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MB666

MB666

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  • @Name_Unavailable said:

    Then nerf anti-loop killers too. Would you agree? Asking to nerf DH when we have Nurse, Spirit, Blight, Artist, Nemesis. etc... Is not fair.

    Also spoiler alert: After making DH useless, You all will complain about that everyone is using Spirt Burst.

    sprint burst by far requires more skill than pressing a button only to correct a mistake and extend the chase without almost any effort.

    (now sprint burst ,you can 99% , travel the map more quicker if used correctly , and even used while in chase without the unfair Iframes)

    "Then nerf anti-loop killers too" I want the same....but sadly map design is still pretty bad for killer...so thats why i dont complain that much against those killer except maybe killers that just promotes W gameplay like Artist.

    there is difference between anti-loop killers and opressive anti-loop ones.

  • @Starrseed said:

    So I recently got back into league and of course right now I suck and I lose a lot and get a lot of bad comments in chat but somehow it doesn't feels nearly as bad as when I lose a round in Dbd especially as killer.

    When I die as survivor I don't really care but when I lose killer rounds it feels so bad and I don't know why. I have rounds in lol where we lose and I have zero kills and a ton of deaths but there I never feels bad

    Is this a me thing or does some of you feel the same?

    losing because of bad map design instead of skill isnt fun sometimes.

  • @Ronaldo said:

    I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.

    What you guys think?

    bloodlust level 3 for sure needs to be gone.

    bloodlust 1 and 2 are still a must need with how bs can tiles spawn sometimes.

  • @[Deleted User] said:

    Developers considered it too much information, the sound would play when myers reaches 85% tier 3 progression.

    makes sense i guess. am sad now. 🤤

  • yeah i was thinking the same......like we have custom TR currently on a lot of killers...will this sound effect will ever come back?

    1. hard time for new players... so this is no i guess
    2. sound as a something that should been like that in the first place,
    3. yes.
  • @WesCravenFan said:

    https://youtu.be/LNNtGyvAi_U

    There it is. Every single salient point about Dead Hard made, and every single asinine counter argument utterly destroyed and fed to the Entity.

    Why this perk is still in the game is a mystery. I can only assume it is because its removal would kill content creators and lose more players. The game has not had a mechanic this busted since old Moris.

    I'm so sick of people that respond to every criticism of Dead Hard with "But that would make the perk worthless", as if that would not objectively make the game better. YES. DO IT. Pummel it until it is worse than Technician, for God's sake.

    FACTS

  • welcome to DBD optimization, i guess.

  • @supersonic853 said:

    Given new fuel from coconut.

    https://youtu.be/OoZaUHYWoik

    But this has been actually a thing for a while. I've had survivors dc when they know one pop on that 70% gen would win me that match. That one bbq proc can give me immense pressure. I open the gate and go for a blood warden play and they dc in my arms. "Its not a hook so doesn't activate the perks! And it's part of the game!" Dcing is meant for when you have to literally leave for a emergency or your internet dies. But i do feel all hook based perks being nulled by it is dumb.(Heavens knows how many times ive lost my 25% bbq stacks from a dc) really makes you wonder how it should be handled. Dcing for hatch has been a thing for years but i don't really slug to much so it doesn't bother me. Losing my bbq stacks because your mad you got downed by misjudging the loop distance does. What's everyone else think though?

    I still think people dont deserv a ban for that ....instead what about making survivor that DC while being carried can be hooked like once you put that survivors on the hook it just dissapear like usual.(Fixing bloodwarden and BBQ not gaining nothing because of the DC)

    after all , DC for hatch is still a thing a long time ago. (and no one talks about it)

  • @Leonardo1ita said:

    https://us.v-cdn.net/6030815/uploads/4X00FYM7IK4Q/screenshot-20220512-154825-twitter.jpg

    May I ask, do the map programmers/bug fixers actually test the specific things they're doing?

    This is the same as the hook up RPD library where you could literally bodyblock the stairs, but this is even worse.

