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LustForBP

LustForBP

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LustForBP
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  • @Lunar_the_Legion said:

    find a killer you enjoy the mechanics of. make your own fun. try new builds, new ideas, new strats. dont take the game so seriously. i stopped caring, and now im having more fun and getting way more 4ks.

    That’s one of those “easier said than done” statements.

    I have a killer I enjoy, that’s Bubba. Just because he terrifies people. But the fact still stands, his pressure is garbage and most maps are too large. You can’t enjoy a game where you’re bound to lose before the match starts. Besides not taking the game serious, it’s still frustrating knowing you’re limited on options when you play against the stronger side that can loop you for days or have Exhausted perks that let them fall and immediately dip out or crouch watching you approach only to floor it.

    Its not an enjoyable moment when you have to spend time staring at a hook otherwise they rush it and bam you get 0k

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1037770#Comment_1037770

    They are not holding the game hostage. Wraith can attack at will and continue the game. The wraith is the one refusing to play the game. Furthermore, they will likely add a window to that room now, ruining a nice spot for a free hit. Thanks pal.

    they actually are the ones holding the game hostage. Who cares if they add a window, literally everything done is in Survivors favor anyways. This game used to be tolerable for hours on end, now it’s 1-2 games as a killer before I get off from repetitive gameplay leading to boredom.

    One game that the other 3 could’ve ended and left but instead they became whiners and stayed to complain. Shows how favorable the game is towards Survivors when 3 survivors can refuse to continue gameplay with all gens complete and the killer is likely to maybe come out with 1 kill.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1037718#Comment_1037718

    How are the survivors holding the game hostage when the Wraith can hit the survivor(s) at any given time? Wraith can start a chase and play the game as intended and thus is NOT being held hostage. The only one who is being held hostage is the solo survivor in the corner as said solo survivor has absolutely 0% power over the actions of the killer.

    Besides - bodyblocking someone in a corner for 5 gens can't be justified in anyway whatsoever unless you consider griefing a good and healthy thing in terms of gameplay and the future of this game.

    The survivors that are not bodyblocked have the option to literally finish the game. EGC can be activated this the game can not be held hostage for that 1 survivor. His ability to escape is prevented but the overall game is not being held hostage. All of you are crybaby entitled Survivors that think every game deserves to be 4 escapes.

    Once more, get over yourselves. Activate the gates, get out and move on.

    This thread is literally OP crying because his friend couldn’t escape with him as if this is a real life or death situation. It’s a ######### video game that is already a disaster.

  • @ASAPTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1037718#Comment_1037718

    But the Wraith had the audacity to do it before the gens got popped is concerning. And even if the survivors can get "reported" the killer can for not partaking in normal gameplay

    They’re not partaking in “normal gameplay” either by refusing to finish the game. It doesn’t matter if he did it before gens popped. They still have the option to finish the game and this survivor die by EGC or the killer. They’re too busy feeling entitled to a 4e. Get over yourselves. The killer is not in the wrong. He’s securing a kill.

  • @ASAPTurtle said:

    People really defending this behavior are really pathetic and stupid.

    Lmao because the behavior of the survivors in this instance isn’t just as bad?

    Get out of here. They’re the ones that can be reported as they’re taking the game hostage, not the wraith. He just admitted they refused to opened the gates until the Wraith moves or quits = they’re holding the Killer hostage.

  • @hex_genrush said:

    its really sad because I really like trapper but 2-3 gens go when I set my traps and they all disarm them anyway

    Welcome to DbD: Survivor Edition

  • @ZoneDymo said:

    Well tbf they dont know what you are carrying.

    Always pisses me off when I go for an unhook, carrying We'll Make It, and some other survivor races me to it, wins and does not even have that perk, just greedy for the points...

    But again, we dont know of eachother what everyone is running.

    (heck that might be a thing worth changing to bring SWF and solo closer, show in the lobby what everyone has?)

    Anywho, Kobe gives you points and its only a 4% chance, if you are about to go into 2nd stage you might as well try it.

    And just because you went for the unhook does not mean they wanted you to unhook. Honestly I get what you are saying but its just not all about you if you get me.

    Yeah, let’s make SWF and Survivors in general that much stronger by allowing complete build coordination in pre-game lobbies.

