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LustForBP

LustForBP

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LustForBP
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  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/945094#Comment_945094

    You are such an entitled survivor, it's not even funny. The counter to tunneling is to not get caught in the first place. Use stealth, use the 20+ pallets, use DS, use the exhaustion perk, etc. Your counter to looping is "don't chase that survivor", my counter to tunneling is "don't get caught by the killer". If you're rank 4, you shouldn't be missing a DS skill check.

    As for me, I am using past examples, I absolutely tunneled before I got more experienced and I will still do it now if the game is lost and I am trying to safety pip. Had a survivor on The Game that knew the map well, he used every safe pallet optimally and ran me ragged. I switched targets, but he was always right there. Once he was out of pallets, you bet I tunneled him to death, because the doors were open and I had no other choice.

    Far from an entitled survivor. You obviously choose to ignore my constant, constant reiterating of me being a killer main. Not chasing a looper isn’t the only counter to looping... you must not be very experienced at killer. Plenty of killers are natural anti-loopers and with a few add-ons completely nullify looping except for the occasional pro-looper.

    I actually don’t use DS. I mostly run perks for altruism since I try to help my team as much as possible.


    end game is different. If you tunnel from the get go that’s the issue. Each survivor is bound to be caught or at least chased by the killer once unless they completely just scale the walls and hide, which gets nothing done in favor of the survivors.

    Your excuses for tunneling are:

    1. Survivor is better than me so they deserve to be tunneled.
    2. Don’t get caught.
    3. Decisive Strike, a one and done perk.

    In reality, I’m not an entitled survivor because I mostly play killer as it’s the fastest method for BP right now. I don’t tunnel, I rarely slug, and I don’t chase a better survivor unless I corner them or surprise them. I play with aggressive killer perks to prevent the need in tunneling.

    You are an entitled killer because you don’t see the unfairness in tunneling. You claim to be a survivor main but defend something that makes it difficult to play survivor. Regardless if a killer kills everyone, tunneling is a petty tactic to target and eliminate one survivor. I main killer and I see the issue in tunneling. DS is not the cure all to it.

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/945069#Comment_945069

    Actually I'm rank 9 now and routinely get brutal and merciless against red and purple ranks. Again, you're not reading, I leave when a survivor runs to the strong loops, I'm not stupid, but if I catch a strong survivor out in the open, the smart play is to eliminate that survivor early. At bare minimum, I tunnel them to get the DS out of the way, so it doesn't bite me at the EGC. Plus when they're on death hook, they tend to get a lot less bold.

    Quite a few survivors intentionally get into a chase with the killer to buy time for the rest of the team. Looping is one thing, but being able to loop a killer for 5 minutes, which is literally all 5 gens, is what's getting you tunneled.

    You say looping is a survivors tool for surviving, but can't recognize that tunneling is a killers tool for killing. Survivors have a ton of toxic tactics that they have NO PROBLEM abusing.

    You admit you intentionally tunnel because a survivor is better than you. Take a minute to realize how toxic that is. If you play killer and you get looped for all 5 gens, that’s literally your fault and not the survivors. There are COUNTERS to LOOPING, there are NO COUNTERS to TUNNELING.

    Killers are blessed with perks and add ons to eliminate survivors fairly quickly. A Mirrored Mike with the perks I’ve listed is a prime example. Survivors have no method of countering tunneling or hook camping. Yeah, there’s DS, but as I’ve mentioned, miss the skill check and gg and it’s a one and done perk. Meanwhile, a killer can stalk down the ONE survivor they chose to tunnel and rid them. You can’t complain about survivors having the capability of gen rushing when you risk all your time tunneling.


    Maybe I should’ve specified my peeve against tunneling. You cannot counter it. No matter how good of a survivor you are, it takes one half-decent killer to ruin your game. Name a toxic survivor tactic that can’t be countered and is on the same level as Tunneling?

    DS? One and done perk, possibility of missed skill check.

    DH? Puts you in exhausted, if you fail you’re caught, slim chance of escape.

