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Jacoby2041

Jacoby2041

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Jacoby2041
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  • I hate going against him because he's not fun to interact with, it's just boring as hell. Maybe if I have a flashlight there's a bit of fun interaction but if I don't (and I usually don't) there's basically none. And unlike other stealth killers I don't get rewarded for detecting him early because he's gonna catch up in 2 seconds either way

    • A new objective/escape or new mechanic of some sort that isn't tied to a specific perk or killer
    • New items, and make firecrackers a non-event item
    • Buff/rework bad perks at a faster rate than they're adding them

    Other stuff would be nice but those are the things I want most, personally

  • I started playing back in 2016 when it released and I was a terrified little Dwight hiding in the edge of the map or in a locker every time I hear the terror radius, immediately dropping every pallet I come to in a chase. Eventually I evolved into a terrified Jake doing the same things as before except always sabotaging hooks and never repairing gens

    I don't remember at what point I started figuring out how to really play the game, but I guess I figured it out sooner or later. I also played killer once I quit being scared of being a survivor but by then I kinda understood how the game worked enough to not do everything wrong

  • As survivor about a week ago I got Hawkins against Deathslinger 3 games in a row. I think one time was an offering but the other two were random picks

    Not totally impossible I guess, but that's really weird that I ended up against the same killer (but not the same player) and map 3 times in a row

  • I usually go in their last known direction and look for the corn moving, while keeping an eye on potential scratch marks going a different way

    Alternatively sometimes I will move perpendicular to the rows of corn so I can look between the rows as I move, allowing me to pick back up on their trail and maybe find them trying to double back or hide

  • @Cornpopers_Evan said:

    Well, let’s just say according to VERY recent umm, let’s just say cough rumors cough, we might, sadly, already know the characters coming in the next chapter but, I won’t say because, I understand that some may not want to hear it.

    To be fair, we don't really know how reliable those "rumors" are or where they actually came from, I would have to see something concrete before I believe it, we all know how rumors go

  • Yeah everything after PH has been ######### for me. I like PH but honestly I like him more for the cages than for his actual power. I like the older RE games though so I think this chapter will be a slam dunk (in a good way) and they said the characters would be iconic so it's not gonna be lady double D's or some other random ho

  • Would be nice to get a little something even if it doesn't really reveal anything

  • I usually have mercy on default skin Jakes and Dwights (or pizza Dwight), or if the person has no clue what year it is, what planet they're on, or what game they're playing. Also if I do really well and the people seem nice enough I might take it easy and let one or two of them slide

    But if someone teabags, clicks flashlight repeatedly, constantly tries to be annoying instead of playing the game, screws their teammates over, or is just an overall pain in the dong they get no mercy and might get some nods or teabags if I'm ghostface

  • With how much people avoid trails I could swear they got a loading screen tip that says "Torment Trails will INSTANTLY kill you and subtract a million bloodpoints from your account and you get banned for a week"

  • As survivor if the other 3 people seem like a swf I usually dodge because I don't feel like getting rage tunneled for some ######### they did and being accused of being toxic by the killer when I had nothing to do with it

    Also because half the time they try to get me killed and treat me like ######### in the end game chat when I did nothing to them and then they bomb my profile with even more #########. This game is the reason my profile is private

  • Reduce motion sickness for some players but make ######### jukes nobody with a brain falls for slightly harder 🤔

  • Evil Within would be the one I'd want the most after RE

  • I don't really see the point in using perks to deal with items, you're throwing away a perk slot for something that doesn't cost the opponent a perk slot, and even then you can't completely get rid of them. But perks were made to be used so I think people can use whatever perks they want

  • I've kinda been getting tired of going solo, I wouldn't mind teaming up. My friends don't find the game interesting enough to play it with me so it'd be nice to not have to roll the dice on randoms all the time

  • Cinnabon cereal, too bad they stopped making it. It was the best, me and my friends would go through like 5 big boxes in one sitting

    Nothing can compare, all other cereals are but a reminder of the sad cereal shaped void in my soul

  • Billy jumping over stuff using speed addons, pretty ######### epic, kinda wish it still worked

    But more recently in the Twins ptb Victor would sometimes float away from whoever he was on (not being controlled) but still had collision, basically allowing you to launch people around or make them float in the air if you move him into them

  • Reconstruction (Survivor)

    You can smash down a breakable wall, which will grant 1 token. You can consume a token to rebuild a breakable wall by interacting with the location where it once stood. You start the trial with 0/1/2 tokens, and can hold up to 3 at any given time.

    "That's a lotta damage!"

    Internal Bleeding (Killer)

    Survivors in the dying state can only self-recover to 70/60/50% without assistance of a perk. Survivors who surpass the limit with a perk suffer from Deep Wounds upon returning to the injured state. Being healed by other survivors has no negative effects.

