There’s Still No FOV Slider, For Some Reason...

Still no FOV slider almost 5 years in for some reason.

This is a basic accessibility option, and prevent people such as myself from having motion sickness or headaches just from playing a match or two as killer.

The amount of random clutter on maps like Father Campbell’s Chapel and Autohaven that killer run into and get stuck on because it’s out of their extremely tiny FOV is also extremely aggravating.

Please add an FOV option and replace Shadowborn so people aren’t forced to use it to play killer.

Anticipated Arguments:

“Higher FOV eliminates survivor jukes like corner hiding, window techs, and spins.”

No, it doesn’t. It’ll be harder, but not impossible. Strats like these aren’t really essential to the gameplay anyways, and survivors still have many juking options.

”Don’t play killer.”

Or just increase the base FOV and more people would play killer.

”Killer FOV needs to be low or they would have too much information.”

Shadowborn exists and no one uses it unless they physically need to. Please don’t make the “Shadowborn OP” argument.

Tagged: Dev

Comments

  • Lots of people use shadowborn...

    Huntress, Nurse, Hillbilly and Trickster players for example.

    I doubt the devs will ever go back on their decision to have a fixed FOV, so my advice would be to move on unfortunately.

    Use shadowborn if you really hate the FOV.

  • Killers are supposed to have fixed FOV's. Thats why perks like Shadowborn and M&A exist

  • Okay… colorblind mode is the most basic accessibility mode and we just got it. It took its time (and that was definitely too long) but we did finally get it.

    they have stated year 5 will have more settings and accessibility options. Seen by struggle change.

    FOV was obviously used in its current state for balancing and overall Gamestyle from the very beginning as you can see with Shadowborn, so it’s not as easy to just implement a slider into the game, it needs rebalancing.

  • @Ivaldi said:

    Killers are supposed to have fixed FOV's. Thats why perks like Shadowborn and M&A exist

    Did you seriously just use the argument I put in the post?

  • The fixed FOV is part of the balance for this asymmetrical game.

  • I can't believe people defend the horrible default FOV of killers in this game.

    Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.

    Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.

  • @M1MASTER said:

    I can't believe people defend the horrible default FOV of killers in this game.

    Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.

    Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.

    That's a different argument from what's being discussed here.

    A bigger fixed FOV might be something to consider and they could tweak the Killer's accordingly for balance purposes.

    A slider FOV is an instant no.

  • If you’re on PC, you can use stretched res on killer and it basically does the same thing. There’s no guarantee the devs won’t remove it from the game down the line but it isn’t bannable as far as I know.

  • @M1MASTER said:

    I can't believe people defend the horrible default FOV of killers in this game.

    Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.

    Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.

    Except this is not Counter-Strike. It's DBD, and it relies on it's FOV being a set thing.

    To use your own comment: It's like you can't understand that this game uses its FOV as a gameplay mechanic, unlike Counter-Strike.

  • The FOV for killer is doodoo and needs to be changed. idc about survivor this or killer that, the current FOV hurts my head and im sure it bothers other people physically as well, this is unacceptable. No one is asking for advantages they just want to comfortably play without it being physically painful. Shadowborn is clearly not op so I see no reason why it cannot be made the new base kit FOV and just change the perk to do something totally new.

  • The killer's small fov is a deliberate design decision, as they are supposed to have a sort-of tunnel vision. It's also a balancing choice, allowing survivors to hide in their peripheral vision without getting seen.

  • I dont even think many people want it to stay the way it is for ever. It’s just a fact that this game was built with this fixed FOV in mind and it’s not easily changeable. Doesn’t mean it shouldn’t be changed later on, but that it will take some work and time put into it.

  • @[Deleted User] said:

    ”Killer FOV needs to be low or they would have too much information.”

    Shadowborn exists and no one uses it unless they physically need to. Please don’t make the “Shadowborn OP” argument.

    Shadowborn uses up a perk slot. If you could get Shadowborn for free just about every killer would use it. It's more than just a QoL feature because a wider FOV does give a distinct advantage while playing killer.