    You all will never comprehend the more you make the game miserable for killers the less this game is likely to continue on.

  • @LoverOfDemogorgon said:

    Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.

    My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.

    You survivors ######### about so much yet have the entire game in your favor.

    i would like a statistic on how often killers get a favorable map compared to survivors. Majority of the maps generators are spread so far in between by your first hook, 2-3 gens are finished. You’re complaining about a Mori which requires catching you, hooking you, then catching you again.

    Get over yourselves. Killers and our perks get nerf and you want an Ultra Rare offering to be nerfed to? Lmao 👏🏽👏🏽

  • @RayrafLPP said:

    Look,

    I dont want it to be nerfed, it should be a useful anti tunnel perk, but the way it works atm is just unbalanced.

    Scenario: I hook Survivor A, turn arround and spot survivor B. Surv B loops a pallet and gets eventually hit. He runs to survivor A and unhooks. The time i arrive at the hook I want to punish survivor B for doing this unsafe save, but survivor A who should get out of there just bodyblocks me until i hit him. This gives survivor B an easy time to get away. And Survivor A doesnt stop there, no he goes for another body block because he has DS active.

    So this is how these Perks are played in Red ranks especially.

    My Idea: Give the unhooked survivor a 10 second invulnerabillity and a speed boost after being unhooked (like the one you would get if you were hit) no joke add them doing no sounds and let them leave no scratch mark/blood. I dont care as long as it cant be used to bully the killer without any kind of outplay.

    Thats just an Idea, but i really think the way it is now its just too abusable. Any other Idea to buff the anti tunnel aspect while nefing the agressive usage welcome.

    that will not happen. BT is an essential perk to counter killers that camp. I’m a killer main, while it does aggravate me when I’m bodyblocked by a BT survivor, just don’t hit them. Go around if you’re wanting the other player. It’s sus when someone wants your attention anyways.

  • @wladimiiir said:

    Don't worry. Survivors sooner or later figure out that gen rushing is not fun and it's not worth to wait in matchmaking for 5 minutes to just to play for another 5 minutes.

    You’re lucky to have even just ONE friend and find a match in -5 minutes on Xbox. I can’t even play survivor anymore with friends because the wait is too long.

  • @Hex_Raider said:

    Freddy's base-kit is loaded.

    He doesn't need the teleportation to gens AND puddles/pallets.

    There's so much going on when you go against a Freddy and that's why he has a high DC rate. The worst is the fact that he completely disregards Borrowed Time. That's my BIGGEST complaint against Freddy. No other Killer can do that.

    His add-ons need to let him teleport OR snare OR pallet. Not two out of three.

    Lmao no you Survivors are just all about making the game simple for you to escape. You’re in Freddy’s world against him, not yours. He should have the ability to create his own situations and not be limited. Maybe limit him to you only being affected by his abilities in the dream world since that’s where he’s strongest. Don’t limit his powers simply because you don’t like the obstacles.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024833#Comment_1024833

    some parts of freddy require some skill, but then there’s also his literal existence without needing to do anything gives slowdown

    And??? Survivors act like it’s not already possible to wipe the floor of generators in 5 minutes or less. One killer has a unique slowdown, get over it.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024796#Comment_1024796

    the main point of the post was clearly to say that freddy requires little skill compared to other strong killer, and they want more high tier killers that require skill to use

    Freddy is not a walk in the park Killer.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024766#Comment_1024766

    where in this does it say anything about nerfing killers

    He’s literally implying a nerf for Freddy. He’s obviously never played Freddy if he thinks you can “constant teleport.”

    Yeah, Freddy is strong, get over it. There are very few killers that players can use that are strong. Most are garbage with terrible map pressure. But of course, the one killer with decent map pressure gets trashed on because he’s got map pressure. 🤦🏽‍♂️ This community. Complain complain complain about killers.

  • @TitanByDaylight said:

    For years we have hid in the shadows. Waiting for that moment when we can rise. THIS IS OUR MOMENT. COME AND AWAKEN FROM Y'ALL'S SLUMBER AND TAKE BACK WHAT'S OURS. Grab your insidious, bring your NOED and let's put the fear back into LF. Our journey will be a treacherous one. Full of the salt and tears of the survivors trapped in our basement, but we will carry onwards. BUBBA GANG 4 LIFE!!!!!!

