MB666
MB666
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@Chocolate_Cosmos said:
Seriously. You hate campers? Then STOP dying on the hook, you are giving them free kills up to 4K on the whole team just because your actions. Thanks.
i personally hold on the hook the most i can untill i die against camping bubbas but man is sooooooooo BORING , and i dont get bloodpoints either for being hostage for 10 minutes and giving time to my teammates. also you lose mmr anyway..soo in the other hand i dont blame them , if only there was a bonus for bloodpoint for being camp,,,but it doesnt,
sadly there is people that just waste time spining a pointing the killer instead of doing the gens....soo in that case i just suicide because i know for sure am gonna waste my time for nothing not even playing the game.
camp? no thanks........ let me go to the next game.😑 (thats a good argument for me)
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meanwhile i cant even start the game anymore, my game crashes once i skip the intro..😶
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@Edilibs said:
I fought 5 Nurses today and i survived two of them. Coincidentally (not) 2 of the Nurse players were bad so i escaped lol. Seriously do people enjoy going against this killer? Like is she fun to go against at all for you?
Personally i absolutely hate going against Nurse and as soon as i hear her as the killer i either 1, smh lol
2, suck my teeth and insert Nurse line or 3 Go oh gosh its Nurse...hopefully this person is a bad Nurse! lol
That intself is bad but im curious what are your Nurse game experiences like?
either getting slug at 5 gens or just holding W almost the entire game to avoid getting slug.😑
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@Leachy_Jr said:
I know I'm awakening every trickster hater in existence by saying this.
He's so bad at main buildings and high walls that whenever you get a decently competent survivor they will just predrop and run to main. Honestly ignoring how fun he is and his camping ability id rather play any other killer in the game.
Making him 115 with some nerfs could help normalise his extreme situations where either he can't down the survivor or the survivor just dies with no interactivity.
So I would probably make him 115, increase base throw rate, 60 blades, increase laceration meter to 7, slightly reduce move speed while in throw state, and make him more accessible for console with a ton of changes.
current trickter works like Old legion but worst , depending the map , just keep hitting the same survivor with the blades over a over again untill they eventually go down at almost any loop even if the pallet is drop you are a range killer, just keep hitting them and dont break the pallet.
making him 115 would be miserable to go against. sorry but is true 🤐
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3.5 years ago
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@Patokiller said:
C´mon guys, do you have how much bad is play in this map against SWF with 5k hours average?
Even with Bamboozle this loops are insane in the hands of good survivors, every time they reach the center of the map where there something around 6 or 7 TL´s (?) in a chase the better option is to give up after lose the first or second 50/50 with backsteps. With Circle of Healing they have a pretty safe port... Terrible unbalanced map and tremendously stressing experience as a killer.
Game was suppose to be like this?
welcome to Realm beyond my guy , where maps didnt got balanced at all stil.😒
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"BULLY SQUADS" ARENT AN ISSUE, busted map tiles IS.
quick fix 😉
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NO they probably gonna stay because is BHVR after all.
breakable walls definetly are badly design as pre-drop pallets that you have to break currently YES
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nothing new.
I want a validation system for hits on windows and pallets to be honest. (dont get me wrong i hate the map design for the maps . they are busted for survivors but that doesnt mean that BS hits should exist to compensate)🤔
since validation for pallets was added , definetly looping feel more fair for both sides , i remenber back when validation didnt exist , the amount of BS hits you could get was insane . but now feels like back to pre-dedicated server (peer to peer)
sadly vaults are still BS if the killer had a higher ping.😐️ (as killer sometimes i get BS hits on windows/pallets that i didnt deserve and for survivor is the same thing i get hit from a mile away because the killer is lagging or had a bad connection)
https://youtu.be/3FMyOO2yWGQbefore validation was worst.
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snowball power*
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@DanielB said:
Since the new engine is now available, will you transition the old engine to the new one?
pls no...the game already has many perfomance issues🤦♀️. cant imagine the perfomance on UE5😐️
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if a survivor is good at loops them yes.
if is not good them they either get hit often or they just get carry by DH often.
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@GamerEzra said:
If you worked at BHVR, what would be the first thing you would change about DBD?
For me it would be:
- Investing more money into a better anti cheat system and an improved report system.
