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Lmronby

Lmronby

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  • @GoldieLegion said:

    Can we talk about survs gettin nerf AGAIN? lightborn now makes imposible to blind and gives an aura for 10 minute of the surv, frankling not only makes the object dissapear now, it also shows an aura of the item to the killer, and dont even talk about billy cause chainsaw takes forever to overheat anyways, so that """"""nerf"""""" is bullshit. An yeah, those perks are situational, u can use better perks instead, blablablaaaaaaa... SAME WITH DS AND I KEEP READING KILLERS CRYING ABOUT IT, DONT TUNNEL, EASY, U MAKE ONE SURV PERK USELESS. It was really necessary? flashlights nerfed, toolboxes nerfed, all items nerfed in general with frankling now, what's next? gettin insta down if u use a med-kit on someone else? I KNOW I KNOW... Some survs are really annoying clicking all the time like #########, as a surv i dont approve that, also i dont tbag, but its a item that is there to use it. I'm not even goona talk about status effects in adons now and the auras in hooks or so, coz i read some killers saying that auras are a buff for survs and well... It's b*llshit up for everyone actually.

    What about nerfing ######### Ebony memento mori so killers stop ######### everyones game using it at first hook, for example? Maybe force them to use it at last hook or just one surv at first hook...? What about do something against facecampers? I know, "it's a mechanic" yeah, also is genrush and once again, they keep crying about it. There u go, that doesn't matter coz killers are always the poor little ones gettin bullied, right? Bullsh*t. But hey... Make all the items an excuse for camping an object with frankling now or just taking off one of the most important resource for survs, make the flashlights useless with lightborn now, worth, it's to hard TO JUST FACE A ######### WALL RIGHT?

    I used to have a neutral opinión coz i play both sides, but i can tell as a killer and as a surv that survs are not op, they keep gettin nerf once again and again and again instead. But hey, some killers facecamp, mori, tunnel or dc as soon they face a good surv player and it's totally fine.

    And here's a main killer talking actually. Guys, if u cant handle survs, maybe you need to improve, try harder and do it better next time. I faced a lot of killers that actually made the game impossible to win no matter how many ds, borrow times, flashlights blabla you have, they just KNOW how to do their job and they dont even need to tunnel or camp, so it's not about survs beeing op and crying in reddit about it, maybe some killers just need to keep playing in orden to learn how to counter survs.

    Playing both sides and in my opinión, killers definetly always get the favour from devs. It's a fact in my opinión, it's getting worse and worse. Come guys, u have tooons of op perks and adons to use, op killers to play and many ways to counter survs plays, don't be cry babys. (yeah i know survs cry aswell but its the killer who always get the favour)

    That's all. I know i'll get tons of salty comments here, but... I don't really care, everyone can express itself.. But in my opinión... IT IS WHAT IT IS. Also sorry for my english, i tried my best :')

    Buffs to Killers ≠ Nerfs to Survivors

  • @LowSpecGamersMatter said:

    Just found this interesting clip and it just showcases how terrible Solo Q experience is. Im a solo Q main and I wish Devs would put some effort and love for the Solo Q players to make it more fun and balanced.

    https://clips.twitch.tv/VenomousKathishScallionFreakinStinkin

    I wouldn't say That; I always play exclusively Solo Queue, and a lot of killers I play against; I'm either better than, or lucky against; less than half the time, do I lose. Especially against like Bubba, clown, and others as long as I don't get tunnel/camped, mori'd, and at least have teammates that are somewhat sentient

  • @[Deleted User] said:

    As far as I know, this is being solved by:

    1. Mailing Customer Support.
    2. They verify the Old Data with your account.
    3. They send you the cosmetics if your accounts are able to be verified.

    What more can they do?

    They could actually give half a damn

  • @tolginyoo said:

    So I've finished all challenges of all 4 levels of the Tome III today and it only got me to rift level 62. If we do a quick math here;

    800 exp for 1 fragment

    10 fragments for 1 tier level of rift

    62 to 70 is 8 tier levels

    8 tier levels needs: 8 levels x 10 fragments each = 80 fragments

    80 fragments needs: 800 exp x 80 fragments = 64000 exp

    64000 exp / 500 exp = 128 games total (I've explained how i get 500 exp per game below here)

    So i still need to play 128 games in 17 days which is like 8 games per day and it's like playing 5 hours each day considering queues too.

