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MB666

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  • @Libervita said:

    https://forum.deadbydaylight.com/en/discussion/comment/3072832#Comment_3072832

    I agree with this update for slowing down the generator and increasing the strength of the killer.

    But it all has to be based on "eliminating camping".

    All the benefits of camping need to be erased.

    This is the big decision to improve the game.

    As long as camping still has an advantage, it's hard to break through in this game.

    agreed especially on already strong killer like Nurse or Blight.

  • @Derix said:

    I'm not sure on anyone else's experience today, maybe survivors as a whole are just getting used to new perks, and all of the try-hard killers are out to play today but games have not been fun. I normally play killer a majority of the time but this has to feel brutal for solo queue players. Make kindred basekit or something.

    kindred needs to be basekit? YES ,100% but without the killer aura reveal for sure.

    the game is unwinnible in solo-Q? NO , you are probably just getting bad teammates that think that chasing the killer for flashlight saves and taking proctection hits with no reason is a good idea , if almost the entire team isnt playing smarter you will probably lose because breaking pallets is now more rewarding for the killer same as kicking gens.

    and that how the game should work , cooperation to win , no 1 guy carrying the whole team by abusing Stronger perks / gens speed / comp strats like pre-droping all the pallets to hold W to the next one and make it out to the endgame.


    Note: Tunneling nurses are a problem now with the new DS thats for sure.

  • @GeneralV said:

    Greetings survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well.

    So, today was the big day, eh? New update dropping, Dead Hard nerfed (FINALLY), Thanatophobia buffed, Legion and Plague apocalypse, bla bla bla...Originally, my plan was to take a good look at those red backgrounds, even if they are a VERY poor excuse of a reward and immediately close the game.

    But...

    Each Forum post here was more confusing than the other, and 95% of them had a complaint of sorts (which is not unusual, but still...) and it was getting a bit difficult to catch up. So I decided to wake up my inner GLaDOS and put my differences with current DBD behind us...for science.

    And well...the result was interesting.

    Now, I didn't play MANY trials, because everyone knows I can't stand current DBD for long periods of time, especially if I am by myself, but I did get to see most of the stuff that got changed. And imma just say it right now: there was an impact.

    Those changes definitely made an impact.

    The DH nerf easily takes the spotlight on this one, and it is such a good change that now I REALLY wish the devs had the same idea back in 2017, when they designed the perk or a few weeks after its release. This had to be done, and in a perfect scenario it would have been done a long time ago.

    There is also an odd absence of Decisive Strike...really, in the spam of a few matches I believe I only saw it twice. I don't think the 3-seconds stun time is a terrible change, mostly because DS actually worked like that in the past. Whether or not this perk has been killed remains to be seen.

    Now, as for the killer buffs...I have some mixed feelings towards them. I get why they did it, especially with the "Hold W Meta" (which is a stupid thing, btw), but I believe they could have buffed Brutal Strength and Fire Up instead. As for the elephant in the room...

    Thanatophobia...

    It has always been one of my favorite perks and seeing it finally buffed felt good. I used it on all of my games, and its usefulness is clear. Paired with gens taking longer, and Legion and Plague being...ya know, I can see this perk being a part of the "new meta", if we can even call it that way.

    But, at the same time, there is some damage to be taken into consideration. Things seem to have gotten a bit rough for Solo Queue, even more so than they already were. Look, I strongly believe that the difficulty level of playing solo survivor was not as scary as some people made it out to be, mostly based on my experiences with solo q from 2018 until leaving the Fog.

    But now... This update hasn't been kind to it, and I would not be surprised if there are complaints on the way.

    Overall, I believe this patch did a few things which were needed...and many which were not, and perhaps even more so than most patches in DBD's recent history. I don't get why they nerfed BBQ, Ruin, Self-Care, and many others. If the objective truly was changing the meta, there are better ways to do it.

    But then again, remember that everything you just read are the words of an old dog, one that no longer cares, plays...or even recognizes the game which he used to love.