- Removal of SBMM (MMR).
- More focus on QOL of the game.
MAP BALANCE
OR
OPTIMIZATION
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@Seanzu said:
As the release of the 5.7.0 update approaches, we want to share some changes we’ve made between the Public Test Build (PTB) and the full release thanks to your feedback. We gave you a lot to read on the matchmaking tests earlier this week , so we’ll keep this one short.
STALK & REVEAL
In 5.7.0, we gave the stalk and reveal mechanics a technical overhaul to make them work more consistently. This fixes a number of bugs, making both stalking and revealing more consistent. In the PTB, there were a few issues with the new system that could make them feel different (such as max range). These were not intended and have been adjusted to match what they were before.
HEMORRHAGE
During the PTB, a Survivor’s recovery progress would decrease whenever they weren’t holding the recovery button. This caused some weirdness where players had to hold the button the entire time they were downed, and also makes it very punishing on dying Survivors. Since recovery is treated different from healing (and doesn’t interact with perks that affect healing, like A Nurse’s Calling), we’ve decided to keep things consistent and remove regression from recovery.
SLOPPY BUTCHER
We’ve updated Sloppy Butcher’s description to note the increased bleeding frequency. This mechanic hasn’t gone anywhere, and was even present in the PTB, but it was mistakenly removed from the description.
LEGION TWEAK & ADD-ONS
Upon further review, we decided to remove the power drain on basic attack from The Legion’s base kit. Ultimately this mechanic felt a little unnecessary to a lot of people, and we agree, so we felt that it was better to remove it entirely.
We’ve received a lot of great feedback for add-ons from the PTB, and we’ve spotted a few we’d like to change before the update goes live. They are:
- Frank’s Mix Tape – We’ve combined the PTB effects of Julie’s Mix Tape with this add-on. Frank’s Mix Tape will now pause the Feral Frenzy meter when breaking walls or generators, as well as increasing the speed.
- Julie’s Mix Tape – This add-on was inconsistent since not all maps had breakable walls, so the effect was merged into Frank’s Mix Tape. To replace it, we’ve created a new effect: If The Legion is stunned during Feral Frenzy, their power gauge is refilled.
- Stolen Sketchbook – Since the power drain was removed from The Legion’s base kit, this add-on needed a new effect: During Feral Frenzy, from the second chained hit onwards, hit Survivors will drop their items.
- Stab Wounds Study – This one was missed in our first pass. This add-on isn’t too useful as is, and buffing the numbers would lead to some very unsavory gameplay, so we came up with a new effect: The aura of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds.
- BFFs – The required tokens were a little steep compared to the reward in the PTB, so we’ve lowered it to 15. This will make activating it more consistent.
- Etched Ruler – We’ve changed the conditions on this one to make it easier to catch a mending Survivor off-guard: Hit Survivors during Feral Frenzy are now inflicted with Oblivious for 60 seconds.
All of the changes mentioned above will be ready for the 5.7.0 update, releasing next Wednesday. As a reminder, this update will include a restructuring of the game files. This will improve future update speeds but will require an almost full redownload this one time. Be sure to let us know what you think about these changes, we’ll be watching!
The Dead by Daylight team
as a legion main ...finally!!!...i can spam basic attacks w/out being worried about my power gauge...thanks BHVR.
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@TheArbiter said:
I think most people get upset about it because it's a perk that rewards really bad killers, just like how dead hard rewards really bad survivor play
Personally I would gladly give up NOED and Dead Hard so that they both no longer exist
same, good point 😒 i hate both perks
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@pizzaduffyhp90 said:
https://us.v-cdn.net/6030815/uploads/MJMJFWCB13PK/image.png
You had the right matchmaking test right here. Should stick with this one BHVR it's nice for both sides being able to chill and not have a stressful time. There could be more Killer players and some Survivor players would want to maybe try Killer cause I still see people saying I don't want to try Killer it looks to stressful this could help those players want to consider killer.
gonna miss the grade system , way more chill , more variety , less stressful 😪
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@MyNameIsMud96 said:
I main Legion and I chose them because I like to run fast and stab. That's about it.
i main legion too idk why still XD
on survivor i main cheyl, because i like silent hill.
