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Christianwmp

Christianwmp

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Christianwmp
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  • I personally think keys should only be able to open the hatch when more than 1 survivor is alive and all generators are complete, to prevent the hatch from being opened after the killer closes it and to prevent early hatch escapes.

    This encourages players to play for 5 gens and encourages altruistic key use to avoid getting stuck at the opening exit gate phase

    EDIT: I do think other survivors using a hatch escape you opened should provide altruism points as well (maybe 500 to 1000bp per escape?)

    Pink Moris if kept need to only be usable after a person is on stage 3 (death hook) of the hooking phase (so either 2 hooks or 1 hook with struggle)

    Green Moris are perfectly fine for me, but maybe make it that they can only be used if 3 or more gens have been popped, to give 3 survivors a chance to do 2 gens but to give the killer a viable and fair way to slow down survivor progress.

    If you have a problem with yellow Moris being op, seek help.

    EDIT: Moris should be adjusted not to gimp a players emblem ranking if these changes are added.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/655840#Comment_655840

    https://forum.deadbydaylight.com/en/discussion/comment/655845#Comment_655845

    https://forum.deadbydaylight.com/en/discussion/comment/655846#Comment_655846

    https://forum.deadbydaylight.com/en/discussion/comment/655849#Comment_655849

    Yeah the hatch is a 50/50 gamble, so if the survivor doesn't find it , it will have an hard time to escape. The fact is that sometimes the killer just slugs, and sees the hatch closed, so it punishes you for doing gens.

    So the fact is that I really don't know what to say, because it's a tricky situation.

    By that same logic doing generators allows the Survivor to pinpoint the location of the hatch as well? So it doesn't give either side a clear advantage at that point, it comes down to a game of who found it first, which is what it is normally anyway. I'd say it's actually in favor of survivors sometimes because even if they get the hatch closed on them, they still have 2 options to escape (opening the exit gates or reopening the hatch with a spare key they found or brought with them) while the killer still only has 1 method to prevent escape (camping exit gates)

  • It isn't even the best healing option for solo play, just bring a med kit and the Bond perk, the med kit will give you 1 - 4 heals depending on killer perks, med kit type and add ons, Bond will allow you to easily find teammates to heal you as well as give you situational awareness at times. You save time and get a nice awareness perk, just use BOND!