the degree which stays balanced), just NOTHING.
Thank you bhvr. Why I played only one game in PTB? The forced AA made the whole game blurry af (which hurts my eyes) plus it dips down my fps even more which hurts my brain to play on low FPS. GG I guess, 11/10 consumer friendly product.
Edit: the live build kept these changes and we are all F'ed now.
Btw bhvr, Start optimising your game already. Figure out why the r.fog=1 line in engine.ini eats up a lot of fps and turning the value 0 makes your game running smoother. Do we consumers who pay you need to do your job now aswell?
agree probably every low pc user cant play this game anymore.....
I can play .... but with blurry textures , fps drops ..... but i can play ..... this is torture devs ;(
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/1247931#Comment_1247931
I'm sorry... no mental gymnastics will allow me to believe this is attributed to an MMR. Last game: instant queue, again solo--- ranked with 3 other red ranks and a brand new baby Billy... who didn't even know how to put on a perk or rev a chainsaw. Isn't one of the main reasons for not allowing to derank past certain levels is so experienced players are not placed with babies? Then why is this happening.
Again, this is not right for anyone --- especially new players.
WOW..... jesus poor Killer :(
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personally i just ignore this toxic messages , if i won or lost i just don't say anything unless something was funny or if i was doing some challenge , achievement etc ....dont judge me XD
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something quick would have been just blocking the specific line codes that gives you advantage as cheats ..... this are the code lines than can cause CHEATS:
1)r.ViewDistanceScale
2)foliage.MaxTrianglesToRender
3) idk what is the code to make the red stain from the killer bigger soo....
4)FOG: idk the code too sorry
BUT INSTEAD THEY REMOVED EVERYTHING
o_o
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agree with you
but render distance right now cause some problems.... so the devs needs to improve this option if they added because this option can cause some issues like (wallhack : see the killer though a wall and viceversa) i think if this option its implement , shoulb be like ...example: if u reduce the distance u will see more more fog far away(meaning less textures to render .HUGE FPS BOOST) instead of the current dissapearing textures than right now cause the some walls dissapear and let you see whats its inside in that structure ..... (if this option is added , need to be really close to this ,to not cause old issues)
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its just simple .. just give us an option to turn it off ......... O_O
People who used to play well in low settings are now literally being forced to play on HIGH or forced to see blurry textures
and not to mention the performance consumption caused by antialising in low pc users.