    And you, dear reader? What do you think of the changes released today?

    I will be more than happy to read them!

    -Signed by GeneralV, the Master of Old DBD.

    P.S: If you would like to see my build for the day, here it is:

    https://us.v-cdn.net/6030815/uploads/VPRXLSWZ5EV2/image.png

    everything is good , but the DS change needs to be reverted ,only the stun change not the deactivation one or adding a new effect that disables all killer power for 10 seconds after the stun because currently is so awful that specific killers can abuse the 3 seconds timer to tunnel even more harder. (cough cough Nurse)

  • @Raccoon said:

    1). Without DH, tiles can no longer be greeded without fear of going down.

    2). Going down is way more impactful due to increased gen times as people are forced off gens for rescue...obviously more impactful if there are multiple solos in the lobby.

    3). Presumably, downs will occur at a more frequent rate, compounding the time/pressure crunch of the above point.

    4). Pallets are considerably more valuable as a resource...Looping etc is business as usual, even with the killer buffs, but once pallets are cleared/dead zones created, the impact of these buffs becomes relevant.

    5). As a result of this, resource management is way more important than it previously was, as throwing/removing pallets early enhances the impact of break speed/weapon cooldown speed buffs and survivor on-hit nerf.

    6). As expected, downs will occur even faster once resources are deplenished, leading to more time off gens.

    Just some theory crafting....

    Feel free to discuss/contribute!

    finally a good argument instead or just the generic "Survivor is unplayable and not fun anymore" people still think they can rely on faster gens speed to win games instead of playing smarter.

    however DS 100% need to be buffed, adding the effect to disable all killer powers for 10 seconds after the stun or reverting the nerf to the stun duration back to 5 seconds.

    (tunneling blights , nurses are miserable to go against with current DS)

  • @JibbyNeutron said:

    Sorry but its not playable and fun anymore.

    And I know the biggest issue is bad matchmaking, giving me baby Survivors.

    However, now its so bad that I cant carry these bots anymore. Gens take to long, I get chased for minutes and nothing pops. Then Killer decides to stop chasing me and downs my mates withing 15 seconds full health state.

    BHVR you should have adressed the bad matchmaking of team mates 1st before doing these Killer buffs.

    Or are they no competent Solos left anymore and everyone switched to SWF long ago. I wonder why eh

    "Sorry but its not playable and fun anymore."

    I cant abuse use DH to correct my mistakes make distance anymore , my meta perks favorited perks got changed i refuse to run other perks - entitled survivor mains

    image.png

    jeeez its been only 1 day , can people just chill out for just 1 week and test stuff to see how the changes affects the entire game overal and not doing a early conclusion, today my matches were fun and not having to be worried about teammates having BT is Huge for game health.

  • dejavu + prove thyself + resilience + "ANY OTHER PERK YOU WANT" This is mainly because people are using tana often soo a counter for those builds is always helpful especially on solo Q.

  • @Devilishly_Rowdy said:

    The basekit changes are definitely helping M1 killers in chase. The dead hard nerf is rewarding killers for outplaying a survivor in a loop, no more "press E to outplay". People used to dread playing killer but these new changes will definitely attract more killer players. Gens are still being done quickly, but the chases are feeling more rewarding and fun now. What can i say, killer is actually feeling like killer now.

    And survivor mains over reacting that the game has become killer sided, just know that you need killers to even have dbd, and before this patch, killer was at a miserable state and few people actually bothered playing it. Survivors just want a 4 on 1 stomping every game. As survivors you have to survive, it doesn't have to be a 4 man domination every game, and the killer shouldn't be your punching bag.

    Hope they keep these changes, and not listen to survivor main cry babies who always like their games in easy mode.

    totally agreed , sadly certain killers can abuse the nerf to DS to tunnel even better. (and that isnt good)

    but other than that yes i have no complains about the patch at all , only the DS change was a bit to extreme.

