Lmronby
Lmronby
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- Lmronby
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Comments
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I don't know if you're allowed to do that
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@LetsPlayTogether said:
So youre really complaining that people are outdoing game mechanics, while you do literally do the same? Iam not saying thats its right do plug out the cable, but you shouldnt be so entitled to get you 4k, cause thats not how the game is designed.
Dude; one is a PlayStyle, the other is a Systematic Offense
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@asergioam said:
Just out of curiosity, what triggered you into making this topic?
Don't get me wrong, after only seeing complaints in the RECENT DISCUSSIONS section, it's nice to read this for a change but I'm genuinly curious on how the hell did you come up with this? :)
Not gonna lie; the idea struck me after I got high off my ass with a Gummy while waiting for a lobby; and my dog was in my lap licking my chin (he has bad breath)
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/888035#Comment_888035
But what if you're exhausted? That's the whole point. The exhaustion part of the perk holds it back with the recent patch. You don't even get the noise reduction when exhausted, so if the perk is 99d then you're done.
As is the case for every other Exhaustion perk
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/887955#Comment_887955
The problem now is that the perk doesn't balance your landing and therefore completely contradicts the name. It's now a d-tier perk at best and doesn't do anything but take up a slot as a sprint burst requiring specific things
*Oh Nooo*
Its still balanced landing; you just need to Not be exhausted to land Balanced
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@DetailedDetriment said:
That's right, Balanced Landing now needs a buff or rework.
With the recent release of the Cursed Legacy chapter, Balanced Landing was tweaked to no longer give the stagger reduction when exhausted. It also removed the noises made when falling and the grunt when landing.
The thing is that the nerf heavily outweighs the buff. Balanced Landing is now the worst exhaustion perk in the game and one of the worst perks in the entire survivor selection. The perk is straight up useless when exhausted, no longer providing a passive.
Now that the nerf is officially in place, the perk needs a buff or rework. What I'm thinking is that the perk should give the stagger reduction and remove the noises made when falling, but the exhaustion aspect of the perk should be completely removed. It is Balanced Landing after all, and only being able to balance your landing once every 40-60 seconds completely contradicts the name. The description of the perk literally says you have cat-like reflexes. Cats don't have a cooldown on stabilizing their landing. Just remove the exhaustion part of the perk and Balanced Landing will be a viable perk again.
Why should balanced Landing get a passive bonus that No other Exhaustion perk gives?
Its literally like every other Exhaustion now :v
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@Peanits said:
Sorry to hear that the changes aren't quite to your liking, but it would mean a great deal more if you gave us this feedback after the update came out and you had a chance to try it first.
Can't a miss just reduce the bar instead of deplete it entirely? DX
(Also why they gotta sound like They got stabbed after coming out of Feral Frenzy? Like having a Heart Attack ""Aangh..!")
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@kate_best_girl said:
So the two perks im talking about are the perks that are arguably the worst perks in the chapter.
Blood Echo: The agony of one is inflicted on others.
When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage
Status Effect until healed and the Exhausted
Status Effect for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.
And
Lucky Break: You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break activates any time you are injured.
While Lucky Break is active, you won't leave trails of blood for a total of 120/150/180 seconds.
Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed.
Now, what would you guys think would be good buffs for these perks OR if you think they're fine, how would you use them effectively either in a build or by themselves? Id love to hear your ideas c:
I think Lucky Break was designed to counter Oni since he collects blood; but I don't know if it works that way
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/880980#Comment_880980
eh I'll happily use event cosmetics I've never participated in to get
I bet you watch Ochido
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@dbizzle said:
too often these days are the killers friendly . its not cool , its not funny , its bad and ruining the game, friendly killers should be banned permanently .
Who ######### in Your cereal?
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@lightning_lif3 said:
So every knows the perks they skip in there blood web for a tool box or killer add on so why are they there why is balanced landing getting a nurf but HOPE and beast of pray literally are invisible on blood webs who watches a YouTube video a just says wow what perk is that and have to Google what it is because no one uses it I mean like yay new killer new survivor new perks but we're are they not in your build because your running Barbie Q and chilli ruin nurses calling and sloppy butcher thinking you'll see a survivor with new perks nope metta is life they don't need new perks that can't always be used or old ones that weren't good to start with this needs to be fixed I could promise if they did a rework those old perks the game would be bursting with diversity
I have No idea what you're saying
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@Mikey11268 said:
To make you a little happier he does smash the Gen with the club while in demon mode 😀
https://cdn.discordapp.com/emojis/536421044941226005.gif?v=1
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@Mr_K said:
He can cut corners fine. Try using A and D.
That's not what I meant by Cutting Corners :v
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@[Deleted User] said:
Plague, because all that acidic vomit has to eat away at the enamel?
Hag, because she was so gangrenous that parts of her body were decomposing before she was absorbed by the entity?
The doctor's mouth aparatus doesn't allow for optimal saliva distribution, meaning that food particles will continue to proliferate?
