Hex_Raider
Hex_Raider
About
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- Hex_Raider
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Comments
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@Murcielago said:
https://forum.deadbydaylight.com/en/discussion/comment/1026634#Comment_1026634
You did mention ruins regression speed in op
I said that I've had a gen done 70% to 80%. Was chased off it and came back to find it completely regressed.
You commented about the regress stats, which I don't understand what prompted that. I'm guessing you were calling BS on me having a gen close to being done, but being chased off it only to come back and find it at 0? Okay.
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I don't think that's possible unless you're a Nurse, Billy, maybe Spirit, and the new tracking Doctor.
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I'm not saying anything about the regression speed.
Both times, it was specifically a Doctor who kicked it. One used his shock to find me after he kicked and chased me down. The second Doctor hit me, hit the gen, and found me.
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@Carpemortum said:
Oh man one anecdotal day of good luck.
I still have DCs and toxicity every other game. It didnt fix anything. Stop trying to drive a wedge between the playerbase further.
Y I K E S.
I'm not driving a wedge. Just letting everyone know.
Believe it or not, my first game after the change was on Sheltered Woods... and dear god, I detest that map. With the Ruin change, I actually felt like I had a chance.
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The new Ruin causes players to become "fixated" on a gen they've made an effort on that they usually get themselves killed "trying to finish it."
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Freddy's base-kit is loaded.
He doesn't need the teleportation to gens AND puddles/pallets.
There's so much going on when you go against a Freddy and that's why he has a high DC rate. The worst is the fact that he completely disregards Borrowed Time. That's my BIGGEST complaint against Freddy. No other Killer can do that.
His add-ons need to let him teleport OR snare OR pallet. Not two out of three.
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@gamerscrybecauseofme said:
I don't like the ruin change, it's a blatant nerf to the hex that will render it mostly useless like all other hexes beyond the insta down hexes. Thankfully, I am not a trash killer and don't use it anyway.
However, it's been great hearing about the killers dropping ranks because they can't keep up with the pace of the game at red ranks. It's about time they dropped into the ranks they deserve to play in.
Hopefully now, when I load into a trial as survivor, I get a killer that can actually play, rather than lazily rely on a totem to do all the hard work for them.
Also, I am going to love it as killer, as I will be completely unaffected by the change, like I was with every other change to nurf killers, why? Because killers are overpowered. The only chance survivors have, is with 4man swf, and even then, they get squished most the time. If you're not capable of that as killer, then enjoy the purple/green ranks or even playing some other game ๐
Amen!
๐๐ฝ๐๐ฝ๐๐ฝ
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Killer players get mad for everything the Survivor does - whether it's:
- 1.) Looping
- 2.) Repairing generators.
- 3.) Pallet stunning & pallet saving.
- 4.) Flashlight blinding & flashlight saving.
- 5.) Unhooking within terror radius to utilize Borrowed Time to keep the pressure on the Killer.
- 6.) Decisive Strike.
- 7.) Object of Obsession.
- 8.) Keys.
- 9.) Toolboxes.
- 10.) Medkits and the newly reworked Styptic Agent and Syringe.
- 11.) Survive With Friends (with or without comms, mind you).
I mean, the list goes on and on. The only thing Survivors complain about are:
- 1.) Tunneling.
- 2.) Camping (proxy or face camping).
- 3.) Moris.
- 4.) Instadowns/Buggy powers.
That pales in comparison to what Killers fret about daily. And when you look closer at each set of complaints, the Killer complaints come down to the fact that they are being outplayed. The Survivor complaints relate to an unfun time because they cannot play the game (on a hook, being Mori'd, or constantly being chased). There is no counter to tunneling, camping, (ebony) Moris, or buggy powers/Instadowns.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1014624#Comment_1014624
It's actually incredible that people advocate for things like this and "window tech" tp be considered features.
Do you think the Combine/Tractor tech is a feature?
Cuz if you're fine with that, then you should be fine with Hook/Window Techs.
Either way, I don't like any of them. They are cheap and cheesy.
