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Lmronby

Lmronby

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Lmronby
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  • @PrettyFaceKate said:

    Drama queen.

    Glad you felt the need to convey that completely unnecessary response to a Discussion about Opinions

  • They've said they were removing the splinters from bloodwebs, but this is the behaviour team we're talking about. Taking 4 years to do simple things and still manages to screw it up **Somehow**

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092232#Comment_1092232

    I know it won't do anything to me. I would have been banned long ago if it did, lol.

    There is a need: Not wasting the player's time who is on the hook. There's no need to stay in a match that you know you're going to die in. Sorry -- but I value the 2 minutes of my life more than the 750ish blood points that I'd get for struggling. Only way you're making me wait that long to get my struggle points is if there's 5 bloody party streamers in a double BP event and I've gotten 4 stacks of WGLF.

    What if all of the remaining survivors in the match are on the hook? Does everyone including the killer just get to chill out for up to an entire whopping 2+ minutes waiting for everyone to die?

    Why should I be stuck waiting for an entire 2 minutes knowing I'm not going to be saved while my last teammate is hiding in a locker -- possibly not even to be a selfish ass, but because the killer is either near them, or because the killer is camping me, hatch hasn't spawned, and there's literally nothing they can do? I am just waiting for my death at that point.

    Saying there's no reason ever to suicide on hook is like saying that the ability to "resign" in any game ever, whether it be DBD or even Chess, is pointless. It's not.

    Your title implies a completely different narrative

  • @coppersly said:

    If a small QOL change that should have been in the game since day 1 is a big SuRpRiSe then the team has really lost a lot of their original glamour.

    It's a surprise solely because it took them only 4 God Damn Years

  • @Darkskies said:

    Hey call me crazy but in predator 2 the queen alien was made to chain its self to an oil rig before going into the ice

    https://us.v-cdn.net/6030815/uploads/488/TBBBUYA73U8V.jpg

    Behind the queen is the said chain also during the flims lots of moments have featured chains.

    I don't know if it will be a queen but also Peanits SuRpRiSe

    ReSSuRection

    Yes lost my mind but I really think its alien.

    🐷

    You're crazy

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1089370#Comment_1089370

    Camping is fine.

    Tunneling is fine.

    Latency is hard to account for.

    You can usually tell if there's a lag going on; like getting the Stun sound, getting smacked........ Then they get stunned

  • @meatisadelicacy said:

    Survivor main who has been abandoned by teammates more times than I can count, who has had a very good amount of killers dc too and lost who knows how many bloodpoints because of it.

    This sucks. Two games in already and it's every toxic behavior that makes survivors dc. First game, a teammate dc'ed as soon as he was downed, about 30 seconds into the game. Meh, it happens. It's still possible to play the game and have fun, even if we survivors are at a huge disadvantage and ultimately don't escape. What's not fun? That killer decided to camp the next person they down, and then slug all three of us. I spent about 3:30 bleeding out on the ground, and was the last to die on my first hook. FUN AND INTERACTIVE.

    Second game, a facecamping Bubba. Shocking. I saw what he was doing, knew I couldn't do anything about it, and tried to get as many gens done as possible. One teammate finally went for the save, got downed and then slugged, and then the put the first person right back on the hook. Then he facecamped the person who had the save. Two of us made it out that time.

    I'd rather be in a game with a person who might dc or even in a game after a person does in fact dc than have killers gleefully play the most toxic way they can now. As for all the killers who dc, it made me laugh even though I lost out on BP. If this is how killers are playing now, I will be done after this tome. It's not about being salty, it's about being bored. I want to play the game. Facecamping and slugging is not playing the game, especially as a solo survivor.

    I hope the penalty is going better for everyone else.

    Third game: I was the first one downed, the killer came straight back and ignored the teammate who unhooked me to tunnel me. Decided to see what the penalty was for one DC. Five minutes, for anyone wondering. I'm done playing DBD now. I should have known the tunnel was coming. It's the toxic killer trifecta, after all.

    Get used to it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088661#Comment_1088661

    Ehhh that doesn't mean a whole lot, I've seen devs change their mind on things like that before. It makes it more unlikely than it already is, but not totally impossible.