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@supersonic853 said:
Fricken female legion walks up to michael "OH my god michael can i have your autograph i even have the same type of knife!" *pulls out cardboard knife*
**Michael responds**
" https://gamepedia.cursecdn.com/deadbydaylight_gamepedia_en/c/c1/Shape_Breathing.ogg "
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@avilmask said:
Yep, I think that he can stealth at full speed is a mistake, his movement speed should be the same as Myers in t1, and crouching speed the same as Pig. Also crouching transition should be longer. And his CD add-ons are overused, people don't even stalk anymore because of them. Those add-ons should restore some fixed amout of ability when ghostface stalks people, not just "because"!
Tell me you're joking
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/830910#Comment_830910
Ardetha has done all 5 gens in a single trial before. . It's on youtube
How many other people in the playerbase? A man with the name of Marathon ran a Lot of miles one day a long time ago; but I can't recall anyone else doing such; at least on common occasion (My point is; just cause it happened once doesn't mean it's justifiable to be expected from a majority of people)
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@Science_Guy said:
Doing gens is hard. (?)
Can you do 4 entire gens in one trial? Nno, you can't.
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@I_Eat_Worms said:
nah, rins dad would be badass, rin is a little annoying edgy asian girl who deserved to get destroyed by her dad, i hope they turn rin into a survivor and replace her with the dad so we can kill her like in the original trailer
Deserved? Edgy girl? What? She was a school girl in Japan. In financial Crisis; what are you even Babbling about?
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@arslaN said:
When are you guys going to stop with these pointless posts?
When are you gonna learn to have fun
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/822792#Comment_822792
Rule set number 2 at base wouldn't help at all. If would incite people to do the gen first and then search for a box. That's the opposite of what you want. If anything the trap should he active after leaving your Terror Radius.
"It would incite people to do the first gen.."
At what point, in this game, is there not an incentive to do a gen?? Even if everyone has bear Traps on their heads, gens will pop
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@MissGamer456 said:
I think you should get a 5-7secs of invincibility once getting unhook seems fair.
Absolutely not
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@OldManGloom said:
Why would you say something so controversial, and yet so brave?
Nothing controversial here :0
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@ChilledOcean said:
Hmm I like the idea but my complaint and I think everyone else is that her corrupt is op if she finds you that's a down. My problem with letting her get it is she just looks up and swings her mouse left and right. I get it's supposed to be powerful but I feel like i don't even have a sliver of a chance of getting away. Maybe that's me and if you have strats that work against corrupt please @ me I'd like to try it. Next time I'm in a full swf I'll give it a shot.
Stun her or stay out of her sight
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/820573#Comment_820573
what plan? The plan "I'm gonna hide if I hear a terror radius, good luck everyone" :P?
Oh yes, they will catch on, and hate you very much :D.
That's why I'm talking here; to learn to start hiding when the Plague approaches whilst corrupt
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/102536/cleansing-against-plague-works
hiding no matter what is an approach that works in two cases:
1- you are a swf team, if you hide you just tell the position of the killer to your team mates, and they do whatever while you're idle
2- you are an egoistic solo player that is waiting for the hatch and/or will never pip anyway because of Bronze Chaser points :P
Apparently you are part of team 1, but cleansing and hiding in a solo scenario means screwing your team 100%. Not saying to cleanse is wrong every time, of course, but you should be really, really careful on your timing.
The team catches on to the plan very quickly. *Usually*
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Perfect example just happened; Everyone was cleansing against the plague on Torment Creek; and every single survivor survived
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/820249#Comment_820249
Least they won't cause other survivors to suffer disadvantage by giving the killer a machine gun.
Hide from the Machine Gun
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@MouseBoii said:
Stealth doesn't exist in this game. All you need are whispers and eye balls to track people. And all the good killers will run whispers.
It doesn't 'exist' cause you aren't good at it; try Fixated when you can. It's the Best
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@Marcus said:
What if Plague gets her Corrupt Purge when she has someone hooked and especially if that person is in the basement ? You are gonna hide and leave your teammate to die ?
I didn't say my plan was Flawless; if you're in the basement and caught by Any killer, you're kinda screwed
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/820152#Comment_820152
As a SWF it does.
I play solo muuuch more often
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@darktrix said:
Just like there are many people who suck at looping, there are many people who suck at hiding - often they are the same people.
So the solution to That is to stay 1-shot all match?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/820090#Comment_820090
This is entirely my point. You encouraging them is a bad idea. Solo's will not be coordinated enough and 99% of the time you are getting them to screw their teammates over.
"calling me evil"
No one has called you evil...
It's just simply a bad idea
It pays me back in survival in a Survival Horror Game; so I call it a good idea
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/820107#Comment_820107
It does not really matter how many pools are corrupt, if people are constantly cleansing she will always have corrupt purge available.
Would it really not be fun to feel like you're in danger? In a horror game? I want the killer to be strong, but be able to avoid contact with my wits; like Outlast. And even if she does catch me, it's not the end of the world; I should have hid better.
This strategy works 85-90% of the time through my researches
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/820093#Comment_820093
I did not mean that literally, you are giving her 4 pools of corrupt purge which is 4 minutes worth. That is a large amount of most games is a very long time for her to have an extremely powerful ranged attack. The whole reason nobody cleanses against plague is because she snowballs super hard with corrupt purge. It is almost always easier to go against a loopable m1 killer than someone with an extremely powerful ranged attack.