    @humanbeing1704 said:

    Killer was fine before the update

    WUUUUUUUUUUUUUUUUTTTT , okay.

  • for me games feel the same in terms of balance , now a bit riskier on the survivor sided for sure , pallets are now more valuable , and certain annoying combinations like tinkerer / ruin on blight, no longer are that BS anymore , this is from a Solo Q perspective , i still dont play killer that much cause people often just suicide for getting protection hits๐Ÿ˜… so idk how powerful was the buffs for killers yet.

    "The big problem with the patch is the lack of proper nerfs to camping and tunneling" totally agreed , the amount of tunneling nurses /blights are insane with the nerf to DS , at this point i just suicide on hook when i see those killers just hard tunneling after getting a DS stun the first person they see.

    also about gen speeds , did anyone already try to use Dejavu + Prove thyself + resilience + decent toolbox (GENS GOO BRRR๐Ÿคฃ)

    jokes aside ,i was using that build lately and dear lord countering tana with other slowdown perks is pretty consistent and funny , such a underrated combination.

  • wow that didnt take long , OK buddy bye ๐Ÿ’‡โ€โ™€๏ธ

  • @Jay_K said:

    How many times do killers have to spawn into a game to find that their totem goes within a few seconds because the survivor spawned ontop of it.

    I really enjoy running devour hope but when it gets clensed in the first 20 seconds of the game it just makes me sad because behaviour allows this sort of spawning.

    Don't get me wrong. I don't mind my hex being clensed but when survivors don't have to look/work for it it just sucks and shouldnt really happen.

    because is BHVR , ๐Ÿ˜’is soo hard just to make all survivors spawn together and making all of them 12 meters far away of a gen / totem.

  • @Chocolate_Cosmos said:

    Too difficult? Too map dependant? Bad addons? Hard punish for even small mistakes? Not great in loops? Not fun anymore? Overheat bad?

    Why do you think Hillbilly is so rare? Also if you don't play Billy much, what are the reasons for it?

    hard to play only for a very little reward if played correctly , by far one of the weaker killer but definetly one of the most fun to against , I used to played back when Overheat didnt exist and compared to now , you can overheat even while just stating to sprint / breaking pallets / or traveling , so if a survivor just keeps pre-droping pallets and you break them you will eventually overheat , why? IDK ๐Ÿ˜… blame BHVR.

  • @Brokenbones said:

    What do you think is an issue or problem that's DBD related that isn't talked about or discussed enough?

    Majority of us all know about the usual hot topics and how they are talked about to death; SWFs, Nurse, The meta and so on but what's something you see and go "Why aren't more people talking about this?" Maybe it gets overshadowed or forgotten quickly.

    Also it doesn't have to be something strictly game related it could be something about the community, the forums, content creators (In a general sense, not individuals) and so on.

    I'm curious to know

    map design for sure , and some useless offering not helping with the grind. (there is a green offering that increases bloodpoints of every player up to 100% and there other "GREEN" offering that increases the same but 25% and ONLY for suvivors , how that makes sense๐Ÿค”

  • least favorited : plague (getting a hard counter to a healing build feels awful) - Nurse (everyone knows why) - blight (always running the most strong addons)

    favorite: Myers (if is not tumbstone) - Legion (i main legion so is always funny to me when i face one and i know exactly what things counters there power) - Pig (RoaaaaaaaaR XD)

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3058595#Comment_3058595

    So because you don't want to learn how to counter a nurse she needs a rework.

    what learn ? be unpredictable? LoS arguments? base kit fine? get good? run meta perks and a SOLID SWF to win?.

    my man this killer needs a rework for healthy reasons same as Maps on the survivor side.

    note: they changed some Macmillan tiles , hopefully for balance on the killer side. (is dumb getting 5 connected safe loops currently)

  • @camden_cowboy_emoji said:

    Has anyone else encountered more frame rate issues since the release of dredge? For me it is a consistent problem almost every single game in addition to rubber banding.

    definetly the perfomance is the same (bad like always , but didnt got worse thank god)

  • @Ryuhi said:

    a map with no god loops or bandaid breakable walls but instead a large number of mindgamable loops and weaker windows. Just making chases more dynamic while having less potential deadzones.

    based๐Ÿ˜Ž

  • @Malkhrim said:

    Seriously, everything about it is great.