    BT? Have to be in killers radius (Hook Campers) and lasts for one hit, has to mend self and can still be tunneled.

    Gen Rush? Ruin, Thrilling Tremors, Corrupt Intervention, Thanatophobia, and probably missing other perks

    It takes a really good 4-man survivor team to win or troll a killer. Most survivor teams consist of solo players or 2-man coms. So it’s 1v1-1-1-1

    Most survivor speed perks result in exhausted. Tunneling is a legit unnecessary and toxic tactic that killers use as a petty maneuver as you’ve vastly expressed.

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/945047#Comment_945047

    why? genrushing = killrushing

    yes, this is the feedback. If you dont understand it, play the other side. The bottom ranks do not count.

    If I do not take Rancor, survivors piss all over my hooks and me. Am I killer? Who is the killer?

    Do you just choose to ignore the fact I’ve consistently labeled myself a killer main?

  • @Sonzaishinai said:

    There is a penalty

    The person who made the unsafe unhook gets less emblems and bloodpoints

    That’s a survivor penalty and it’s actually counterproductive for a survivor because it takes away from a survivors potential for a “safe hook”. You all are literally making more excuses for a killer tunneling and I’m assuming it’s because you lack gameplay on the other side.

    I’ve achieved red rank on both sides and mostly play killer unless I’m with my group. It’s very very unnerving to be tunneled and as a killer I find no fun in chasing one person. I’ve tried it before and lost because of the team completing gens. My argument comes from it being completely unfair to the survivor on the other hand.

    They can be a great survivor and lose rank because of a toxic killer. It’s unfair. Killers are given many tools to beat survivors and yet most of the community finds it completely fair to tunnel. That’s sad.

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/945025#Comment_945025

    Just because you can, doesn't mean others can as well, especially with matchmaking bugged so horribly. Fact remains that tunneling is a valid and effective strategy. I used it quite a lot as a rank 13 killer going against red rank survivors, because it felt so damned good to kill the guy that ran me ragged. I've changed now, because there are more effective options, but if I get that one guy that knows the maps well, he will die once I catch him.

    The bottom line here is that survivors will gripe about anything and everything when the game doesn't go exactly as they want. If you're good enough to run people for that long, then you're good enough to avoid them, do gens, unhook, and THEN run them to death and get your pip. It sounds like you want to poke the bear, then get mad when he bites you.

    First, I’m far from mad. You’re a rank 13 killer and you’ve already started tunneling. At that rank, you should practice playing without tunneling. I play in red and I don’t tunnel and I get 3-4K every game. You have no legitimate reason for tunneling except the fact you get looped and have no counter for it. That’s toxic. Which is my point. Killers like you are toxic because someone is better than you.

    If I’m being looped and cannot catch the survivor, I leave. I only worry about them when I catch them off guard. Looping is a survivors tool for survival. Very few survivors intentionally get into chases with a killer, and I avoid them as well. Survivors are limited in avoiding tunneling because it’s just that, focusing on one survivor. I’ve had survivor teammates body block for me and the killer still focuses on me.

    It’s a terrible strategy actually and will only make you less effective at the game when you face a gen rushing team. If you can’t effectively kill off a squad without focusing solely on one survivor then you’re not a good killer. As I’ve listed, there are plenty of methods of clearing survivors without tunneling. I don’t even care about slugging because survivors have counter perks to that. When you tunnel, you eliminate a survivors chance to pip, gain BP, and enjoy the game. It’s a toxic tactic.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/944955#Comment_944955

    @28_stabs Lets stop THIS in 2020. Theres always that one post that steers way off track of the topic trying to compensate "Well then nerf this/that." Why not just open your own thread mentioning this? Or better yet, give actual feedback to OP about why tunneling and camping is a legit strategy and not a penalty.

    Thanks, it’s aggravating that nobody has a legit reason for tunneling.

