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MB666

MB666

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  • same.....is not my NET ...this only happens on DBD for me.. before the last patch i used to play with 80-105 maximum ... but NOW is 120-160 maximum

    @MonsterInMyMind said:

    I use to get 60 ping on the servers but as of this recent patch im getting the old pier to pier ping of 120 every lobby can a Mod confirm?


  • @drseal said:

    What do you do when survivors decide that they're tired of working on gens and would rather crawl around the map hiding for 20 minutes?

    Why isn't there some sort of penalty or timer on gens? Like if gens aren't worked on for X seconds all survivors get afk crows or something.

    Thanks for coming to my ted talk.

    -Killer who was just kept in a game for way too long.

    i like this idea...i hate when this happen XD...is like JESUS LET ME GET OUT OF THIS GAME!!!!

  • old freddy for sure

  • @Yaassin_q8 said:

    Say everything you want about improving the game (nerfs-buffs-ideas) even map ideas

    more servers...across the world...to prevent people from getting high ping lobbies because most of the server are on EE.UU ..this will improve the game a lot...(especially dedicated hits and laggy killer because not every player is from EE.UU) and some countries does not have servers nearby....


  • @Shirokinukatsukami said:

    Wraith has always had the reputation of being a weak killer, but taht era is over. Frankly I never though Wraith was a weak killer; he was problematic to verse for many reasons (the main one being how difficult it is to maintain positioning against him -- which is the most important skill in the game for a survivor) but he was fine before and indeed a bit on the weaker side without his super add-ons.

    Now though that is simply not the case. Wraith has beenoverbuffed, with his invisibility buffs, his decloak buffs, and everything else. Wraith is OP right now and everyone knows it but no one will admit it here. I play DBD these days it's basically the Wraith show -- it's close to how Spirit was 2 years ago.

    Every other game is Wraith. It's like how every game was a Spirit back then. Even during a Tome where Plague is the featured killer.

    And he is practically unstoppable. Without add-ons he's manageable but still a headache. With Swift Hunt and Windstorm he is practically unbeatable.

    I know all the killers will still say he is still weak, but this isn't really the case. Worse, Wraith still attracts the worst of the killer playerbase -- the tunnelers and campers who will just kill someone off the bat by tunneling hard. And if Wraith wants you dead you are dead. You can't lose him, you can't outrun him, and you can't even see him!

    They need to dial Wraith back down a bit. He's in a similar position as Leatherface (overcompensated buffs) but frankly it's atrocious how meta he is now.

    base kit wraiths its fine.....now windstorm addons on him ....is kinda overbuffed.........WINDSTORM ADDONS... should decrease speed while uncloaking... like it used to be before.. to compensate the insane map pressure a wraith can get from this addons ...because double windstorm addons + insane lunge = is just insanely good------ w/out any penalty for using double windstorm

  • sounds good and interesting for me....

    5tg4hmxwu0i31.jpg

    ALSO ........... we all know than legion NEEDS THIS BUFF!!!! XD

  • @Northener1907 said:

    You can nerf & buff one perk, killer or mechanic. What will change?

    I am nerfing Spirit, she needs that so much.

    I am buffing gen kicking and now kicking gens will worth it.

    same XD

  • @Grandpa_Crack_Pipe said:

    Stridor $2400 headphone Spirit is basically

    https://youtu.be/KIceFEgoTuQ

    true 🤣

  • @Hoodied said:

    Spirit, Bubba, and Huntress

    Spirit because I honest to god think she is the only killer where her power is luck based, and with stridor its a power that literally is uncounterable

    Bubba because every bubba uses Bamboozle

    Huntress somehow every game hits me with a truck instead of a hatchet

    same..

  • plague..,.legion or maybe pig

  • @vladspellbinder said:

    So I just had a game as Deathslinger on Coal Tower. I've got Barbecue, Ruin, Thanatophobia, and Tinkerer so nothing to help me find that first Survivor out doing nothing.

