No vault loop should need to be entity blocked.
It frustrates me that even after map reworks and constant quality of life changes there are still maps that have vaults that have to be looped three times to entity block them. You either have to commit to a long ass chase or leave the Survivor just because they know the map well. It's really dumb.
Suffocation Pit, Grim Pantry and Badham Preschool have some of the most egregious off the top of my head.
Comments
still waiting for Breakable walls to be implemented on all maps ...
maybe give all killers a small ability to deal with vault spots. the only one to really have one is plague (maybe trapper, but he's slower and more limited at that than plague), while it doesn't prevent it, it still is something to make survivors think twice...
That long fence on the side of the house on Badham with the fast vault... Imagine doing a rework on the map and leaving that there. Run the fence until entity block, then run the house, then run shack. Fun map.