MB666
MB666
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@Audiophile said:
So now he’s fast, you can’t hide from him, he has the most (or 2nd most after Doc) annoying, aggravating slowdown build in the game, and you don’t hear him most of the time. Seriously… ######### goes through these devs minds when they allow stacking of high mobility, stealth, aura/finding perks, slowdown and 1 hit vs poorly match made solo teams… it’s fng beyond belief. Here’s more cosmetics survivors….. now go be fodder for the players we actually care about.
imagine complaining about a C tier killer that depends on survivors being bad to be Decent , also cough cought blights has 2 addons that increases the movement speed for each rush by 100% compared to legion and hes lethal while using their power, am sorry but get good buddy or hold W... , Oblivious barely does something against average survivors on most maps, also oblivious mess with killer instinct for legion, hiding survivors on your TR and thats pretty bad for tracking.
2022 and still seeing people getting grab like this too... 🤦
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@TheArbiter said:
Stuttering has felt REALLY bad on PC as of the latest update.
🤔Wait...... another event that mess with the poor perfomance that the game already has? ..
Nooo way, welcome to DBD optimization where stuttering and fps drops are really common thing even on high spec PCs.. for a game that shouldnt be that demanding in the first place. -
@darkcloudlink said:
I've had 3 crashes in less than an hour. I haven't had DBD crash on me in well over a year, and now the event starts, I suddenly get hard crashes like this. My DC penalty is going to keep getting higher and higher. It's ridiculous. They need to remove the penalty until they fix the issue. All the matches were over halfway through and I keep losing items, offerings, not getting any progression in my archives and I had full void energy both times and I didn't get any of the rewards.
same for me .... suddenly my game crashes....today i got like 4 crashes..
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@CoDismylife said:
Since months I'm not losing at all. I win 99% of the games I play. The 1% losses are when I have a really bad day or play a killer I have no experience with.
Are survivors just all bad now or is the game unbalanced?
Potato Solo Q teammates are a thing, same with people dying on first hook because of the lack of information when there is not a single kindred or either people are just throwing matches because of tome challenges.
however, when the team is solid (no SWF) the game feels the same , people doing all the gens in 4 minutes , and the killer just camping at the end of the game to get 1 or 2 kills.
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@BendIt said:
I was thinking how unfair it was when just one of us has to burn a map offering and the killer can only choose one, just what map would a killer now burn to get a killer sided map.
I'm not thinking scratch mirror Myers on midwich or Billy on autohaven (before his nuts were removed), more along what map per joe average killer is best?
shelter woods / RPD (if the killer is not playing like a potato) the other maps are pretty killer depending.
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@EntitySpawn said:
By slow its probably not that slow but I get stuck on "initialization complete" or even when loading into a basic lobby such as "play as survivor" (probably only 10odd extra seconds but it use to be instant)
https://us.v-cdn.net/6030815/uploads/4NSSUCRE9QN3/20221004-170811.jpg
https://us.v-cdn.net/6030815/uploads/MZ2H4842FL7F/20221004-170854.jpg
Usually these things are instant for me, didnt even know there was an entity loading symbol on loading into a lobby... anyone else been getting this recently?
Welcome to DBD optimization.
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@Blue_Archer33 said:
Title. Or at LEAST one or two perks to mess with the survivors heads using TR altering perks. Nothing scares me more than a Killer that can really utilize perks that throw off the TR. It's one of my favorite things to do as Killer, especially when I can use it in chase to cut off where I correctly predict a survivor to be going by waiting in the doorway and jump-scaring them. That stuff startles me like nothing else in this game can, and I wish I got to experience it more from the other end (survivor).
What do you all think?
Do you often play this style as Killer?
Do you wish more Killers used this?
