Avatar

MarksmanSpecal

MarksmanSpecal

About

Username
MarksmanSpecal
Joined
Visits
1,287
Last Active

Comments

  • yes, same here... game crashed, back to Ash, no rewards for being rank 1 with both sides... probs, i think u did a pretty good job ^^

  • @OtakuBurrito said:

    If I see a Mori, and with the way killers are 1 hook mori'ing people to "make it easier on them (thanks Otz/ShitTalent)" I'm not staying in game just to get tunneled/mori'd off the hook.

    Killers want a 3v1 they can get it.

    Literally everyone shuts the match directly after the offerings were displayed, if a killer uses a mori. Same i ve seen for killers, when for example Haddonfield is dropped.

    But, i agree, Moris are the same bs mechanic as keys.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/184469/suiciding-at-first-hook

    "Survivor kills himself intentionally - same." - They cant do this because there's no way to determine if the player actually killed himself.. so killers would just facecamp people to rank 1.

    WEll, maybe read first, than think about it, and than write something.

    "Both mechanics should just work, if the killer doesnt trigger the proximity, so camping someone will not result in given points.."

    How do i know, someone intentionally killed himself? Hooked, tried to escape after a few seconds, and again, and again, and dead...

  • Here u havew a good example, if u dont enjoy the rantz of the streamer, just mute ^^

    But this vid shows all i also faced.

    https://www.youtube.com/watch?v=s_wHL3LePU8

  • @Adeloo:

    Had the same a few days ago. Looks like, all of them are rujnning No Mither, cause of the recovery (i had two of them at the same time).

    Also, i had 3 times Stedia-Player, wearing Legacy-Outfits, with everything just insta: Insta-Heal, Insta-Sabo, Insta-Gen, being able to hook themself and - of course - unhook themself too.

    • Character - Oni
    • Time - 11.07.2020
    • Perks - CI, M&A, Pop, BBQ
    • Add-ons - Polished Maedate, Bloody Sash
    • Map - Dead Dawg Saloon


    Wraith refilled while carrying a survivor, after hooking it wasnt possible to activate the ability.

    Workaround: problem disappared when picked up another survivor and hooked him

  • Stopped reading after "Survivor is more stressful than killer".

    But yeah, maybe you expect to loop a Killer 5 gens long with 50 hrs experience, but thats not how this game works. Thats not how any game works. I ´m not sure how many hours i spent to understand the tiles, maps, perks, snyergies and so on. But, í m sure it took me more than 50 hrs.

    Play both sides to get an understanding of each side, maybe play with more experienced players, or just join a custom game with someone who can show u maps, tiles and loops. Dont wish it was easier, try to get better.

  • DEvotion 12, Level 71

  • This option "SHUT UP, YA STUPID BIRD!" made my day, thx for it :)

  • Dont know, where to start...

    I´m playing this headache for more than 3k hours, playing both sides, and when playing killer, i play all of them. So neither a survivor or killer main, nor a nurse main or so.