    Everybody does mistakes, but to forget about that you need not to have map knowledge, and how do you forget these things if as a developer you can see every single totem spawn??

    what are you mean? this is BHVR tipical stuff for bug fixes 😅

  • @Seanzu said:

    For me, it's these three

    Grind Rework (Prestige / Bloodweb / etc)

    Perk Loadouts

    Perk / Charm Search Bar

    either Grind Rework or Solo Q improvements. (like adding icons to the hud of what a survivor is doing ,etc)

  • I hate facing Huntress because of his boomerangs hitboxes.

  • @EvilBarney666 said:

    For me, it has to be a complete nerf /gutting of the meta on both sides. That's what I would like to hear. How about you guys?

    MAP BALANCE CHANGES (TILES / ETC) OR OPTIMIZATION NEWS.

  • @jamally093 said:

    Is there something wrong with the other maps because three times in a row I got Dead Dog.

    thank god is not happening for me, i hate having to break the same 5 or 6 Breakable Walls on that awful map.

  • why do people say "OLD DBD WAS FUN" when was clearly busted for survivors not gonna lie olders maps was way more fun and balance and had a better atmosphere but other than that nothing else.(pre-realm beyond)

    "STOP TALKING ABOUT THE GAME BALANCE FROM A COMPETITIVE PERSPECTIVE"

    even in competitive with rules and stuff still you see nurse blights and spirits more than any other killers. (guess why?) ,so saying stop talking about balance in any way comp or casual , is just a death sentence for the game.

  • CoH is still a infinite medkits Perk, but I don't think it needs any further nerfs to the perk itself

    (boons in general needs some limitations , like a entity blocker preventing the boon kicked not being put back up again for a certain time like "McLean suggestion" because kicking boons is pretty much not a good feeling for the killer because they can put the boon back over and over again almost instantly)

    Hemmorrhage has been pretty ok nothing bad or good is just there and has potential to help in some cases. (I dont see any issues)

  • @humanbeing1704 said:

    I finished the one challenge in one game but it was possibly the least fun I've ever had playing killer

    no, is not possible without playing sweaty as hell , camp , tunnel , slug , if you dont do that, you most of the time are gonna lose even against not good survivors.

    same with his clunky animations and the fatigue (5 seconds for doing a correct pounce is just insanely bad)

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946180#Comment_2946180

    Then you have to make mending take priority over any other action (most importantly snapping out of Madness).

    uhhhh yeah madness i forgot.....gosh DOCTOR!!😅................mmm yeah definetly will need to take priority over snapping.

    in Oof Legion Comment by MB666
  • waiting for balance improvements and optimization for DBD , but it seems that is not gonna happen sooner. i have been playing for 3 years now and this is my thoughts.

    -Optimization got worse.

    -Map balance got weird. (is still pretty bad for killers but sometimes can be dead zones for survivor)

    -perk balance still bad. (either broken stuff cof cof "DH" or useless ones like "solidarity")

    -some killers feels rushed and just anti-loop over and over. (Hold W to counter isnt interactive)

  • the idea of them breathing louder while its active sounds interesting

  • @Pulsar said:

    Legion's rework was good for the Legion mains (myself included) but boy has it brought the fact that Mending is extremely unfun right back into the spotlight.

    These have been reminiscent of the old Forever Freddy games. It's not that Legion is OP, it's just that he's SO incredibly unfun and boring to face.

    Thoughts on how to make him more engaging?

    making mending take 50% less but deep wound last less longer like 10 seconds or 12. (since Deep wound legion no longer exist)

    in Oof Legion Comment by MB666
  • the only part i dislike about the archives is the Cinematics still being pretty basic not to much to see for spending a lot of time playing.

  • @MikaelaWantsYourBoon said:

    BHVR butchered him for no reason.

    He had lose/lose game style (????????) for survivors lol. So Slinger was stronger than Nurse and Blight huh? Because both killers took add-on buffs on same patch.

    i still think the could give him a punishment for missing insta-shots (like a speed penalty for a while or more reload time for the gun)

    rather than making his aim waaaay slower.(feels clunky and awful).😌

  • @MrDardon said:

    Title.

    Also, what's your favourite scary movie?

    better and less louder compared to legion.

  • @_AdamFrancis_ said:

    It used to be a good perk but now it's useless because with hemorrhage it goes down almost immediately. Please make it to where resurgence counters it or something because now Resergence sucks.

    same with boons and unfair maps making some killers even less viable...this is almost everyday for killer.

    also remenber hemorrhage requires for the killer to bring a specific perk or addon to aply the effect. (more variety)

    Am fine with current Hemorrahage.

