Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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@Christianwmp said:
https://forum.deadbydaylight.com/en/discussion/comment/655866#Comment_655866
By that same logic doing generators allows the Survivor to pinpoint the location of the hatch as well? So it doesn't give either side a clear advantage at that point, it comes down to a game of who found it first, which is what it is normally anyway. I'd say it's actually in favor of survivors sometimes because even if they get the hatch closed on them, they still have 2 options to escape (opening the exit gates or reopening the hatch with a spare key they found or brought with them) while the killer still only has 1 method to prevent escape (camping exit gates)
3 survivors alive ,hatch spowns at 1 gen left
2 survivors alive and the hatch spowns at 2 gens left
The killer sees it , maybe slugging, so 55/60% of the times you don't even have a luck gamble
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@ad19970 said:
Just bad rng and map design. That's why devs are working on map reworks.
I hope so , but better to have before the dedicated servers
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@foochill1 said:
Yo you are such a crybaby, its not like this happens all the time, damn dawg if I complained because the trapper placed a trap on his ruin, oh now we cant get his ruin were ######### behavior!!!! Fix this!!!! Take the loss and learn to grow instead of complaining, you complain to ur girl dawg too? Sheesh 2019 babies
Yeah, also 4 instaheals don't happen all times. As well as survivors spowning right in front of totems. You know, sometimes as killer you just lose, it's the game
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/655748#Comment_655748
In this event you just do gens again. You can have a game where not a single gens is done and yet the last survivor could still escape via hatch. Trust me there are things on both sides that may seem "unfair" but its here now so just accept you win/loss and push onward.
Same things for keys. You know, some times gens just go fast because you don't make any pressure on the map, so the hatch spawns and the ones with a key survive with it and escape. Next time just don't get rushed
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/655748#Comment_655748
In this event you just do gens again. You can have a game where not a single gens is done and yet the last survivor could still escape via hatch. Trust me there are things on both sides that may seem "unfair" but its here now so just accept you win/loss and push onward.
Yeah, same thing for red instaheals. You know, next time instead of downing your survivor, just look around for those with the medikit and you'll be fine
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/655871#Comment_655871
Try that with other random survivors in a game which can easily snowball when one of them plays dumb.
People seem to see too many 4-man-swf that they fail to see, that DbD is a teamplay optional game and as long a survivor is alive they haven't completely failed and many things are outside of their control. Of course the last survivor shouldn't be given a 100% free escape.But EGC shouldn't be a 100% survivor loss, because of bad gate spawns either.
Agree. These people are at the exact opposite of the thought of many streamers like truetalent or ohtofu. They just want the game to be a gamble, without any kind of mindgame. So they don't bother about things like the spirit fury combo, as they didn't for the machine gun
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/655833#Comment_655833
That's different, the rng of the gates is fair because you already have had ample chance to escape. You already failed. The rng of infinites is not fair because they spawn no matter what it doesn't matter if you failed.
@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/comment/655833#Comment_655833
not even remotely the same issue lol. That is THE ENTIRE GAME the end game collapse after a hatch closure, is a last minute last chance, you already had TWO objectives to complete, you failed at both. Is the EGC perfect? no, but its a hell of a lot better than the old days of the survivor hiding in a corner for 10-30 minutes until the killer gets bored and dcs or afks.
@dbd_noob said:
It was bad luck in this case for the survivor. Other games the Survivor is lucky... as others mentioned RNG.
There is a trick for situations like this, where you open the game for max. 3 Seconds, then the lights will not show that you are at that exit. When the killer checks the other gate you already did 3 Secs and maybe survive. Could have helped here or not, who knows.
@Peanits said:
There are no plans for this at the moment. While we can add new rules to gate spawning, we cannot fully prevent that from happening. You would need to make sure that no point on the map has line of sight on both gates, and even then, you could move slightly to watch one or the other. You'd also have things like the ski lodge on Ormond that would allow you to see right over and obstacles and easily watch both gates.
Regardless, it's going to be tough to escape sometimes. At that point, the survivor has failed to power the generators and failed to find the hatch first. The collapse is meant to end the game at that point, not necessarily to give them a third chance to escape.
Yeah the hatch is a 50/50 gamble, so if the survivor doesn't find it , it will have an hard time to escape. The fact is that sometimes the killer just slugs, and sees the hatch closed, so it punishes you for doing gens. And if the killer sees the hatch closed it's already won for him.
So the fact is that I really don't know what to say, because it's a tricky situation.
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@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/comment/655800#Comment_655800
Doesnt matter if its your fault or not? the old hatch standoffs were completely absurd and needed to go, this is actually a really succesful solution.
Ok but this solution doesn't bring any mindgame in the game sometimes. Except some maps like the game, the chances that the exit gates will spown in a way that you can see both are really f. high
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@RoKrueger said:
Sometimes the exits appear far from each other, sometimes they appear close to each other.
Sometimes the killer will just kill you, it should not be easy to escape.
Play again, do better next time.
@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/comment/655719#Comment_655719
Its a last chance to escape. The survivors failed to do gens, and the final survivor failed again to find the hatch first. You now have one final incredibly risky chance, that some argue you shouldnt even have.