    I'd be pretty unhappy to see Michael Myers and Freddy Kreuger in the same game of Horror next to a T-2000

  • @Animator said:

    But what if the developers have prepared a Terminator for us? If recall the information that the new Killer will be able to break walls...

    https://gfycat.com/ru/unhealthyremarkableindigobunting

    What do you think?

    Neat idea, but no. Not scary, and they confirmed they will never go a Sci fi route

  • @hex_genrush said:

    My friend got dbd last night and we played this night and we went against 2 forever freddys in a row .... It didn’t bother me but I’m sure my friend didn’t get a good impression of the game

    edit : I think the swf matching change should also be reverted

    "Forever Freddy" was nerfed

  • @Mikeasaurus said:

    Could it just not be the survivors were better than the killer? Just because it's a nurse doesn't mean it's an automatic win, despite how good you are. There are always matches out there that you can't win.

    I think his point is that the survivors dictate the outcome of the match a lot more than the killer does

  • @Peanits said:

    To clear a couple things up (although I'm sure this same thread will pop up again in a few days anyway):

    1. He is not a game designer. He does not make balance decisions. We have a design team with a lead designer that handles that sort of thing.
    2. The people making balance decisions are knowledgeable about the game and keep an eye on experienced players.
    3. He's a busy guy that doesn't get a lot of time to play anymore. He knows he's not the best player, he has said this himself many times.

    Who Does make the game so I can tune into their streams?

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1082133#Comment_1082133

    I have to agree with @Fibijean on this one because if you are a great game designer, you probably did your research and learned from past mistakes to know if something will work out or not. You don't exactly need to play the game to know if something will work out.

    Sure, the developers need to play their game to understand how the game functions, but with a developer lens, they know what exactly can fit in their game because they know complex game theory. We the community, think we know everything, which is somewhat true, but we don't have the knowledge of the developers to make key decisions.

    For example: Everyone knew DS was broken before its rework and many ideas from the community just didn't work. Later, the developers came out with an amazing DS rework that left the majority of the community in awe. This happened not because they mastered the game, mastering game didn't give them the solution to pre-rework DS, this happened because the developers are great at their job and discussed complex game theory.

    Therefore, I believe Fibijean is on to something when she said it's not all about playing the game, the developers just know more about handling design decisions in general. This is why playing the game alone doesn't make you the go-to person for balance, there's a reason why people don't think streamers have all the answers. It's a lot more complicated than just playing the game to see what works out.

    The New DS is still flawed and practically everyone knows it practically grants invincibility. Forces slugging or jumping in a locker; making the killer decide if he should Eat the DS, or leave that survivor in the locker and try to find someone else; and the survivor just gets out of a locker for Free in front of a killer.

    No killer should be Afraid of any Survivor.

  • @Nutty_Professor said:

    In your opinion would you escape or get sacrificed if you were playing survivor against yourself playing killer. How would you imagine the game going.

    The conditions of the game:

    • You're killer and survivor are both playing at their best
    • Your survivor has average team mates
    • You're playing on a balanced map like Coal Tower or Azarov's resting place.

    I play at rank 1 as both survivor and killer, whilst I'm a far better survivor then I am as killer it would be hard to call. When I play killer I often ignore the strongest looper, so I don't think I would be chasing my survivor very often. Although as survivor if I'm not being chased, I'll be working on generators.

    Overall I think I would escape if I was playing against me as the killer. Even if I do sacrifice I'd still pip and have an enjoyable game. Even if I got a 4k as killer, I would have found the game tough and stressful.

    So comment your predicted outcome if you were playing survivor against you playing as the killer. Personally I'm often curious on how well I would do playing against my killer.

    Probably my survivor; assuming my survivor planned for this and brought the right perks

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081648#Comment_1081648

    And a single developer doesn't usually build an entire game. Plus, the builder himself does not and is not expected to conduct those inspections. So the analogy still stands.

    But he does approve every patch that comes out

  • @I_Face_Camp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081277#Comment_1081277

    So wouldnt that mean he wants to buff killer? Cuz right now killer is super weak

    You would think

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081127#Comment_1081127

    Because like all good managers/directors, he puts trust in his team.