    “Higher FOV eliminates survivor jukes like corner hiding, window techs, and spins.”

    No, it doesn’t. It’ll be harder, but not impossible. Strats like these aren’t really essential to the gameplay anyways, and survivors still have many juking options.

    I wouldn't say strats like these are essential, but they add lots of depth and variety to survivor gameplay. They are much more important to the game than killers having a wider FOV without using a perk for it and you unfortunately can't have both.

    ---

    Have you tried other methods of mitigating your motion sickness while playing killer, like sitting farther away from the screen and turning down graphics settings?

    Most games nowadays, even competitive ones, have FOV sliders, but FOV sliders in a symmetrical game do not give one side an advantage. Adding a FOV slider would have balance implications in DBD because it is asymmetrical and only has a first-person camera on one side.

    Obviously it provides an advantage, however it’s not a huge game changing advantage. It’s only an advantage compared to now. If other games had awful FOVs and had perks that increased it, it’d be seen as a bandaid. It’s better than not having obviously, but low FOV does not have a huge stake in balance in DBD.

    Are you really making the argument that non-important juke strats, which are still possible, are more important than accessibility? This is legit the exact argument that people had against colorblind settings.

    I sit far enough away to be able to see vital info and I’m on console so no settings.

    FOV is still not that important to DBD. Again, there’s a reason why Shadowborn is not used often and Monitor isn’t used for the FOV, because FOV is not largely important. Shadowborn basekit would be fine.

  • I think the Devs have said that they're looking into addressing motion sickness in the future. I doubt that it'll be with an FOV slider, because nobody would use anything but the largest FOV. Hopefully they'll be able to implement a motion sickness mode that can accommodate those who face simulator sickness. (I know what it's like, because certain games will make me physically ill if I play them for more than 20 minutes, though DBD is not one of them.)

  • @Mooks said:

    I dont even think many people want it to stay the way it is for ever. It’s just a fact that this game was built with this fixed FOV in mind and it’s not easily changeable. Doesn’t mean it shouldn’t be changed later on, but that it will take some work and time put into it.

    Time and work = change Shadowborn and add to base game.

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    That's a different argument from what's being discussed here.

    A bigger fixed FOV might be something to consider and they could tweak the Killer's accordingly for balance purposes.

    A slider FOV is an instant no.

    How is FOV slider and instant no? Just make current Shadowborn the max setting and current FOV the minimum.

  • @ChiTenshi said:

    The fixed FOV is part of the balance for this asymmetrical game.

    The fixed FOV is still trash and isn’t that important in terms of balance. Survivors still can loop the killer just as well with and without Shadowborn.

  • @Alionis said:

    The killer's small fov is a deliberate design decision, as they are supposed to have a sort-of tunnel vision. It's also a balancing choice, allowing survivors to hide in their peripheral vision without getting seen.

    This is... not a good argument lol.

    Tunnel vision for what exactly? The hORRor aEthStetIc?

    Survivors have many options to hide from the killer that don’t involve hiding directly in their faces. If they need to resort to that then they probably made many mistakes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    People absolutely do get motion sickness while playing CSGO. Default killer FOV is 87 degrees. FOV in CSGO at 4:3 is 90 degrees.

    There's also a difference between bumping up the default FOV a few degrees and adding an FOV slider (which implies a higher maximum FOV).

    There's also more to FOV than "does it give people motion sickness". It's directly tied to balance.

    You keep saying it’s tied to balance and then not addressing how important it actually is. Yeah, killers can see a bit more stuff, but it’s still not that important.

    FOV slider does not mean or imply that the FOV must exceed what Shadowborn is already and I don’t know where you got that idea.