    How is this OK? I'm not an average player, i'd consider myself hardcore and a good player, i have 1900+ hours in the game aswell and i play since 2017. If this is like that for me, how can an average/casual player complete this rift? Shouldn't the rift be like 50 or 60 levels on total?

    https://us.v-cdn.net/6030815/uploads/9TTJ7KHIHBHI/20200620215536-1.jpg

    https://us.v-cdn.net/6030815/uploads/UK1R2P4F85E0/20200620215543-1.jpg

    https://us.v-cdn.net/6030815/uploads/44BUR9AKFQ9G/20200620221331-1.jpg

    https://us.v-cdn.net/6030815/uploads/TTAITYGVR2MH/20200620221334-1.jpg

    https://us.v-cdn.net/6030815/uploads/YGW049STP2QY/20200620221337-1.jpg

    https://us.v-cdn.net/6030815/uploads/XGUUZ2RTINKD/20200620221340-1.jpg

    https://us.v-cdn.net/6030815/uploads/JEQYI4AXOYSV/20200620223355-1.jpg

    https://us.v-cdn.net/6030815/uploads/X9LWKJAD74NB/20200620223357-1.jpg

    https://us.v-cdn.net/6030815/uploads/F64LM1PC5XI7/20200620223401-1.jpg

    https://us.v-cdn.net/6030815/uploads/ANAML545M6JB/20200620223404-1.jpg

    All challenges completed:

    https://steamuserimages-a.akamaihd.net/ugc/1251386528593954139/F18377E2C363341F18E679AF21EEF4EB0BB242F2/

    Rift level 62:

    https://steamuserimages-a.akamaihd.net/ugc/1251386528593954644/4D2ED45128F8464DACB5755AEEEFFBDCD4F7997D/

    Here is how i get around 500 exp in games;

    Survivor screenshot 1

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594018678/5411A094DDFB684B93D7642A57423B73AADCC589/

    Survivor screenshot 2

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019096/3BDB04957ADB273A457ADBDBE4C3D55FCAEC9421/

    Survivor screenshot 3

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019453/B94100E23459144F63117BDC3611D6B415F840B7/

    Survivor screenshot 4

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019847/F6FB77510667FCDA97AE185096E8C7F61D1596D4/

    Killer screenshot 1

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594081777/62F281A05561B4DB2008FBEF356A2E9ECE6551AB/

    Killer screenshot 2

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594082206/E2053D998A8D29A65AFD8DB8803165DC805FC21E/

    Killer screenshot 3

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594082685/AE996B0FA6C952B465F5BB90371B1779D2BA811F/

    Killer screenshot 4

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594083087/5D6AAD50D6D0863E1AC5E703855D3ECCECA03616/

    (So if we can see here, a good game as a solo queue survivor where you could live long enough without getting tunneled/camped to death quickly, you get like 597 exp. With killer if you get a good game with 4 kills, you get 598 exp. If we are being too optimistic about it we could say you get 500 exp on average.)

    17 days? You get like 70 if you play when it comes out; I'm having no issues at all

  • @tolginyoo said:

    So I've finished all challenges of all 4 levels of the Tome III today and it only got me to rift level 62. If we do a quick math here;

    800 exp for 1 fragment

    10 fragments for 1 tier level of rift

    62 to 70 is 8 tier levels

    8 tier levels needs: 8 levels x 10 fragments each = 80 fragments

    80 fragments needs: 800 exp x 80 fragments = 64000 exp

    64000 exp / 500 exp = 128 games total (I've explained how i get 500 exp per game below here)

    So i still need to play 128 games in 17 days which is like 8 games per day and it's like playing 5 hours each day considering queues too.

    How is this OK? I'm not an average player, i'd consider myself hardcore and a good player, i have 1900+ hours in the game aswell and i play since 2017. If this is like that for me, how can an average/casual player complete this rift? Shouldn't the rift be like 50 or 60 levels on total?