    1. they nerfed ruin, cause it was unfun. Now even a monkey is able to hit skillchecks, so the typical 5-hours-Dwight is as dangerous as a survivor with 1 k hour. Not, because he can loop forever, but he can hold M1. This - imho - stupid decision to kill ruin leaves no chance to be friendly, cause the gens are just flying.
    2. map-size: the - insert any bad word here - maps are too big, if u arent playing Nurse, Billeh, or any other mobile killer. and, there are a lot of maps with hardcore-timewasting obstacles. Ironworks of Infinite with the funny window, most farm maps with absolutly safe pallets or other stupid windows.
    3. the result of 1. and 2. is, playing killer is more annoying and stressful, than it was before. U r forced to play more lame, to slow the gens down. Means, if a survivor runs to a timewaster, i have to cut the chase. For example, Nea got unhooked by Jeff. I go back to the hook, wanna chase Jeff (cause no tunneling) and Jeffs heads to a timewaster. Means, i have to stop chasing him and switch targets. Guess which scratchmarks or blood on the ground i´ll find. Happy tunnelers day for Nea. With old ruin up, most times i brute-forced this loops, because i had the time to do so. Now, i definitly do not have any time.
    4. Slowing genspeed also means to try to get the survivors away from gens. If i chase Nea, Jeff, Dwight and, let´s take Jake (cause he´s my main) are pumping gens. 33 seconds, when they are working at one gen. Looking at the example regarding the unhook, how many survivors are away from gens? Just Jeff, cause he got chased, and for a short amount of time Nea. So, once again, 3 survivors are working. But, if i tunnel Nea, wait, until BT runs out and down her, and than chase Jeff, only 1 survivor can hold M1. Remember, Nea is downed, Jeff is being chased, lets say Dwight works at the gen and Jake has to leave the gen to heal Nea. Is it fun? No. Not for a killer, not for survivors. @ScottJund said it perfectly: do killers need ruin? No. But old ruin gave killers the possibility to play fair.
    5. Of course there are scumlords, who enjoy camping. Same goes for the clickyclicky-t-bag-faction. U have morons playing killer as well as playing survivor, with the only intention, to ruin your game. If someone gets camped, just hold M1 and dont be too althruistic. Dont give a camper the pleasure to get more than one kill. Cant remember when i got camped (after all gens are done, of course, but there´s not much a killer can do except camping or at least proxy and hope to trade). Btw, playing both sides in red ranks for nealry 3k hours. Camping at red ranks is just a depip for the killer, so why should someone to this?
    6. Try to play both sides to get a bett4er understanding, not only for the mechanics, but also for the complains. While playing survivor i ´m really annyoed holding M1 for 80 seconds, it´s just stupid. Playing killer i feel the vomit rising when i see toolboxes or so.
    7. Last but not least: no one of us is here to appease the "other side". No DBD without killers, same without survivors. Just nerf killers a lil bit more and enjoy the lobby times ... Everyone should just remember his or her goal: fix gens and open the gate; or hunt down and kill survivors. It´s really that easy. Three objectives for two sides make a video game.
  • Dont really matter, as soon as the new MMR is released u dont be able to see ranks any more. I guess thats the new logic, so no one can complain about the rank difference :/

  • @Colton147 said:

    Killers have much more second chance perks than survivors; games are more killer-sided than survivors.

    No One Escapes Death, Blood Warden, Remember Me, Fire Up, Make Your Choice, Barbecue & Chili, Rancor, Nemesis, and Whispers.

    Really? Remember me & Fire Up are pointless, Rancor gives u a mori instead of a hook, but...

    Why the hell should all this perks, especially BBQ, MYC or Whispers be "second chance" - perks? Endgame perks are endgame perks, like Adrenaline, Hope or Wake Up.

    I would agree with Spirit Fury (u would get stunned but the pally brakes instead)

  • Ifu want, feel free to contact me, i can try to give u some hints for playing killer to improve, but conclusing: the game isnt fun for new killers at all, regarding the matchmaking and other issues with the game in the current state.


  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025466#Comment_1025466

    So basically you want the game to be designed in a way that heavily favours the killer.

    But you forget it’s not a horror movie, it’s a videogame. Nobody is going to play if they don’t have a fair chance of winning or balance.

    Too many people want this game balanced around the 4k. That would make it pointless to play survivor or killer.

    "Nobody is going to play if they have a fair chance or balancing?"

    ...

    Except those players choosing to play Killer. Those one´s deal with it since release....

  • @kamisen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1020501#Comment_1020501

    Sure can do! You talk about me (not to me) as if I'm a survivor main who has joined a crybaby-nerf-Sally-movement but who are now experiencing buyer's remorse --> bait.

    Still dont get it, but if u feel, my message mentioned you, and wasnt a general statement, ok. Or is it u, Pug?

  • Just LUL.

    Crying for years to nerf her or get rid of good ol´Sally, survivor-streamers most times dc´ed and acted like lil crybaby´s, and now u r missing her....

  • @Deadeye said:

    Nurse and spirit didn't have the highest killrate. Freddy had. Redrank nurses only were even higher. Nurses addons did nothing to that. There were OP addons, but most red rank nurses claim to play addonless and perkless. At least addonless, because they mostly just shake up muscle memory.

    About the pick rate of Ruin and DS: there is no stats about DS usage, so just your assumption. From my side, you see more likely 3 of 4 survivors running DS than no one. Can barely remember games without an obsession to be honest, that is maybe 1 in 15 games. Also, when there are other changes to come regarding gen times and whatever: they should come in the same patch. Are we supposed to play these 5 minute games until the next chapter? I'd rather stop playing for 3 months then.

    Agree on the point that many react quite respectless on many things the devs and mods respond here in the forum. Regardless of that, the cause of this anger has a reason, like adressing survivor frustration in the latest patch but not killer frustration in any way.