    All I do is Camp and Tunnel. It’s the way of Bubba.

  • @[Deleted User] said:

    What? I could never really stay in red ranks before because of ruin. Now I am pipping far more often, I hit red rank 1 for the first time today because of it even.

    if you didn’t achieve red rank because of Ruin, you’re not as good as you think you are.

  • @kinderjazen said:

    I feel like killer is already a oppressed class and is the least played role and in some situations the killler can do anything and the survivors can just loop ya for days while they t bag and flash light click, it’s even worse for new killers due to the poor match making like rank 20s getting Matched with rank 9s

    The Devs encourage it 🤷🏽‍♂️ Change my mind.

    Survivors want a change, Devs oblige.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014035#Comment_1014035

    Queue times don't mean anything about balance, specially in Dbd where the community is so toxic they make 40 posts saying I will quit the game after x change, whether it is survivor or killer. About the video footage, I'm not a streamer and my pc already is full with games so no recorded files. And no, I won't search twitch and youtube to prove my point, if it is that hard to believe just don't believe it. You dont have many maps that are survivor friendly on most killers, but I do agree you have some exceptions where there is a clear advantage like stalking on coldwind. The unbreakable and second chance argument is quite dumb actually, and you can pick up a player when he is under the hook. As to your match specifically, you probably made many mistakes that led to that situation, and so did the survivors if they truly had the massive advantage you said they had but still lost

    The unbreakable argument is not dumb. If you could read, a 3rd team came for the unhook thinking I’d pick up the downed anyways. I didn’t and went for the 3rd to have 3 downed. I don’t always anticipate unbreakable. It’s hard to think about the 70 Perks survivors have for second chances in a spur of the moment like that.

    @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014321#Comment_1014321

    Name the survivor sided maps. Also, you seem to forget that before they had the hooks 99 they spent 5 minutes doing that, so you can only blame yourself. And just slug, on the 1/1000 matches you will face saboteurs you will probably end up winning

    Also, where did you get the assumption of 5 minutes spent on 99% hooks? They had 3 people doing it and 2 would chase me carrying to run to sabo a hook. Or one would Bodyblock while the other worked on it. You assume a lot my guy. Everyone that’s not 100% bias for survivors knows the majority of these maps are Survivor sides. Maybe without the likes of Lery’s and Gideon and The Game

  • @Mert_MK said:

    If the only way you have fun as Killer is by making the game unfun for everyone then you should just quit playing Killer in general.

    You sound a lot like the usual whiny red rank killer main that probably participates in camping protests because of the Ruin nerf lmao, glad i deranked back to green ranks, won't have to waste my time with any of you xD

    Lmao tell that same line to the survivors that shower in the opportunity to bully killers. 😂

  • @yandere777 said:

    At the very least our playtime. Thats like a must have lol

    You can see your playtime on Xbox. If you’re referring to hours played overall.

  • @28_stabs said:

    just say:

    why not?

    Might as well.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014603#Comment_1014603

    "I didn't complain about the Survivors" but "obvious on how overpowered survivors are" with your 4K story.

    3 chased you sabotaging and the 4th was on a gen. So I got it right now? What were you doing? Braiding your hair? Also you have made plenty of threads recently for me to know your general mindset and agenda. It doesn't take a rocket scientist to understand this is just another Killer main whining and demanding for Survivor nerfs.

    Where did I demand a nerf? You’re just pure ignorant aren’t you?

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014564#Comment_1014564

    No. It really isn't. Lol. Your point is or story is just that weak. You got a 4K. You admit to camping, tunneling, and slugging cause "they sabotaged me" and a few other shaky statements like "oh I couldn't get the other guy." So you're salty they called you a camper. You almost lost to SABOTAGE players. Though your story lacks some editing. How could one girl be knocking out gens if all 3 were chasing you to deny the hook on Claud with Sabotage. Oh... you did miss the 5K. I see why your whining now. The mystical 5th Survivor the Devs added in just to upset the Killers more. Must of been a Blendette cause I haven't seen them myself.