    It has a power that allows for both map travel and countering loops, but there are mindgames involved, which is great. I love putting my remnant out of survivor's sight and surprising them when they don't even know I can teleport there.

    Even though its power can be really strong in certain situations, it comes with means for the survivors to counter it, BUT ALSO with means for YOU to counter their counter (breaking locks, mindgaming survivors to push them off loops to the direction you want them to go, teleporting out of sight). That makes the Dredge a really balanced killer. I think it's a high B tier, but can be a low A depending on the map and the add-ons you're using.

    But the part I like the most: it brought HORROR back to Dead by Daylight. No other killer in the game is so horrifying. Not only it has jumpscares, but also a dreadful appearance (or must I say dredgeful?), being the first non-humanoid killer in the game, and Nightfall, the coolest passive ability in the history of this game, making the map dark and forcing everyone to hear all those cries of agony in the darkness.

    Most people won't be scared of the game anyway, of course, but the Dredge brings an horror atmosphere this game really needed.

    The only thing I don't like, which keeps it from being my favorite killer of all time, is the map dependency, since bad locker placement can really screw your power over. Still, most of the time it's an insanely fun killer to play, with one of the most awesome concept and designs in Dead by Daylight. By the way, why can't we use profile pictures for any character released after Resident Evil DLC? I want my Dredge profile pic!

    on my personal experience , fun killer but with the potential to make matches miserable because of the insane darkness on some maps with Nightfall , i know "VIDEO FILTERS" exist but jeeez am already sick of having to turn up my brightness to 200%๐Ÿ˜… just to see a bit decent on some maps.

  • @kaneyboy said:

    I mean I was getting hit down with an active 1 second DH- was it really necessary to nerf again.. they already destroyed it enough

    still a good perk if used correctly , not a free E to outplay to a killer anymore , either you just do a good read and you get a free escape with the sprint burst if you dont them you can no longer outplay the killer by just abusing Iframes.

    solid change in my opinion. (am more worried about DS and the interaction with Nurse and Blights)๐Ÿค

  • @Kira4Evr said:

    I just realized. With the Enduring change, you won't be able to avoid Legion's last Frenzy Hit. So now both Legion and Deathslinger ignore DH completely

    didnt think about that๐Ÿ˜ฎ, as a legion main this puts a smile on my face

    image.png

    no more missed attacks because of 1 perk or styptic to tank hits while in deep wound. hell yeah๐Ÿ˜

  • @lav3 said:

    Still why there's no option for players to decide whether Prestige or not?

    Is it abusable that I keep farming things from lv.50 Bloodweb?

    Portrait effect? Wow, clearly there are even customized portrait players made and this is disappointing.

    Give something that upcoming legacy P3 players can show off.

    Endurance change? Fine, now look at Pinhead's "Original Pain" add-on which negates all Endurance.

    Why nothing has been done to Pharmacy? Why does it only activate only when "injured"?

    Where's camping solution? Previlege to not camp and penalty for extreme camping? Nothing.

    Honestly some of changes were good but I think Developer Update lacks so many of what players want.

    not me for sure , i think was pretty solid, both sides got some changes for good like DH and the prestige icons.๐Ÿ™„

    the only thing am worried is that they didnt mention DS ๐Ÿค

  • @Shaped said:

    Real issue was endurance stacking and they addressed it.

    Was nerfing dh to 0.5 neccessary? Was it op in ptb outside of stacking?

    I don't think people even figured out how to use new dh properly yet, so I am kinda confused about this change.