    https://us.v-cdn.net/6030815/uploads/9TTJ7KHIHBHI/20200620215536-1.jpg

    https://us.v-cdn.net/6030815/uploads/UK1R2P4F85E0/20200620215543-1.jpg

    https://us.v-cdn.net/6030815/uploads/44BUR9AKFQ9G/20200620221331-1.jpg

    https://us.v-cdn.net/6030815/uploads/TTAITYGVR2MH/20200620221334-1.jpg

    https://us.v-cdn.net/6030815/uploads/YGW049STP2QY/20200620221337-1.jpg

    https://us.v-cdn.net/6030815/uploads/XGUUZ2RTINKD/20200620221340-1.jpg

    https://us.v-cdn.net/6030815/uploads/JEQYI4AXOYSV/20200620223355-1.jpg

    https://us.v-cdn.net/6030815/uploads/X9LWKJAD74NB/20200620223357-1.jpg

    https://us.v-cdn.net/6030815/uploads/F64LM1PC5XI7/20200620223401-1.jpg

    https://us.v-cdn.net/6030815/uploads/ANAML545M6JB/20200620223404-1.jpg

    All challenges completed:

    https://steamuserimages-a.akamaihd.net/ugc/1251386528593954139/F18377E2C363341F18E679AF21EEF4EB0BB242F2/

    Rift level 62:

    https://steamuserimages-a.akamaihd.net/ugc/1251386528593954644/4D2ED45128F8464DACB5755AEEEFFBDCD4F7997D/

    Here is how i get around 500 exp in games;

    Survivor screenshot 1

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594018678/5411A094DDFB684B93D7642A57423B73AADCC589/

    Survivor screenshot 2

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019096/3BDB04957ADB273A457ADBDBE4C3D55FCAEC9421/

    Survivor screenshot 3

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019453/B94100E23459144F63117BDC3611D6B415F840B7/

    Survivor screenshot 4

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594019847/F6FB77510667FCDA97AE185096E8C7F61D1596D4/

    Killer screenshot 1

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594081777/62F281A05561B4DB2008FBEF356A2E9ECE6551AB/

    Killer screenshot 2

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594082206/E2053D998A8D29A65AFD8DB8803165DC805FC21E/

    Killer screenshot 3

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594082685/AE996B0FA6C952B465F5BB90371B1779D2BA811F/

    Killer screenshot 4

    https://steamuserimages-a.akamaihd.net/ugc/1251386528594083087/5D6AAD50D6D0863E1AC5E703855D3ECCECA03616/

    (So if we can see here, a good game as a solo queue survivor where you could live long enough without getting tunneled/camped to death quickly, you get like 597 exp. With killer if you get a good game with 4 kills, you get 598 exp. If we are being too optimistic about it we could say you get 500 exp on average.)

    17 days? You get like 70 if you play when it comes out; I'm having no issues at all

  • @BigBubs said:

    DS is a perk that gives you the ability to stab the killer if they pick you up during a 60 second timer that starts after you get unhooked.

    It also can be used to counter tunneling.

    Whining about people using it even when they were not tunneled and using it's "unti-tunneling" perk as a reason is just stupid.

    The description of the perk clearly says what it does. No reason to cry about it working the way it should.

    Ebony Mori: "Allows you to kill any survivor by your hand after they have been hooked once"

    Works as it's stated! Yet it's the most hated thing in the game 🤔

  • @Rivyn said:

    Those blinks were on point, my god. . .

    But yeah, as said, the devs said it isn't anti tunnel. I just figure they didn't account for how strong it would be after the change.

    These devs don't take Jack into account; they're awful at their own game, and they balance the game around their own made up fantasy gameplay; like how they said "4 seconds isn't even that much time to let a survivor get to a pallet or window" when nerfing Legion

  • @Steel_Eyed said:

    The conditions on DS are so specific that it doesn’t take much to play around it. I hope they buff DS. 60 seconds is too short and five second stun is too short for a one time use perk.

    Wow.

  • @Taiga said:

    As a rank 8 killer you really can’t complain about this.

    I played killer for the first time since rank reset yesterday and only got matched with red ranks and I’m a rank 17 killer...

    As a [enter irrelevant information], you can't tell someone what they can and can't complain about on an open forum. This guy got cucked by a game with terrible matching, bugs, and negligent devs.

    Let the guy blow off steam, since he's obviously putting up with the devs and their trash enough as it is

  • @Dead_by_Gadfly said:

    If you do that then you have to reward survivors for a first hook mori. Otherwise i see no issue with what youre saying.

    Not really, in my opinion. You can't find a Mori in a chest, and survivor is Way easier to get away with. Especially if we're considering there's Technically a 25% chance only 1 survivor brings in a key (although it's more uncommon than say Medkits), you can't get in a match against a killer with 4 moris.