    I get lucky and find one pretty soon, get into chase and get my first hit. As I'm going for the down Tinkerer procs on a gen not too far away. So I drop chase, I don't need a hook this early and could get some Thana value by hitting the two on that gen, because it's GOT to be at least two on the gen for it to be this fast.

    Gen pops before I can get to it but I do get a hit in, pretend to chase and loop back around for another hit so three stacks of Thana value.

    Game goes along, I have decent pressure and keep constant Thana deff on people, I'm getting my hooks but it's pretty obvious I'm outclassed by at least two of the Survivors, they are coastally giving me struggle in chases. And when I'm not chasseing one of them Tinkerer keeps going off so I drop and go bother the gen and let it run down but gens keep going when I'm only around one person so I think to myself "At least on of them has to have Prove Thyself, these gens are going too fast."

    Well, get to the score screen and not a single Prove Thyself, gens were just going by that quickly. One yellow toolbox for the lot of them, no other gen perks like Stake Out or Fast Track, just pure brute force on getting them done.

    I know there are a lot of Killer Mains, which I am, that complain about gen speed but so far I've never actually seen someone ask "What can we do to slow things down a bit that is fair to both sides?"

    Which is what I'm asking.

    Buffing base regression on kicking a gen might help somewhat, but that's not the main issue.

    As a Sometimes Survivor I also don't want the time it takes for gens to be completed to be raised. They already take so long to finish and "M1 Simulator " isn't fun.

    I think toolboxes are fine as they are, they have limited charges and if you devote your whole build to it can be super powerful but not broken. At least solo. If the whole team does it then... well SWF is another problem and not the topic of discussion here.

    I do sort of like the idea of having to find something in the environment to be able to make progress on the gens. Someone brought up the idea of "wrenches" needing to be found to able to make repairs and while I don't like the whole of their idea it has merit. I don't think you should require anything, be it a toolbox, Perk, or special item found in the trial, to start working on a gen. I think that you should be able to not have to go looking for something to get started. But maybe once you hit 50% you do need something to keep going, be it a "wrench" or "gas can" or what have you, just something more than a toolbox or a Perk, nothing pre-trial, something that has to be found. Maybe the gen could be locked at 50% until that item is brought, no up or down on it, can't be kicked or worked on at that point. And when the item is brought to the gen progress unlocks in both directions. To prevent people from just locking all gens at 50% before unlocking them, because you know Survivors will do that, maybe have a limit to the number of gens that can be locked.

    I really don't know how something can be changed to make it at least fair to both sides, if not fun for both sides. Right now generators "take too long" when you play Survivor but "go by so fast" when you play Killer. I know this is something of a matter of skill but you shouldn't have to have Perks to stand a chance of winning, no matter what side you play.

    So while I may not know what can or should be done to make things more fair and fun I do think something has to change.

    mmm well...probably maybe adding a ...EARLY GAME MECHANIC


    -every survivor at the start of the match get a debuff (maybe -50% or -30% if u want a fair number) of only REPAIR SPEED ACTION.


    -to get ride away of that debuff u need to do :


    1) start a chase no matter whats the situacion 


    2) change of health state (healthy ..to injure , deep wound , infected , etc) 




    and OPTIONAL 


    3) just cleanse a single totem..




    well thats my idea to prevent cases where people doesnt show atlest once to the killer and dont do anything more than sitting on gens hidding ...any suggestion ..or idea can be well recieve 

  • @Friendly_Blendette said:

    Both time you just gotta guess what the other player is doing and hope you get it right, if you dont well too bad :).

    yes and no....spirit is just ...well....... SPIRIT......now the only problem that i see with lucky break is the duration ...is a little bit to much ......and can be problematic if every survivor have 90 SECONDS OF STEALTH MODE .....remenber ...stridor still exist....soo spirits mains u dont have to worried about to much ...now with other killers.....yeah the duration its a little bit to far.....maybe 70 or most likely 60 can be a reasonable number 

  • every time ....i get a freddy on my matches... i just want to genrush idk why?

