What are you hoping to see on the Roadmap?

Personally its a spirt rework and new maps.

Comments

  • An option to play as Old Freddy.

  • Console optimization

  • @Nebula said:

    Console optimization

    YES PLEASE.

  • @NightmareKiller said:

    Keys removed

    yep that would be nice but I dont feel its important enough to merit a spot on the roadmap.

  • Haddonfield rework.....as long as they don't fo the badham thing and make 5 different maps.

  • "game health chapter"

    just bugfixes and optimization

  • New maps, maps for the killers that got skipped, an apology and immediate withdrawal of the concept of breakable walls, addon pass for Pig, basekit yellow trapper bag for Trapper and/or removing the mechanic where he has to go all over the map to pick up his traps, Myers overhaul, improved hitboxes for Plague, more cosmetics and tomes for licensed killers.

  • @Alice_pbg said:

    "game health chapter"

    just bugfixes and optimization

    *Somehow accidentally deletes DBD because of a bug they created while trying to fix the bugs

  • Plans for bringing solo survivor experience more to the SWF level with the infromation given to them - basic quotes, totem counter (without using a perk slot), small entity claws (mini-obsession like) for everyone (to notifiy who is getting chased), etc

    All the things that SWF has for free and solos could really use to create better game plan.

    Besides that, proper MMR that's working (unlike in the past) and Myers update that doesn't ruin his addons.

  • @NightmareKiller said:

    Keys removed

    I highly doubt you actually want to see that. If they show us an approximate time of when something like that would be coming, all you would see until then would be keys. They'll most likely bring the nerf unannounced.

  • There are countless things I would like to see, but an option to play as Old Freddy again easily takes the crown.

  • Health chapters.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199802#Comment_2199802

    *Somehow accidentally deletes DBD because of a bug they created while trying to fix the bugs

    this isn't toy story 2 days. they can just download it again

  • console optimization, cross progression

  • HUD info overhaul for survivors (solo buffs)

    @Nos37 said:

    Bloodpoint changes: (Compensation for choosing to play the harder version(s) of the game)

    • 10% more Bloodpoints awarded post-trial for each survivor in a party of 3 (-10% for performing an unsafe unhook).
    • 20% more Bloodpoints awarded post-trial for both survivors in a party of 2 (-10% for each unsafe unhook).
    • 50% more Bloodpoints awarded post-trial for solo survivors (-10% for each unsafe unhook).

    ----

    HUD changes:

    • While being chased, the survivor portrait will show their face looking behind them with their mouth open (optional red exclamation mark).
    • While a survivor is hooked, gear icons will be shown next to portraits of survivors whom are repairing generators and medical red cross icons will be shown next to portraits of survivors whom are healing.
    • The number of remaining totems will be shown (removed from Small Game).
    • If you are put into the dying state within 10 seconds of attempting to cleanse a hex totem, a totem icon will appear next to your portrait (only visible to other survivors) until you are hooked.
    • While within 16m of an exit gate, an exit icon will appear next to your portrait (only visible to other survivors).
    • While within 16m of the hatch, a hatch icon will appear next to your portrait (only visible to other survivors).
    • When there is 1 generator remaining, survivors with Adrenaline equipped will have the perk icon appear next to their portrait.
    • A new perk indicator will be added to the HUD for Crucial Perks (see below).

    ----

    Crucial Perks: (New HUD element similar to Shared Perks, but with a new indicator color)

    These are perks that others should be aware of but are hard to convey to others of their existence (without comms):

    • Ace in the Hole & Plunderer's Instinct & Pharmacy (shown to survivors within 8m while within 8m of an unopened chest)
    • Camaraderie (shown to all survivors while hooked and in the struggle phase)
    • Inner Strength (shown to other survivors whom are cleansing totems)
    • For the People (shown to injured, dying, or hooked survivors within 8m while healthy)
    • Mettle of Man & We're Gonna Live Forever (shown to injured survivors within 8m)
    • Power Struggle (shown to survivors within 8m while within 8m of a standing pallet)
    • Repressed Alliance (shown to survivors within 4m while repairing a generator)
    • Resilience (shown to survivors within 8m while injured)
    • Soul Guard (shown to survivors within 16m while in the dying state)
    • Unbreakable (shown to all survivors while in the dying state)
    • Wake Up! (shown to survivors within 8m while within 8m of an exit gate switch)

    ----

    OR (Instead of the Cruical Perk indicator):

    Show survivors' loadouts during the lobby screen (and hope that survivors have good memory).

    (I would prefer the perk indicator.)

    ----

    "This is too strong! What about the killers??"

    These are (most of) the benefits that SWF teams get. You know why you, as killer, are not properly equipped to deal with SWF better? It's because if you were, solo survivors would be destroyed. Solo survivors' weakness is holding you back. Let all the survivors have the same teamwork capabilities! Then the killer's power won't be stuck balancing in the middle...


  • confirmation they're scrapping MMR and just improving the current matchmaking

  • More double bloodpoints events

  • Training mode.

    More in-game customisation options.

    Hopefully some fun events.

  • Here is mine. I really just want some qol stuff ^^

    - switch killer in lobby again.

    - see fellow survivor perks and items in lobby (not the killer of course). It would be nice if you hovered over a survivor and you see their complete load out.