    Plus it's Far more unlikely to get 4 matches in a row where the killer brought a Mori, vs 4 matches in a row where at least *one* survivor brought a key

  • @boboca said:

    you deserved tbh. noed + franklins

    Survivor main

  • @NinjaDette1 said:

    I’m confused 🤷‍♂️On what you’re wanting ?. If it’s about survivors escaping you just need to learn to outsmart them🤷‍♂️.

    You can't be serious

  • @USELESS said:

    Every time that I try grab someone on a pallet it just don't work and nothing happens

    Oh are you talking about when you Initiate a Grab animation, but it just says "No" and cancels on you? That's Latency, because on The survivors screen, they weren't close enough or something to get grabbed, so the game spits in your face, cause "Latency"

  • @Pubskrub said:

    I play huntress a lot but I also play survivor. Why are iridescents still in the game? I tried playing them a few times and every time I find they may be one of the most broken things in the game. It's not that fun for killer either because its like playing on easy mode. Wouldn't it be better to replace the add on or change it?

    My thought for a change would be to make it so your first hatchet is instadown. This would make it consistent, more fair, and also make it so survivors would still have to respect at least your first throw. Thoughts?

    Because the devs are (Since I have to be Nicer to them now).. Slow when it comes to Changing things that are Way Overdue for a Change.

  • @TheShrew said:

    How has the matchmaking been for you the past few weeks? We've seen the countless threads about Green rank killers being put against Red rank survivors, and I myself have been finding it difficult to rank up due to this, so I can't find out for myself. But I'd like to know how it's been for Red rank killers, have you been put against survivors with the same rank as yours? Or has it been a mixture of all different ranks?

    Screenshots if you have them would be helpful.

    It's been the shining example of how little these devs Care. Making matches fair doesn't make them money, so they won't bother attempting until two more years have passed

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244743#Comment_1244743

    Define "way better".

    Not all games need to run in 4K at 144 FPS. That is a want, not a need. And going beyond the standard can be an exploit in its own right as well. Higher FPS gives its own advantages. Sometimes it is in response time, other times it those frame rates effect how the game plays. I know of games that allows players to scale cliffs and walls otherwise impossible if they happen to have a high enough frame rate. Or Being able to set their rendering to show more than what the game was intended to show.

    Going too far below the standard can be an exploit. Going too far above the standard can also be an exploit. Standards are standards because that is the settings the game was built to be played at. This is a PvP game. Meaning you should play within the standards. Allowing players to go outside of those standards either above or below opens up too many problems and possible abuse.

    If this was a single player game. I wouldn't give a damn. Play how you want by any means you want. But DbD isn't single player.

    I can Easily agree that Vsync disabled made my experience Tons better.

    Especially with skill checks; that red needle skipped like it was grinding sandpaper with Vsync on.

    But when I turned it Off in the .ini files, that needle was Buttery smooth and upping my Frame Rate Cap after that made the game... So much more easy to look at.

  • @RockoRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1242353#Comment_1242353

    I wouldn't do that if I were you. This is their forums, and they don't take kindly to that kind of aggressiveness.

    I've had it with these guys; they're Lousy, Lazy, Unresponsive (Except for the Community team; they actually put in Effort.) and will do Fuckall for their playerbase unless it gives them Money.

  • @cipherbay_ said:

    https://forum.deadbydaylight.com/en/discussion/147536/its-rolling-downhill

    Its common with mid patch updates, thats why they have hot fixes a few after.

    Or- They could try and not be Lazy and do it all in One Patch; and make themselves look like they Do Care and Aren't lazy by saying "Oh look at all these fixes we do in Every Patch!"

    When in Reality they could just fix it all in One or Two patches and save everyone the #########' heartache

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1240124#Comment_1240124

    I'm trying my best to be polite by asking you to be patient. If that's patronising to you just wait till someone actually is.

    You could just say "tomorrow"

  • @GoodBoyKaru said:

    Tome 3 is being realised 11am EDT on Wednesday 28th April 2020 (tomorrow). This was planned from the start. Please be a little more patient.

    Alright, don't need the patronizing "Please be patient" :v

  • @whammigobambam said:

    Can we please be able to opt out of this atrocious sound effect? I cannot play killer while this is in the game I just can't. The sound is equivalent to nails on a chaulkboard for me I think this mainly due because of my time in the military service. It is hindering to say the least.

    What noise are you talking about?