    And so far I have to stand by my opinion that all changes in the past 12 months or so have been incredibly healthy for the game.

    Unless your team doesn't know jack F*ck about how to balance a game

  • @I_Face_Camp said:

    https://forum.deadbydaylight.com/en/discussion/128731/dev-gameplay

    So you're saying he was playing Killer and getting wrecked? Or he was the Claudette and getting wrecked?

    He was the killer and got.. Humiliated

  • @Johnny_XMan said:

    How do you save a game that doesn’t need saving.

    Holy yikes

  • @immortalls96 said:

    It was my understanding they were disabled, and I was quite happy to not have to waste bp on them anymore..so why am I still getting them..?

    I get them too; I've but in a bug report, but they just went "Huh, that's odd"

  • @Liruliniel said:

    Can we just stop nerfing crap and focus on game issues at hand like the crippling bugs and the horrid map sizes for starters.

    It was just an Idea, calm down

  • @FilledPizza said:

    Lower your PC or TV volume if it's too loud until it's just right.

    That also turns down the volume of what he's trying to hear-

  • @Aztreonam78 said:

    I cannot perform short blinks bcs of the delays. It is extremely frustrating devs.

    130+ ping - Nurse is unplayable..

    And Hag ;(

  • @inferjus said:

    Nobody cares about BP and there is no penalty for DCing.

    I love earning tons of BP

  • @Mandy said:

    We do ban for hate speech yes, if it's in after (or pre) game chat on PC. If it's happened on console, then it would need to be reported to the respective platform - so Sony, Microsoft etc. For PC, an in game report must be made and you can also submit a support ticket with screenshots https://support.deadbydaylight.com/hc/en-us .

    Any other communication abuse needs to be dealt with by the platform it was carried out on - so Twitch, Discord for example - we are not responsible for those platforms. (saying this as it sounds from your post if it was verbal communication and as we do not have in game voice chat I am presuming it happened on a 3rd party programme).

    At what point is harassment enough to get banned or warned? Like saying "You're an idiot for 'yada yada'" in game is, I'd imagine, way different than cursing hardcore about race, sexuality, and wishing death upon them

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072138#Comment_1072138

    It's not as interesting as you think. I'm with the guy who was confused as to why you thought making a post about it adds any value

    Then don't bother commenting on it if you don't even find it worth your time

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070566#Comment_1070566

    If a survivor gets downed how is it not their fault? Also you just don't put pallets down and make him basic attack get the speed boost and reposition.

    And like said; Leatherface can just Choose to chainsaw and NOT respect any pallet; he Will catch you eventually.

    And if he does have to M1, just 1 more M1 and you're down

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070566#Comment_1070566

    If a survivor gets downed how is it not their fault? Also you just don't put pallets down and make him basic attack get the speed boost and reposition.

    It's not their fault because no survivor is guaranteed safety?

    You realize the killer is a Player that has a goal in mind and has tools to reach that goal, Right???

  • @darknahu said:

    He knows your location. So he can tunnel and camping you easily.

    You can't save your Allies, cause with his shocks he knows you are coming

    He change your skill check. So for new people It's so difficult.

    You can't be silent, you can't vault, you can't drop pallet, you need to snap out of it, you can't rescue, skill check zones are different.

    I read so many post about this Killer, It's broken.

    It really needs a rework.

    Git gud

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070340#Comment_1070340

    You realise leatherface is the easiest killer to loop right? You can't complain about being bored when facecamped when you have the opportunity to end it yourself.

    There are enough pallets on a map to loop any killer for 5 generators so yes don't get caught if you get facecamped and decide to struggle reflect on the actions that led up to that point. If you get hit position yourself better or put a pallet down quicker if you know the connection isn't stable, know the correct way on certain loops.

    There's no reason for any survivor to complain about being having their time wasted by being facecamped because survivors can choose to end it at anytime if you choose to struggle clearly it is not a waste of time to you. Leather face isn't worth playing unless you want to challenge yourself or set out to camp in the first place.

    LF who runs through every pallet with Spirit Fury / Enduring with Beast Marks and Carb Tuning Guide?