    - coms! Even if its just pre and post game but I would love in game coms for us solo social survivors.

    - new maps

    - seeing a new game mechanic would be cool or maybe a new survivor item.

    - rework to bloodweb, shrine, and the overall grind to the game

    - more male survivors

    - more cosmetics that aren't just 'hot female survivor'.

    - blood hunts when?

  • i would like that they just make 3 chapters & inbetween rework old or bad killers(Example Legion)

  • Freddy Rework #2 that brings back his old kit :)

    and a new gamemode. I have a feeling we're going to see that on this roadmap.

  • A new game mode with interactive gen repair.

  • An update on that goal of 60fps for all platforms from spring '19.

    A full and thorough optimization

  • @Friendly_Blendette said:

    Personally its a spirt rework and new maps.

    An option to reset the game to any time period. As in, you can play old Freddy, or Nurse. Basically just being able to play any version of the game on console.

  • -Quadruple the rate we are buffing/reworking perks. We're currently going way too slow and adding new bad perks faster than we're fixing old ones. Many of the reworked/buffed perks we've already touched are still bad as well.

    -Maps still need balance changes. Lots just need shrinking down, they're too large.

  • A NEW GAME MODE.

    DBD desperately needs one. And new maps would be nice.

  • Maps are obviously hard to create ,look at the previous maps and the balancing issue's that they currently reside you don't need a map every chapter.We have a good variety of maps already that most games don't possess

    Not even Pub G or RB6 pump maps out there ass Pub G only has 4 or 5 maps ,you guys should be happy with what we got. And obviously license chapter's will probably most likely have new maps.

  • @Nebula said:

    Console optimization

    This should be first and foremost because it's honestly unacceptable some of the lag console players have to endure (like myself).

  • pig add-on pass and maybe rework

    trapper add-on pass and changes to how traps are gained

    breakable wall removal or actual gameplay mechanics involving them

    spirit rework

    bring back old freddy

    add more twinks

    bloodweb and/or shrine changes

    heavy trickster changes

    heavy twins changes

    bring back old billy and fix his useless add-ons (most of them)

    myers tweaks

    fix ghostface so his power actually works, plus an add-on pass

    legion changes

    key changes

  • Switch crossprogression

  • @csandman1977 said:

    Haddonfield rework.....as long as they don't fo the badham thing and make 5 different maps.

    why is it 5 maps, what is literally the point

  • I’d like to see y to them skip some chapters to work on bugs, optimization, and balance.

    I’d also like to see some announcement of a plan to incredibly decrease the unnecessary blood point grind, such as only one tier perks, deleting perks that see almost no use and only adding 1 new perk each for killer and survivor in future patches.

  • @Friendly_Blendette said:

    Personally its a spirt rework and new maps.

    early game mechanic/ rework the early game

  • @QwQw said:

    An option to play as Old Freddy.

    You guys are absolutely obsessed with this. Stop, please. There is far bigger priorities than this.

  • Proximity chat >:D

  • More accessibility settings

    New survivor items

    New game mechanics especially for survivors (secondary objectives etc)

    Crossprogression for all platforms

    Bloodweb rework! Get rid of unnecessary offerings as well

    Luck mechanic rework

  • @AVoiceOfReason said:

    Proximity chat >:D

    Id rather not ,some people are really vicious in DBD matches I've heard some awful things

  • @Nebula said:

    Console optimization

    This and breakable walls removed

  • I second that especially on The Game map that's way too many breakable walls

  • Trickster buffs, if i had to pick

    A solution for the match speed or Gen speed would be good too.

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203257#Comment_2203257

    Id rather not ,some people are really vicious in DBD matches I've heard some awful things

    There is always a mute button but that's what made Friday The 13th so much fun was talking ######### to each other while trying not to be killed lol.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203287#Comment_2203287

    There is always a mute button but that's what made Friday The 13th so much fun was talking ######### to each other while trying not to be killed lol.

    Nah ,it was weird people only trolled and probed

  • @OopsAllHexes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199783#Comment_2199783

    You guys are absolutely obsessed with this. Stop, please. There is far bigger priorities than this.

    no-i-dont-think-will-meme-template-800x445.jpg

    We want our old main back, and we're not gonna stop until we get him.

    • A new objective/escape or new mechanic of some sort that isn't tied to a specific perk or killer
    • New items, and make firecrackers a non-event item
    • Buff/rework bad perks at a faster rate than they're adding them

    Other stuff would be nice but those are the things I want most, personally

  • Cross progression please. I have so much time on the PS4 version that i basically have to start over on PC now that I have a good PC. Playing on PC is a lot better. Hoping I can be reunited with my PS4 account.

  • @Laluzi said:

    New maps, maps for the killers that got skipped, an apology and immediate withdrawal of the concept of breakable walls, addon pass for Pig, basekit yellow trapper bag for Trapper and/or removing the mechanic where he has to go all over the map to pick up his traps, Myers overhaul, improved hitboxes for Plague, more cosmetics and tomes for licensed killers.

    Great list. Hopefully they find their way on the road map!

  • I dont know why they made 5 badham maps. I just dont want 5 haddonfield too

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203203#Comment_2203203

    I dont know why they made 5 badham maps. I just dont want 5 haddonfield too

    🤣🤣🤣🤣

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