  • @SurviveByDaylight said:

    Technically that was almost 40 seconds. But look, you had plenty of time to check about half the gens before that happened. It was just the wrong half. How would it be fair if you could check all gens before 4 people could finish 1 gen? Sad thing is, your legion and you’re not even using DISCORDANCE 😂😂😄😄😂😄 that’s a fail on your end

    And technically, for your understanding, that was more 15 seconds; since half the video was him Starting the match with the camera spin. He only got to walk for Literally 15 seconds! That gen would have popped Even If he went directly to that gen first

  • @AsePlayer said:

    Are we serious rn?

    What is this feedback survey lmao

    https://us.v-cdn.net/6030815/uploads/556/4H0BDSDVY2L6.png

    I asked the same thing; it's annoying to a lot, sure, but I wouldn't throw this in the Playfield of "Fairness" 😂

  • @DelsKibara said:

    Wait wait wait, hear me out for a second here.

    Before you scream entitled Survivor main, or call me every word in the urban dictionary, please hear me out.

    I have reason to believe playing Killer is easy for the time being, and yes I know how absurd that sounds. But please, like I said, hear me out. (If you don't want to read the text-wall, I added a tl;dr)

    I've been gone for a couple week's hiatus from DBD and I finally came back to play with Deathslinger a while ago. A while back I thought that playing Killer would have me sweating every game, since that was my experience prior to today. Which is why I took that break because I couldn't take playing DBD anymore.

    But when I came back, obviously I was lower ranked but the survivors I faced just felt... Easier. Playing Killer felt more like a breeze, even in Green and Purple ranks where I feel the survivors there are more brutal than the survivors in Red Ranks. I even got a chance to try out and succeeding with killers I don't normally play as including Legion and Oni.

    That is not to say playing Killer itself is easier, it's just that I think the skill level of Survivors are getting worse overtime. I noticed this too whenever I play solo Survivor. My teammates tend to either leave me to die on a hook because they need to self-care, or they do risky saves without Borrowed Time. It's getting rather frustrating to see someone tap a gen knowing full well the killer has Pop Goes the Weasel and is about to hook another person. It's like my teammates cannot preserve pallets and make easy deadzones for killer to down you with.

    These survivors are becoming more and more common, even people who use OoO in SWF teams feel like they're getting easier to deal with. And no I'm not talking out of my butt, I've faced multiple survivors with OoO who suspiciously look like they are in-comms (going for saves the moment I chase someone indoor, or working on generators far away from the obvious spots they would normally look out for, heck even coordinate on where my Hex totems are.)

    There are times of course when I feel like my teammates are competent, last game I had as Survivor someone with Unbreakable helped turned a 4k NOED win for the killer to a NoK all escape win for the Survivor. That's brilliant. And that is the kind of plays I would expect in the rank I am usually in (Rank 6). But those times are very few and far between.

    Take this game as me as Ghostface for example. I got looped for 4 minutes because the window and pallet spawns were not in my favour and the Feng Min who ran me around knew how to use it effectively. I had the sunk cost fallacy and just said "Screw it, if I am getting a kill it's from this Feng Min."

    But this is the end result instead:

    https://us.v-cdn.net/6030815/uploads/431/CGAMYLKUCRBD.png

    4k. I hardly believed it myself. And this wasn't because I was a godly Ghostface, I actually got looped for 4 minutes yet I still got a 4k. Because her teammates didn't do any generators. They followed her around trying to rescue her to get unhooked. They fought with each other in the endgame chat but I didn't censor their names and I'd rather not be banned on the Forums.

    With that said, I can see why Killer is still stressful for a lot of people. It does demand you to split your attention between 4 Survivors and be able to keep track of all of them. Not to mention with the added pressure of generators popping left and right which doesn't help with your mentall psyche when playing as Killer.

    But. Right now I think Killer is easy purely because the Survivors themselves, or at least Survivors in the Western Australia region are not as good as their rank should be. I mean I literally just got off a game as Legion where I double pipped against a 2-man SWF with OoO (I know it's 2-man because those two simultaneously gave up and let me down them.)

    https://us.v-cdn.net/6030815/uploads/715/KJ9LSV6ZT7Z7.png

    And I suck at Legion. I missed a lot of my Feral Frenzy swings that game.

    TL;DR

    I think Survivors are not able to keep up with Killers in rank. Both from my experiences as a Solo Survivor and a Killer. I know rank doesn't mean anything, but the fact this is becoming so common is making me concerned about the kind of players Survivors that are becoming common in high ranks. I'm not asking Survivors to git gud or get better immediately, that would be unreasonable. But I do hope this isn't becoming more common, because the challenge of playing Killer is to juggle 4 Survivors at once. It's a 4v1. Not a 1v1v1v1v1, which is what it feels like.