  • @Chocolate_Cosmos said:

    Where would you put her on a tierlist based on your fun? Also if she uses good add-ons (range and recharge blink) does it effect your rating as well?

    Pretty unfun if the nurse is good (double recharge addons makes his counterplay almost non-existent)

    can be fun if the nurse is average or pretty bad( but boring if she cant land a single hit)


  • @FFirebrandd said:

    I do kinda get it. Legion making Survivors mend does make the game take longer... but like... how is that bad? I'd rather be in a long pretty even Legion match than end up against a killer of any description who decides to tunnel and camp and get somebody out of the game asap. At least with Legion, I'll get to actually play the game since their power encourages not tunneling or camping.

    Also as far as people playing them goes... I personally quite like M1 killer gameplay and looping. Problem is that it is nowhere near fast enough to be competitive. Legion fixes that problem by having deep wounds that buys them time for their M1 gameplay.

    i think survivors prefer massive slowdown build on nurse or blight and getting slug at 5 gens , than playing against legion i guess. 🤷

    people tend to forgot that the instadown requires 4 survivors getting hit by legion , if only 1 survivors spread out correctly , them the instadown is not gonna happen ever (ALSO DH EXIST so you can bait the slash and DH to cancel their power)

    The only thing i would give up is the mend taking more than intended thanks to "FILTHY BLADE"

    (this addon is just boring to play and go againts) or either making mending take a bit less on base kit.

  • SOOOO BORED OF having to break the same walls, Boons and the "e" perk


  • @alpaca_boyyy said:

    Lmao self explanatory. Survivors and Killers get annoyed but it in chase, survivors less but there has been times it’s messed me up as survivor. But mostly killer, it’s so annoying, Especially as a twins main and I miss pounces with victor cause I can see anything lmaooo

    since the FOV advantage got fixed ...idk why would corn should stay thicc and taller anymore.

    (my eyes would be grateful if they reduce the thiccness of the corn)

    in Nerf corn Comment by MB666
  • @NAERUUU said:

    Please for the killer side, when someone play legion and start to slash people with feel frenzy, add an number counter on his power for know how things remains, it’s QOL and cool.

    and add an indicator for survivor when the 5th one can be one shot.

    like a extra sound notification warning about the instadown?

    because that would be cool tho .. yeah thats a welcome change.🤔 not a "nerf" just a "QoL for solo Q" i like it 😀

  • "I hate mending pls nerf" "the game is boring pls nerf" or "legion no counterplay pls nerf" LIKE i dont understand people sometimes.

    SB and Giant maps is hard counter for legion.

    but nah blight alch ring(FAIR AND BALANCE I GUESS), nurse is fine(loving getting slug all game) but LEGION a m1 killer with no anti-loop is aparently strong and broken for some people.

    - I agree about people saying that the mending shouldnt be increased by "FILTHY BLADE" (thats just a slowdown and boring addon overall)😴 other than that legion by far is still the same in terms of counterplay.

  • "I'm wondering why as a killer I can't see the survivor's hook stages"

    -I most of the time dont defend the survivor side lately but .....sadly salty people exist...what means they will tunnel hard if they know what survivors is already on second stage, i think thats the reason.

    "Or if, in rare cases, you play a farming match with survivorn to relax a bit in between, and then at some point I am afraid to hook someone because I could accidentally kill the person."

    -I know that feeling XD especially when there is 2 or more people wearing the same skin.

  • so you are calling a legion nerf because people dont want to learn how to spread out and dont mend every time they get hit.🤦

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936018#Comment_2936018

    It doesn’t have pallet-like validation on purpose because vaults don’t prevent hits like pallets do. But yes do complain more about a topic you don’t understand.

    droping a pallet prevents a hit if is dropped at the right time (CURRENTLY WITH VALIDATION)

    vaulting a window prevents a hit if you do at the right time (CURRENTLY NO VALIDATION : so doesnt matter if you do it correctly as long as the killer hits you on his screen you get hit anyway so pray that killer have good connection) and thats a fact.