    And totally agree on the last three short paragraphs. The oreo one as well, but I like them in my McDonalds icecream most.

    Thanks for making my day, great answer.

    Additionally, after 3 k hours, i jsut can confirm, i cant remember a game without at least one DS. And the funny thing bout this perk - this one DS is enough to play around for everyone in the team, cause u cant be sure, who equipped it. So, in my opinion the strongest perk in the game, and also able to slow the game. Not just a little bit ^^.

    Range addons of the Nurse were broken, everyone agreed. Fixing this would have been so easy, just get rid of the green one (Ataxic) and make the yellow one rare. Nurse fixed. As the devs mentioned, they are jsut reworking the addons, and maybe, just maybe, they slightly adadpt her base-power, it was clear this is going to be a big bs. Now, nurse is stressfull and no fun at all to play. I still manage to get my 4k´s , but i have to play sweaty, and i always enjoyed not to do so, when picking Sally.

    Ruin was ever menat as a bandaid. Usually, bandaids are used when u r injured. The injury of this game are huge maps with more than 9 k m², and the lack of being able to pressure gens during the early game, cause of the dimension of most maps. Why are The Game and Lerys the maps with the highest favor for killers, even if The Game has so many absolutly safe pallys? They are small maps, so u can pressure gens. Running from one side to the other at Red Forest is just annoying as hell, and the gen u r trying to protect is almost done. And i havent talked bout stupid RNG, eg Thompson House, jungle gym into jungle gym into cow tree into jungly gym into shack. Eeehm, yeah. Have fun by ignoring almost the half of the map... Or stupid long loops, as "Ironworks of Infinity" or such stupid map designs.

    So, getting rid of the bandaid, but not "curing" the desease is the reason, why killer are crying out. The maps are bs since years, than came the bandaid, now the bandaid is gone. And the reason is, to monitor how the game´s like without ruin, to make conclusions? Sorry, but #########?! I dont need to shoot myself in the leg to know, a shotwound will hurt.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1019070#Comment_1019070

    Ruin bought people more time to camp and tunnel thats a fact. Whether it was 30 seconds or 5 minutes it was extra time the killer could use to camp/tunnel a survivor. Many players took advantage of this. Say what you want about WHY Ruin worked bad survivors etc but the fact is it did work. It did slow buy the killer more time.

    I’ve been playing solo and seeing plenty of killers winning games. The average survivor just isn’t that good.

    U know u have to do 12 chases, land 24 hits? And a gen just needs 80 seconds, alone, without PT or a toolbox. So, yes, buying time is essential.

    Omg, killers winning a game, that should never happen again, ffs. Something must be wrong with the source code.....

    Average means average, not only the average survivors aren´t that good, also the average killers aren´t. So it equals, and even if someone drops every pally instant and waits fpr the killer to kick it, the chase lasts forever.

  • @ClickyClicky said:

    The Ruin change is great for the game.

    Before you saw so many people pick a top tier killer, they’d bring Ruin to slow the game down and buy them enough time to camp and tunnel survivors out of the game. If you got past all that they’d have NOED as a back up. People were getting 4ks with minimal effort.

    Now if someone sits around hooks they’re much more likely to get genrushed. Sure they can still fall back on NOED but it hands more of a punishment to crappy players and will hopefully push them down the ranks a bit more.

    wow... maybe u can become the next writer for patch notes, so damn biased u write.

    Even with 6 hooks, my fastest match ended after 5:15 minutes. No one brought a toolbox or so, no prove thyself. The guys were just really optimal, and the maps are ridicilous large.Btw, the crutch perk lasted till the end, no one cleansed it.

    I just dont get the point u r trying to make: camping a survivor results in all gens done. Tunneling is the same, cause, of curse at red ranks, at least one survivor has DS (and i´m damn sure, this perk is used by more than 80% of the players at red ranks). So, waisting 60 seconds to stand next to him and wait till the (possible) DS is over? Once again, gens are popping.

    Of course, if people can´t hit a "skill" check, are too stupid to tap the gens or walk around the map sightseeing, ruin was annoying.

    After 3k hours playing 70/30 killer - survivor u can believe me, i didnt needed ruin to win a game. I needed it to be able to play fair. Actually i also 3-4 k most times, but i dont think it´s fun, getting slugged and be most time of the match on the ground.

    Last sentence to NOED: it´s a bs perk for people, who cant play the picked killer properly.