    I'm not making this thread to incite hate or antagonize anyone. But I am mainly concerned the kind of survivors I play with and fight against are making the other side easier than it should be. The challenge is gone when the survivors do suicide hook dives and continually run into you.

    I hope you'll understand where I am coming from, I don't think playing Killer itself is easy. As it is hard to pick up on the go, especially when you do meet up with survivors who know what they are doing. But right now, at least in the WA Region, I feel like Killer is not as hard as it should be.

    It's only easy cause the matchmaking and survivor ranking is Fawucked and the devs like to take their Sweet Merry Time doing anything about it

  • @LALYTHIA said:

    You got DC'd on one time and suddenly the penalty hasn't made any difference? LOL right.

    Maybe don't slug to 4k and they won't DC for hatch. 🤷

    Loser

  • @Fibijean said:

    It is important to take into account the run-on effects from that. The more limitations that are put around totem spawns, the fewer possible locations there are for totems to spawn, and therefore the easier they are for experienced survivors to find. There are seven generators scattered around every map - if totems were forbidden to spawn within LOS of any one of them, there wouldn't be a lot of spawn locations left.

    What's the point in them spawning at all if the generator can see them Anyway?

    I get your point, but I'd rather 1 group of people (experienced players) having a good chance of finding a hidden totem; over 2 groups of people (experienced and inexperienced) having a 100% chance at finding the totem just because they can see it from a gen

  • @CJ46 said:

    Why do survivors keep getting nerfed and killers are saying things like "try play against red ranks" i may only be a rank 9 killer but i've played against full lobby of red rank survivors countless times, most of the times sfw, and i never get less then a 2k, usually a 3k with the 4th person getting hatch, like seriously hitboxes are broke af and people get hit across the map and you're removing good loops ? i don't get what the devs are doing, stop saying this new update will "balance the game" because in reality killers are too OP as it is especially with specific builds. what killers are OP ? I'll tell you, doctor, freddy, myers (with infinite tier 3 or insta mori) and specific builds they can be even better, even deathslinger is up for debate because of hitboxes. :D i can hear the killer mains typing already

    Because survivors are easy mode and Killer is a Chore instead of a game

  • @Alphaphalt said:

    https://us.v-cdn.net/6030815/uploads/028/SFRDPSWPYRCD.png

    Fixing pseudo-infinites by making them death traps just tilts the problem the other way.

    Cry about it

  • @caz_ said:

    all dlcs i bought and all outfits i bought for killers and survivors.

    this game will become with this new patch killers sided and im not willing to support this anymore.

    and before people now come here and say oMg A sUrViVoR mAiN

    https://us.v-cdn.net/6030815/uploads/474/U4JWWBL3YNWB.jpg

    https://us.v-cdn.net/6030815/uploads/760/9W5S4QCTM2RS.jpg

    reworking maps is justified also reworking the god loops. but changing the size of maps and also putting just 4 unsafe pallets, 1 jungle gym and 1 TL wall in every map is unbalanced af.

    you guys have no idea about balance, and you will never learn it.

    i cant deal with this unbalanced game anymore, and be sure you will lose a lot more players after this patch.

    good job BHVR!

    No.

    Cya bye bye

    See you again never

    Please Vanish from this community if you Honestly believe this.


    No refunds either

  • @Joelwino said:

    https://forum.deadbydaylight.com/en/discussion/comment/858617#Comment_858617

    Her breath would probably just smell like blood, since most of the time when people are cut open in the stomach they cough up blood.

    There's more to breath than what you normally eat 😂

  • @rickyray101 said:

    All because of cry baby killers the tool boxes are useless now. The developers make the game worse every update and yet all that the high rank killers do is camp and tunnel survivors because they suck. Your game is a joke and it's no wonder why players quit matches. The reason why quitting is down is because fewer players are playing because this game is trash now.

    Pogchamp; screw your OP toolboxes LUL

  • @Sweet_Feng said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153416#Comment_1153416

    Yea sure, they're definitely getting on rank 1 because Ruin got changed and not because the devs destroyed the rank reset. Because ruin was the only reason why not everyone was rank 1. Shows how stupid some dbd players are. Ruin wasn't a God tier perk it was useless on high rank. It doesn't have anything to do that they changed ruin that everyone is getting rank 1. It's because the rank reset

    He was implying that whole Ruin Reset Era; where a Lot of things shifted at the same time.