  • The devs (and many players) seem to have a different opinion on the FoV in this game than you. you realize your point of view is not the one and only right one? Just because you think it doesn’t affect gameplay doesn’t mean that is the only true way of judging this.


    they are addressing accessibility options. And they are known to be generally slow to introduce changes. Your attitude doesn’t make things faster. Be more reasonable. Chances are they are currently working on on some kind of solution anyways. Let your voice be heard, but don’t be so disrespectful in doing so.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178072#Comment_2178072

    The devs (and many players) seem to have a different opinion on the FoV in this game than you. you realize your point of view is not the one and only right one? Just because you think it doesn’t affect gameplay doesn’t mean that is the only true way of judging this.

    they are addressing accessibility options. And they are known to be generally slow to introduce changes. Your attitude doesn’t make things faster. Be more reasonable. Chances are they are currently working on on some kind of solution anyways. Let your voice be heard, but don’t be so disrespectful in doing so.

    The only reason colorblind settings are in the game right now is because players started having an attitude after Almo’s comments lol.

    I’ve been talking about FOV in this game for like 2 years and still no change. I’m aware that the devs don’t read all my posts but there are a bunch of people who’ve commented on the matter with radio silence from the devs.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178117#Comment_2178117

    The only reason colorblind settings are in the game right now is because players started having an attitude after Almo’s comments lol.

    I’ve been talking about FOV in this game for like 2 years and still no change. I’m aware that the devs don’t read all my posts but there are a bunch of people who’ve commented on the matter with radio silence from the devs.

    Okay you are delusional and only see what you want to see it seems.

    they have actually talked about wanting to add colorblind mode some time before that incident. And they definitely didn’t just implement the mode in such a short time :D


    they are working on multiple things at the same time and they are known to talk about stuff just shortly before introducing it to live (yeah I know there are obvious exceptions and stuff they already talked about that didn’t even make it in yet, but not in the scope of such an accessibility option afaik).

    and just to be clear: communication is something they definitely need to improve and they have shown they are willing to do so recently as well (OoO).

  • That is the intended design.

    Survivors have better awareness provided by 3rd person view and more restricted movement, having to control momentum.

    Killers have restricted FOV in 1st person while keeping better movement deploying full speed no matter the direction.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178010#Comment_2178010

    A perk not being OP is weak justification for making it base kit. Think about it this way: You're arguing that all players, including players without motion sickness, should essentially get a 5th non-meta perk in order to help a small minority of players who would otherwise have to make their normal 4th perk slot that same non-meta perk.

    Giving everyone that 5th perk for free lowers the skill ceiling for survivor by weakening or outright killing a number of spins, techs, and other maneuvers. It also tilts game balance back towards killer, which can at least be compensated for if necessary, but which would divert attention from other more important changes and which I also don't feel is needed from the data I've seen.

    Meanwhile, requiring a small minority of players to run a non-meta 4th perk doesn't many implications at all. It's just a bit harder for those players to be creative with their builds. Normal game balance and survivor skill ceiling are untouched.

    People might not be asking for an advantage when asking for an FOV slider, but it's simply not possible to increase FOV without negatively impacting gameplay and shifting balance in DBD.

    Apparently you cannot read between the lines and I need to spell it out for you. FOV should not be a perk, the fact they made it a perk means that it isn't overpowered giving killers a better FOV. I'm sure you will still argue with what I just said though.

  • It's to prevent people from getting a hardware advantage. It's a casual game, the last thing it needs is that class of player.

  • @MadLordJack said:

    It's to prevent people from getting a hardware advantage. It's a casual game, the last thing it needs is that class of player.

    Huh?

    @lagosta said:

    That is the intended design.

    Survivors have better awareness provided by 3rd person view and more restricted movement, having to control momentum.

    Killers have restricted FOV in 1st person while keeping better movement deploying full speed no matter the direction.

    Don’t think you got the point of the topic.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178010#Comment_2178010

    A perk not being OP is weak justification for making it base kit. Think about it this way: You're arguing that all players, including players without motion sickness, should essentially get a 5th non-meta perk in order to help a small minority of players who would otherwise have to make their normal 4th perk slot that same non-meta perk.