    @Sir_WAFFLZ said:

    https://us.v-cdn.net/6030815/uploads/R3P1UCL295RX/image.png

    Literally the most boring game of my ######### life. Why is this even a thing? I get Freddy was garbage before, but this is so dumb

    uhhh yeah..

  • @Healthore77992 said:

    Can't wait, so many survivors abused it, not anymore :)

    yeah 😄

  • nurse,freddy,spirit,hag...

  • @Nathan13 said:

    for me I think it’s Haddonfield.

    agree.....GOD WINDOWS EVERYWHERE!!!! THANKS RNG

  • @LuminalPower said:

    I have The Nightmare but I don't know if he is good cause I think he has potential but I don't know.

    this is a joke right?....no ofense XD

  • @ill_Boston_lli said:

    Why is it if a killer has bad ping they land hits through pallets and vaults? But me having good ping i am punished for trying? I am not in any way saying i should land hits through pallets and vaults but i am saying its dooky that kiilers with bad ping can.

    true and depressing....

  • @BattleCast said:

    3 second fatigue. Honestly at this point that’s all I want.

    @CashelP14 said:

    I've said this a for a long time now but make each consecutive frenzy hit do more damage.

    I.e

    • 1st Hit - Survivor has Full DW bar
    • 2nd Hit - Survivor has 2/3 bar
    • 3rd Hit - Survivor has 1/3 bar
    • 4th Hit - Instadown

    Rewards Legion for getting all 4 hits without missing while making his power actually kind of scary.

    same

  • YES

    @gendoss said:

    Does anyone think there will be an actual reason to play as him when the huntress or even deathslinger exist? I understand that there are a few niche situations where his power could theoretically be better than huntress or slinger but those seem so few and far between and not really worth playing him over any other ranged killer.

    the achievements and....probably meme builds.. :)

  • @Pulsar said:

    Can we please give Legion something like the new Laceration mechanic?

    It seems so much better than Deep Wound.

    or just making BASEKIT cooldown 3 seconds.....and using any duration will increase the cooldown untill a maximun of 4 seconds....probably ..one of the best QoL changes i can think about...

  • true..but frame drops ruin this good change

  • @Pulsar said:

    Dead Dawg.

    Dead Dawg.

    I hate Dead Dawg.

    agree

  • @thrawn3054 said:

    Impossible no. Significantly hard? Yes.

    very HARD*

  • @TheMidnightRidr said:

    He’s already been fixed. Played him recently and his frenzy lunge feels so much better and back to normal. Maybe even a little better.

    true...thanks god...i can play now without the fear of missing hits while doing a lunge T_T

  • @bjorksnas said:

    Killer feels exactly the same ive had my lunge start point blank against a survivor and it not hit the survivor and just wiff on them without them using Dead Hard especially with nurse

    well as far as i know killer for me feels the same....now play survivor it's just awful (hitboxes are broken as hell)...

  • yeah....getting hit 3 meters(it can be even more) away from the killers weapon feel horrible.....

  • true ,feels bad missing those hits because of that especially if u didn't bring any cooldown addon...its feels depressing....

    @Equus said:

    Since the devs fixed that FOV bug there still is a problem with the FF lunge even though they claim it isn't bugged and never was.

    Sometimes legion doesn't lunge at all in FF making you miss the hit. Hits I know for 100% I should get don't hit! If you play legion enough you will notice if you don't you probably won't see the problem since it doesn't happen consistently. Also it takes experience to know if you missed a FF hit because you messed up or if you missed because of the game.

    I can play multiple matches without a problem and than suddenly I get no lunge. I've noticed it tends to happen just after vaulting pallets/windows, just after dropping down and after standing still/slowing down and moving again. But I have also gotten no lunge while looping at full speed so I still get caught by surprise when it happens. Another problem is that aim dressing sometimes let's you hit the hitbox from a wall or pile of trash instead of the survivor, this happens more on the reworked maps.