I do, sadly some people are j*rks and just suicide on hook making the team lose even when am not running a slowdown build / top tier killer or camping either. 🤦♀️
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3205082#Comment_3205082
Na, killer aura is fine, only campers have a problem with that
open handed exist my guy , getting a full aura reading of the killer from almost 30 meters of the hooked survivors isnt balanced if the survivors are just running the killer a bit close to a hook , they get free wallhacks basically , soo i disagree with you in this point.
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@Marigoria said:
Solo players have been asking for Kindred basekit for so long.
Basekit BT was a nice add since tunnelling is a cheap “strategy” with little to no counter play after the DS nerf.
But, as much as I dislike slugging for how boring it can be, I can see it has its uses and sometimes it’s necessary.
The only way I think basekit Unbreakable could be justified is when everyone is slugged for more than 2 minutes because the killer refuses to hook and is just bleeding everyone and wasting everyone’s time.
Basekit Unbreakable every 45 seconds at all time will also buff SWF, which I don’t think it’s necessary tbh.
Will we keep seeing other perks added basekit and STILL no Kindred?
If you want to add QoL improvements to the game add Kindred basekit, it will only help Solo Q and not give an advantage to SWF.
BHVR: nO BeCaUsE tHis cAn CoNfUsE nEw PlAyErs.
but yeah a basekit pickup mechanic that doesnt tell you went its active isnt hard for new players compared to just teammates auras..🙄
however the killer aura reading should be completely removed from kindred if it was basekit and just getting the killer aura when running the perk.
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@HugTheHag said:
Both of those perks are iconic through their use of Moris.
We get that the Moris are getting a rework, but just like Mettle of Man is not Mettle of Man when harmonized with the Endurance mechanic, those perks are not themselves without their eventual Mori.
Devour Hope is already such a fragile perk: it can be broken anytime during the trial, and it's especially hard to get to 5 stacks since the tell is so obvious when you get to 3 stacks. But it is rewarding in its own right, you played well, you played fair, you can kill survivors in an epic animation without having to worry about hauling the survivors towards a hook. Speed is of the essence : any moment the totem can be found and destroyed. You only have time to down and enjoy. It's rare to get 4, or even 3 moris out of it, but it's even more rewarding from it.
Removing Devour Hope's moris to give it a new, honestly pretty artificial mechanic feels wrong. For instance, it is nowhere near as rewarding as a Mori. The survivor you're downing might already be on death hook, and in this case, you're not getting any value from your stacks. The totem might be cleansed as you're carrying the survivor to a hook ; and now it's a normal hook. The survivor can wiggle out ; how's that for lethality ?
I love Devour Hope, I use it in many games even though it's only given me that sweet reward or several Moris a handful of times.
I am not as familiar to Rancor, but it is similarly a perk whose whole identity revolves around such spite, such hatred that you would bypass the Entity's instructions to kill that one survivor yourself, no matter your master's wrath.
I am truly sad to see the changes that are planned for these perks, and can only hope that those changes will not come to live.
I cannot see myself using Devour after it loses both its charm and usefulness this way.
Please, consider leaving those perks as they are currently. Do not remove their essense replacing them with hollow mimics of their selves.
totally agree on this , i dont undestand why nerfing such perk like rencor but keeping devour hope the same as strong but boring to use without the mori. (i personally just run devour because of the mori animation rather than ending matches quicker ) soo there is no point of using it outside of playing sweaty and going for 4ks only,
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we love unnesesary changes , good job BHVR. and also cant imagine this on a SWF jeeez people are gonna abuse the hell out of the buffed unbreakable (with exponential stacking on top) because for whatever reason they buffed UB for no reason after shaking the meta with perks changes but buffing a meta perk again.....whaaat?
*BOIL OVER FLASHBACKS*
but we just can wait and see , how it goes , (still a bad feeling) instead they could just give us the yellow mori for free and nothing else and that would be waay more interesting than making matches ending quicker , survivors already gain pretty little points compared to killer by rushing or being sacrificed after getting tunnel and this makes the point gap even worst.
