LustForBP
LustForBP
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- LustForBP
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Discussions
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There’s a thread about NoED being fine and the amount of comments opposing NoED is ridiculous. NoED activates after all generators are completed and can be countered by: Cleansing Totems during Gameplay (5 total) Cleansing the Hex Totem after generators are completed. Run out of the Exit Gates before being Hit. How exactly do you oppose a perk that is has a higher chance of being a was214 comments 3,866 views last activity
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Just friendly curiosity to change the board. Hows everyone’s gameplay going? Having fun? Improving on your flaws? Figuring out new ways to play?13 comments 81 views last activity
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The idea of this perk comes from a recent post I saw where someone labeled a Perk: “Everything Must Go”. It helped me generate this idea. Since most killers are voicing their opinion on SWF collaboration with Items, how about a perk that consumes Items during gameplay. This can also help combat Keys and allow a change to Mori’s. Franklin’s Demise has a similar affect, but only when you M1 a21 comments 101 views last activity
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Imo: Nurse. She is terrible to even try and learn on Console. Especially in Red/Purple ranks.63 comments 842 views last activity
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So, lately, I’ve been having fantastic games. The change in pace has forced me to attempt different builds and playstyles and now I end up with mostly 3-4k each game using various killers: Mikey Boi, Clown, GF, and occasionally my old Main Bubba. Most of my builds now consist of Deerstalker, Sloppy Butcher and PWYF and Franklins (if unlocked on them). As a crutch, I will use NoED just in case I0 comments 41 views last activity
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Is this @ppo8820 really banned or is his pic just bait too?3 comments 51 views last activity
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Mikey Boi: Perks: STBFL, PWYF, Deerstalker Add ons: Judith’s Journal, Jewelry Box Map: Coldwind, Rotten Fields 4k, 5 gens still standing.1 comments 41 views last activity
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Playing Clown. Map is Yamaoka. 2 toolboxes, firecrackers and a flash light. Match starts. I hear a survivor working on a Totem, it’s david. I hit him = Exhausted with tonic. Down him. Carry to hook. 2 survivors try to hook rush and i injure both. 3 Survivors DC, Hook dies. Tf?1 comments 21 views last activity
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Survivors: Why does it take so long to find a game? *finally gets in lobby* Survivors: *Equip toolboxes* Killer: Aight I’m out This game is being ruined by Survivors lol. Most of you are the ones screaming for nerfs against killers after one of the biggest changes I’ve experienced towards killers (Ruin). Killers deal with 2-3 Gens being popped before or shortly after their first hook.3 comments 41 views last activity
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I feel like a game mode that randomize builds + items would be pretty entertaining and a mix up for the current state of the game. No strategic planning, completely RNG for both sides as far as perks and add ons go. No limitation to what a player has unlocked.1 comments 11 views last activity
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I barely play now, so the taking a break and coming back doesn’t work. I really enjoy the concept of this game and the actual experience when it’s fun. I just can’t wrap my head around how it’s remotely entertaining for more than a few games to most people. As a survivor, it’s ridiculously simple to rank up, so much to the point that literal newbies get placed with expert players. When I play18 comments 1,081 views last activity
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Is your aim to just have matches finish in -5 minutes? First game on as Bubba, Lery’s. 4 generators finished by my 3rd hook. I got a 3k in this match but only because I managed to stop 1 survivor from hopping in the hatch with her teammate that had a key. Second game on, secured my first survivor, go to hook in basement, 3 generators pop. The game literally just ######### started. I can’t5 comments 141 views last activity
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I will be honest, I can’t use Bubba as well now since the Ruin change. But it’s brought me back to Freddy. I do like the new Ruin, I just believe it needs to be removed from being a Hex or at least not activate until X amount of gens have been completed or time has passed. Yes, it’s an insidious perk now, but too many times my Hex Totem spawns in the open or literally right behind a generator3 comments 81 views last activity
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Everyone can come on here saying it’s not for this and that. But do tell me how many maps are so large it’s hard for killers to apply pressure? How many perks do survivors have that give second chances? Besides those, EGC has a timer, this timer slows down when a killer hooks or downs a survivor. Why? Was this not designed to put pressure on both sides to end the game? This is not about “free32 comments 371 views last activity
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10 comments 371 views last activity
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So, before you read, here’s a heads up: This is not complaining. Played a game as Killer and I’m Bubba (as per usual). Anyways, people say this game is not survivor-sided. 90% of my games are on the big ass maps. Game starts: 4 Survivors; All Toolboxes. I spot a lonesome Claudy, down her. Hook. She gets unhooked immediately. Breakdown. Down her again because her teammate runs and I coul74 comments 1,601 views last activity
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What’s up with DbD on Xbox? I’ve tried to load it for 10 minutes and have restarted both the game and my console multiple times. ”Initialization Error”13 comments 171 views last activity
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*Play as Killer* Chooses Bubba: Perks: NoED, Ruin, Franklins, BBQ 4 Killers Join: David, Meg, Feng, Claudette Flashlight, Flashlight, Toolbox, Medkit. *Match Starts* Autohaven David has Object of Obession and is chasing me with a flashlight. I ignore. Proceed to chase the lonesome Meg. Hit Meg, she drops flashlight. Throws down two pallets, why? Who knows. Down Meg. Hook Meg. D30 comments 1,071 views last activity