    Try not to use lunge in frenzy unless you absolutely have to but be patient instead and get a little bit closer to your target.


  • @NoOneKnowsNova said:

    I'd much rather face fake pallets than face snares. Personally they're much more fun to face. The main counter is simply staying alert when you're awake to see what pallets have been thrown down and where pallets haven't spawned.

    agree...i hate snares...

  • @Phasmamain said:

    I mean new undying is how the perk should have been from the start. A second life for your totem at the cost of a perk slot

    true i personally I start not using UNDYING 2 weeks ago to get used to not use this perk soo...its noticible...that with undying games becomes more easy to win even if i making a lot of mistakes ...and most of them and my games are like....9/10 4k .... and WITHOUT "undying" it its like 7/10 soo yeah......people dont neet to complain about it....because we all knew since the perk come out than paired with ruin was rlly boosted...having to cleanse 5 totems to get rid of ruin its so dumb ,thanks RNG..soo yeah am very happy with this changes

  • FOREVER FREDDY BUILD before got nerf

  • well being exhausted on the ground 3 out of 5 times its not to strong..to be honest maybe untill the devs fix dead hard maybe we can truly say that dead hard its strong..but right now we cant ...with the amount of SYNC problems with that perk...

    NOTE: I think dead hard it's pretty balanced as it is right now...WITHOUT talking about being exhausted on the ground...thats my opinion

  • currently the lunge is still pretty buggy

  • well legion currently it's pretty buggy......... first they need to fix it....ain't not gonna give any detail....the main problem is the lunge while in feral frenzy..anyway.... legion just need small QoL changes and some of his addons to be reworked only to be honest

  • @AhoyWolf said:

    What I like to run on my Legion is:

    • BBQ (For bloodpoints and nice map awareness)
    • Bamboozle (To be even faster when vaulting and to fix the issue with Legion where Survivors can just vault back because while vaulting you don't have collision at some point)
    • Thanatophobia (This perk is made for Legion)
    • Surge (Since you can only down Survivors with your m1 [Not counting Frank's Mix Tape because it sucks] you will probably always get value from it)

    Sometimes I switch Surge for Fire Up to be even faster while vaulting!

    yup.....but have in count that Legion's lunge it's pretty buggy right now.......

    WHILE IN FRENZY:

    -After vaulting a pallet or window ur lunge becomes rlly and i mean ReaLLY SHORT untill u start sprinting for 1.5 seconds after vaulting....

    -Also when u are falling ur lunge becomes short untill u reach the ground and then start sprinting.....soo yeah ...be aware of the perk "balance landing" and dont try to hit the survivor early

    -If u decide to stop and then start the lunge....congratulations ur lunge becomes short also....:/

  • i almost only use a mori 1/100 matches soo for me the change are ok,now the problem is KEYS are not changed yet..this is a little bit disappointing...

  • basement hag is boring as hell....so yeah :/ , just put all of ur traps in the basement and the survivor is f*cked ...still im not saying she need a nerf..i just hate camping hags.

  • definitely.....we need more Hotfix ...than new chapters in my opinion...if they want to add more skins for me its okay...but plss we need more HOTFIX to let this meme die

    d5iv13nocr201.png


  • i noticed that too..they put some god loops to compensate but to be honest if the killer break the walls there is no longer god loop and then you find yourself that there is a big deadzones sometimes because of RNG.....

    this is a amazing example...of how bad sometimes RNG makes no sense....if i face a killer...in this case ...lets see..BUBBA or any killer in particular ...and gonna die no mather what and as a killer i noticed this also in my games.... is like ... "well u are dead ..sorry bud ..bad RNG i guess" :/

  • just hold W .....am a legion main...and that destroy my power XD

  • @TwistedJoke65 said:

    https://youtu.be/PfbMJ-RjlUM

    What stretched res survivors see as I'm coming for them

    This ............OMG...this is beautiful XDDD

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