Yaassin_q8
Yaassin_q8
About
- Username
- Yaassin_q8
- Joined
- Visits
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Comments
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@DonZwiebel said:
Removing the endgame chat would be one big step in the right direction. :)
If they bully you can report them
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@DonZwiebel said:
Removing the endgame chat would be one big step in the right direction. :)
Why? Chat is great.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148367#Comment_2148367
It sounds like reaching red rank isn't hard because the system pairs players up with others who may be of a vastly different skill level. I also don't understand the purpose of the rank reset. How is that a positive? Doesn't it just deceive the poorer players into thinking that they're going against players of equal skill? I mean if I'm (hypothetically) red rank tier and my rank suddenly switched to 20, aren't I going to have that much greater a chance of ruining the games of people who are legitimately new, or less skilled, and thus at rank 20 naturally? It sounds like the ranking system is almost specifically designed TO get players of totally random skill levels to be in the same match. I don't get it.
Yeah once i played as a killer after rank reset I'm a 10 rank killer after rank reset i was faced against rank 20 survivors it was so unfair for them after the game i looked at their perks it was all yellow just to summarize how big of an issue this is.
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Lol
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@TiltedBandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148083#Comment_2148083
I'n wack huh? Say that to all the streamers that put wraith on low tier that have 6k hrs or even more. Otzdarva for example, put him in low tier before trapper and he is strong, very strong.
Trapper needs a buff that make the base trap capacity from 1 to 2 and add long wood dye as a default
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148086#Comment_2148086
I like the character himself, but now facing him just feels consistently cheap. "Okay, match has started, I'm just going to walk over h- oh look, I caught a .07 second glimpse of The Wraith's blur, started to run, but he was too close and gave no warning so he caught up to me with no trouble anyway. Good thing I don't need special perks or anything to have a fair chance in a situation like this".
I have no clue why it was decided to ignore the tens of billions of requests to nerf the Spirit and figured "nah, let's just make this other killer The Predator instead". Anyway sorry, I've complained enough. I don't mean to hijack the thread.
Np
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2148053#Comment_2148053
...Flashlights doesn't make a Survivor OP unless you're Hag. They're easy to counter. I think you missed my point.
I'm a wraith main i do understand you.does object of obsession work against a cloaked wraith?
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2148035#Comment_2148035
I mean, I've been in the same boat... that's generally less of an issue with Survive with Friends being genuinely OP, and more of an issue with matchmaking.
Yes, SWF are going to be more difficult to verse. But chances are, they're going to make mistakes too. It's just a matter of realising it what they are and capitalising on them. (It's just harder to catch that stuff out when you're a newer player, but once again, that's a matchmaking issue, and in part it's an issue with the learning curve of the game, as this game isn't exactly the easiest thing to learn.)
They all brought flashlights
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@TiltedBandy said:
distressing is horrible dude, it does nothing for you. Just use sloppy, whisper..
What does distressing do?
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@glitchboi said:
No, instead they should buff solo queue to be as powerful as SWF by giving them a comms system (not voice chat, Scott Jund made a video on this but I can't find it), and then give all killers buffs to top it off.
That could ruin the game buffing killers who don't need buffs
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/246128/should-swf-be-nerfed
No, they don't need to be Nerfed. What needs to happen is Solo and Team need to be separated into different Queues. The Killer fighting against a SWF needs a 5th Perk Slot opened up, only available in these Team Matches to offset the SWF's 5th Perk (Comms). This should be tested for a bit to see if it is enough; it might be. If not, another objective, i.e. a 6th Generator can be added for SWF teams.
*Even if they didn't break the Queues apart, they could simply set the system to give the Killer the 5th Perk Slot whenever 3+ people enter from a Team Lobby. Problem solved.
That's a great idea
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@Zixology said:
No. People shouldn't be punished for playing with friends. That would just deter people from the game.
SWF isn't as OP as people like to think. Most of them are just a bunch of casual bros playing a video game.
The sweat squads are few and far between. But this forum isn't ready to accept that yet.
I'm a rank 11 killer playing against rank 1-4 swf and i can tell how annoying it is
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@glitchboi said:
Honestly for a mini Trapper buff, I think Trapper's Trapper Sack (starting with 1 extra trap and allow carrying another trap) and Logwood Dye (makes traps a little bit darker) should be basekit at this point. Trapper w/o addons is literally just a man with a machete, lol.
This is the best option.