  • I'd love that, I'd also love alternate/secondary objectives, more items, more interactables for both sides, more modes, at least something, ANYTHING besides a few perks and a new killer every 3 months but the devs probably aren't doing any of that in the next 100 years

  • I just wanted Main Event to actually be a main event and not a lousy sideshow

  • I wish they'd remove the injured music since you're always injured, gets annoying after a while

    Idk what kind of buff I'd do, I've always thought an extra hook state would be interesting but maybe too good

  • I love having an alternate way to escape, I just wish it was handled differently with stuff to balance it out (like a second objective basically, but the devs aren't gonna do that) instead of being tied to an item or dumb luck

  • Plague + Twins

    Everyone is injured, everyone will get slugged constantly, and anyone who tries to heal will make Plague slug even harder

  • I don't mind waiting, really I just want Trickster to be good because he's cool and fun but too weak

  • But we all know good and well that PTBs aren't used for feedback, they're just a joke between the devs to watch us complain about stuff they already know they won't change no matter what we say

  • It's never as far as it feels like it'll be. "Aw yeah dude a million BP I'm so rich!" a few minutes later "what the heck I'm out already? I didn't even prestige yet"

  • That's the one change I wanted the most, I'm so sad. I don't have a main but Trickster could've been the one. Not anymore though

  • I think they're doing the "######### up constantly and never listen to anybody in the community and see how long you can get away with it" challenge

  • They make trick blades bounce twice now but they can't even make regular blades bounce once even though everyone asked for it and it would be balanced and add a lot of skill and uniqueness from other ranged killers

    And they still have Main Event as a super short window to activate, so you won't even get use out of it most of the time. It'll just go away when nobody is around, congrats you have to hit a ton of knives again to get it back. Making it auto throw knives makes no sense when you can easily hold the button, plus you'll get a bunch of recoil and distraction when you aren't trying to hit anybody. The only good thing was making it not waste ammo, but that's more of a bug fix than a buff

    Why are they doing this to us? I got excited when I saw them listing changes, until I actually read them. Except for the perk changes which are okay. I thought, "if they give this killer some good buffs I think I've finally found my main after all these years" consider my dreams crushed. We could've had an epic knife slinging maniac but instead we have Korean Joker who is basically Plague but weaker in every way possible. A tier in fun, F tier in effectiveness

  • Imagine playing survivor or killer what a crutch. And if you use perks you're basically in a wheelchair

  • I wish the killer had it, but at least the killer's hook counter can give you a tiny bit of info. Like if everyone's alive and you have 4 sections missing then you know they're all on death hook, or if no one's been to struggle yet and you have 4 sections filled then you know you've hooked everyone once. It doesn't give much info for specific survivors but it can kinda help you keep track if you're not paying attention (which I often do, I like to use as little of my brain as possible)

  • BT should do this: After you rescue a survivor from a hook, if they take damage within the next 15 seconds, you take the damage instead

  • Randomly selected perks are usually #########

    Which means most perks are #########

  • Too bad everyone's going to be comparing it to a game that's existed for 5 years that has a way bigger dev team, when it's not even out of early access yet

  • Pizza Dwight. His moveset is: Hide in a locker, self care in the corner, or fail skill checks. His final smash is idle crows circle around him and attack everyone while making a ton of noise indicators appear all over the screen

  • Ironically there is very little shelter in those woods

  • For killer:

    A hex perk with a long ass cooldown and special condition to activate, may or may not be worth it

    A perk that gets complained about at first but doesn't end up being that good

    A perk that synergizes SUPER GOOD with one random unused perk and a set of addons on one specific killer

    For survivor:

    A meme perk that is super fun when it works, which is 1% of the time

    A perk that helps you get back on your feet when not doing well, probably when you get unhooked

    A perk that unlocks a new interaction, but it's not worth doing because it's 4 extra seconds you're not slamming a generator

  • Long ago when the leaks and rumors were coming out about a "red glyph mechanic" that was going to be in the game I started getting excited thinking there'd finally be something new to do, something to make gameplay a little more interesting... nope

  • Yeah maybe something like a perk that lets you get up on your own, or maybe a perk that lets you crawl and recover at the same time, or maybe a perk that lets you heal dying people faster

  • Honestly I wish they'd do a reveal a day before the ptb so people have time to soak it in and get excited rather than doing it right before

  • The infinitesimal pipe dream chance that I'll like the next chapter

    Otherwise it's gonna be another 3 month break like the last two chapters

  • Might as well try to get some free points if I'm about to get rescued anyways. It's only a 4% chance so it probably doesn't happen most of the time and even if it does, you still get points for healing them. If somebody kobes when I'm about to save them I think it's hilarious because kobes are always cool. The only time it's not cool is when you go to stage 2 for no reason but I think most people know not to do that

  • I'd rather something be done about a perk I see in 99 of 100 games than a perk I might see in 1 of 100

  • When the only survivor the killer can find is one that recently got unhooked because their teammate is terrified of the killer and is hiding instead of taking aggro or helping them

    What is the killer supposed to do? Ignore them and look around for someone who might not even be there? Leave and do something else? Going after them again might not be nice but it's not like there's any viable alternative

  • If it's the lobby music I'm going to main the new killer just so I can listen to it while I wait

  • @[Deleted User] said:

    I think the killer is too close to the campfire.

    Killer gets cold too sometimes 😥

  • That's The Keeper from Evil Within, he has a safe for a head, wields a large meat tenderizer, and mostly tries to kill you, but there's a dlc where you play as him and he's not so evil after all. His abilities include teleporting to other safes (leaving his head behind) and throwing down barbed wire mines. In the dlc you gain access to some other weapons but those aren't in the base game. He also has a shadow variant which wields a sword and commands a set of arms that come out of the ground. Stylistically speaking he's a lot like Pyramid Head

    Next chapter isn't licensed though, so it can't be him. Either way, all the hints so far have nothing to do with him so it's safe to assume that so called leak is fake

  • Get Mettle of Man to activate

    Currently I've won about 3 games... ever

  • I love it when they hype it up first rather than doing next to nothing and then being like "okay here's the ptb"

  • Still waiting on a chapter worthy enough to spend it on...

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