    Yea-No. I use that build and I've always gotten 4K's with it that way. It's never as simple as "Don't get caught" and you know it

  • @Cronk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069833#Comment_1069833

    If you are complaining about face camping there are options either stop struggling or don't get hooked.

    Can't complain about a face camper wasting your time when you choose to struggle the killer only chooses to secure the kill you choose to prolong it not the killer I can link a video for youif you want

    I'm saying: if the killer is gonna facecamp you, at least think of the other 3 players and give them the Time they Need to do generators so the killer doesn't get to facecamp the next guy


    And by the way; don't say "don't get caught". Like 95% of dedicated killers "win" the Chase at some point. Especially if it's a chainsaw killer like Bubba

  • @Th3Nightmare said:

    I totally agree that the beginning of the game is where more time is lost in finding a survivor or because of the type of ... killer we are playing in addition to the map sizes that don't help much. Scott's idea seems very interesting, since we include an idea of "End Game Collapse" but at the beginning, giving a special touch with different colors and adding debuff to the gens until a chase begins.

    Devs .. since "always" you read our proposals, and the "keep in mind". do you think Scott's idea is good? Better than nothing is. i would to know.. what do u think about this?

    Source:

    https://www.youtube.com/watch?v=LVnWIe-5Lcs

    I will add some devs /community managers I don't know if they will read or interest them, but I think this is worth seeing and that the design team has it in mind. @Peanits @Almo @Janick @McLean @PatBrutal @not_Queen

    Thx.

    I only have one situation in mind where this can be "cheesed", as Scott put it.


    What if you're an AFK wraith (trying to Depip) at the start?

    Survivors are gonna have a hard time finding that wraith just to get rid of the warm up

  • @Cronk said:

    You have the power to end it I don't see the problem you are choosing to sit there and do nothing I mean you choose to struggle

    If you're implying you should just ######### on the hook, please for the love of God, do not do that

  • @BulletsNonstop said:

    https://forum.deadbydaylight.com/en/discussion/comment/1065657#Comment_1065657

    You sound privileged. Honestly, even if you guys only get one guy that should be enough, you’re not looking at it from a standpoint that survivors should be able to actually survive Without needing all 4 to do it. 4/5 people in each lobby don’t want to come in and get slain. 2nd hook insta kills is a thing. Invisibility is a thing. No heartbeat is a thing. Killers can be really efficient. Too efficient. It’s just not fun. Doctor running around making everyone go insane giving up their position because he just has to push a button unless someone’s running calm spirit? A perk that’s specific to ONE character? That’s ridiculous. More nerfs please . How do you think the average survivor that has to plan guinea pig feels playing decoy for the killer to die and get hook camped until 2nd stage hits and insta killed without being able to struggle? Then gets the boot with 5K bloodpoints to show for it. 😔 this is what I spent money on? Privileged killers complaining about not being able to slay all 4 every game? Gens should be done faster if killers are hook camping. Give em a speed boost. That’ll teach them. It’s ridiculous. Someone’s always bound to get caught at some point so why give them just 1 stage to wait out and then insta killed 2nd stage of sacrifice? Frustrating sometimes as a survivor. Really is

    LOL WOW YOU ACTUALLY AREN'T KIDDING

  • @aGoodOldRub said:

    I think most people are biased against devs. Yes killer is unfun to play and game is veteran survivor sided but lets be objective here.

    A perk getting disabled can't be compared to bugs that happens "sometimes" and isn't as game breaking.

    I play against spirits they find me from my walking footsteps not running or injured so I don't see the problem if it happens once in a while. Spirit still dominates survivors.

    Hag still works that bug is annoying as ######### but it isn't fixed because it is not as simple as changing some codes in the game unlike that decisive bug. It is dedicated server based and we all know the pain with the servers, they are trying, they even tried a new mechanic where it was supposed to fix that weird getting hit 2 meters away from windows etc. last ptb remember ?

    Ghostface reveal is actually a bad thing against survivors since revealing him is broken not something killer not being able to hide or anything.

    I am sure if a killer perk was to be disabled for some reason or their power being broken and not working they would fix it in few days as well.