    I’m sorry what? 3 chased sabotaging hooks along the way. Very simple to comprehend. I downed one, no hooks around and the 2 thag were up bodyblocked or ran to finish the hook off. Yes, your whole rant is pointless. Nowhere did I mention gen speed nor complain about the generators. I didn’t complain about the sabotaging either. Lmao I simply pointed out the obvious on how overpowered survivors are against literal killers. But please, carry on your rant now pea brain.

  • @VexTheHex said:

    Oh my good entity lord. What is this?!?

    You're mad they were chasing you and sabotaging?!?!?!?!?! You still 4K'd. Oh I'm sorry, I hope you 5K next match! Devs and Survivors are clearly in bed together cause you faced a... SEVERELY nerfed Sabotage Squad and still pulled the 4K off.

    It's fun to see people brag about camping, tunneling, and slugging but then are on here constantly crying about gen rush, looping, etc. But Sabotage of all things? I'd be grateful they were wasting that much time. They could of pumped out those gens faster if they weren't sabotaging. And they went for saves instead of working on gens.

    Survivors - We hate camping and tunneling.

    Killers - Just do gens and punish us.

    Survivors Do Gens.

    Killers - Welp, we got to camp and tunnel more cause you Gen Rush us, so toxic.

    Survivors - ???

    Killers - DEVS NERF GEN SPEED, TOO FAST.

    You’re whole rant is senseless to my post. Go back and read moron.

  • @arslaN said:

    EGC was only made to stop hostage situations, it wasn't meant to be a buff for killers (even though it is).

    You guys really love to whine about everything don't you?

    Nobody’s whining. I’m just not going to ride the Devs like a lot of you do. He’s a hypocrite in his own statement.

    EGC is to prevent hanging out after the match. The slow down is there to give survivors a chance for a save.

  • @Seanzu said:

    EGC Is for stopping hostage situations only, nothing more, nothing less.

    Nothing more, nothing less but there’s a slowdown to aid survivors? It’s not a hostage situation if there’s a timer, when you add in a slowdown because a survivor is downed or hooked, you’re favoring one side over the other.

  • @TheBilldozer said:

    "Bias is real"

    Speaking of which, your entire post is sopping with bias.

    Spoiler Alert: just because you're obsessed with your own opinion being right, doesn't mean it is.

    Where’s the bias? It’s simply about EGC being a fair situation.

  • Edit: He claims it’s to prevent people from hanging around after the match yet slows the timer to help ensure a save. 🤦🏽‍♂️ Logical.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014153#Comment_1014153

    The EGC is not intended to give you kills, it's intended to end the game and prevent people from hanging around after the match is over. If you have nobody on the hook, it ends in two minutes. If you do have someone, the timer slows down to give them a chance to make a save.

    Point proven right there. You added yet another method to give survivors another chance to escape. You clearly can’t read either, nothing I said is about kills.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014155#Comment_1014155

    There's no other reason for you wanting egc to kill faster.

    My God bro. You’re just putting words in my texts. I never said anything about giving killers free pressure or giving a faster kill. R-E-A-D

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014134#Comment_1014134

    No they're just making sure killers get no free pressure.

    Your bias stands out. I’m done with you.

  • @Peanits said:

    This was actually tested early on when the EGC was being created. It wasn't the most interesting gameplay, and it removed some of the teamwork close calls around the exit gates. People who were communicating could also just have someone stand there and keep the gate ready to open without starting the EGC. We ultimately decided against it.

    The survivors are still under pressure to get that save as soon as possible, though. That hooked survivor will die before the collapse unless someone saves them. Whether the EGC has started or not, they still need to make their move as soon as possible. If you really want to EGC to start for some reason, you can always open the gate yourself. Otherwise you can basically consider the gate open and play accordingly.

    You want EGC to be fair then remove the slow down for downed or hooked Survivors. You indirectly give survivors yet another chance.

  • EGC is pressure for both sides. There’s no “free pressure” my guy. Both sides have a 2 minute timer, but when a killer does their job in EGC they are penalized by a slowdown that aids survivors with the chance to save their teammate or make it to a gate. are you really not realizing how that’s favorable to a survivor more than a killer? EGC should be straightforward. Bam 2 minute timer thats it. BHVR indirectly penalizes a killer with additional time to survivors for a killer hooking or downing a survivor.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014093#Comment_1014093

    It's just there so survivors eventually leave. It's not there to aid you any further bud.