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Finally decided to give one of the 3 killers a go that I haven’t played. i just want to say congratulations to these developers. They’ve made a seriously enduring killer in the Nurse. Her movement speed, pssh one of the fastest without a doubt! Blink fatigue? Pssh can barely tell. Map pressure? She can teleport ANYWHERE; Not to mention that you can teleport through the killer shack withou0 comments 61 views last activity
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What’s a Good Nurse build? Just maxed my Leatherface and have played everything else extensively except for the Nurse (Billy and Huntress but F them) I want to give the Nurse a go because she’s got a different play style from everyone else imo. Played her in Private’s but never competitively.8 comments 1,011 views last activity
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2 killers, 8 survivors, 10 generators, 3 Escape Doors. Since Survivors get SWF, let’s introduce a game mode where Killers can have teamwork as well. 🤷🏽♂️11 comments 1,101 views last activity
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What about decreasing gen speed per gen completed? Early Game (5-4) Current Repair Speed Mid Game (3) -5% Gen Repair Speed Late Game (2-1) -10% Gen Repair Speed % used is just an example I believe this will cause survivors to have to be more strategic. If you knock out generators 1by1 by crowding, you slow down your time on progressing/completing others. If you spread out, you could pot12 comments 62 views last activity
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Picture this: Haunted Mansion. Lights flicker on and off every “x” amount of time. Complete darkness to dim light. Each Generator is in a room of the Mansion. When a generator is complete, the lights remain on in that room. Darkness impairs survivors vision and enhances killer and vice versa for lit rooms. When the lights go dark, generator repair speed slows down and returns to normal when10 comments 62 views last activity
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Just why? These forums are constant bitching that the devs are “survivor-biased” or “killer-biased”. From my observation, the majority of you bitching are the entitled red ranked survivors or killers. Ruin nerf is not that big of a deal. Most good teams can go through gens easily with it and they usually find it within the first minute anyways. Essentially, it’s a waste of a perk slot. Kill45 comments 331 views last activity
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@AshleyWB Let’s pull a vote: All in Favor, type: Yay All Opposed; ######### off.5 comments 71 views last activity
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Why do you dislike the Ruin CHANGE? Personally, I do not use Ruin and I still win games. A killers options on winning are not just based on the Survivor team and whether it’s a strong SWF or a bunch of randos. Killers have to have an adaptable play style just as survivors do. It’s all based on Maps, Perks you choose, and Add Ons. Ruins changed, adapt. I provided a screenshot in another po39 comments 311 views last activity
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It’s been 5 minutes and the entire community is crying about Ruin. Stop being so reliant on perks and stuff like this wouldn’t hurt your heart.61 comments 861 views last activity
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So, I saw a thread about Killers not being viable without Ruin or somewhere along those lines. decided to test this. —————— RANK 7 KILLER Killers I played as: Hag (4K) , Spirit (3k), Trapper(4K), Trapper(NoK😭) Best game: Trapper (4K) Perks: NoED, Agitation, UP, SB Survivors: Toolbox, Flashlight, Map, Key Map: Hawkins Summary: They knocked out 2 gens as I was setting traps aroun45 comments 1,481 views last activity
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8 comments 101 views last activity
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I’m the OP of the post “Killers and Tunneling” worth a read to understand my title. Anyways a little rant: i take back all I said about Killers and Tunneling. Survivors are literally beyond toxic in this game. Playing against red rank SWF is the most annoying thing about this game. I would rather encounter a tunneling or hook camping killer than continue to be queue’d with the survivors I ha46 comments 811 views last activity
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What is fun about gen-rushing and completing a game in 5 minutes? 4 survivors all equipped with toolboxes, rushing separate gens to finish the game as soon as possible You barely get BP, most I’ve seen when I play against it is like 13-15k. It’s just as boring as hook camping also not very rewarding besides a win.23 comments 152 views last activity
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I’m just curious about this. I thought it was a good idea and maybe the community can help build on it. Survivors that are tunneled early-game usually de-pip because they were “useless” to the games algorithm. Killers that are “gen-rushed” end up playing a harder game which can result in a de-pip if they lose. If any of you are familiar with any RTS/4x games, they have a “Treaty System” usu7 comments 62 views last activity
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I am curious, I recently made a thread and got [edit] bombarded because supposedly tunneling is the only effective strategy to counter this “gen-rush”. How can gen-rush be considered a toxic survivor method if that’s the objective? Example: Match starts, 2-3 minutes go by and 3 gens pop. This is supposedly “gen-rushing”. Let’s say the killer spent 2-3 minutes being looped by a strong surviv51 comments 1,763 views last activity
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0 comments 13 views last activity
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(Edit) since the discussion keeps going off topic, or my point to be exact, here’s an edit. my main point is about the penalty instilled on survivors that are tunneled without the killer going to other survivors or attempting to kill other survivors. 5 gens still up and the killer targets one individual, even if gens are completed during that time and the one survivor has kept the killer distr236 comments 9,587 views last activity