    EXAMPLE OF 200 MS KILLER PLAYING againts a average 20 ms ping survivor:

    https://www.youtube.com/watch?v=TvHm96rR-jE&ab_channel=DStrike

    tell me ,is that fair, getting punished because the killer is laggy?

    " topic you don’t understand" chill ,my guy the hitboxes are literally pills for survivors.

  • @Deadeye said:

    I guess everyone experiences strange vault hits and I guess most blame it on latency. On fandom I now read that medium vaults apparently happen "with more of their body exposed" compared to fast vaults.

    This sounds like you have a different hitbox when running, and slow/medium/fast vaulting. Or how is that to understand? Anyone knows something about this or has sample screenshots? Was that ever adressed by BHVR?

    I would GREATLY appreciate to have an exact knowledge about this as it would most likely tell you what is really latency and what is caused by a different hitbox. And help to not go for hits that literally can't land

    https://deadbydaylight.fandom.com/wiki/Windows#Medium_Vault

    vaults currently doesnt have a proper validation system as far as i know soo if you get hit from miles aways is either because the killer has bad connection or yourself.

    sadly even if you had a good connection doesnt matter because the killer still have high priority on the window hits rather than the server so high ping killers gets more advantage🤦.

    (is weird because PALLETS have validation DH have validation but vaults still doesnt have a proper one)🤔

    The day that vaults recieved the same treatment , laggy killers are gonna be pissed.😑

  • @Leachy_Jr said:

    My bets:

    • Observer as the killer
    • Solo Q improvements
    • Sadako changes (maybe?)
    • Twins changes
    • Something for early game or map changes
    • Probably artist nerfs since it's BHVR and I've had trust issues since slinger
    • Major meta perk adjustments (please fire CoH into the sun)

    if is not nothing about Perfomance aka Optimization / map balance / solo Q improvements / or early game mechanic, them am gonna be dissapointed.😐️

  • good. but what about a proper settings for that in-game instead of going on the game files to just turn off a single setting.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2932780#Comment_2932780

    But is that actually overpowered? In order to get a five hit instant down with Legion you need to do five frenzies in a row each of which takes about 10-20 seconds using Never Sleep pills. So that’s one down every 50-100 seconds. That’s not more time efficient than normal play, even taking into account the mend times it’s still kind of like getting a down once per minute at best.

    people dont realize that if legion gets stun during the first 4 chained hits , the instadown doesnt happen ever because getting a stun on legion resets that, even with julies mixtape or the speed addon if you get stun its over.

  • @leviivel said:

    I’ve come to notice that many people don’t enjoy anti-loop or chase oriented killers.

    i’ve just come here to ask why, because i personally don’t see the issues (besides a few killers).

    i don’t think we all want to loop every killer basically the exact same way, and look at sadako, she’s not very good for a reason, 0 anti-loop.

    there is a bit of diference between hard anti loop and a fair anti loop killer like blight (if played correctly he can prevent looping consistenly)

    now hard anti loop are probably the most opressive on chase with just leads to survivors holding "W" or "playing safe only" as only resources (like Artist, just put crowns on both sides at any loop and you just negates the loop entirely..having in mind that you are placing crows correctly)

  • @Jasonisanicefella said:

    After buff Legion makes games miserable and it is showing a similar level of frustration of the original Legion (first version).

    This is coming from a REAL legion main (see all my posting history about legion).

    It is a continuous flow of mending after mending after mending.

    It is not DBD, it is just a mending simulator.

    The new speed feels great when you use Legion but from the survivor perspective is just a faster and faster freight train coming for you and there is not much you can do about it.

    Is this Legion unbeatable or even OP? certainly not unbeatable and perhaps not even op (some add-ons are) but it opens once again the door to the same issues of OG legion.

    You can beat them slamming gens and escaping but it is a miserable experience.

    Please keep the music but change Legion's power. It is not possible to balance this mess, it is either too weak, too strong or too frustrating

    "The new speed feels great when you use Legion but from the survivor perspective is just a faster and faster freight train coming for you and there is not much you can do about it."

    have you ever face a blight with both speed addons? that thing is a really "scary faster freight train coming for you"

    you know that getting a stun on legion resets the chain hit playstile🤔 RIGHT?

    about the mending playstile .............DONT MEND CLOSE TO A LEGION JEEEZ...outside of that i agree that mend overall is not fun but thats the thing dont mend evey single time you get hit. (if you hate mending just 99% your mend progress bar and do gens)

    by doing this you dont get show by killer instinct and at the same time you avoid giving free chain hits for legion.