    Just the Ruin Change is most memorable

  • @LetsPlayTogether said:

    Cause its rng. Stop complaining without any logic behind.

    He wasn't complaining.. He was asking a question- Jesus

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1139945#Comment_1139945

    None of the above. It was always planned to be released later than normal.

    For any reason? :0

  • @Peanits said:

    We have not announced a date for the release yet, but we can say for sure that it won't be this week.

    What's keeping it from release? Was he too weak or too powerful so they're shifting and changing some things?

    Too many bugs? Maybe something with the tiny hitbox that makes Latency even More noticable??

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117994#Comment_1117994

    Depends on the map. 🤔

    I think it's doable if you manage to get to a corner... or middle of the corn.

    You're stunned in place for a few seconds.. those few seconds can change an Entire match

  • @underlord99 said:

    I've played this game for 2 years now and I still find my self stressed during most matches, whether it be the terrible map design screwing me over or the occasional bully squad. I wanna know how you play this game without being stressed. I'm not tryna lose all my hair !

    With your eyes closed; chances of having fun are better that way

  • @Huntar said:

    With how rough this game is right now for killers, are survivors still enjoying things? I tried switching over to survivor for a while, and it was simply mind numbing how easy it was, no matter how strong the killer was or how well they played. Survivor mains, is this still enjoyable for you?

    I'm very sad about it all; I don't really have the fun I used to have; but hey, Nancy got a new outfit.

  • @DelsKibara said:

    This needs to be said over and over again because it keeps popping up in this forum over and over again.

    SURVIVE WITH FRIENDS IS NOT A PROBLEM IN DEAD BY DAYLIGHT

    And allow me to explain my reasons as to why:

    • The majority of people playing SWF are casual players playing with their friends

    I don't have actual statistics of this, heck, I'm sure not even BHVR has stats on this. But I am certain that most people who play with friends aren't out to bully the killer every game they play. They are there to chill and have fun with the game, it is a party game after all. Most people come to this game because they think it would be fun to play a horror game with some of the most iconic characters in horror with their friends.

    No, DBD has not been and will never be a horror game for anyone with enough hours on it. Anything above 50 hours and you most likely won't even be scared of the killers anymore. Nor the environment and atmosphere. So you cannot use the excuse that survivors "shouldn't be on comms" to keep the "horror atmosphere". That just doesn't work like that. If survivors want to play with friends and talk to each other while they do so, like in every other game, they can.

    And even if they are on comms, not all of them will be coordinated. The information is useful and valuable, yes, but will most survivors use it to their highest potential? No. Of course not. Some survivors still bumble around, not paying attention to the information their teammates are giving and are still surprised when the killer is after them.

    I've been in comms with everyone who are at red ranks (ranks don't matter, I know), and everyone got wiped because we weren't coordinating as a team, we kept fooling around having fun. Which is what most survivors do anyway.

    Of course, that is not to say there aren't people who just want to win, win, win every single game. I know some people who are like that and thankfully I don't play with them as often anymore.

    • SWF Death Squads are not as common as you think they are

    One of the reasons people hate SWF is because there's a possibility that 4 survivors with the best gear and the most meta build possible will kick through gens and run them around the map like there's no tomorrow. These are what people refer to as the SWF Death Squads or the Depip Squads.

    Here's the thing. The chances of you meeting these kinds of survivors are very miniscule. Unless you are playing late at night or early in the morning, you won't find these kinds of players because your lobby will most likely be filled with partial SWFs or solo players.

    Don't believe me? Play just 10 games as any killer, in any rank in at a normal time of day in your region. Screenshot their loadouts and ask them if they are an SWF. You'll probably find that most of them aren't, or that they aren't bringing the best items or the most meta of perks.

    People only use Death Squads as "the worst SWF has to offer", and that is true. But they overexagurrate how often they appear in your games. You probably won't even find one every single day you play this game. Heck, you probably won't find one in a month. They are that uncommon.

    • It's what is keeping Dead by Daylight alive

    Want to know how I got into Dead by Daylight? A couple of friends invited me to play the game and I just so happened to have owned it through Humble Bundle. After that, I got hooked and addicted to the game. Breaching more hours than even the most enthusiastic player in the group I was playing with.