@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/655710#Comment_655710
Well said @RoKrueger. A rather large part of Dead by Daylight is simply random number generation. There are times when you can do everything correctly as your role in the trial only to lose to chance. It sucks, but it happens to everyone.
@KillermainBTWm8 said:
Bad luck. The survivor had a chance to get hatch they failed. Now they sadly have to die. Just the way it goes. It's just rng it works both ways the gates can be across the map from eachother.
Alright then, if you say this so have I the right to say this: "Where the tiles spown only jungle gyms have just spowned? You can't counter the infinite in ironworks of misery and survivors make you lose the match just for it?
You know, sometimes in dbd you just lose, you find map biased for the survivors and you just lose... It's rng based. Unlucky,Maybe next time for your Hillbilly it will be rotten Field instead of Lery's.
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@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/comment/655719#Comment_655719
Its a last chance to escape. The survivors failed to do gens, and the final survivor failed again to find the hatch first. You now have one final incredibly risky chance, that some argue you shouldnt even have.
Ok but all survivors could just be randoms, then if they didn't do any gen and the killer found the hatch right when it spawned, it wouldn't be your fault. You would just die as the last survivor, even if you did well and rushed all the gens you could
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Yeah, and die for the end game collapse
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@Creator said:
Carburettor Tuning Guide + The Beast's Marks - I believe that this is the best combination of add-ons. There is a quick start chainsaw and running speed with a chainsaw. With such add-ons, I can start a chainsaw while being 6-7 meters from the survivor and calmly catch up with him.
I was thinking this too. This is probably the best one
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/645618#Comment_645618
Nope, because that will cost you being broken for 80 seconds, not 20, as said in the livestream. The killer's terror radius reaches you before you automatically fully heal, and you're basically m1able.
Using this on the game will be really weird
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@Exerlin said:
I'll definitely be running second wind a lot. Pair it with deliverance and you can basically negate the killer's pressure when first hooked if you're able to save someone before you get hooked.
Nope, because that will cost you being broken for 80 seconds, not 20, as said in the livestream. The killer's terror radius reaches you before you automatically fully heal, and you're basically m1able.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/644319#Comment_644319
Okay, you got me xD I was like "######### are you talking about lol" :D gj
Me too lol #########
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@Milo said:
The Hoodini build SHOULD* work against her pretty good. The Lithe, Q&Q, DWM and Iron Will.
*saying should beacuse i never actually tried using it
Don't use it, it's worth less
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/644101#Comment_644101
Protects you from Prayer Beads, mostly.
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/644101#Comment_644101
Instead of writing essay why it's good, here you go:
Exactly what I was writing XD. Then with no mither you make completely useless the father's glasses and the killer gets really triggered
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@BlueFang said:
Iron Will, Lithe/Balanced Landing, Quick and Quiet, Spine Chill
@Chocolate_Cosmos said:
Iron Will, Q&Q, Spine Chill and Exhaustion Perk of your choice.
Why spine chill?
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@xllxENIGMAxllx said:
10 september is not far away so yes i'm hyped.
10 September only? Oh yeah, nice
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/639603#Comment_639603
May I ask why you're carrying out a survey if you're just going to tell people with certain views that they're wrong?
You know what you're right
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/639527#Comment_639527
This is a game against an ivory mori nurse
And this is against an ebony Mori nurse!
Another one...
And another one
By the way what would have happened if they had insta heals or keys? Gg in early game I guess
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@xP3nnyWize said:
Any news for maybe making animations like look nicer and bringing back old pallet animations?
Bring back the pallet vacuum?
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https://youtu.be/DaQDCFnmbmw@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639524#Comment_639524
can you provide proof that this statement is true? Because I can prove otherwise.
This is a game against an ivory mori nurse
https://youtu.be/zCBh-oDDVLEAnd this is against an ebony Mori nurse!
https://youtu.be/slBjAcFqB-kAnother one...
And another one
https://youtu.be/CNwuPrRJCAU -
@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639524#Comment_639524
can you provide proof that this statement is true? Because I can prove otherwise.
No perks or objects , and this nurse did just one kill
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@indieeden7 said:
I'd either say 2.5 or 3.5 can't decide. I can't say 3 because both sides are stronger than they should be in specific areas.
Nothing can beat really good rushing survivors
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@ClogWench said:
3 without considering add-ons or offerings.
Plausible
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639524#Comment_639524
can you provide proof that this statement is true? Because I can prove otherwise.
Search and watch the old videos made by Marth88 and the depip squad, where they do 100 matches with the strongest perks in the game and completely ######### nurses with red moris.
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Because the game is not and Will never be ridiculously in favor of killers
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/639481#Comment_639481
That's why you wonvt find them in every match. Btw just imagine if brand new part didn't get nerfed. 4 gens in the first 10 seconds of the match. That was a real madness and even tho you couldn't find it in all matches
Ok, but the fact that this exists and is possible is a problem, and this shouldn't be possible in my opinion
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@Angelicus23 said:
Nurse+5 blinks+barbevue+ruin+mori=OP!
