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Lmronby

Lmronby

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Lmronby
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  • @OmegaXII said:

    Before the patch, it's rare that survivors bring items into the match, well, at least it's for me. Usually only 1 or 2 people bring items

    But after the latest patch, everyone brings the items. Keys, medkits, and especially flashlights and toolboxes.

    Has anyone noticed the same thing as well?

    Because they know they're gonna have an easy time getting the hell outta there; there's little risk

  • @Archimedes5000 said:

    Could you please add an option to switch aim assist off in the settings? I understand it can be cool on consoles, bu using it on PC doesn't feel ok...

    It may be a mental thing l, but ever since I heard that there is aim assist, I cant sleep at night and I can fell my IQ going down every time I play.

    No, but seriously, every time I hit a survivior, I feel bad for myself because I cheat and for surviviors because they get hit.

    If the conspiracy theory that says "aim assist doesn't exist" is true, then please let us switch off the "camera move to hide lag" too, hiding server issues under it is not a fair move.

    But I don't believe in conspiracy theories, so I believe that Devs will listen.

    "I do believe the Devs will listen"

    LOOOOOOOOOOOLLLLL

  • @OmegaXII said:

    Do you play nice? Like no camping, slugging, etc.

    Hell No

  • @horsegod386 said:

    Bro are you ok? did you have a stroke? check your pulse for me bro cause I cant understand what you're trying to say

    He just said his English isn't that good, you bully, damn

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028108#Comment_1028108

    I mean, if I lose, I go to the next game.

    OR I can come and cry on the Forum. But I prefer the first option (after insulting all the Survivors and their mothers, of course. Because this is important in DBD)

    Hey, I was just bringing a Reality Check your proposal; which I Wish was That Easy

  • @Todgeweiht said:

    Trapper: Ending chases fast

    Clown: Ending chases fast

    GF: Ending chases fast (and believe me, he does that REALLY good)

    Myers: EW is just a massive tool of map pressure by itself, once you reach Tier III you will have survivors biting their nails off

    Leatherface: Ending chases fast

    Pig: Ending chases fast, plus, RBT helps slow the game down a tad.

    In deadzones, yeah; but at Long Walls, TL's, and the ungodly amount of God Loops, and Killer shack-

  • @Aven_Fallen said:

    You know what a good tool is to apply pressure? Press M1. In best case, next to a Survivor.

    You will see how much pressure you can actually inflict once you start injuring/downing Survivors.

    Alright, press M1 24 times At *Least*, Assuming there is no BT, Decisive Strike, Dead Hard, Unbreakable, etc. All before 5 easy fast gens are done.

    You let me know how that goes for you in 10 matches.

  • @LetsPlayTogether said:

    So what exactly changed? Only those players that relyed on ruin got shown that they werent that well skilled as they thought they were, and now have even more to compensate their lack of skill by using even more cheap gameplay. Nothing new to me.

    Oh yes, Skill, stopping 3 of the 4 survivors from holding M1 on the other side of the map; now we know

  • @Goat_Worship said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023617#Comment_1023617

    I honestly don't want them to rework problematic maps like Haddonfield or Thompson house because then I will have to deal with loading into them 5x times more often because instead of fixing the problems with the maps, they just make 5 versions of it.

    It actually doesn't work that way; the map pool has only One badham map; and if the random-map-picker Lands on Badham, it will then do Another spin on the Wheel, and then you get one of 5 Badham maps.

    I'm sure it would be the same if other maps like Haddonfield had it that way

  • @OnryosTapeRentals said:

    Playing killer is absolutely fine. Apply generator pressure and there isn't a problem.

    Say sike

  • @Peanits said:

    It's on the way out now. If all goes well, you should get the update within the next few hours.

    Why wait until the fire started??

  • @DBD78 said:

    Has this happened now? Need to know if I'm gonna play killer or not, but hopefully they will tell us if this insane change is here.