    What are you talking about “bud?” I said EGC gives survivors a second chance BECAUSE it slows the timer of EGC when a survivor is hooked or dying. I never said anything about it being an aid to a killer. So, let’s assume something else? Bud.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014070#Comment_1014070

    Yes adding egc collapse gives survivors a second chance. How again?

    I’m sorry, did you miss what I said? EGC having a slowdown because a survivor is hooked or in dying state is a second chance. It wouldn’t be if the timer wasn’t affected or if it sped up considering that would actually put pressure on the survivors.

  • @Brucecastro81 said:

    Just open the gate by yourself, boomer

    You were expecting praise for that one, huh?

  • @ZoneDymo said:

    Its one of those "super easy idk how you missed it" loopholes to the endgame collapse.

    Why does it not atleast regress when not touching it?

    Sure, the killer can go open the gate on their own, which will just lead to an ez unhook and running out the now opened door for survivors.

    I mean, im not even talking about the timer and the lack of pressure the endgame collapse gives in a LOT of situations, but that lacking scenario is something we rarely even get to.

    Killer hooks someone, survivors just 99% the gates knowing that in 99% of the cases/chases they will be able to open the gates and run out, then take their time to heal and go for a rescue, all the while not being pressured at all.

    You’re opening the wrong book. Survivors and dickriders will come into this and say you’re wrong. This game is pathetic that it’s so heavily favored towards Survivors.

    EGC is meant to put pressure on Survivors, but... hooking or putting a survivor into the dying state slows the timer. So this is yet again, another second chance for survivors.

    I mean, cmon BHVR. You have insanely large maps, nerf every viable killer, arm survivors with X amount of second chance and speed perks, and then to add fuel to the fire, during EGC the timer is 2 minutes standard with a slowdown per hooked or dying survivor. 🤦🏽‍♂️ This game. I used to play a lot now I can tolerate maybe 1-2 matches of killer before getting off. And all my friends quit.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011426#Comment_1011426

    You literally slugged, and countered their whole build. Yes, there are some maps that can be survivor sided depending on RNG but there is also times where gens spawn 12 meters apart, which is literally impossible to win as a survivor.

    I would love to see video footage of generators spawning 12 meters apart. There are maybe 3 maps that are killer friendly, the rest are survivors. I play Bubba, it is impossible to apply pressure to maps where generators are not even 50 meters from each other. There are more scenarios of impossibility to win for Killers than there are survivors. Slugging is an easily countered tactic. I played a game last night, a survivor crawled under a hook where his teammate was, the other tried to unhook, I hit her and hooked her elsewhere. The downed teammate under the hook had unbreakable, got up and unhooked his teammate. They had 1 gen left, ran and finished and had adrenaline. I killed both of them thanks to NoED and them being altruistic.

    My point is, the majority of the time survivors are outgunning killers. They have a plethora of perks that give second chances, speed boosts, and the opportunity to remain hidden despite being injured. It’s very difficult in this game to apply proper “map pressure” with almost all the killers.

    Idc I still have fun, but don’t try to say this game is friendly to killers. Check queue times.

  • @LetsPlayTogether said:

    Complaining about flashlight thus tunneling ... double standards again.

    @LetsPlayTogether said:

    Complaining about flashlight thus tunneling ... double standards again.

    I’m sorry, where’s the double standard from me? Nowhere did I complain, COMPLAIN, about flashlights. I simply mentioned it’s miserable for killers. Get out of here buddy. Join this guy “it’s fun when killers don’t try”

  • @luka2211 said:

    I never get those messages,not even in postgame chat. I play on rank 1,could be cause i'm on pc. I think you are on console if i'm not wrong

    Man, I’ve got days worth of these messages. Xbox for ya.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/121551/a-survivor-questions-a-killer-why-d-you-camp

    Literally faced a team of people saboing hooks, won

    "This game is so survivor sided"

    Reading is key here my friend. I said if the 4th teammate didn’t mess up and kept working on gens, they would’ve literally all escaped. Any time I picked one up, Flip Flop was activated and there no hooks in proximity. This game is survivor sided. The maps are ridiculous large for 90% of the killers that have terrible pressure.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010897#Comment_1010897

    You seem like a decent person. Now let's do this from a killer perspective:

    "I tunnel the weakest because I want to pressure your team and eliminating someone fast is the optimal way to do so"

    "I don't camp, but if I would, i would do it when I hook someone, and i know their team mates are nearby waiting for the unhook"

    Killers would be scrutinized for all of that, lol

    Double standards of DbD community.