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@EntitySpawn said:
Seriously I hardly ever see a console killer, I dont know what it is but nearly every killer is on PC
I feel I only really see console survivors and even then the majority seem to be PC
I'm sure I'm an outlier again in this matter but I just find it weird. (Btw I'm not saying I never see console players, just really rare like seeing certain killers)
probably because of the framerate. perfomance just got worse lately
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@Piruluk said:
DbD's huge success was always thanks to the fact that playing survivor is so much fun, easy and casual friendly(+ licensed killers survivors/killers ).
The recent constant nerfs on survivor side since years is getting quite worrying. As you know there is a talk about gutting Dead Hard to be useless and 2 killer getting buffed, a map reworked to be killer sided( massive dead zones), Circle of Healing made useless for solo, and of course healing will also gets nerfed to take forever.
No new perk allowed to be meta for survivors. Example would be Boil over or parental guidance, or in the past lucky break rework nerfed into ground, all of them destroyed by killer main demands.
The only item worth is bringing now is medkit as survivor(thanks to toolbox nerfs, hatch nerf so keys are useless, flashlight only good for killers) the question is how long since soon even healing will be taken away to suit killer main demands.
The point is the game getting very hard for casuals and devs have to really think whatever is it worth to lose huge part of survivor playerbase.
dead hard ----> "E" to outplay or "E" erase mistake negating the killer skill just by pressing a button" isnt healthy.
CoH---------> "infinite selfheal for everyone and can be mixed with even more boons or perks and can be still put back over and over again"
Boil over------> soo are you telling me you like being bleed out to death? because thats just boring for both sides
about Maps-----> do you remenber when Breakable Walls dont exist...people was fine without those, about the tiles, do you think is fair for the killer having like 5 safe loops connected to each other and not be able to get a single hook untill 5 or 3 gens gets done? because i dont.
@Pulsar said:
Survivor is still just as easy as it's always been.
Agreed , the only problem with survivor at the moment is the lack of infomation that Solo Q had compared to SWF...and thats all.
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@Maxitolliony said:
i have to take so many breaks because every lobby has all toolboxes, flashlights and same skins aka swf.
they need to fix this matchmaking this is so boring getting bullied every game by the stupidest things.
you ether get gen rushed, flashlighted or perk metaed that the game just feels so depressing and boring.
like they could nerf who has who, have 4 people with new parts on diffrent gens and then popping 4 gens at the start in 10 sec is just dumb and unfun.
mmm flashlights are not "STRONG" 🤐 if is not a bullly SWF that abuse the infinite on Dead Dawg Saloon
i would take 1000% "Flashlights" rather than "toolboxes for repair even more faster" or "Medkits that heal you in 6 or 8 seconds"
yeah MMR just shows what everyone already knew..maps being busted and people ending games in 5 minutes because the killer have to deal with busted tiles / Bw / boons / giant maps and DH.
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@Smolshark said:
Is honestly a terrible perk. I don't wanna RP walk everywhere if I don't have to.
you dont have to..just use it as a mobility perk and if you have the chance to 99% .. them save your sprint burst. if you want to get chased. simple.... and have more Planification than just using the "E" to outplay perk.
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@Marigoria said:
Just because a perk is used a lot doesn't mean it should be nerfed.
80% of killers I go against use ruin, should ruin be nerfed? No.
ruin got changed for good ,old ruin was way stronger.
DH hasnt been touch in years mate. ( try counting the amount of times that this perks get used just like a distance drop a pallet or distance reach a windows or survivors makes a mistake encounter the killer face to face and they just E to avoid the hit and go for safety every single time)
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i just want better optimization, more balanced tiles distribution on the maps in general
and being allow to play in a custom match with just 1 customizable branless bot to try to learn a killer or map, etc.
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@cordonrouge said:
i get the rpd hate, but midwich is not that confusing. it's just a square surrounded by rooms. you run along the perimeter and check every room for a gen. then you do the same on the other floor.
lery's is the exact opposite, a big perimiter with infinite rooms in the middle, that do not have a pattern since they're varying in size. a literal maze. the hate midwich gets should be directed to lerys. it probably would if one came out before the other.
against M1 killers with no mobility, you just hold W every hallway no skill / no intereactions you just press a keybind.