Rip , power struggle users also.😐️
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@SailedSavage said:
He can teleport to anywhere on the map 3 times without much delay, the ability recharges very quickly, he makes no audio while teleporting and you only know when you hear him bust out of the locker behind you, you can only lock each locker once and he can break the lock on any he sees with just a simple m1. He can start his teleport to leave his husk and cut off loops or teleport back to a hook instantly while still holding chase with someone else. AND the darkness is just salt on the deep wound. Top that with the fact he's a 115 movement killer and it seems unbeatable.
He's the only killer I can't find counterplay to. Other killers I can manage it about 50/50 depending on perks and my teammates (solo Queue sadly). I lose 100% of the time to him.
Am I the only one who thinks he needs some small changes?
Dredge is pretty much fine , however nightfall can be miserable and unfair combined with blue boon overlay for console players, you just cant see most of the times making nightfall more annoying than scarier really because BHVR still doesnt add a simple bright slider to video settings if you go against a dredge and you are paired with console players them take it easy with them, is not easy playing with the default lightning and being blind 24/7.
(Yes we know video filters exist but thats just silly , just pc players can use it , while console just have to deal with the insane darkness)
Note: I play on PC but jeez becomes annoying just having to use a video filter when going against a dredge while teammates are not helping placing boons everywhere and making my eyes sick everytime.
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@deKlaw_04 said:
I mean when you have survivors like claire, jill, kate, zarina, jane, Elodie, cybil, lisa and cute survivors like nancy it makes it extremely difficult to kill. I currently win most of my matches as killer but damn is it hard when these survivors are in play.
*Unbalanced Map tiles RNG*
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@dspaceman20 said:
It's actually really good. Hyperfocus makes self-care more bareable
I had this build that was Self Care, Hyperfocus, Stake Out and Botany Knowledge. And healing wasn't even that much of a nuisance. This perk is great for both gens and healing. I love it
wasting 2 perk slots to make something work almost the same as strong as bringing a brown medkit isnt that viable especially on Solo Q where teammates die like flies here and there and you pretty much dont have time to heal"
in other words : just use a Medkit , and you get better results.
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@ProfessorDunwich said:
I don't know on what planet constant mending yourself is fun. While in Frenzy, they are told where the other survivors are after a hit and they can jump over obstacles. You can't escape it. The game drags on and on, mending and mending. Legion seems to be more popular than ever, I get one one in every 5 games or so. Other things I hate about Legion.
- Their lore of being edgelord teenagers.
- The fact the name "The Legion" was wasted on edgelord teenagers.
- Chase music is garbage that sounds like it was made by edgelord teenagers.
"You can't escape it" bruh , spread out to different gens , just hold W while he is suffering from the 3 seconds cooldown , hold W if legion is chaining hits / 99% your mending all the time and just finished once you about 2 seconds left / dont be cocky while getting chase because legions is still a M1 killer when trying to go for downs so play smarter and safe, and there you go a insanely poweful counterplay for a killer that isnt really strong really , dear lord people have to learn that the only power of legion is Injure people and nothing else 🙄 , no anti-loop , pretty much no map preassure , a decent medkits completly destroys legion.
however the purple addon that increases mending to 14 seconds is boring thats for sure to use and go against. but other than that base mending takes 10 seconds . jeeez people overreact for no reason
@neb said:
Bummed out that his "rework" wasn't so much of one. It was more like buffs to his power from before. They should change his power. Keep his power of vaulting windows and pallets, but make it for something else.
I feel the same , but seeing how freddy was reworked this scary me a bit.
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@EvieSimpsForCrowLady said:
I currently play on medium with 120 fps cap but if I go to high my fps is around 60-80, however inside haddonfield building the game becomes far choppier and drops to around 50 fps. Does anyone else encounter this issue?