Yeah, not everyone goes with this nurse, neither do survivors with op toolbox
Both are not balanced and fun to play against
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Personally I think this thing should be nerfed....
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@StupidButTru said:
As a rank one on Xbox a big 5
This isn't won't be ever plausible
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2,5
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@TheUnendingNightmare said:
Like can we instead talk about: insta heals ? Dead hard ? Man's mettle ? Decisive strike ? Lithe ? Sprint burst ? Flashlights ?
What more do you want ? Lol
Oh come on, I understand red syringes are op, but sprint burst, DH and all the exhaustion perks are completely fine, they're not op (maybe head on)
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@KieranD2006 said:
I dont know whether I will have people agreeing or people aggressively disagreeing but is it just me or since rank reset there has been a rise of killers camping and tunnelling in matches. Thoughts?
You're right, there are a lot of strong killer even at rank 11, and that is crazy. And also, a lot of ######### ( mates) dcing during matches
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@My_Farewell said:
he's weak
I don't really think he's weak. I find Wraith to be one of the most underrated killers actually.
He's not good. A windstorm of 1,5 seconds would be better
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@TheUnendingNightmare said:
Even then torture means to inflict pain upon someone not to kill them. Again Beats the purpose of it.
Ok, let's suppose you're right, but anyway the perk definitely needs a buff. Especially considering the time it takes to build 3 stacks. It's only good if you're using tombstone Myers...to lose 1 pip...
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/638827#Comment_638827
Bc it beats the purpose of the perk ?
You're suppose to "Play with your food". If you down them it's basically like you just ate your food.
Kind of a bad comparison but I'm sure you get it.
Play , as said at the Myers' times in a live stream, has the meaning of "torture"
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@Boosted_Dwight said:
- Give survivors something other than gens
- Buff Pig
- Rework Legion
- Buff some of the lesser used survivor perks
- Rework some maps
Legion doesn't have to be reworked, legion must be buffed. How? Make the frenzie longer, faster, and make the ment longer
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/638816#Comment_638816
It's not really a nerf, it was a fix. PWYF was never intended to give you a stack after downing the obsession (it says 'let them escape' as opposed to 'end the chase'). This was a bug that existed for a very short period, and they fixed it quickly. But PWYF Bubba can still be strong.
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/638811#Comment_638811
Just don't.
There you go one more nerf without real consequences.
Ok , this is the case, but why fixing a thing that actually makes the perk better?
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@Yung_Slug said:
No, they fixed PWYF so you lose a stack if you down the obsession. However, it's still a great perk to use on Bubba. Thanks for giving me an excuse to rewatch an Otz video btw
Omg they actually nerfed something that could be strong somehow. Jesus Christ
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/638787#Comment_638787
Idk why the attitude when you literally explained nothing.
"Does this still work ? *Post a 10mins long video*"
There's a lot happening in that video.
Anyways yes it works but tbh you should use perks and add-on that works with you. Depending on your playstyle certain builds may be harder to use.
Yes, maybe I should have written "this build"
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@TheUnendingNightmare said:
What exactly ? Yes this killer is still OP in the right hands.
I just wanted to know if this build still works or not 😒
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@DaS_only said:
A lot of people are hardly hitting 60+ fps, this game is so bad optimised... It's never gonna happen.
@SpacingLlamas said:
The game already is terribly optimised on all platforms as said above. And the game graphics to most people have been steadily decreasing since it's release and lost a lot of atmosphere to it already
Would be nice, but never going to happen.
What the freak are you saying? My dbd stays always at 60 FPS, constant.
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@Locker_Monster said:
I believe the pure minimum speed, adding all possible perks & all 4 people on 1 gen, is around 20 seconds?
In that case I really wouldn't know how to calculate that. Maybe tomorrow I will do the maximum speed with the engineers' toolbox + brand new part + socket swivels
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By the way I think that only 53 seconds for a gen is pretty broken, not counting that great skill checks provide even 6-8 seconds less for each gen
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/636497#Comment_636497
It is more fun not caring about winning.
I know, even for the killer with the current state of the balancement
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@RakimSockem said:
It would be great if people could remember that games are meant to be fun and play accordingly.
I changed my name on steam about two or three weeks ago to "Trash Perks" and ran Dark Sense, Deja Vu, Open Handed, and Plunderer's (so I could collect items while not playing seriously). And honestly the game is still fun (arguably more fun) when I'm running around looting chest, looping killers, and whatnot than just focusing objective.
When I play killer, I try my best to hook everyone twice before I kill anyone and then usually spare whoever was the weakest link on the team.
Like..... it's a game y'all. Can we just chill and be cordial and have fun?
Ok, but don't expect to win in this way, or deserve any balance that follows this direction
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@Ghostingmyteammates said:
soo basically you play against killer where you have 200 or more ping and yet you blame them because you decide to stay in the lobby instead of finding one with better connection?
Ehm , well, what should I do if while in the lobby I see an 80ms ping , and then after the match has started the ping goes somehow to 200/250??
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@DaS_only said:
You are the first person I know in the dbd community with that statement. Noone likes it (besides you apparently) and it should get removed.
Well, fun to know
