Yaassin_q8
Yaassin_q8
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- Yaassin_q8
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Comments
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@AVoiceOfReason said:
I'm going to catch some heat for this but a small list:
More ways to get Iridescent shards
Killer's being able to see who was hooked and how many times like survivors
Double BPs for the rest of the year or just a higher amount of BPS in the bloodwebs, by default
A way to talk to the killer/survivors in close proximity, like maybe 5-6 meters (would be able to disable it)
New gesture for STOP so a survivor knows its not safe to run if its a stealth killer
Have a perk that removes 70% of your stagger from falls but does nothing else for survivors
A new item that hides your scratch marks and blood for 8 seconds (could be a medkit add-on that works only after being unhooked 1-time use)
A perk that allows a killer to get more stacks of double BPs but no other effect
A perk that allows survivors to get double BPs but no other effect
Faster Bloodweb (click and it instantly fills the node)
Show a Bloodweb path for the Entity (Shows what the killer will target before it targets and where it'll go next)
I don't agree on voice proximity and Killer's being able to see whose hooked and how many times.
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@Leachy_Jr said:
Badham, Badham, Badham, Badham, Trashham, Badham, Badham, Badham, Haddonfield, and maybe crotus maps again.
Lol
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@swager21 said:
in about... uhhh.... never
:( . Ehh might be true.
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Ok
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@Boss said:
Never ever noticed this in the almost-5 years that i've played this, but Unrelenting is Wraith's Azarov's Axe.
Is this the game telling us that Wraith is more prone to miss? ๐
Also: It shows blood trails, but the Perk is all about recovering from misses and last time i checked, missing a hit doesn't draw blood.
It's a nitpick, but just saying that motion lines to indicate it being swung would be more fitting.
I knew that since a long time,
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@Shrek said:
Autohaven
You're name is just gold.
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@Power_Guy said:
#1: No, and no.
Survivors do not get to decide who the Killer plays, nor do they get to decide if the Killer even gets a match. Just look at what happened before DC penalties/when it was removed for awhile; Survivors left matches for any little reason. The same thing would happen with a throw system.
And banning a Killer? No. If I buy the Clown, I want to play the Clown. Why should my opponents get to tell me who I can or cannot play?
The rest of your ideas are pretty neat, though.
Exactly!
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You will lose against a Blendete due to the map being to big and very strong loops.
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@HollowsGrief said:
When they re-rework the maps again and actually add grass to the ground.
Yeah very true some maps are so bad to play as a trapper your traps get disarmed all the time just because THERE'S NOT ENOUGH GRASS.
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@En3ermost said:
If you get caught in a trap while injured, when you get out of the trap you should go into the dying state.
This would be a very simple yet very powerful change that would make him way more scary outside of chases.
Would also help him by forcing survivors to get away from gens and go pick up the one on the floor unless they want to be 1 man down the rest of the match.
This change and the brown bag base kit is all he needs Imo.
That's op he only needs 2 traps and long wood dye as a base kit
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@Bullettimegod said:
Never because the balance devs thinks he is "fine"
Very smart people.
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@Friendly_Blendette said:
We have decided to remove the bag set of addons as they were appearing to much in trapper games.
Lol
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@Power_Guy said:
Honestly, Trapper should start carrying all his traps, then have a limit on how many he can pick back up. Basically, he can place each one, but until he goes under his limit (as determined by his addons), he cannot pick any back up.
This change is for 2 reasons:
It cuts out the time spent finding & picking up traps (Something other trap-based Killers like Hag, Freddy, and Demogorg (for his portals) never have to do)
Forces him to think about trap placement, since he cannot move them until he's placed them all.
He will not be more different than the the other Trapping killers i believe he just needs 2 traps as a base and for the traps spawn shouldn't be far that way he will stay unique .
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@gilgamer said:
earliest is next chapter but they rarely do large reworks or buffs during chapter updates so it would be not the next mid chapter but the one after the next chapter so probably like 6 months
I hope that they will buff him
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@Sluzzy said:
Why does he need buffed? He's already strong. You do not escape a good trapper. Once someone is in the basement, they are dead.
He's is good only with add ons
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2150305#Comment_2150305
I ran out of Trapper bags.
I feel for you lol
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2150300#Comment_2150300
Honestly I'd be fine if his Trapper Sack becomes base-kit, though I would love for Logwood Dye to be base-kit as well because of how much these map reworks are screwing him over.
Yep that's exactly what I want 2 traps as a default longwood applied as a default trapper without the bags is bad
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@glitchboi said:
I'm hoping he gets buffed or reworked the next mid-chapter.
Just a small buff he doesn't need a rework
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@C3Tooth said:
They've also updated Slippery Meat and have planned changes to Small Game to make them not affected by bear traps.