*DBD optimization*
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*Laughts in legions cooldown*
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Perfomance getting worse and worse and nothing really proving why? is getting pretty common on DBD updates :/
is not even funny anymore can some DEV say something about this issue? please
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@MrMori said:
https://us.v-cdn.net/6030815/uploads/VLGDU0FCEIU0/image.png
It's time to bring out the nerf hammer boys. My suggestions:
- Can't be used within 10 meters of pallets or windows
- Reduce duration to 0.4
- Causes a special deep wounds that takes 50% longer to mend
- Exhausted for 60 seconds after use instead of 40
- Doesn't work against killers special attacks
- Permanent 5% hindered on any user running the perk
- Half the speedboost of a normal hit
- Disabled after 1 gen has been completed
Sounds reasonable, yes?
yes , but often people die using it anyway soo.
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i hope gets fixed sooner the amount of times i go against onis ,i just see them abusing the double orbs by just not breaking pallets and making the survivor vaulting back over and over droping a entire bloodpool i mean is not OP but is technically a strong exploit🤐.
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@Marik1987 said:
- Nurse Addons adjustments
- Kavanaghs Last Breath - increased the blink duration by 30%
- Heavy Panting - increased the blink duration by 20%
- this keeps the speed the Nurse blinks at, a consistent speed with or without addons
- Opinions?
calling a "NERF" for just the broken addons getting a tonedown , doesnt change the actual basekit of the killer.
(same strenghts but no longer abusable by people that rely on those addons)
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welcome to dedicated severs
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good , but whats the point? this doesnt fix unfair laggy hits from the killer , it only shows when the killer is insanely laggy , and thats something we can already tell when the killer gets a delay after a stun or get a really bs hit on windows or pallets.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3107503#Comment_3107503
All of no.2
But no perks need to be basekit.
Perks are perks, and auras are very powerful. Powerful enough that they would boost SWF information too. I often use Kindred even when playing with friends because the ease of reading an aura is far greater than trying to fully comprehend some quick soundbite.
Solo survivor needs info, but not necessarily auras. Something that's more of a middle ground would be a Killer Instinct for survivors, a Survivor Instinct.
Perhaps it could be an item, or a basekit feature, of a trait of keys or something I don't know. But the ability to hold down a button while you're not otherwise occupied, and you see the direction of all other survivors. not an aura, not a precise location, just a vague visual effect that indicate the direction they're in. You can move around to get a sense of depth and therefore distance. This is enough to know if another survivor is say, close to the hook, or if they're moving in a certain direction, or if they're close to you.
the purpose is making Solo Q almost the same as strong as SWF , if you are in a SWF that needs kindred to do a good distribution of who is gonna rescue , them am sorry but this is really bad excuse (voicechats apps) exist ,them that doesnt solve anything, i can tell you in my 8000 hours i never runned Kindred in a SWF for other than the aura reveal of the killer to help my friends looping perfectly against a killer staying to close to where am hooked.
"But no perks need to be basekit." BT is now basekit , bruh.🤐
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the nerf was ok , but the way that perk works now , only becomes useful just using plague / legion again 🤔 but definetly a solid nerf for those legions / plagues that likes to stack a lot of slowdown😴 , i find thana boring so thats why i never used on my legion , however the change to PR+DMS is pretty bad , once again that annoying combo is back with slower gens speeds , thats not good 🙄
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@Nick said:
What happened to this idea the devs introduced a while back? Won't this be a no-brainer to add? Closes the gap between swf and solo queue and you can balance the weaker killers accordingly?
https://us.v-cdn.net/6030815/uploads/U1K9WSRSZ56G/ezgif-3-104d5cb519.jpg
Uhh man , i wish the promise of the devs of changing the Hud for something "USEFUL" was a reality. we can only dream untill ts done i guess😪
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/338658/latest-thanatophobia-change
It's a 60% effective nerf for Legion. The effective uptime for all 4 survivors being affected at the same time is so low, that the big bonus for 4 survivors might as well not exist.
agreed , this perk wasnt stronger but was a bit to powerful on legion and plague , making gens really opressive to get done if teammates arent smashing gens constantly , soo with this change only 1 needs to heal always to prevent gens taking a huge amount of time , sadly this change aswell makes the perk way more weaker and even less viable for other killer than are not Legion / Plague.
but to be fair i think Solo Q still needs a proper buff , i dont think people are disconnecting just by thana , i think the lack of infomation + gens having a more balanced state+ killer buffs + the second chance perks nerfed , totally shows how solo Q was a bit depending of those stroonger perks to carry a bad team.