    Oh it is

  • Touched a little; but far from Viable without good perks and add-ons

  • @Jacksansyboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012063#Comment_1012063

    I agree with the "people don't know how to play him, but if you have to 3 gen and camp basement to win with him, then he's obviously not good.

    He's pretty fun, and not the weakest killer, but he sucks without addons. I always did ruin, thrill, and devour. Then trap the totems. It slows the game till i get devour up, then i win. But if a killer needs addons, perks, or a very specific playstyle to be good, then the killer isn't good.

    She*

  • @Waffleyumboy said:

    Nobody thinks all killers are balanced that I've seen. Next up on the buff train should be pig then trapper then clown then wraith then legion.

    Why Legion Last?

  • @NDwight88 said:

    Nerf hillbilly.

    No, never, be gone, Speak no more Heresy

  • @Hunkulese said:

    I know you don't want to hear this, but if you can't win without ruin, you really don't deserve to be red rank.

    Take some time to get better at the game.

    A lot of people Do deserve red ranks, even if they lose because of No Ruin. Killers, like clown, with no map pressure can't do anything about the gens on the other side of the map if he's getting Ran on a God Loop or a chain of hard ones.

    It's not the Killers Fault the gens are easy to do, and now even Easier without Ruin, and that maps are Horridly balanced/designed, as well as all the survivors with nothing stopping them from running all the Second Chance perks available (DS, Unbreakable, Any Exhaustion Perk, etc.)

    And if you say "Then adjust your build to tackle with pressure" or something, then what's the point in playing if you can't play Your way? Why do we Have to run certain perks or adopt specific playstyles just for a Chance at winning? (Which is Subjective, but to Most people, it's a 4K)

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014119#Comment_1014119

    That scenario really isn't survivor bias. Run remember me if you don't want them to open the gate quick. Or open it yourself if you want a blood warden play. I agree they do show survivor bias a lot of the time, but in this case, you do have all the tools you need to fix your own problem.

    That is if the Stars align

  • @MarksmanSpecal said:

    I think @Almo already answered such a question. They tried it and the results of regresssion were not satisfying. So, BHVR already had this idea but dropped it

    The survivor bias continues to flourish

  • @Colton147 said:

    It is due to Red-ranked killers (and some survivors) intentionally demoting themselves via AFKing to stomp lower-skilled players - causing the matchmaking to force itself to put greens and yellows in a Red-ranked game.

    How do you know this though?

  • @sneakymeghead said:

    According to devs:

    • 2K, 2 escapes is a draw game (and what they want)
    • 3K and obviously 4K are a win

    So, you had a game where you clearly won and you still complain ?

    These crying baby killers ... .seriously ... !

    You don't understand, survivor main

  • @Waffleyumboy said:

    Why should stridor counter Iron Will?

    Why should Iron Will counter Stridor?

  • It's not so much the Ruin Change, but more that Killers have next to Nothing to Effectively slow the game down, as Gens are fast and easy to do on maps that are as big as they are

  • @USELESS said:

    As killer main I need to say that the new balanced landing rework changed nothing so for me at least wouldn't be bad bring the old balanced landing back

    Say sike

  • @a_good_player said:

    You guys definitely make it too apocalyptic. Ruin wasn't that great of a perk even before the nerf: you cannot rely on a hex perk. Just play whitout it and learn to apply pressure.

    "LeArN tO aPpLy PrEsSuRe"

    I'll think of that next time I'm Clown on Wretched Shop or Grim Pantry.



    Or any map with any killer that isn't Billy, huntress, or Spirit

  • @Malik1178 said:

    Maybe youll be able to hear them if you had a headset and actually listened. If you suspect a survivor is near try hearing grass move

    But the Bug is that you literally Can't hear that- Either the Chase Volume is too loud, or the Audio Oculision is beyond screwed

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995863#Comment_995863

    I mean killers have seen a lot of buffs as well so I don't feel they are really survivor biased. I just think it's ridiculous that such an issue has not yet been adressed at all. Especially since it has happened multiple times now.