Back then when they could think of so many Perks while there were so few Killer, that many perks directly counter Trapper. Even with items or map offering
- Small game
- Slippery meat
- Saboture
- Dead hard
- Toolbox
- Map can detect traps
- Offering to indoor realms
- Offering with luck
Look at later Killer, most has a single perk that can counter their power. Calm spirit vs Doc, Ironwill vs Spirit, Urban vs Hag, DH vs Nurse...
Trapper doesnt need a buff, he needs QoL improved, which hes getting it slowly, 2 minor things per year.
Just able to carry 2 traps & traps spawn closer to the middle of the map instead at a very corner. Would be enough for him.
That's the buff i want it's very sad that there is so many counter plays to trapper and some maps aren't very helping.
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Hide and seek would be amazing
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@IWasLeft2Die said:
For real though
Killer- make even losing not a miserable experience. Losing is fine and all but typically if you lose you get trolled hard which is pretty miserable.
Survivor- give something else do to outside of gens. I personally don't mind doing gens but I do mind having to do 3 whole gens by myself most games
No i believe that's too much just add a new game mode
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@IWasLeft2Die said:
Make it more fun
Adding a new game mode like hide and seek
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148672#Comment_2148672
Maybe so or not, but fortnite has the voice chat which is no fair and the switch needs parties and dms or maybe a freaking browser so they can have better services ๐.
Fortnite seriously
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148659#Comment_2148659
Hopefully they do that, I just had enough with leveling up all the time which dbd mobile has a daily calender which the PC or Console don't have that kind of mechanics to get shards.
Yep
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148608#Comment_2148608
Wasn't trying to argue, just trying to show another side. I feel a lot of people forget us Switch players (I know I would if I didn't play on switch).
No its ok doesn't matter what platform as long as its fun
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2148658#Comment_2148658
Survivors are just skins & there's no gameplay benefit from deciding to main one survivor over the other
Yep i realized
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148576#Comment_2148576
I understand that the character packs are a source of income and that their fees are basically compensation for the work (and, in the case of licensed characters, the cost of the license) so for that reason I'm okay with being charged for them. I like the fact that none of them are required, that I can pick and choose which ones I want. When they're on sale they're remarkably inexpensive (the most expensive pack I bought was Stranger Things which I think was roughly 5 dollars, most of the others averaged like $2 dollars per character which is very reasonable).
The cosmetics, on the other hand, are obscenely overpriced. Why does one "rare" outfit for one character cost roughly as much as two entire chapter packs? Three "rare" outfits are the cost of the entire BASE GAME. That is, to me, patently absurd. I don't even get the sense of them being that expensive for the killers considering that the person playing as the killer barely even gets to see the outfit. You can buy SOME (why not all?) outfits with shards but not only is THAT requirement also profoundly overpriced, to top it off shards are stupidly slow to accumulate.
I do appreciate that the game isn't pay to win. No game should ever allow players to spend real world money to give them an in-game advantage. But they went overboard with the cosmetic prices. I get that players are expected to spend a lot of time with the game and that outfits are therefore expected to be unlocked slowly, throughout that time, but there are like 200 of them. I'd be afraid to count them all and do the math to figure out how long it would take, or how much real money it would cost, to obtain them all.
TL;DR: Yes, I fully agree. Shards should be obtainable through challenges or daily logins or some other kind of gameplay mechanic that's more generous than the one we have now.
I agree they got greedy i already payed 30 dollars for the game and now they want me to pay more
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Oh i get it you want it to be unique nice both killers and survivors will be more unique
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2148628#Comment_2148628
Passive abilities for each unique survivor. Like Claudette heals faster, Nea's crouch movement is slightly faster, ect...
Why ?
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@CornHub said:
Survivor passives would be nice.
I don't understand
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2148586#Comment_2148586
Never said people didn't want it. My qualm was with the misrepresentation of chat as a need in this game.
Also never even remotely insinuated that I needed end game chat off.
Ok we WANT it
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148533#Comment_2148533
Oh okay yeah, that's what I was thinking. I don't know why this game doesn't use the same system. Presumably if someone has a win percentage of 75 percent it would be fair to match them with other people who are also at or near 75 percent. I understand that for killers a "win" isn't as clear-cut as it is for a survivor but I'm sure that it could be figured out.
It only needs adjustments maybe it will be great
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148544#Comment_2148544
As someone who doesn't even have an option (Switch player here, believe it or not we do exist) I would personally love the option to chat afterwards. Go hey you did really good ggs, or even make some friends. Without it you're really excluded to your friend group. And like you said, you have the the option to turn it off. In fact, you WANT it off, you don't NEED it off. So I personally am I fan of this idea.
Yep
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@Vyne456 said:
There is a thingy o bob called ps4 dms. I don't play ps4. I grew up since the Xbox 360 and PS3 were out.
I play CROSSPLAY
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@Boss said:
- Removing the message that your character is level 50 when completing a Bloodweb when that character already was level 50
- 1 Shrine of Secrets for Survivors, 1 for Killers
- Fill up all empty gaps on Archive Rifts with BP and/or (small) IS rewards
Idk anything else right now really, brain is dead.