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same appearance , different lightning , no complains really 🤔
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SOLO PLAYERS, WHAT DO YOU WANT DONE TO IMPROVE SOLO?
1) KINDRED BASEKIT FOR THE LOVE OF NEA. (no killer aura reveal)
2)FINALLY A PURPOSE TO THE CHANGE OF THE HUD.
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call me crazy but i think exhausted on the ground is back with new DH am hitting people that are mid animation and they still go down even when i clearly hit them during the initial animation during the Endurance effect , and thats bad , having in mind that perk got already a big nerf during PTB to LIVE this makes the perk a bit more clunky again in terms of doing a good reaction.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3099970#Comment_3099970
Those hud icons are excessive. People don't understand that they buff swf a great deal as well as solo. They give a vast amount of information that folks on comms don't always communicate and cut out the possiblity of miscommunication entirely.
Also I don't want people to see my perks. The last thing I need is the awful people playing the game haranguing me over the perks I'm running. I don't run the meta. I like to have fun.
soo , even if you say that , at the end of the match or during the match survivors already know most likely what perks are you running .. i dont undestand how this will change something about YOUR "fun" just play whatever you want and dont care about what other people say, also there is no voice chat or text chat during the matches soo WHY?😐️
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@Gindaen said:
I think as a whole, competitive gamers, need to see a game as being fair.
According to BHVRs last stats they showed, the kill rates were hoovering around 55%. Which to me seemed relatively fair. It would have been better at a straight 50% but I understand that it's difficult to hit that rate when you have an asymmetrical game.
However, after patch 6.1.0, where the developers intentionally gave wins to killers because they wanted killer to feel like "An unstoppable force", I feel as if I lose to a killer, that the killer didn't deserve that win.
If feels to me as if the killer is running developer installed cheat software that gives killers free wins, regardless of their skill.
The game is no longer fair to both sides after this patch. How can I respect my opponent when he is just given wins by the developer.
"The game is no longer fair to both sides after this patch" ----------------->🤨 so we need back faster gens and broken perks?
Solo Q needs a buff for sure, people need to undestand that , the changes purpose was to stop the dumb abuse of gens speeds / perks that were making survivors strong even if they were bad at looping or doing teamwork , now with the nerf to gen speeds and the buffs for killers , only not having in mind (NURSE/BLIGHT addons those 2 definetly needs a nerf with the new meta) , survivor needs to care more about doing gens while someone gets chase and viceversa if you get chase them the best you can do is last a minimun of 30 or 20 seconds for your team to get more gens done , going down in less that 10 seconds is just a punch in the face for your team (Not counting Nurse again because stars truck is fair an balanced right?😒)
the reason why people think , that this patch was a mistake , is mainly because solo Q survivors are throwing matches once again because playing without information , and also they no longer had E to outplay, pre droping pallets is less efective so that doesnt work anymore , all of that combine just makes the problems of Solo Q even more visible but this doesnt mean survivors are unplayable or the game is badly balanced, for dear god we just need basic stuff to make solo Q more in line compared to SWF and nothing else.
1) Base kit kindred w/out the Killer aura reveal.
2)being able to see what perks our team had and how to use it in our favor. (only while on loading screen or pressing escape in the match for god sake dbd mobile has this common!!!)
3) and for the love of Nea , using the new HUD for finally something good like Icons, and information for Solo Q players:
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@david_king said:
This is worse than Forever Freddy!