    0.5 is more than enough , 1 seconds of not being able to hit someone was still pretty good having in mind that once you hit them they will get a sprint burst if done correctly , this change makes the perk a bit more skillful but with only a good reaction time. no complains ๐Ÿค”

  • @TheDarkTyrant said:

    The best examples of this are Deathslinger and Twins. They just do not feel good anymore. Sure they may have been unfun for some but there is still better ways to nerf them even though Deathslinger should have never been needed to begin with. But someone like Twins should've been nerfed to make something like the cooldown more punishing if you make a mistake. Something like that. Not an 8 year cool down when you hit someone. It's annoying whn they are true only one around and you down them and then you have to wait for so long to just simply switch to Charlotte which feels horrible.

    Twins for sure didnt need the nerf , Slinger however needed a penalty for contantly spamming m2 into m1 for mindgames because the shoot was instant , however i think the best way to change Slinger was making a penalty for missing shoot while not using the scope, like a longer reload time or a movement penalty for doing BAD quick shoots rather than making the gun clunky and slower.

    (also why 32 meters TR? i think 28 meters TR was the best option to nerf his stealth problems with Monitor and Abuse)

  • well legion is hard countered by good medkits and a good spread out of the survivors while plague doesnt because she injures survivors passively and maked them broken for free while legion on the other hand.


    image.png

    *REALLY FAR AWAY KILLER INSTINCT NOISES*

  • @Emeal said:

    BHVR: About to release the biggest change addressing the Meta, Grind, etc making the game better for years to come.

    This guy: "Game feels abandoned, bHVR really need to improve the game"

    Me: ๐Ÿ‘€ *trying very hard to not say anything that breaks forum terms of service.*

    Okay.. Maybe you should break up your issues with the game so they could be explained better and explored more.

    you right , but they forgot addresing map tiles , hackers are still a thing , optimization is still a BIG issue , and the rubberbanding still hasnt been fixed yet.

    also the meta changes are not gonna change almost nothing , killer are still gonna bring slowndown perks and survivors anti-tunnel perks , nothing got changed at all. (BT got buffed on the meta perk changes๐Ÿค” why? idk aparently the perk was weak , DH is still a press E to avoid going down , soo even if the perk is a bit more weaker on loops , we still have to baited out like currently).

    overall same gameplay meta but different perks and Nurse got buffed indirectly with the reduction of the speed boost by getting hit and the nerf to DS , okay BHVR ๐Ÿ˜’

  • image.png

    with how BS the Rng can be sometimes on most maps , thats why i dont even care at this point if the killer is playing sweaty๐Ÿค” , but dear lord i just hate going against the same Nurses and blights (๐Ÿ˜ดrunning the same sweaty builds) also if you let people go you will be eventually be playing against babies and i dont want to kill baby dweets........matches also become really easy to win in low MMR, Stomping new players isnt good๐Ÿ˜๏ธ.

  • ๐Ÿ™„๐Ÿ˜… am not even want to think what BHVR was trying to do with the tongue.

  • @Lyonic said:

    With the new PTB set to decimate killer numbers, what are your thoughts about killers being replaced by bots?

    I for one think its a great idea.

    -DC bots to avoid getting salty survivors or killer ruining other people games by disconnecting -----> YES (so if the killer DCs you can still play and not sit on Q times again)

    -Bots replacing players since the start of the match or in lobby ----> NO

  • @Shooby said:

    Reverted? No. Buffed? Perhaps.

    The reason the change was made in the first place was because ADS-spam was a lose-lose situation for survivors. Zone yourself out avoiding shots that never fire, or try and call the bluff and get speared. Pyramid Head's Rites of Judgement into M1 was changed for the same reason. It was a lose-lose situation, vault the window or pallet and get hit by Punishment of the Damned, or fake it and get M1'd instantly.

    There has to be consequences or counterplay for interactions like that.

    sadly slinger got way more nerfed than PH , hes M2 into M1 is still there . but is a bit more harder to do and less punishing compared to slinger , also after the "NERF" they also buffed his recovery for using the M2 range attack leading to the PH we have right now constanly spamming range attacks untill you hit someone with a small penalty compared to slinger that needs to reload every time.