  • what about making DH count as getting shock by doctor :

    -you cant vault / drop / interact while dashing and 2 seconds after the dash ends ...fixing the "E" to drop pallet ,"E" to vault windows and pallets 🤔 and "E" to negate hit and vault back a pallets or window.

  • @JohnWick1654 said:

    Like,

    once he fills his power, gets a hook and uses it he can just:

    Run around fast, have instadown, big lunge, curve around walls while sliding on them as if they are made of butter, destroy pallets with it,

    and unless the survivors instantly heal, the map is just filled with red orbs for him..

    i feel the same , but oni is not OP ...is just the fact that if people get hit easily , giving his power all the time, and if you dont have nothing to heal you faster them by the time you get heal there a lot of blood orbs ... LOSE / LOSE scenario.

    basically bring a medkit and oni is way weaker.

    dont bring a medkit and you just are gonna get destroyed unless people dont get hit a single time(playing safe - pre drop pre drop).

  • @Aurelle said:

    The amount of mending you have to do is still the same as before, nothing has changed there.

    agree


    @sluc16 said:

    Who's dumb idea was to make legion this annoying?

    Every match now is just everyone having to be mending all the time and that's it. There is not even a counter, pallets are useless, vaults are useless. Special when they mix perks like thanatophobia and ruin, that's it, the whole match is just mending and mending, and is impossible to get anything done. Is stupid and boring.

    Just dont mend 24/7 , wait untill is secure(remenber deep wound last 20 seconds to regress sooo) just dont mend untill you have 5 or 3 seconds left) simple 🤦 by mending all the time you just put other survivors in danger.

  • @DattPugg said:

    It's no secret the vast majority of the survivor community wants BT basekit, so how do you make up for this on the killer's side? There are two suggestions that I have and I'd like to hear what you guys think of it. (Also these are one or the other, not both).

    1: Pop basekit (to a degree)

    Make it so that each time you hook a survivor you get a basekit pop, but lessen the numbers (10-15%). Not only would this help the killer during the midgame but it would also encourage the killer not to camp and find a gen to kick.

    2: Barbecue and Chili basekit

    Each time a survivor is hooked, all survivors further than 40 meters from the hook have their auras revealed for 4 seconds. This would provide useful info to the killer and yet again promote anti-camping. Maybe nerf it a bit so that survivors repairing don't have their auras revealed so that the killer can't control the gens too well without any perks.

    corrupt 100%(a bit nerfed version but yeah ) ....we all know how BS are survivor spawns at the start of the match sometimes.

  • my eyes are bleeding with this blurry ANTI ALIASING , pls help 😪


  • me too , also the music is a bit louder for me...makes tracking hard sometimes. but damm i love the chase music.😅

  • @CreeRoyalty said:

    I agree Legion needed work. They've always needed work. This new strat the killers are doing with Legion makes the game so annoying and not fun at all. Don't get me wrong, I've escaped and I've been eliminated. Regardless of the outcome, it is nothing but annoying and aggravating. I'm starting to see DCs as well. As soon as people realize they're Broken after a mend......DC. I want balance. I don't like things too strong on either side. But when you're focusing on making a killer powerful enough to go 4K a good SWF or your beloved streamers, they're way too powerful for a normal solo que.

    just split out . dont mend close to a legion isnt that hard really?

    the only part i agree is that mending needs to be more interactive rather than holding m1 only.

    @Ath4nat0s said:

    This is a bait

    There is no way someone is seriously thinking that Legion needs a nerf and not Blight addons

    i know right like blight keeps getting addon buff and buff almost every patch like ...how alch ring is still a thing? but nah legion to strong pls nerf 😅

  • i remenber back when spirit used to have a addon that makes her Phasing totally silent , was scary but broken as hell.😅

  • @[Deleted User] said:

    Can't wait for the Legion nerf with another Blight buff in the next midchapter, it's going to be funny.

    facts XD

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