Lol that last comment but great ideas would love to see them ingame
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@Vyne456 said:
Bro do you play Xbox I do, and I can tolerated no endgame chat (expect for switch I think). Just think that their are other people play on the platform and then give them message and say hi, it's easy that simple ๐
I don't play xbox i play ps4
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2148530#Comment_2148530
Had you read my comment you would see I specifically addressed end game chat. So what's wrong with you?
Your comment said it was NEEDED - you WANT it - it is not NEEDED. Words matter. Huge difference between need and want.
Or as my grandmother always said: Say what you mean, and mean what you say.
Anyway it would be great to have it on console
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148522#Comment_2148522
Hmm...What's the criteria for how well someone did in a game if not W/L ~ K/D?
Yes K/D and W/L
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2148507#Comment_2148507
Chat is not NEEDED either pre or post game. Do you think we are having lengthy conversations in pre-game chat?? I can guarantee you the odds of anything actual game related ever being said is like .5%. In the past 4 years of playing I think two people have said something like:
"I have a crystal bead on my map" and "I have borrowed time" - neither of which I NEEDED to know as I would have easily discovered in game.
99.5% of the time it's either something random, something moronic, or a simple GLHF.
And don't get me going on end-game chat. End game chat is why I turned off chat completely as it was mainly just a cesspool of toxicity, racism, homophobia, etc.
End game chat not pre game what's wrong with you? You don't like chat i do it's fun
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148481#Comment_2148481
Are those games not matched based on W/L percentage? (You can tell I'm not much of an online gamer, lol.) That's what seems like the most blatantly common sense matchmaking system to me. This guy's won 5 matches and lost 100, pair him with someone with a similar ratio. Don't throw him against someone who's won 794 matches and lost 42 just because their arbitrary "rank" on a 20 point scale happens to fall within the 8 point differential.
https://forum.deadbydaylight.com/en/discussion/comment/2148492#Comment_2148492
I have to admit that I kind of like the perk tiers, I find it satisfying to see the stronger version of my favorite ones showing up in my bloodweb. That doesn't make it any less of a grind though, and usually the differences are very small (I can't remember which but there's at least one perk out there that grants something like a 5 / 6 / 7 percent difference in something. I mean really?
I also don't like that teaching perks means that other characters still have to grind through the tiers. I made the mistake of thinking that any tier of a perk could show up in any other character's bloodweb at any time. Nope, it seems like I get the teachable perk at maybe level 15 or 20, then the 2nd tier of it around maybe level 30, then the final one around level 40. I thought that I'd be able to enjoy raising a new character's levels WITH the teachable perks, not level all the way up just to GET them.
It's based on how well you did in a game instead of your level
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148502#Comment_2148502
I don't usually run noed, mainly because as survivor I get how annoying it is and I know if I use it there will be complaints from the other side XD.
Noed is powerful
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@gilgamer said:
1 thing they could do is to remove perk tiers. Would help massively reduce the annoying grind.
No perk tier imo is good
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@Northener1907 said:
No don't! Console players are good because they cant be toxic. If they add chat for them, that will change. So, no thank you sir.
It's ok if they get toxic i can just report them
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And for that chat is needed
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148489#Comment_2148489
Ah I see. I'll try it and see if it works.
In end games when they are camping and you have noed
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148466#Comment_2148466
Alrighty, I get the getting points thing, but what do you mean by be smart XD
Don't straight up hit them maybe acting stupid is the thing that will get you a down
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@ShinobuSK said:
Why would you want it for anyways? You can always DM people on consoles after the match if you need to be toxic, don't need to do it in front of everyone from the match.
Not having that chat is imo the only thing better that console players have in this game
I play in crossplay
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148450#Comment_2148450
Yeah I don't get it, I mean I actually legitimately don't understand what they were going for. I don't comprehend what the benefit is (I'm relatively new so I'm sure I'm missing something that would make the rank reset seem much more sensible). When I first began playing it was around the 20th of March or so, and as a rank 20 player I did seem to face other players who were challenging but generally a fair and fun match. Had I joined on the 13th I would have been annihilated and maybe even quit the game right off the bat.
I don't understand it. It's like encouraging highly experienced players to delete their accounts and make new ones so that they can trick less skilled players into thinking that it's going to be an even match, only to get slaughtered.
You know maybe if they implement the same matchmaking system fps games use with a bit of adjustment it could actually work
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148459#Comment_2148459
I appreciate the encouragement, so I'll try not to give up. But It's more like I just want to move on to the next game. I'll try hitting them more and maybe they'll actually leave, I was just curious what others thought. To me it feels like a waste of time if you can escape but instead you just want to bug the killer that's letting you leave.
Hitting them get you points but be smart
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Don't