    Fixes aren't Buffs.

  • @Brucecastro81 said:

    u know that console DBD is the same as pc DBD, do you? He's quite viable, but hard to learn

    No it's not

  • @Mushwin said:

    That Killers are guarding their totems now, their precious ruin, survs can do such without.......i mean come on its good for the new survs, if you count on ruin then that is bad.....survs still play their nerfs...maybe use other stuff.....and those who say survs gen rush,what do you exect them to do????? the point IS to do gens, killers goal is to kill....to stopgen rushing get rid of tool boxes and slow down the gen times.....i have een on games now and i am bored......cos of gen rushing, we cant help it, even if i do totems etc we cant help the gen rush...maybe surs need something else to do but dont blame survs they are there to do gens....

    They're not Mad at the Survivors for doing the Objective; they're mad at the Devs for making it so damn easy and linear; that's why ruin was so loved and favored. It Slowed that easy objective.

    With the change to ruin and NOTHING changed about Gen Speed; killers are Furious.

  • @epyon said:

    As a red rank survivor I sometimes get rank 15 killer. Got a baby 20 nurse once. Must've been rly fun for them. Great way to ease someone into the game.

    I stayed purple killer hoping for the games to be less sweaty but still getting 4 red toolbox genfest. Gens fly with current ruin, they will melt without it.

    What is a Red Toolbox?

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    Okay Survivor main

  • @DwightOP said:

    A new start for everyone!

    I think this was already needed with the new rank reset system to balance the popularity on different ranks. Atm it feels like 90% of the players are in red ranks. And I know from friends who recently picked up dbd that the Q times in grey ranks are ridiculously long, which scares away new players.

    I fuwucking love this idea

  • @Mr_K said:

    Just means you're five times more likely to get it.

    Awesome 😍

  • @Sleephartha said:

    I don’t understand why a killer can do a 180 lunge and get a down across a pallet while being stunned or hit me 5 feet past a window but I can’t run through a window if I come in at an angle. It’s a constant source of aggravation. I run to a window and basically crawl through it and the killer gets a grab or a down. Why is this necessary?

    If I choose to hold down the run button near a window, why can’t I run through it quickly, no matter the angle or current speed. I can break into a run instantly so why can’t I run through a window instantly at any time?

    *Voice in the distance*

    Survivor Main!

  • @Seanzu said:

    So...? Do you want people permanently banned for first offenses or something?

    Obviously not; but increasing levels of punishment for continuous offenders

  • @humanbeing1704 said:

    devotion would be worth it if it gave you 10000 shards every 100 levels

    That's a bit much

  • @illusion said:

    Taking jabs at survivors, as if it is ALL survivors that are doing it, is not the right way to go.

    Did you ever stop to think how the remaining survivors feel when their teammates disconnect? It is frustrating as hell. You know you aren't going to survive, but you play it out anyway.

    I have never seen 4 people DC in a single game, so maybe it was a legit connection issue, or maybe they were swf and made the decision to all do it together. It certainly isn't the norm to see 4 survivor DC's, though I hope they do find a way to implement a proper penalty. Just make sure to report the DC's. If nothing else maybe they can look at the players histories to see if it is a habit, and punish them accordingly.

    He brought it up because it happens so Often, that it's Warrented to just say "Everyone", even though it clearly isn't Literally Every Single player.

  • @Aztreonam78 said:

    I bought it exclusively for Nemesis perk for some great (!) combos.

    I don’t play Oni due to his “uniqueness” and “originality”. And he is literally an m1 Killer from the very start, it’s so funny to play m1 Killer for the majority of the trial. And you lose your ability while picking up, so you forced to slug - it’s not my tactic.

    I didn’t even touch Yui, her perks are trash/too situational, and her voice actor is awful.

    Well, Oni was actually Good when I bought him 😅 P3'd and all before his nuts got sliced off

  • @kate_main said:

    Lore was definetely underwhelming.