    They sure as Fawuck are NOT trying; and if they are, all they deserve is a participation reward with their negligence on their own game

  • @FSB75 said:

    Stressful? Killer? How? Do you bet your mortgage on the outcome of the matches?

    It's a game.....lighten up Francis.

    It's a game where the creators don't care about you, what you want, or how you feel; and it's Heavily unbalanced against you (as killer)

  • @Rivyn said:

    I swear, it feels like nearly every other match I run, somebody dcs, or suicides on first hook. I've been playing him primarily to get rid of all the bp offerings I've had wasting away on him for the last year, and have enjoyed him for the most part. But this steady rise of dcing is sapping that enjoyment. This going to be another Spirit fiasco?

    You should check out Bricky's store. He has a Doc Shock Tee with docs face above 4 disconnect logos. I have one myself 😄

  • @Guertena said:

    this is not friday the 13th

    Who said it was?

  • @yandere777 said:

    It would greatly hinder head on though

    Awesome

  • @Fibijean said:

    I wasn't surprised. They don't need a survey to get feedback about the recent changes or hottest topics, because people on the forum give them hundreds of comments' worth of feedback on those things already without being asked. They need surveys to gather data on things that are relevant to their future plans, but that players don't necessarily offer feedback on unprompted because they're not as important - things like lore and perk synergies.

    Most of the time, I feel the Top Devs don't even open up these forums

  • @ImLeslieKetamine said:

    The idea of auto aim is something that is supposed to help killers get hits, but for the most part (in my experience) it ends up screwing the killer over, whenever you're hugging a wall and finally about to down the survivor or get a hit, you end up smacking the wall or window because the survivor is hugging it (due to looping well).

    Not only that but occasionally if a survivor jukes in a certain way it could cause the killer to entirely "miss" even if the survivor is directly in front of them and in hit range. I'm not sure if this is just a console thing or if the auto aim is a PC thing as well, but please, can we get this taken care of? It extends chases not due to survivor skill, or killer mistakes but because the game decided you smacked a window, or completely missed.

    If the Devs see this and would like some evidence of this, I can gladly provide it. Thank you for reading this.

    I can think of like 19 far more frustrating things to encounter as killer

  • @brokedownpalace said:

    Wrong. I have seen ZERO difference in my games at rank 1 as a survivor.

    It's not 'Wrong' if it doesn't correlate to you

  • @Latin_Kidd92 said:

    I'm getting really annoyed by Docs now, will probably start killing myself on hooks. What really gets to me is the constant yelling and how loud it is.

    You're one of the worst types of players

  • @ppo8820 said:

    I wonder if he is still over performing after they tweaked him a bit ago? I know people on here are saying to nerf him, but I’d rather they rework hillbilly first. What do you think?

    Also, is ghost face in a good spot? He seems a bit strong.

    Begone with your Hillbilly Rework words of Demons. NEVER touch little Billy. And Stop Condoning it!

  • @Speshul_Kitten said:

    Most likely a baby nurse, nothing more frustrating than playing a high learning curve killer that punishes yo for using her power, more so without add-ons.

    Without a shadow of doubt, she was new to nurse. I'm not bashing her for anything; I'm just so upset that she was matched with us; and my queue was like.. a minute, so it matched me with That rank '10' pretty fast

  • @youarewronglol said:

    Small indie studio, please understand

    also nice cop outfit, please buy more so we can make the game better

    haha bvhr just kidding it's all joke i love you <3

    I know it's a small studio;. But it's a studio with ears and brains who just refuse to use them; they have all the power to revert and change, but they take a quarter year to even Address anything

  • That cow has been in the map ever since it came out-

  • @ClickyClicky said:

    For the killers that are complaining about DS:

    1. Just don’t tunnel

    It’s that simple.

    You fail to realize how long 60 seconds is; a lot can happen between the unhook and when you down the unhooked survivor again

    Look up any video from popular content Creators and you'll see they get Dstruck and say "Oh my bad for tunneling" very Ironically

  • @Uxoricide said:

    THEY'RE ALREADY WORKING ON PATCHING THIS!

    IM WITH YOU, BUT SHOULDN'T TAKE AS LONG AS THEY'RE TAKING, IF I'M BEING HONEST

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