    Maybe try and play killer, actually, and record a VOD: Wanna see, how u pressure 4 survivors at Mothers Dwelling, where the first gen is nearly done, when u are there.

  • Dont mind, if it´s a bug, it´s a killer related one. So, i guess they´ll fix it with the next chapter. Like sound bugs, re-appearance lunge from spirit and wraith, and so on.

  • Seriously? Not being able to recognize for more than 3 years, that map size is the biggest problem. Not getting rid of stupidly big maps or insane safe pallets, but killing the blastafix for gen speed, for the sake of no being forced to hit a "skill" check. Sounds like no one gives a .... bout the complaints.

  • Noed on Spireh. Eehm, i also dont understand it xD

    To answer the question: not knowing the perks they are going against. For example, getting called speedhacker when using wraith with both speed addons. Yesterday someone called me a cheater, because i played Demo and used Mad Grit, Iron Grasp, Agitation, and everytime i had a survivor on my shoulder, i tried to chase down another one using this perks. Something like that

  • I think @Almo already answered such a question. They tried it and the results of regresssion were not satisfying. So, BHVR already had this idea but dropped it

  • Nurse, but playing every killer. At least i fell in love with GF, so much potential to do stupid things. Crawled around a gen yesterday, i guess, the survivor yelled as he saw me xD

  • So many great ideas. What about this one: Billeh has limited fuel, and after every use of his chainsaw, he has to refill fuel. So, Billeh is only allowed to play at "Gas Heaven", the only map with a gas pump. Refilling needs 30 seconds, while Billeh refills, gens can be worked double as fast as usual.

    When Billeh spawns on any other map, his chainsaw will be replaced with a pogo stick. The use of the almighty pogo stick grants a movement speed of 3.6 m/s. Instead of his usual M1-weapon, Billeh is given a clownhammer, which makes annoying noises when hitting a survivor, but does no damage at all.

    ...

    Leave Billeh alone, he's the most balanced killer. Stop balancing for rank 45,where survivors crawling, sorry, urban evading next to the wall to selfcare, wondering why they get downed by a Billy (even the Pogo Billeh would catch them).

  • Conclusion:

    Iri´s bad, pls nerf.

    Yeah, great discussion.

  • @DeadByMemelight said:

    Not long ago they adjusted matchmaking because of SWF or something and now solo queue times are way longer. Add in how often people DC or suicide and it makes for a wonderfully fun experience :)

    Exactly, this causes some really bad "features":

    Now the rank of the "searched" killer for a SWF is (theoretically) equal to the highest rank within the SWF. I dont know how much Dwights and Megs with Rank 17-19 i´ve seen the last few weeks, crawling round the mapborder, cause they were playing as SWF.

    1. Causes lower survivors for low rank killers, some friends who barely play killer (rank 15-20) have waited about 30-45 minutes for a match before quitting.
    2. I do not think, it´s the most fun experience to run into red rank kilers, when u r ranked somewhere between 15 and 20.

    (2) Also because of the ruin changes. Of course i can play without ruin, sometimes i get a pip, if not someone DC´s cause he was seen first, downed first, didnt like the killer he ´s playing against, or other bs reasons. Or kills himself at first hook. Even with 3 kills i got most times black pips, sometimes cause of genspeed, most times cause of DC´s.

    The point is, even a monkey with 2 braincells can hit normal skill checks, so gens usually are flying. The output is, i have to play more focused and sweatier than using ruin. Same bs as with the old nurse: i had the time to ######### around and do bs, eg. to chase a survivor around a tree, running 7-8 rounds to close up. Dont get me wrong, i actually still get my 4k´s with nurse, but i play more focused and dont ######### around. Both because i dont have the time for being funny or foolish.

  • The answer to ruin is quite easy: fix the maps.

  • U have to equip "Agitation" to carry them faster to the exit doors....

  • Same here, located EU, since a few minutes.

    Looks like a problem with steam.

  • This is so funny, even after i studied psychology i cant get this.

    "In terms of the game's power curve, it's expected the first couple gens go fast."

    Within the first 50 seconds should at least one gen pop, and one should be at 50%. Quick maths, cause one survivor is getting chased, 3 are not. 2 survivors need 44 seconds for a gen, 1 needs 80 seconds.


    "4 Survivors, one Killer... several chases to get one Survivor out."