    Thats my main issue with it.

    10 pages for character and we learn 2 small details about them.

    Also, please hire better writers,because as someone who actually knows how to write and catch the reader's attention, I really feel like those pages were written by a 14 years old.

    You expected outstanding quality in this game..? The only thing with the Best quality in this game, in my opinion, is character design and those cool paintings to advertise new content

  • Not that I'm disagreeing with you; but BT is practically Useless Garbage against Freddy

  • @StrodeWins said:

    i think it’s a strat. it’s definitely not fair, but it’s a strat. it goes two ways though, say if the killer slugs to get a 4k, then i guess the one who is slugged who DC’d and the killer are both in the wrong...

    Id say Quitting is Far worse than Slugging; i don't even mind being slugged (granted, I often run Tenacity)

  • @RPGWolfGamer23 said:

    I'm hoping this post was a joke at least. Certain perks in the game are supposed to counter others, sometimes even killers entirely.

    This is more obviously a joke than this sentence is comprised of letters.

  • @Rattman said:

    This is really Michael Chu styled lore question. Iam getting terrible flashbacks.

    Who?

  • @VoodooMan7995 said:

    BHVR: *works hard to put out a new, original Killer*

    70% of this community: Bruh no we wanted Jason Voorhees

    BHVR again: *pays serious money and works even harder to put a powerful licsensed monst we into the game*

    The other 70% of this community: DUDE! We wanted original stuff!

    BHVR Devs right now: Aight... Its time to go commit scooter ankle and call it a year.

    .. math?

  • @Creator said:

    One of the few killers who could resist survivors at rank 1 was mercilessly nerfed and now he has become an ordinary walking slop stock.

    Astrologers announced a decrease in Oni appearance in the game by 99.999999%.

    Rest in peace, furious friend.

    Oni

    R.I.P 03.12.19-11.12.19

    I love the Oni; but just cause he can't turn as hard doesn't make him not viable; especially since it wasn't even intended.

  • @Monlyth said:

    Asking for a developer update during the holiday season seems a bit insensitive. Developers should be able to enjoy the holidays in peace, just like everyone else.

    As much as I agree with you; these guys have Thousands of people waiting for an answer; let alone the fact it's their Job too. At least to some degree

  • @TheRockstarKnight said:

    Ghostface would be the easiest probably.

    He's the only one of the Killers I see as likely to ever go on a date with someone. Half of the roster probably wouldn't be allowed in a nice restaurant, while the others probably wouldn't want to go.

    Ghosty would definitely though, if he ever met a sleek fellow psychopath that he found himself attracted to.

    I personally would prefer to hang out, just hang out, with the Legion though.

    We could loiter around by the highway, listen to punk rock, toss pebbles onto the road, and grumble about how unfair things are. Sounds like a good time to me.

    Stab janitors, steal sketchbooks, dip our knives in... Grime, and... Stab more people too!

  • @TheFreak1012 said:

    I feel like when Rin isn't hunting she is a perfectly normal ghost. she used to be a struggling college student so she is already super relatable. if you can just get past the floating detached limbs and super raspy voice she would be a 10/10 date.

    And her furious episodes

  • @DwightOP said:

    It was a lot discussed here already and I belive this is going to solve A LOT of issues solo survivors have atm.

    We could also try to give ONLY SOLOS kindred basekit but 4 men swf won't have it. This would close the gap even more.

    Pls, a PTB testing isn't much asked for.

    What about 2 to 3 man SWF?

  • @thesuicidefox said:

    Stop asking for higher sensitivity. The sensitivity is fine.

    What you should be asking for is aim acceleration. That makes a bigger difference than sensitivity. If you had both max I bet you would be able to 180 in an instant.

    Or people want sensitivity; because Max Sensitivity on PS4 Is slow as Dicc

    Especially when you're getting 360'd in a 15 FPS map

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