When every single pool becomes corrupt, they All turn back to normal, but Instantly gives Plague corrupt.
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@necromeat said:
Thats actually a pretty interesting idea. My brother and I may give it a few tries.
It will work if you don't play too risky; like.. don't gamble the dice on the bet "Maybe she won't come over *Here*" Always pretend you're on her Patrol Path
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/820080#Comment_820080
Agreed, unless your whole team cleanses you will just get sick immediately from them after you go get back on a gen after you cleanse. You wasted valuable time, gave her corrupt purge, and get to not be broken for like 30 seconds. Then if your whole team cleanses she has corrupt purge forever. Generally it is more valuable to go get a gen done rather then cleanse.
And no she doesn't have corrupt purge forever??? What??? That is Super untrue
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/820080#Comment_820080
Agreed, unless your whole team cleanses you will just get sick immediately from them after you go get back on a gen after you cleanse. You wasted valuable time, gave her corrupt purge, and get to not be broken for like 30 seconds. Then if your whole team cleanses she has corrupt purge forever. Generally it is more valuable to go get a gen done rather then cleanse.
Is that not half of her design? To Fight against the sickness? Oh dear oh no, I have an actual side objective to do besides cleansing; that's only what we've wanted **For Years**
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/820084#Comment_820084
"So hide every time; with my SWF teams,"
This is the key words right here. ONLY when you've got a SWF group to be well organized. Any random group you are screwing over. You will never have this organized enough for solo queue.
That's why I'm trying to get this idea out there; so Solo's aren't scared to cleanse and remain practically Exposed all match; calling it a bad idea or calling me evil for utilizing a strategy that keeps me alive isn't going to change my mind
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@Sherry said:
Interesting. Is there a certain time where the corrupt runs out and she can't use it anymore? Is that why you hide? Thanks.
When she corrupts, on base, it stays on her for 60 seconds, unless she corrupts again (up to 60 again) or gets stunned with a pallet (loses corrupt)
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@Blueberry said:
The problem is you're now forcing your entire team to cleanse as well which now means she has multiple corrupted pools. Not the best idea.
So hide every time; with my SWF teams, they agreed to work with my plan; and every time we were on the same page, we were Hardly ever caught unless the Plague had whispers.
I know I can't express that to Other Solo's, so that's why I'm trying to.. get this idea out there; because it **Works**
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@Clocktower6 said:
I get it the game can be very frustrating at times for both sides killer and survivor. But we all play this game together, we all would like to see this game succeed and grow. When players disconnect over and over again newer players see this and some may even think it's okay and just a part of the game, and that's not good for the games health. I really love this game and it means a lot to me. All I ask is before you disconnect think about the impact that is is having on the rest of the trial and the people you are playing with, thank you.
People that DC are self centered; simply. They only care for their own fun and nothing else. 'Waah, I got found first, screw this, I'm quitting'
Like a 12 year old who lost two baseball games in a row that cries and wants to quit
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/814691#Comment_814691
Besides the 4-5 safe pallets you don't have to break any. You can mindgame every other pallet, or just simply bloodlust
There's 5 loops that a survivor can abuse the hell out of with Balanced Landing or Dead Hard; the Schools Basement (boiler room), that absurd fence with the fault (white wooden), the killer shack (I can forgive cause almost every map has it), the two story house with 2-3 new dropdowns, and the other basement where a generator can spawn; with the 2 side-by-side staircases. A survivor smart enough to recognize that, let alone the entire team, can blow my gens, even with ruin up, if they know what's going on
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@Rex_Huin said:
You can still get serum until the rift closes (another 62 days?)
Will there be anything else to buy with serum? The only thing i haven't bought yet is Clowns Body and the Hag set; with 22 vials
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/814107#Comment_814107
Wouldn't this just end up similar to have increasing amounts of bloodlust that never goes down, even when the killer is hitting the survivor? It would be SUPER easy hitting a survivor moving at 85% speed twice.
I would assume fatigue would be reset upon being Hit; plus the speed boost
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@justarandy said:
Why? Devs just have to rework the maps like they did with springwood and after that bloodlust can finally get trashed away.
I Abhor the springwood maps; always giving me such trouble as killer, and such easy escapes as survivor
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@Mc_Harty said:
Crow one. Took me 5 matches til I even got a map with crows on it.
I do the crow ones by accident by playing killer too many times; apparently you're allowed to disturb the crows while playing Killer. I think as long as the symbol of the challenge is that Spiral of Entity Legs; you can complete the challenge with either side
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@Th3Entity said:
People who are not colourblind could have a competitive advantage tho
Because an aura is blue instead of red?
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This really Blows.. I would have been Fuming!
If I ever get to play with you, I am straight up sacrificing myself to ensure your escape the Whole Trial
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/651304#Comment_651304
Survivors should have items, similar to having a class or power from other games, because as of right now the 4K rates are over 50% and this game is supposed to be balanced around 2K. Killers have it too easy, way too easy.
HHHHHAAAAAAAAA