I take lery's over midwich 100%
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@rangerdanger0 said:
So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.
what about making the map tiles more balanced first🤔
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@adam1233467 said:
I never imagined that a killer could be worse than legion, then came Sadako, I will show you my views on why she is the worst killer in the game
she has no pressure in the chase
very simple this, any killer that has no pressure in the chases, the chances of the killer being horrible are very high, the devs could put a mechanic for her to be able to do better in the chases
her curse is very difficult to obtain
for those who don't know, Sadako can kill the survivors on the ground if the survivor gets 7 levels of the curse, but there's a catch, it's very difficult or almost impossible to make this mechanic work, and even more, the survivor can remove the levels of the curse for 3 if they put the tape on a certain TV, the devs already said they don't want to buff her curse because it would be too strong, so why did they do it? They should make it easier to get the curse so that the survivors spend more time and interact more with the TVs.
The survivors can cancel her teleport
everyone knows that Sadako can teleport between TVs, and when she teleports, the TVs goes into cooldown, but, the survivor just need to grab the TV's tape that he can turn off the TV, and thus, cancel her teleportation, you just need to grab the TV's tape on the side of your generator, so she can't teleport
Her stealfh makes sounds that the survivors hear from afar
when Sadako is unmanifested, she makes sounds that indicate that she is nearby, it sounds like a scratching sound, you may have heard it already, this to me becomes very sad because it is not stealfh, the devs think she is stealfh, but she is not
FINAL CONCLUSIONS
so, I know it will take a while for her to get some buffs, but I just came to show my points of why Sadako is worse than legion, at least he gets easy hits in chase, Sadako has nothiting, so that's it, comment what you think, if sadako deserves a buff and what would be
myers and trapper exist....
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@Piruluk said:
This the main reason that the majority of killers can't do anything against 4 SWF. The survivor simply can take away the killers power, this design failure is very apparent with Sadako, her teleport can be turned off by survivors, her curse stacks can be reduced, she has lullaby to warn survivors, she has to demanifest which takes long time before attack. In short Sadako can be reduced to nothing.
Another good example is One or Demo which often called the most balanced killer by survivor mains, actually almost no one plays them. Oni has no power at the start and before can get power he has to hit a survivor which can take very long time at high level play, but even then he takes eternity collecting things on map before gets powerup. Demo portals can be sealed, his stealth is pathetic announcing every moments of his with loud sound, actually anything he does is so loud, its made so that survivors knows his position all the time, his anti loop is pathetic.
Or take the poor slinger, never had any map pressure, now survivors demanded to made him even more useless, no stealth, counterable gun.
Every killer should have counterplay because the game should be fair and balanced for both sides. we dont need broken powers with no counterplay just because the maps are poorly design , maps tiles needs major changes imo
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2905322#Comment_2905322
What's your ping, if I may ask?
60- 90 ms
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2904536#Comment_2904536
The situation where a hit survivor skips the falling animation and slides on the floor. It was typical of failed DHs pre-validation era.
https://forum.deadbydaylight.com/en/discussion/comment/2904526#Comment_2904526
I'm not in denial of anything. If your experience is different, feel free to share. It's a discussion forum. Resorting to strawman arguments doesn't advance the conversation.
meanwhile i keep getting my hits rejected with visual and audio feedback a lot still , feels bad😅
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@jeremycarinio said:
So devs? dont you have plans on nerfing artist?
Nerf? No, a rework? YES (she currently just promotes holding W gameplay )
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@leviivel said:
This is less of a “what iconic/famous slasher/killer” would you want and more of a “what kind of a power or type of killer”.
Throw in concepts if you’d like :)
more unique and less anti-loop killers
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@Piruluk said:
Probably the fatal flaw of asymmetrical genre that it can't be ever balanced.
Currently in dbd we are seeing constant nerfs on survivor side, while killers are getting buffed.