    Giving everyone that 5th perk for free lowers the skill ceiling for survivor by weakening or outright killing a number of spins, techs, and other maneuvers. It also tilts game balance back towards killer, which can at least be compensated for if necessary, but which would divert attention from other more important changes and which I also don't feel is needed from the data I've seen.

    Meanwhile, requiring a small minority of players to run a non-meta 4th perk doesn't many implications at all. It's just a bit harder for those players to be creative with their builds. Normal game balance and survivor skill ceiling are untouched.

    People might not be asking for an advantage when asking for an FOV slider, but it's simply not possible to increase FOV without negatively impacting gameplay and shifting balance in DBD.

    Shadowborn base kit still wouldn’t kill jukes. It’d make the current way they’re pulled off harder, sure, but if it became base kit, players would just need to adjust their positioning in order to have a better chance to pull it off.

    Meanwhile, requiring people to use a bandaid makes the game less enjoyable and gives less options for the poor FOV that can be fixed. Again, if survivors need to rely on the FOV of killers being bad, they’re probably doing something wrong.

    If balance was 100% on a scale, changing killer FOV would make killers 1% more powerful. The difference between current killer FOV and Shadowborn is not as large of a change as you suggest.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178353#Comment_2178353

    Most FOV sliders do not destroy the aspect ratio. If the sliders only impacted horizontal FOV, increasing FOV would cause everything to appear artificially tall and skinny and I cannot think of a single game for which that is the case. Increased horizontal FOV will also increase vertical FOV.

    You're assuming a window tech where the survivor is crouching next to the window waiting to revault. Hitting S is not enough to check the window tech where you basically clip through the killer as they vault and run through them to the other side. This tech works consistently against Legions but you can do it against anyone.

    Shadowborn is not a trash perk on Nurse. In addition to helping with quickly locating a survivor after a blink, it allows you to still catch survivors' feet while on fatigue. This is sometimes useless, but also sometimes a huge deal, such as when you're trying to locate a survivor in the corn. Not meta =/= not trash.

    Again, this applies to all matches in which survivors have a clue what they're doing. It doesn't matter one bit if it's a tournament match or not.

    Shadowborn is definitely a trash perk and is not that helpful if you’re a good Nurse or killer in general. just follow the scratch marks.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178010#Comment_2178010

    A perk not being OP is weak justification for making it base kit. Think about it this way: You're arguing that all players, including players without motion sickness, should essentially get a 5th non-meta perk in order to help a small minority of players who would otherwise have to make their normal 4th perk slot that same non-meta perk.

    Giving everyone that 5th perk for free lowers the skill ceiling for survivor by weakening or outright killing a number of spins, techs, and other maneuvers. It also tilts game balance back towards killer, which can at least be compensated for if necessary, but which would divert attention from other more important changes and which I also don't feel is needed from the data I've seen.

    Meanwhile, requiring a small minority of players to run a non-meta 4th perk doesn't many implications at all. It's just a bit harder for those players to be creative with their builds. Normal game balance and survivor skill ceiling are untouched.

    People might not be asking for an advantage when asking for an FOV slider, but it's simply not possible to increase FOV without negatively impacting gameplay and shifting balance in DBD.

    Also, to come back to this, considering SWFs get basically every single aura reading perk for free just by being on comms, I’m not sure what your argument is here? Not saying “SWF OP!!!!” but this is a weak point.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178362#Comment_2178362

    You seem to have only read the first sentence, since you ignored most of my argument.

    Shadowborn isn't overpowered, but large increases to base FOV substantially limits the effectiveness of a lot of survivor techniques. This lowers skill ceiling, reduces opportunities for creativity, and generally makes playing survivor less fun. This affects every decent player. FOV has huge balance and gameplay implications in DBD. There are no balance implications and usually no negative gameplay impacts from adding an FOV slider to a singleplayer or symmetrical multiplayer game. DBD is asymmetrical and only one side has a first person perspective. Everything was designed with this FOV in mind, from pallet breaking animations to Nurse's fatigue. Boosting FOV is not a simple QoL change in this game.