Legions stacking dying light, thana, call of brine, overcharge (or some variant) with iridescent regression or mending add ons. By the time you've mended your gen has lost more progress than you can make up by the time they come back to your generator (assuming you AND your teammates hit every single overcharge skillcheck!). This is especially a headache in solo queue because if even ONE player isn't pulling their weight it' s impossible to get gens done at all, and that's assuming your teammates aren't repeatedly going down and feeding the killer multiple pop goes the weasels, jolts or pain resonances.
"This is worse than Forever Freddy!" It seem you didnt played back when freddy used to have 35% passive slowdown for free by running just 2 addons , and + Old thana that used to affect healing speeds back them aswell + dying light + old Ruin + POP , almost up to 75% slowdown by just playing freddy ,that was waaay more BROKEN compared to legion , yeah mending is not fun but people keep overeacting for no reason , spread out , 99% your mending , only heal the guy that is gonna go for unhooks simple🙄.
The only thing that need a change is that awful purple addon that increases mending , boring to use and to play against no doubts
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@Archvile said:
I don't think it's as much a matter of brigthness as it is a matter of aesthetic depth. The game's graphics have gotten simplified, I'm assuming, to work well on consoles. I personally love the new Coldwind Farm, it's very Texas Chainsaw Massacre-y in ambience. However, it doesn't have much flair. The fog is ok (and of course it's still in the game, unlike mists, because fog raises fps instead of lowering them), but I'd love it if it had a visual effect were distant objects twinkle and tremble because of the heat.
"The game's graphics have gotten simplified"
FUN FACT: current reworked maps runs waaaaaay worse in terms of perfomance compared to older maps. yikes , F console players.
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@Aztreonam78 said:
Calm Spirit reduces Cleansing and Searching speeds by 30%. Cleansing a Totem increases from 14 seconds to 20 seconds.
How do you feel about it?
totally dead , what is the point of running this "stealth" perk that waste a slot for better perks and also gives you a debuff for just silent unnesesary noises, why?
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"DCING AND SUICIDING ON HOOK IS A SYMPTOM"
Yes only probably against Nurses and Blights running full meta slowndown but teammates dying within 10 seconds of chase against any other killers are probably those guys that were relying on DH to be good at looping , other than that the game is fine , Solo Q just needs more information like making Kindred basekit without the killer aura reveal and maybe this:
1) once you go into the match you can see your teammates loadouts by pressing escape or while loading into the match
2) Finally knowing what your teammates are doing. (Remenber when they changed the HUD to make space for future newer plans?...what about finally implementing this to the HUD)
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for me the perk is fine , having in mind that perk is about reacting in time to pull a good result and not relying on extra time to tank a hit.
people still dont want to change loudouts apparently , on my experience i keep seeing DHs over an over because people still stick to that perk instead of using other exhaustion perks like "SB" and they still get good results sometimes but not a 100% outplay by pressing E anymore.
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it used to be more darker back in the past but since "X" patch the map got brigther for some reason when they changed the layout and size of the maps , OLD swamp was waaaaaay more bigger and darker a long time ago.
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@bernardo6526 said:
I understand this is his power but the power should make further things darker, not everything. Sometimes I cant even see pallets near me lol.
I hate it too but people find fun aparently not being able to see tiles or not see nothing on darker maps (even worst with boon overlay) , because HoRrOR ViBeS , but that why i put mi video filters ready everytime i face a dredge , F console players i guess.
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@OnisBigStick said:
I think this was fixed in the last patch.
From the patch notes:
>Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress.
I can confirm the bug still persist😪
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"If Legion continues to be oppressive" that killer that rely on just mindgames to get a down?🤔 ..basically legion gets destroyed if the entire team is smart if they dont you get good results , i still didnt got hit by a single 5HIT instadown since the rework, am lucky i guess🤤.
"shortening the mend time" --->to 8 seconds instead of 10 YES PLEASE ....and for the love of Nea removing the purple blade that increases mending time . that addon really needs a rework , since gens takes longer doesnt make any sense that mending + an addon ,takes 14 seconds to just mend, thats disgusting😴.
as a legion main i just run chase builds because they are more fun, while slowdown builds are so boring to play as legion and against.