Unfortunately the reality that these nerfs only makes playing solo survivor even more miserable. Now these survivor players will play in SWF, thus making playing killer miserable or they are just straight leaving the game(this is one part of reason for player drop)
Because lets be clear in one thing, when 4 good player, plays in SWF the game is fundamentally broken into pieces, you have so much information(knowing the killer location almost all the time), reliable teammates who can play decently, while the killer in chase, everyone else on gens, its like a god mode, most of the killer cast has no answer to this. Even the 2 killer who can do something requires significant time investment, you play killer like its your job(streamers can perform well or whose life is the game). So killers has to face more players in SWF, which in turns frustrates them and lot of killer just switch to play as survivor in SWF, or leaving the game(another reason for playerbase loss)
So in summary:
Solo survivor percentage is getting lower by each week, which in turn increases survivor numbers in SWF, which in turn decreases killer numbers because playing against SWF is really unfair for Killer.
I don't know how could this be ever balanced. If solo would be buffed ,then SWF would get out of hand. Giving comms wouldn't solve because most would refuse to use.(seen in games where comms there but you still need SWF)
yes, like patch 3.7.0 , when they remove a huge amount of good loops and maps got smaller(amazing QoL change)
sadly REALM BEYOND bring those back with no reason on some maps, soo yeah.......🤦♀️
They can make dbd balanced completly NO , but they can fix some issues for sure like map tiles and Solo Q lacking of information tools
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@StarLost said:
A fun little challenge.
I'd say:
- More robust communication tools for solos - start with the new status effects that were bandied about a bit back and add in some proper, map wide symbols or pings. This should narrow the gap between solos and SWF and make it a bit easier to balance killers/addons.
- Rebalance MMR to account for lobby dodges and prioritize match quality a bit more over queue times than current.
- The endorsement system that myself and others have suggested - basically, allow players on the other side to reward survivors/killers for not being awful.
- Double BP gains for both sides, as if 4 stacks of WGLF and BBQ were present every game. Rework these perks to be good absent this effect.
- Rebalance maps for both sides. Swamp, Badham, Eyrie and a couple of others need to be less horrible for killers, Midwich probably needs to be a bit stronger for survivors, RPD needs to be smaller and have less narrow corridors and doorways.
1) Map tiles
2) Perk balance (boons in general and DH)
3) making every perk tier 3 for less grind
4) bringing back the old rank system
5) optimization (we all know why) I may be crazy, but I was testing stuff and I think the new grass that they are using for the reworked maps seems one of the performance issues aswell.
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what is the real issue?
-CoH counter any hit and run playstile making specific killers completly not viable and stressful to play
-CoH also have unlimited use and you can put the boon back over and over and over again. (the reward for kicking boons is sooo worthless most of the times, because the killer doesnt gain nothing for doing that ,other than wasting time and a earning a bit of BPs)
-If you pick certain spot for the boon you pretty much can make one huge portion of the map be affected by just one boon( which is dumb )
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@feffrey said:
This isn't so much of a rant but a observation I've since my time playing dead by daylight.
Whenever a new survivor/killer comes out they make some pretty interesting perks that change up game play. I loved that and it made it pretty fun refreshing than using the same 4 perks for years just to win . Then they go and nerf the perk to be mediocre or less viable then you're forced to go back to the same old meta build. I'm no longer interested in getting new survivors or killers it just feels like a waste of time
Rip Boon circle of healing 🙏 💔 😢
Boil over nerf came out of left field though
-CoH, the nerf is just gonna affect selfish people that abuse medkits for quick heals only (24 meters range and unlimited heals are still a thing) and kicking boons is pretty much time consuming for killer with almost no reward at all (BPs are nice tho but yeah).
-boil over wasnt strong ...was just annoying to go againts on indoor maps.
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if they improve perfomance with that YES....if they not DEFINETLY NO , the game currently has really poor optimization.
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I miss the old camera while on dying state , wish we have a option for the camera to choose between normal cam or inmersed camera angle
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@StarLost said:
So, the other list.
I'm going to exclude Legion and Ghostpants here, as they are getting a rework.
- The Onryo. Man, to see this killer released after the amazing work BHVR did on Artist...weak. Of the three components of her kit, only one feels impactful (and her teleports still have a punishing cooldown, super simple counterplay and a huge RNG component). Everything else sucks. Her stealth is niche at best and Condemn is about as impactful as a pillow stuffed with marshmallows. Her addons are also a mixture of 'why isn't this baseline?' and 'why bother?' with only a few decent ones.