    This point is also very, very wrong. I mentioned this in the original post, but the low FOV also hinders killers because they aren’t able to see the random clutter scattered throughout the map for no reason without looking down, which can get them stuck and lose them chases.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178549#Comment_2178549

    I'll take less enjoyable for a small minority of unlucky people over less enjoyable for any decent player and potential balance implications, extra dev hours for changes to things like Nurse's fatigue, Shadowborn & M&A, etc.

    I'm a lot more concerned about the gameplay implications than balance implications. Balance can be adjusted, but no amount of balance changes can bring back techs that only work because of low killer FOV.

    Read the first part of my comment again.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178554#Comment_2178554

    Good luck following scratch marks in the corn... It's not just for fatigue either; it's also for target acquisition when you land a blink. It's only trash if you really want an FOV slider.

    If I really need help following scratch marks through corn I’d just use Predator (LOL). Shadowborn does not help that much through corn, and the corn needs to be toned down anyways.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178399#Comment_2178399

    Huh?

    https://forum.deadbydaylight.com/en/discussion/comment/2178283#Comment_2178283

    Don’t think you got the point of the topic.

    https://forum.deadbydaylight.com/en/discussion/comment/2178272#Comment_2178272

    Shadowborn base kit still wouldn’t kill jukes. It’d make the current way they’re pulled off harder, sure, but if it became base kit, players would just need to adjust their positioning in order to have a better chance to pull it off.

    Meanwhile, requiring people to use a bandaid makes the game less enjoyable and gives less options for the poor FOV that can be fixed. Again, if survivors need to rely on the FOV of killers being bad, they’re probably doing something wrong.

    If balance was 100% on a scale, changing killer FOV would make killers 1% more powerful. The difference between current killer FOV and Shadowborn is not as large of a change as you suggest.

    This is a casual game for everyone to enjoy. Adding an FoV slider would make people automatically put it to the highest they can, limited only by their hardware, because FoV is one of the most important things in this game. Which would mean that you get the rich snobs lording it over everyone else and having an unfair advantage like they do in other games.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178592#Comment_2178592

    I disagree with the first part of your comment and have said as much many times in the thread.

    If FOV is increased, survivors would be forced to adjust their positioning in order to pull off their jukes... there’s nothing to disagree with, it’s just them having to change the method of execution. The aren’t going to be doing spins in the same way, so while it could be harder, it still would not be impossible.

    @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178549#Comment_2178549

    This is a casual game for everyone to enjoy. Adding an FoV slider would make people automatically put it to the highest they can, limited only by their hardware, because FoV is one of the most important things in this game. Which would mean that you get the rich snobs lording it over everyone else and having an unfair advantage like they do in other games.

    Not sure I follow on the hardware part.

    If there was an FOV slider in which the max was just current Shadowborn, I don’t see how the hardware part comes into play when everyone would have the same limit.

    Also, the casual game part kinda directly contrasts with everyone else’s strict adherence to FOV being part of DBD’s balance argument, because if people truly saw it as just a casual game, then no one would have a problem with something as minuscule as the FOV.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178601#Comment_2178601

    If FOV is increased, survivors would be forced to adjust their positioning in order to pull off their jukes... there’s nothing to disagree with, it’s just them having to change the method of execution. The aren’t going to be doing spins in the same way, so while it could be harder, it still would not be impossible.

    https://forum.deadbydaylight.com/en/discussion/comment/2178602#Comment_2178602

    Not sure I follow on the hardware part.

    If there was an FOV slider in which the max was just current Shadowborn, I don’t see how the hardware part comes into play when everyone would have the same limit.

    Also, the casual game part kinda directly contrasts with everyone else’s strict adherence to FOV being part of DBD’s balance argument, because if people truly saw it as just a casual game, then no one would have a problem with something as minuscule as the FOV.

    Have you ever seen someone on console using Shadowborn? It's not pretty.