    SWF invites new players to come and play the game, it's what keeps new players coming, it's what keeps BHVR afloat, it's what enables the devs to create more and more content for us veterans to enjoy.

    The more players that come into this game, the less longer the wait times will be, the more variety of players there are, the more killers that play the game, the more people who play the game casually.

    If you're asking to remove SWF, you're just asking people who play the game seriously to snipe solo lobbies until all their friends are in the same game. You're basically asking BHVR to remove what is essentially keeping the game alive in favour of...... Nothing. Because the game will continue to be played like normal by anyone who really wants to play this game with their friends.

    And with no SWF, people will no longer play the game because they won't be able to just chill and relax with their friends. They won't be able to just play a couple of rounds, whether or not they win or lose, and just have a laugh. And the players will dwindle fast.

    Just a quick reminder that the forums is NOT an accurate representation of the whole Dead by Daylight playerbase. Some people might be fine or even get excited with the changes the entirity of the forums dislike. So don't always assume the majority opinion of the forums is the majority opinion of the playerbase, BHVR has their own statistics (ones they don't release because they know how their playerbase reacts to stats of any kind), and they can discern what needs to be changed and what doesn't.

    And while I don't always agree with their changes, they literally educated themselves in this. They are professionals in this field. We as players may think we know more than them at the current time, but they have to think way far away from that.

    ------------------------------------------------------------------------------------

    I'm pretty sure I am not going to be making many friends with this thread. Considering how this forum often is. But I needed to say something about this because it's getting a bit ridiculous with all the people saying that SWF should be removed when it wasn't a problem in the first place. It's just perceived as one.

    LOL

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117794#Comment_1117794

    Either both killer and survivor are to blame here or no one. Why should the surv give the killer this kill after a probably awful game for him.

    And the killer could also try to get the surv to wiggle free in an area where there is no locker and then get him. Or just hook him. It’s the killers job to kill the surv after all, no rules on how he has to kill

    Wiggle free where there's no locker 😂😂😂 simply not possible

  • @DarkFox85 said:

    I'll confess I didn't know the Wraith was black. I thought he was slavic and I'm not sure where I got that idea from.

    Probably got it from the whole Azarov thing; which also sounds pretty Slavic

  • @Seltas0208 said:

    I didn't notice either. But tbh no matter what skin colour a killer is it shouldn't affect how you see them. Docs always been a shocki boi and I live him for it, hags always been hag.... And wraiths wraith.

    And lastly.... Saying that hag had darker skin or wraith is black is wrong. As of being in the entity's realm they are grey, they used to have that skin colour but now they don't. They're grey : specifically wraith is a descendant of darkseid and hag is made up of litteral twigs and swamp related items.

    This post isn't intended to sound racist at all, if it does in some way I apologise

    I think they're gray from Dusty old Mud; looking close at least. Wraith looks like he's covered in Layers of Old crusted Mud and treewood (in a few cosmetics)

    It makes sense why Hag is Definitely covered in mud though

  • @FoxWolfFrostFire said:

    Any one else have this fly over their head? I had a sort of feeling he was black, facial structure and all. But I figured the fired black skin was cause...Well He was fried black. But yeah. Never even put much thought into it until the short and I was like. Oh yeah. That is a thing. Just like Joey of Legion fame, it isn't a big deal. Just a neato never notice before. Any one got the low key on Wraith by the way? I always imagined black.

    It says in his Bio that he's from Africa; or that he is African

  • @Boosted_Dwight said:

    Worst part was when the devs made two grab challenges on Tome 1. They're completely busted why would you make a challenge for that?!

    Because these God damn devs are so disconnected, I don't see how **they're** not Banned at this point

  • @Inji said:

    I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.

    Maybe not all in the same patches, but they do make forward momentum.

    Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.

    Sure, but that have a Fat Hanging Bias to survivors

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115334#Comment_1115334

    Admittedly their methods aren't perfect, but what is really?

    And I'm pretty sure we'll hear more about the breakable walls during the mid-chapter patch.

    Listen to their playerbase and not tell us to go play Civilization for a change.

  • @DelsKibara said:

    They're currently balancing in the killer's favour in the next patch.

    They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.

    Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?

    For the new map only

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102993#Comment_1102993

    I added my Opinion, which was completely necessary, in my Opinion, because it's a Discussion about Opinions. I'm glad you felt glad. KTHXBAI.

    Wasn't an opinion at all; it was a snarky remark

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