- The Pig. Sigh. Her rework mostly amounted to shuffling a few addons around. She is the worst of both worlds - either horribly weak or required to play incredibly scummy to win. Also a lot of 'this should be baseline?' addons, particularly those involving her ambush.
- The Cannibal. Having a killer that feels mostly built around camping...not a great idea. Meh addons, annoying audio...at least he isn't quite as craptacular as he once was, but when facecamping gets fixed he's going to need some help.
- <> Myers is just saved from this list...just. Yes, he can be a very comfortable killer to play - but his basekit is weak and horribly outdated, and aside from Vanity Mirror (which may be among my favorite addons in the game), his addons are either ungodly broken and irritating (TSP) or crap. But yeah, Spoopy Myers is a blast to play and people seem to enjoy playing against him. Until they lose.
1) Artist ---> Hold w to counter
2) Twins -----> the only way to win with twins is camping really hard
3) Trickster----> like Old legion if is played correctly you just eventually get a down no matter what (only counters: taller loops or indoor maps)
HONORABLE MENTION:
4) Nurse is still allowed to ignore all loops and has been S tier for ages, i think the devs fear to change her to a more appropiate Killer.
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@GuardianoftheCrystal said:
So I was thinking in order too make the game more interesting. And to stop the 99% exit gate meta is to have the Exit Gates slowly lose progression if abandoned by a survivor. I am sure this has been suggested before in the past. Probably salted down by millions of survivor mains. But still the idea itself is pretty nifty. It would make a survivor make a choice between holding down the gate till fully opened or risk having too leave it behind to digress. It will also make End Game a bit more interesting.
sounds interesting ,
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yup 🍿
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some of his addon are not but blight overall is pretty balanced...thats for sure...probably the only broken ones being alch rin and combining both speed addons w/out any downsides, but other than that i think blight is fine 🤷♀️
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@Raccoon said:
https://us.v-cdn.net/6030815/uploads/T7ZL7Y9KX1PV/image.png
https://us.v-cdn.net/6030815/uploads/H0JGZ9DGXF8M/image.png
https://us.v-cdn.net/6030815/uploads/SD5JKM559PGE/image.png
When is BHVR gonna address the talking food issue?!
👌🍕
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press E to outplay is still a thing sadly
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@UnluckyDucky said:
Ive been sitting on the edge of my seat for about a month the second I caught wind of a Legion update. I really, REALLY thought maybe they'd finally give a real look at the killer, their lore, and make their power and perks MAKE SENSE?
I was hoping for a new ability all together, to fit in with the trailer teaser of "darkness among us", where maybe you can cloak yourself as a survivor from a distance, but as you get closer you're revealed to be the killer--this wouldn't be a big leap, because Onryo gets to be invisible within a certain distance, and once she gets too close she's revealed. Imagine you see Dwight coming towards you to help with a gen--OH MY GOD ITS LEGION.
I even saw a cool idea, what if Legion could occupy lockers? Like changing between the 4 teens by going in and out of lockers, and being able to swap between lockers based on where the other teens are--and the unused teens would REMAIN in the lockers. Oh I'm just gonna hide in this locker--OH MY GOD ITS LEGION.
All of these play in a LOT better to Legion's lore, and their whole shtick of being 4-in-1 killer. Unless ALL four of them were TRACK STARS--I dont see how "running fast" was the brilliant power that they gave them.
THAT BEING SAID....
I am a WEE bit excited for the buff, but I dont think it will raise them above a B. Legion just isn't a big threat. A big enough map is enough to handicap them. They can only get a down after successfully chaining 4 hits. Even with a .2 speed boost between hits the odds of getting to all 4 survivors is so slim, unless they all just have a drum circle near a gen.
Even if you manage to find ONE survivor, all they need is Sprint Burst to almost completely waste your power. Spring burst gives them 150%ms. Thats 20% higher than Legions, and assuming they're already at least 15-20m ahead of you when you activate Feral Frenzy, once they turn on their Sprint Burst you are NOT catching them. Even if you are RIGHT behind them when you activate FF, they move at 150%, FF only moves at 130%. Sprint Burst lasts for a full 3 seconds, and I've timed--FF and it only lasts 10. So with the Feet Per Second a survivor can get between them and you, those extra 7 seconds aren't gonna help much as 3 of them are still gonna be you playing catch up, now you only have 3 seconds to hit this survivor, and pray theres another one close enough to chain a 2nd hit.