  • @Bluerry said:

    I'm not saying he is strong or weak I don't even care about it. I just don't want to play a match that takes forever. If survivors aren't doing good and killer(legion) is winning it takes forever no matter what. You just keep playing until there are no pallets left in the game. Legion doesn't even chase you properly due to his power design.

    Let's think about other killers. Do other killers winning makes matches take so much time or does it make it faster? When a nurse is really good. She can even end game in 5 minutes. Lets pick a weaker killer. When a trapper manages to use his traps efficiently does the game slows or makes it faster? It is simple as it is. When you use your power the game should end more easily what legion does is keeping survivor in game that's all. When a match takes a long time it normally means things are going competitive like it is even. So, why the hell ฤฐs legions power has to make it look like he is struggling even though he is easily winning? I think it is just waste of time for all other players. I think that legion's ability itself should change considering the fun part.

    As a solo survivor normally being punished by other teammates faults annoys me and now that game is takes so much more time playing against legion it becomes a nightmare.

    mending needs a tweak for sure but let legion alone jeeez ..legion got reworked so many times already, hes fine now.

    the purple blade addon for sure have to go ....that addons works like a free extra slowdown.

    (not interesting and just boring to use or go against)

  • still no news about a optimization road , huh?๐Ÿ˜ช

  • @Nathan13 said:

    Whatโ€™s gonna be your builds after this update??

    hope , SB , dejavu , off the record (because DS is gonna be useless with the 3 seconds timer with nothing else).

  • @Kingjaffad said:

    For the past few weeks, the amount of unenjoyable Nurse games has absolutely skyrocketed, nearly every 2nd/3rd game regardless if I have been winning/losing has just been Nurse, Nurse, another Nurse, maybe if the game is feeling nice they'll give me a different killer, then a return to our all-Nurse marathon.

    In every single one of these games, we as a team get stomped every. single. time. It's gotten to the point where I don't understand how Nurse apparently has a "low killrate", either they're all sitting at the very bottom of MMR, or someone's not telling the whole truth.

    Aside from just feeling frustrated about what feels like a killer with no real counterplay (That I know of anyway, seriously please what am I supposed to do against her?) I'm sitting her wondering outside of the occasional twitter post picketing for a Nurse Nerf, I honestly see a ton of people defending Nurse purely because we feel there needs to be atleast one "strong" killer to combat survivors. Doesn't that seem really unhealthy for the game to just have a single character that trumps all?

    Genuinely looking for some extra insight on this.

    Mostly are comment saying map balance and survivor are BUSTED , so we need something the same as broken strong to win.

    (And its true , but the point is making the game interactive for both sides , a killer that ignores any skill on the other side is not fine or funny)

    you just either Hold W or you are breaking LOS every single time , you are guessing everytime shes gonna blink , and thats not skillfull either you just get a lucky read or you just die on a bad guess , Nurse Mains pls not everyone is a toxic SWF , people want to try new builds but when a nurse is heared on the other side of the map, the first thing my mouth say is : OUGHHHHHHH hopefully the nurse is not bringing slowdown perks.

    *gen gets blocked and a teammate goes down in 10 seconds*

    me: ๐Ÿคค (pls dont slug , pleaseeee)

  • @GamerEzra said:

    For example DS, It de-activates when all gens are done but they also nerfed the stun duration from 5 to 3 sec.

    I feel like DS is so useless now.

    Same for Iron Will, It's been nerfed to 75% but also doesn't work when exhausted.

    For killer: Pop now removes 20% of the current progress, why not just 20% in total when you pop it? Or make it 25% of the current progress. I feel like the double nerf on some perks is way too much.

    Anyone else feels the same about this?

    selfcare double nerf , ruin double nerf , DS double nerf with no compensation or something , this are the only perks i feel need some kinda of change before going live.