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@KrissPLAY said:
If winter skin set A wins we need at least Yun Jin skin from set B. It's too good ToT
poor adam mains ,am a bit upset that the only possible new cosmetics for adam was behind a community choice.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3077176#Comment_3077176
1 toolbox? Ok, so you think that 1 toolbox overcomes 10 seconds on EVERY gen. So that means every survivor has to run a toolbox on every single game now. Beyond that fact that that's laughably wrong, even if survivors did that, that would mean that there would be no more flashlights at all, no more med kits at all, and even with all that, that only works if the killer has no gen slowing perks, which every single killer runs now. So no, 1 toolbox and an addon doesn't do jack.
the point is if you hate slower gens them bring a gen speed build if you dont bother , them play with whatever you want jeeez people have to adapt to a more balanced gen speed. but having faster gens speeds by default was BS and am glad that is no longer the case.
POP got nerfed , ruin got nerfed , pain resonance aswell , corrupt, my man there is no excuse to complain about gens now.
also if you are gen jockey them whatever ,just run resilience for a aditional 9% gen speed bonus just by staying injured if you also hate thana.
🙄 just take it easy not everything in the game are "GENS".
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@EntityNea said:
this is from the rift preview:
https://us.v-cdn.net/6030815/uploads/ZYVISQRKSVAB/janethiccer.png
Is it just me, or did something about Jane's model change?
her thighs and posterior bulges in weird places, it almost looks like the joints in her 3D rig were scaled up without adjusting the base mesh.
I always liked her thicker build but the 3D model quality looks off now and im not sure if that's new?
why? just.....why?
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pls dont. let joey get some skins first , susie already have a lot.
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pain resonace is still pretty good , combined with surge is even better , POP is pretty much useless , maybe combined with tinkerer but nah those 2 perks got a really big nerf so idk.
I rather run Corrupt , brutal strenght , fire up , bamboozle. (since gens already takes a bit longer and DH for distance no longer exist i want to have fun chasing people rather than making matches take longer passively)
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@Tactrix said:
You guys don't see what's about to happen do you? Because Gen Rushing was addressed but tunneling and camping were made worse, this game will be super killer sided now. And for every killer who thinks that's a benefit think it through. Survivors will quit. Not slow down, QUIT. When that happens your que times will triple. But that won't fix anything, because the game will still be broken and killer sided. The only people who will not get 4k are the ones playing into SWFs or baby killers. And from that point you will see a heavy decline in the population of this game. Because as much as you laugh about survivors quitting, you need survivors to play this game. So have fun with that.
"Gen Rushing was addressed" a toolbox with 1 good addon or brand new part literally negates the Nerf entirely..... jeeez and i dont want to even talk about Prove thyself combined with toolboxes. can people just chill out and stop overeacting.
Nurses / blights abusing the DS stun timer definetly needs to be adressed but other than that , this is by far one of the best patches for game health. (holding W nerfed , E to outplay a killer fixed , pre-droping pallets is no longer that effective , so people are now forced to learn how to loop properly to win instead of relying on BS perks / comp strats and faster gens speeds.
soo far am enjoying my games on both sides
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NO...
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@Yords said:
Solo queue has been forgotten about, again. I think kindred should become base kit because it would honestly fix a lot of the problems solo queue has.
I changed my mind after listening to DOWSEY's argument which was that if kindred was base kit, the devs could then balance both SWF and solo queue at the same time. Since they would both be equal of course.
I also think he is right about implementing some sort of ping system for solo queue players as well. I think it would be neat if you pointed at a gen, totem, or chest it would highlight it for a short time for other survivors.
Again, these changes would bring solo queue up to SWF level without buffing SWF, and also allow the devs to balance both at the same time.
YES but without aura reveal of the killer