The fatigue is FINALLY getting a buff, going from a WHOPPING 4 SECONDS, which is basically a free Decisive Strike in game, multiple times, down to 3 seconds--the length of Nurse's who gets to GO THROUGH WALLS.
With as good as survivors are at looping in this game, a killer being able to run 15% faster just isn't it.
I was really hoping for a legit just rework of this killer. I think they're really wasting what could be a really unique killer power and just did the most BORING power of "run fast". And they aren't even the best as running fast! Hillbilly can run LAPS at 230%, infinitely, until he runs into something. So can Blight! Legion isn't even the fastest runner in the game and their whole power is being able to run fast.
Seeing how freddy got his rework, makes me wonder , nah am okay with current legion.
I would like a rework for mending instead , because mending is not interesting.
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@Piruluk said:
In my experience yes, less than 10% escape as solo against Blight and Nurse.
if teammates are not great at looping or holding w . them YES.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2885557#Comment_2885557
You can't say a killer doesn't have counterplay and then immediately list a way to counterplay them.
Not to mention there was only ever 1 killer in all of dbd who actually had no counterplay and it was release legion. No killer currently in the game comes close to that.
back them insta-heals used to exist - Old medkits etc, artist is not healthy for the game in current DBD. and also "5 blinks NURSE was the most broken killer back them"
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most players seem to find her extremely boring and i cant blame them....Artist is the perfect example of how not to make a killer
she doesnt have a counterplay at all (the only way to survive against a decent Artist is by holding W..and thats just pretty uninteractive for both sides) just put a bird on one side of every loop and its a guaranted hit (if the survivors are not running Dead Hard is pretty much a hit 100%)🤔
same por predroping pallets you just put 1 bird on one side of the pallet and again...same situation.😴
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@frit said:
dark theory, gain 2% movement speed within range. what?
survivor runs at 4.0m/s; most killers run at 4.6m/s. killers gain 0.6m on you every second you both are running, let’s put that into perspective.
distance covered after running in a straight line:
survivor (normal): 200 metres (after 50s)
Survivor (Dark Theory): 204 metres (after 50s)
Killer (4.6; no bloodlust): 230 metres (after 50s)
killer (4.6, including bloodlust accrued): 242m (after 50s)
including the bloodlust since killer will be chasing you, the speeds will go [4.6m/s for the first 15s, 4.8m/s for following 15s, 5.0m/s for the next 15s then 5.2m/s for the last 5 seconds until reaching 50s total]
In total dark theory ends up being 0.08m/s faster. the killer will gain there 5% bloodlust before you can even gain 1.2m and the killer will cover the entire distance you just made over the course of 15s in just a mere 0.383 seconds
0.3 metres of distance will rarely ever do anything, You would have to run this perk a hundred times to even get value out of it once, even then, the time it would have let you “make that window” half the killers in this game will hit you anyway.
tl;dr, perk is dog ######### and useless. each pwyf stack is worth nearly triple the amount, you alch tier of bloodlust is nearly triple the amount and killers are just way faster in general.
wait untill people realise how to hold W ....extra movement means more time for the killer to reach you if you just hold forward and is even worse with hope and blood pact. on my opinion this boon is underrated against killers with no mobility (M1 killers).
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@KillerMain4Ever said:
Quick question to my fellow console ppl, do u notice how every time a gen pops the game freezes for a slight second, and sometimes when I am in game people just literally disappear out frames and dodge outta sight, PS4 is unexcusably broken and unfortunately while i have a PC that performs optimally all my progress is locked on a bricked version of the game, is it just me or is console really bad? Another consistent problem is the notifications not making any sounds.
bad optimization is still a thing, even on pc.
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@kizuati said:
Since solo queue is getting buffed in the future with more icons and stuff I think we should buff Blight's basekit to include something like Alchemist Ring/Compound 33 like we made pallet breaks basekit.
Killers need a buff!!!
pls NO.......blight by far is the most perfect killer in the entire game (w/out addons) hes ok
-Good map preasure.
-Good chase potential.
-He counters also the W playstile.