    -selfcare should work at 45% speed and a extra 4 % speed for each survivor injured up to 62% (but nerfing botany knowledge)

    -Hex ruin : to 150% regression atleast istead of the awful and slow 100% (keeping the autodestroy if someone dies)

    -DS either going back to 5 seconds or making that the perk disables powers for 8 to 10 seconds after stuning a killer (making the 3 seconds less abusable for killer with high mobility)

  • meanwhile huntress hitting survivors with air attacks XD

    I love hitboxes.

  • am not complaining that much about new DH but i must say that i was hoping a change to make DH not a "hey you cant hit me , wait a bit" perk , but once again i guess we still have to fear to do M1 attacks because the perk can be still use it as a extra health state once again.

    better than nothing i guess.๐Ÿค”

    (definetly old DH was way more strong but this new version is not as strong but works almost the same press E to ignore damage)๐Ÿคจ

    i have to wait and see how people find new ways to abuse New DH.

  • @gatsby said:

    Both Killers are way too strong with their pink addons. And everyone runs the crazy addons.

    They're weak Killers at base kit, but that's why no one ever runs them base kit.

    bloodlust players using mikey and clown are the only thing i hate once you reached bloodlust 3 with those killer + slowdown bottles or long lunge you just die no matter what you do at most loops because of bloodlust.

    but thats a problem related to bloodlust rather than the killers itself.

  • @BenZ0 said:

    Its literally the ONLY thing that would kill this patch.

    image.png

    *Flashbacks of busted "Boil over" going to the live servers*

  • @Nos37 said:

    What do you want to see tested in the PTB?

    Are you curious about how certain perks will work together, clash instead, or simply function on their own?

    ----

    I'm wondering if Lucky Break's new ability to recharge from healing others will work with Autodidact. Will Lucky Break recover a huge chunk of time with a 5-stack Autodidact skill check..?

    if dead hard works while vaulting a window or dropping a pallet, if DS is still ok with the nerf and how effective is now holding W and pre droping pallets.

  • @yobuddd said:

    Iโ€™ve seen on the forums that people in general appreciate Dredge matches, or so I thought. My last few games when I kill as Dredge have suffered from instant-DC of 1 to 3 survivors once they realize who I am.

    Is he unpopular? Is it just them? And while Iโ€™m at it, is the DC penalty disabled right now or something? Anyway, how do you feel about Dredge games in general?

    the only part i genually dislike about him in terms of Gameplay is that nightfall can make already darker maps into a complete nightmare for vision especially on console (yes i play on pc and i can turn up my brightness but i dont want to imagine a console player trying to see with Nightfall + Blue boon overlay on a darker map.

    -not being able to see nothing is not fun or scarier is just annoying and yes PTB nightfall was a joke but the current one is just a bit to much.

  • the cooldown is more longer than the penalty for the survivor and thats weird and sad for a perk that just work by hooking someone and if the survivors are injured in that moment.

  • @Adaez said:

    https://us.v-cdn.net/6030815/uploads/HQZ32ZDGHW6D/indhfghfghex.png

    The next strongest killer in the game does not come even close to a Nurse potential and power.

    So without repeating the same things that we're said over and over again about how strong Nurse is and why,how would you nerf her?

    Now this may seem like a bit much,but this is how I would nerf someone that has the power to ignore everything in the game to make it fair and balanced.

    Make Plaid Flannel basekit.

    Make Nurse a 110m killer.

    Reduce her blink charges to a maximum of 1 at all times.

    Remove blink recharge cooldown.

    Rework addons that gives Nurse aditional blink charges.

    This will make Nurse easier to learn while still being very strong played by a good Nurse player.

    I honestly think there is no middle ground when it comes to Nurse,she needs a heavy nerf to be considered fair to go againts.

    something simple like after hitting someone you become a M1 killer for a while , but if you put someone into the dying state you will be able to use you power normally like currently.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028582#Comment_3028582

    Sadly until they rework map design every killer might as well have antiloop...look at the killers that don't and how they suffer. Some are not weak but because they don't have a antiloop they are considered weak.

    dont get me wrong i hate the map design having 5 to 8 loops connected to each other , that isnt fair , but making killers unfair too isnt the right way to go....if they dont want to touch maps ....them they really need to do something with gens and the early game ,rather than just increasing 80 to 90 seconds to a gen , that change is pretty little if you ask me.