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If you went against Freddy or any of the other meme perks/killers, then BT won't work which is absolutely bogus as BT was implemented to punish campers (proxy camping is really only needed during EGC).
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You know they are going to coincide the Lunar Event with the Tome, right?
Oy, vey!
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Agreed.
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I convinced a friend to get this game.
I family shared my account and holy cow... I'm having fun!
Clueless crouching teammates are better than Claudettes who try to meme the killer and DC when they get flogged.
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Killers are still using it for me.
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I agree.
I recently bought a second copy of DbD to play with my friend. I didn't want him getting rolled, so I invested in a second account.
Since I had no good teachables like BT, Adrenaline, Iron Will, or Inner Strenf, I ran No One Left Behind and saw how amazingly helpful it was. I thought it worked when the last gen popped and then I realized it's only when the exit gates are open or the EGC starts.
If the devs really want to shake up the meta, they need to stop limiting perks or requiring certain elements to trigger before it's available for use (I'm looking at you Babysitter).
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This is a better idea.
However, the aura reading ability should only work on Survivors who haven't been hooked. Once you get hooked, your aura is no longer shown once someone is hooked.
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I agree.
In addition to obscuring Ranks, please remove the items the Survivor is bringing into the trial from BOTH the Killer and other Survivors.
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Survivor Main
Hag Main
Never used Ruin cuz it was annoying as a Survivor.
VERY HAPPY.
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Example 2.
Blood on the neck would clash with other cosmetics.
Look at Laurie Strode. There is a clear line where the blood stops and THAT is not realistic.
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I remember the old hatch.
If I saw a Killer camping it, I would just do a gen and prepare my rush over to the hatch. Once I repaired at least one gen, the Killer would bolt over to the finished gen and I would zip over to the un-camped hatch.
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@mmg_drew said:
Please dont ruin this game because that's wht itz coming to no1 is going to wanna ply killer
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Inner Strenf all day!
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I don't like cherry-picked videos. It doesn't prove much than anecdotal.
With that said, Killer is far more easier than solo Survivor. 2k is definitely easy with light tunneling. 4k is not the expectation nor is it a requirement.
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Hag is my fav KiLLaH.
I need to start recording my games.
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Up until her Nerf, I would go out of my way to annoy Spirit Killers.
Then it was ForeverFreddyPop.
Now Ghostface is just a nuisance.
Now I'm mostly okay with who show up. However these Killers are SUPER boring to go against:
Legion
GhostFace
Pig (mostly cuz the timer box locations are unfair)
Spirit
Freddy
The rest (even the Clown) give me some good jump scares. The Plague with her angry growl when she swings is good.
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_BUMP
Hoping Adam Francis gets love this spring. I'd say 2 cosmetics a month would be nice. Mostly, he needs new hair/head styles.
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@Fibijean said:
Popular characters get the most cosmetics, it's that simple.
Partly because that's where the greatest demand is at (i.e. that's how they can please the most players at once) and obviously, partly because those cosmetics are going to draw in more revenue.
Adam has the least cosmetics because he's the least popular of the original characters. It sucks for the few who do like him, but it makes a lot of sense.
If they gave him a load of cosmetics with meme potential, Adam would surge in popularity. He wouldn't surpass the 5 free Survivors, but he'd be on a Kate, Tapp, and Bill level popularity.
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Used SearchFunc.
I hope Adam gets some love this Spring.
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Ruin was annoying as a solo new player because I had no idea what the other teammates were doing. This is why I rarely play solo. Communication is key.
Ruin was just annoying to play with. It was the equivalent of 2 or more survivors bringing flashlights in trial and meme'ing you all game with macros.
Just absurdly annoying.
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I'd rather have lower generator times but more gens to be completed. 80 seconds is a long time to be doing one thing.
I'd like to find parts before being able to repair a generator. I don't the additional/prerequisite objective to be tedious like Ruin.
Go to a various jungle gyms or areas where totems normally spawn and see toolboxes/gears that allow you to start work on the generators.
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Ruin wasn't a guarantee in the Bloodweb... please stop grasping at straws.