    This is the point my brain starts to hurt.... Does this mean, i should tunnel someone, to get him out of the game as fast as possible? If so, i have to apologize, i´m not in the mood to tunnel the ######### out of everyone, cause i know how damn boring this is, and - it is really unfun. Even if i would do that, and tunnel this survivor, there´s maybe BT, what makes me hit him twice, also gives him a sprintburst, and the least there could be DS, which is definitly used by about 80% of survivors in red ranks, i would suggest. So leaving him slugged doesnt change anything for me, i still cant get him out. When i switch targets, cause of big brain, the same procedere starts again, just with an other survivor. Meanwhile, first survivor was picked up and still, gens are at least be done by one person.


    "But as the number of gens to patrol decreases, it becomes easier for the Killer to patrol, and their power rises."

    Theoretically yes, facing a 12000m² map practically not really, if the survivors have at least more than 3 braincells to not 3 gen themselves. So the ways to the gens are more the problem. Same with unmindgameable pallets, or funny maps like "Ironworks of Invinite", "Disturbed Ward", "Mount Ormond", "Rancid Abbatoir" and other maps feeling like jungle gym into cow loop into jungle gym into killer shack.


    "We can easily understand players' frustrations with this deep change to one of their core tools. But the opinion of all of us on the design team is that the new Ruin will make the game healthier overall"

    Great, why not fixing the problem with the insanely safe loops, extremely long fences at Haddonfield and so on..... I really think, the frustration is not just cause of the change to ruin, it is not changing insane large maps and stupid ridiculous long and safe loops, eg Thompson House.

    TLDR: No problem with killing ruin, big problem with not fixing the maps.

  • I feel with you, happens to me most times, cause i usually play solo q.

    But yeah, using this topic the other side, is anyone from EU, maybe try to play together?

  • Totally agree.

    Maybe dont lit the hex totems, so no one knows, which is the correct one, should bring additional time. And, of course, reworking the placement, i usually spawn once a day next to a hex totem.

    Adding time to the boring M1-simulator is definitly not the best way to try to balance the game.

    The gen times are just ######### up when the good toolboxes are equipped.

  • Strange, the same mechanic uses Michael. He stalks u to 99%, and when you are unsafe, he pops EW3 and insta-downs you.

    Ghostface is definitly not top tier, just try to use spinechill as awareness perk, for example.

  • Rank 1 survivor and killer, playing more killer.

    Age is 42

  • Billy will miss his chainsaw after the rework. I guess he get´s a pogo-stick to jump around the map and hurt survivors by recitating bad poetry....

  • Agree.

    But same stupid system works the other way, if a survivor dc´s after he get downed, the killer gets punished,cause of less hooks, less chases and so on.


    There should be some kind of system to prefend this, like a survivor who dc´s automatically counts as 3 hokked.

    Same if a killer dc´s, should auto-pip all survivors.

    Not sure how to fix ur problem, maybe auto-pip, if the killer dont move that much all game long? This would also be a conter for camping bubbas, i guess, where u also cant get altruism points.

  • PC Nurse here.

    I´m all ears is good, but the cooldown is too long.

    I use BBQ, Monitor, Nurses and Pop.

  • Can u remeber, when they mentioned, they r gonna change just the addons of the nurse? IF they touch her, than slighty adjustments to her basekit.

    Maybe Billy also gets his cooldown ?

  • No matter which of the outfits, the design team is doing a pretty good job.

  • @Blueberry said:

    With how regular these sound problems are on every other patch I'm starting to wonder if these are intentional to see if they can slowly slip in quieter and quieter sounds without anyone noticing.

    Was thinking the same, also i havent seen anyone officially saying that the sounds are bugged ?!

  • I´ve been bitching a few times bout the missing sound of footsteps during chases, but no reply.

    The really fun part is, i dont get it, how u can mess up with the sounds literally every patch?! But remember the last time the sounds were messed up, it took them a while to fix it.

    Now, playing Spirit seems ridiculous, even with stridor, and ninja - survivor running around u during a chase and u cant hear anything. It´s pretty fun to try to mindgame someone, when u dont even know, if this survivor is still in the jungle gym or already left.

    Downed survivors are most times not making sounds and keep dying whereever they crouched.

    Imagine, Killes dont have a red glow after a patch, just imagine. Would it last for more than a month?

    But hey, i u dont like it, just play Civ or play as survivor.

  • @senki527 said:

    https://forum.deadbydaylight.com/en/discussion/comment/969989#Comment_969989

    lol, that are only specific killer nerfs, not general killer nerfs. survivor always get as a whole a nerf

    Maybe cause there are no "unique" survivors... Survivors are husks, it´s just a different cosmetic. Except stealthy Claudette.