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/944994#Comment_944994

    Go back and read what I posted, I won't chase you that long. As soon as someone like you books it to a god loop, I back off, but once I pick off the weaker members of your team, I will look for you, I will find you, and I will kill you.

    That said, it's good strategy to get rid of a strong survivor if you get the opportunity. Besides, if you're "better" than the killer, you wouldn't be griping on here.

    Lol, you run literally the strongest perks possible on meyers, which most survivors will give you crap about, and you run a map controlling beast of a killer and act like every killer can 4K while playing "fair". Go get clown or trapper and see how well you do.

    go back and read all I’ve posted. I’m an average red 4 survivor and main killer. I main clown and get 4ks nearly every day with him. So... what’s the problem? And you prove my point, killers are already stacked with perks, so why boost tunneling?

  • @JC316 said:

    Depending on the survivor set, playing "fair" will cause the killer to get no kills and depip himself.

    There's no easy way to say this... If you run a killer for 5 minutes, you deserve to be tunneled and camped. The only way you're doing that is by running him towards the god loops, which is just as much BM as tunneling. I won't run someone like you, I will hit you, let you go to the strong loops and then go patrol the gens, but when I finally catch you, rest assured that you're going to die.

    You’re exactly what’s wrong with the game then. If you spend your time chasing a survivor that’s better than you, you deserve to not get them. It’s very simple to avoid that survivor and go for another. If you have to tunnel out of spite because a survivor was better than you, you should reevaluate your standards on gameplay. Being toxic because someone’s better than you is pathetic.

    i just proved to myself, how easy it is to not tunnel nor slug and still get a 4K. I did it in 2 games with 2 separate killers. Played reds/purples that attempted gen rushes. Here were my builds:

    Mirror Mike (Lvl 34):

    Hex:Ruin, Hex: Haunted Grounds, Pop Goes the Weasel, Hex: Noed

    Wraith (Lvl 15):

    Predator, Ruin, Sloppy Butcher, Bloodhound

    Did not slug, did not tunnel, killed all 4 survivors even chasing the last without closing hatch. So killers are already viable and tunneling just enables a toxic community.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/944967#Comment_944967

    You unfortunately. He was twisting the argument against survivors to show how flawed the argument is.

    Quol above said it best.

    The argument is not flawed though. Penalizing killers for tunneling or camping hooks is a legitimate argument. I killer main and I can see where it’s unfair to a survivor.

  • @Steel_Eyed said:

    You’re missing the point.

    Who?

  • @28_stabs said:

    then penalize:

    • genrushing
    • gen camping, tapping gens during chases (it take a lot longer to damage gens)
    • using BT on survivors who have DH and DS, lol. And the healthy survivor doesnt care to get injured, because 2 generators were done in 1st minute and the healthy guy must be chased and put on hook 3 times, LOL
    • survivors can loop killers for all 5 generators without any penalty, so penalise them for every generator done. -10k bp for every generator done during chase.

    penalizing for gens done during a chase? That’s an ignorant statement. Considering a survivor will always be chased while gens are being repaired. As a killer main, I drop a chase if it lasts too long. If you’re not smart enough as a killer to do that and they knock out gens, that’s your problem. There are also perks to counter gen rushes. Ruin, Thrilling Tremors, Corrupt Intervention, Thanatophobia, etc. Killers have plenty of counters to survivors and vice versa. The topic is penalizing hook camping and tunneling more. You can’t penalize a survivor for looping when that’s their only survival tool besides hiding.

  • @PistolTimb said:

    Remember, kids: if you don't walk across the entire map and face a corner for 60 seconds, you're a tunneling camper!

    it’s got nothing to do with that. I main killer and when I play survivor I see this too often:

    killer gets looped because he chases too long, finally catches the survivor, hooks, waits around or constantly circles the hook. When a survivor is brave enough to unhook them, the killer will literally ONLY chase the injured.


    DS isn’t necessarily a counter because it’s a one and done perk. If you miss the skill check, gg. I literally am a killer main and tunneling is all to an abusive tactic as well as slugging. It’s completely unfair to Survivors.

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