    I still want a early game mechanic by basekit rather than having to run corrupt all the time.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028577#Comment_3028577

    Dead man's switch pain resonance thanatophobia sloppy butcher/ hex ruin/ pop nurse will be coming for you today

    UGGGGG DONT SAY THAT ........................ DCs*๐Ÿ˜ด

    image.png


  • @HexPleaseLetMeSpeak said:

    At this point they need a full rework. Mending is boring for survivors but at the same time, playing what is probably the most M1 killer in the game is also boring for killers. You can injure people super easily, hell pretty much for free, but downing them is a whole different story. With literally no power to help in chase (in terms of downing power), no anti loop, and not even like they're short like Sadako to mindgame. There's just nothing there.

    If someone believes another killer is weak about it I would love to hear about it, because IMO literally every other killer in the game has either anti loop or SOMETHING that helps them get downs. Legion is genuinely nothing.

    He injures people but then... what next? After using frenzy and injuring everyone, you're just a hard M1 killer with nothing to show for all those frenzy hits.

    i think mending needs a rework just "MENDING" , legion is fine currently not insanely strong but not weaker at all anymore.

    we dont need disgusting anti-loop on every killer , (reaching a pallet , *drop* , "because i cant loop this killer" *now holds W*)

    thats just boring.

  • @WormMilk said:

    Maybe it's because I'm on switch but I have cross platform on. I'm not even exaggerating when I say I go up against maybe 2 nurses a month.

    meanwhile i keep getting 1 nurse every 3 games , i want your luck man. am already tired of the same slowdown build everytime i face a nurse.

  • @drsoontm said:

    Unless the intent is to only slightly delay the killer that is.

    Tonight I've tried to "feel" what a 3 seconds stun would be and I just can't understand why that part was nerfed.

    4 seconds would be ok but the 5 second stun in my opinion is not necessary. ๐Ÿค”

    a 3 second stun in the other hand makes m1 killers less punished by a forced DS but at the same time makes strong killers like Nurse or Blight more powerful in terms of tunneling sadly.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016981#Comment_3016981

    It is literally half a gen (~45 seconds) before you're fully healed, complete time waster without any other Perks that increase healing speed.

    botany knowledge has been buffed aswell you know...๐Ÿ˜๏ธ (just bring a medkit with botany or selfcare and you are done, you just got self-heals either at almost normal speed with selfcare or faster with the medkit , people dont realize how strong can be botany knowledge now.

    Botany got buffed to 50% extra healing speed + plus selfcare nerf to 35% (ALMOST SAME HEALING TIME AS CURRENTLY now is 85% instead of 83% WHAT A BIG CHANGE๐Ÿคจ?) nothing got change at all my guy.

    the nerf just affect people that run selfcare with no other healing perks , pairing selfcare + botany is the same as always.

    now Botany in the other hand is gonna be BUSTED paired with strong MEDKITS am telling you , am worried ๐Ÿ˜๏ธ

  • @emodeshort said:

    Without the bonus BP, its just an niche aura reading for ultra mobile killers like nurse or dregde. Slower killers will find more value of using Floods of Rage

    Not related, but i just realized that david king probably has a British accent and now I can't stop laughing thinking about it

    same with the good feeling of getting 4 stacks , feels bad ๐Ÿ˜ฅ

  • @AhoyWolf said:

    https://us.v-cdn.net/6030815/uploads/SG609CT9WAIP/d.png

    Here you can see that BHVR changes Perks only thanks to stats, 35% healing speed is awful, it's literally a 100% Killer Perk now.

    you can still use it with ย botany knowledge soo , is literally the same but less stronger if is not used with other healing items.

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