  • Just LUL... Twice the time of normal regression is still nothing.

    Thanks for getting rid of Nurse´s pressure, instead of just reworking the stupid omega-blinks, nerfing Spirit, Freddy, Oni, and killing Legion finally, and special thanks for NO DAMN FOOTSTEPS for the last 1,5 months.

    And now killing ruin. Probs.....

    Looking at the time ruin lasts, it´s just funny to read that this crap version of ruin should be helpful during endgame. Survivors (and yes, i play both sides equally, every season in red ranks) just give a BADWORD bout ruin. Game finished after 6 minutes, and yes, i hooked 6 times.

    Just reading my way:

    "We took a close look at the perk to identify what makes it so frustrating (for survivors) to play against. Three key issues were identified: 

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.

    How´s about just waste ur time and search the hex? So gens require no "skill" at all, i guess.

    1. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 

    Of course, keeping 4 survivors away from gens is so damn easy. But, here u have the next 12.000 m² map, have fun running ´round the map....


    Really, what the ######### r u smoking? Do u play ur game at red ranks? And i mean killer, not survivor, playing survivor at red ranks is chilled.

  • On the way to red ranks, I usually run weird builds, like head on, pebble and so. Most important imho is the DS, killers appear most times a lil bit more sweaty, especially the ranks 5-7. Plus, if at least one of the team runs DS, this may prevent the killer from tunneling (he can't be sure which survivor has DS). If there's no obsession at all, the tunneling is real...

    After reaching red ranks, I run Adrenaline, DS, Dead Hard and Iron Will. The last one just cause of the higher number of nurses and spirits at red ranks.

  • @DemolitionDan said:

    The problem with Ruin, like so many have stated before is that Survivors can spawn on top of it, making the game immediately 16 perks vs the killer's 3 remaining. I think they shouldn't even have an active totem for the first 3 minutes of the game, but what do I know I only have 3000+ hours on the game, unlike your "1700."

    This.

    Plus, playing both sides (Killer and Solo Q) for 2.3 k hours every season at red ranks, no one gives a ######### about ruin. Everyone just works through, even while reading the chat i hit about 80% of the skilchecks. And i guess after releasing the new DLC, survivors r going to cleanse more totems, cause of "Inner Strenght", so RIP Ruin, DH, and NOED.

    And:

    "But i dont like winning or losing based on luck."

    So, what about the RNG with the windows of the bs maps? To u get a farm map with jungle gym into jungle gym into cow tree? The bs window at Suffocation Pit or Rancid? Where chases last forever and a day? Do survivors find a key in a chest to leave via hatch?

    The whole game is pure RNG

  • DS, Adrenaline, Dead Hard and Iron Will.

    During Double - BP I usually use Dead Hard, Adrenaline, BT and We're gonna farm forever.

  • Seriously, I don't get the problem.

    Most times you are aware, that at least one survivor runs an obsession perk. If it's OoO, you know it a few seconds after the match started.

    If not all survivors playing the same char and outfit, u should be able to memorize which one was hooked.

    When an unhooked survivor jumps into a locker, just be happy. He is waisting his time, he is not repairing gens, not getting healed, not healing anyone, so what's the problem?

    If u had chased and downed him, you also would have been stunned by the DS when picking him up.

    He decided to waste his time in a locker, instead of doing a Gen, while DS is active, which would be more optimal. You grabbed him, his DS is gone for the rest of the game. Instead of running away, he stunned you again, so he is exhausted and can't use any other exhaustion perk.

    Most survivors have to deal with getting slugged after being unhooked, so this locker - meta came up. Instead of getting slugged for more than minute, survivors are able to force the DS, when they are getting tunneled.

    At the end of the day, u both wasted about 10 seconds, and nothing got done. If u just chased any other survivor, he would have left the locker and started repairing. Same numbers, one gets chased, 3 on the gens.

    If u are doing good with protecting the gens, force the DS, so u can be sure, it's wasted. Then u can decide if u wanna chase him again, tunnel and slug or hook him, or if u go for another chase.

    If they already did the most gens, leave him and apply pressure to other survivors, he is still injured and not repairing gens.

  • Just re-design the moris, so u can use them instead of bringing the survivor to the third (death) hook. Moris after the first hook are kinda stupid, no chance for the killer to pip, and annoying af for the survivor, who's most times definitly not able to pip.

‹ 1 2