  • @BigWeeWee said:

    If I had to guess it could be related to them bringing dedicated servers to consoles, they already did it for PS4 so they could be doing Xbox now

    They should probably be more informative then than just an “initialization error”

  • @AChaoticKiller said:

    For me I haven't gotten those kinds of players in a while but what i am getting are players that trash talk me for only getting 2 kills with nurse on console. literally the last 3 games i have played as nurse i have gotten 2 kills each match and then trash talked for only getting 2 kills with the "best killer". Even tho im playing her on [BAD WORD] console.

    I have also tried to tell them to play against me in kyf with a killer im good at and of course they never accept because why risk getting humiliated.

    Happened to me the other night. Wanted to try the Nurse. Never again. 2 kills in the most aggravating fashion.

  • @PrettyFaceKate said:

    I mean, by the title of the topic, they actually let you win by how the played. Are you really complaining about their complaining? They're sore losers. Those are everywhere in life. Now, imagine being a sore winner.

    Uhm? Lmfao how am I being a sore winner? Who’s complaining about their complaining? Put a story out and asked a question.

  • @MarksmanSpecal said:

    U have to equip "Agitation" to carry them faster to the exit doors....

    I’m going to start doing this. I missed this in the rule book.

  • @Kagrenac said:

    Imagine giving 2 shits as to what the hell the survivors say in post game chat.

    A tough life you lead HMMMMM

    https://us.v-cdn.net/6030815/uploads/354/D4RDALNV9B70.jpg

    i don’t give 2 shits lmao. It’s funny reading these forums and then actually experiencing how hypocritical

    @Shaai1 said:

    https://forum.deadbydaylight.com/en/discussion/121212/life-as-a-dbd-killer-ugh-let-us-win

    Rule number one : You don't care, what survivors tells you in post game chat.

    They will never admit their own mistakes.

    Makes your life easier.

    survivors are.

  • @rd_dex said:

    "I know not a lot of people care about Adam (for reasons they wont admit), but there are a few of us that DO."

    Are you calling people racists? Because that just doesn't add up considering Claudette is one of the most popular survivors. People just don't care about Adam because the very thing you are complaining about right now, bad cosmetics plain and simple.

    goodness.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004545#Comment_1004545

    I got your facetious point just fine.

    Gen rushing is not a thing because it's survivors only objective. They have nothing else to do. Tunneling IS a thing because kills have to patrol gens in addition to killing survivors. They have more inherent objectives, therefore, choosing to ignore one to go after one specific person is tunneling. It's a balance issue, since the power role should have, in theory, less to do.

    Patrolling generators is not an objective. That’s literally an option.

    Pretty sure there’s a loading screen “Hint” that says: “Killers CAN patrol generators” or something along those lines.

    if you want to compare tunneling as being a thing because of the choice to patrol; survivors also have various other objectives themselves: Totems, Chests, Healing, and Rescuing.

    Tunneling is a thing and so is “gen rushing”. it’s been proven that strategic players use gen-rushing tactics as a means to finish a game quickly.

    The primary objective and only objective that actually matters as a killer is killing. If you kill quickly, you eliminate the penalty for generators completed. “Patrolling” is optional and not necessary to a killer. So that’s not an objective of the killer.

    You cannot compare two things and say one is real and the other isn’t.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004433#Comment_1004433

    Tunneling is absolutely a thing - since part of the killers objective is to patrol generators in ADDITION to kill the survivors. That's part of where the games balance is broken. It's 4v1, yet the 1 has so much more to do than the 4.

    Point went over your head.

    You cannot say “gen-rushing” is not a “real” thing if tunneling is considered a “real” thing. Since everyone wants to compare the two, it’s illogical to say one isn’t real but the other is and yet still compare them.

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