    And no, it doesnt, casual games need to be balanced which is exactly why there is no FoV slider and you have to use a valuable perk slot to get an advantage.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178362#Comment_2178362

    You seem to have only read the first sentence, since you ignored most of my argument.

    Shadowborn isn't overpowered, but large increases to base FOV substantially limits the effectiveness of a lot of survivor techniques. This lowers skill ceiling, reduces opportunities for creativity, and generally makes playing survivor less fun. This affects every decent player. FOV has huge balance and gameplay implications in DBD. There are no balance implications and usually no negative gameplay impacts from adding an FOV slider to a singleplayer or symmetrical multiplayer game. DBD is asymmetrical and only one side has a first person perspective. Everything was designed with this FOV in mind, from pallet breaking animations to Nurse's fatigue. Boosting FOV is not a simple QoL change in this game.

    You're right, just like everything else bhvr does they got the FOV right on the first try! What a fantastic argument, of course you should be able to run right up and touch the killer's hitbox so you vanish off his screen, naturally that is a "tech" and not just abusing a FOV that is worse than the original doom fov.

  • I guess this won't ever happen though. The devs want killers to have as many unnecessary disadvantages as possible.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178022#Comment_2178022

    This is... not a good argument lol.

    Tunnel vision for what exactly? The hORRor aEthStetIc?

    Survivors have many options to hide from the killer that don’t involve hiding directly in their faces. If they need to resort to that then they probably made many mistakes.

    The killer's tunnel vision is a balance mechanic to allow survivors to hide more easily and make it impossible to angle the killer's camera in ways in which you can detect survivors over line of sight blockers, like survivors can do with their camera when facing a killer.

    That's the general, official reason the devs gave for why the killer fov is so small. It's not just about hiding in the killer's face.

    You asked for the reason there's no fov slider after 5 years: this is the answer. Deal with it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    People absolutely do get motion sickness while playing CSGO. Default killer FOV is 87 degrees. FOV in CSGO at 4:3 is 90 degrees.

    There's also a difference between bumping up the default FOV a few degrees and adding an FOV slider (which implies a higher maximum FOV).

    There's also more to FOV than "does it give people motion sickness". It's directly tied to balance.

    I've played every CS enough messing with different resolutions and never really had major issues, but yeah, they don't give you a huge FOV so i can see why some people still can't stand that.

    They still let you do some things in the console though like modifying your viewmodel.

    Consider that i'm a Quake guy and i'm quite sensitive to these things.

    That being said, the default FOV of killers is just way too low. I don't necessarily want Shadowborn tier 3 base, but at the bare minimum it should be increased from 87 to like 95

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178654#Comment_2178654

    Have you ever seen someone on console using Shadowborn? It's not pretty.

    And no, it doesnt, casual games need to be balanced which is exactly why there is no FoV slider and you have to use a valuable perk slot to get an advantage.

    I literally play on console what is your point?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178654#Comment_2178654

    It's not just adjusting your positioning. Many jukes straight up aren't possible or are substantially less likely to work with increased FOV. People will stop using them the second they become unreliable enough that they usually just lose you distance and give the killer free hits.

    They’re already unreliable against decent killers who see it coming...

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2178093#Comment_2178093

    The killer's tunnel vision is a balance mechanic to allow survivors to hide more easily and make it impossible to angle the killer's camera in ways in which you can detect survivors over line of sight blockers, like survivors can do with their camera when facing a killer.

    That's the general, official reason the devs gave for why the killer fov is so small. It's not just about hiding in the killer's face.

    You asked for the reason there's no fov slider after 5 years: this is the answer. Deal with it.

    A majority of LOS blockers in the game are already tall enough to make this a non issue.

    This is still a bad argument.

  • increasing killer fov would obviously have balance implications. however, i think the benefits far outweigh the costs. the claim that strategies like "window techs" add depth that is otherwise lacking at higher levels of gameplay is flawed imo, as i find that the vast majority of experienced killers are able to look down after a vault, making the tech useless. also, these techniques are harder to pull off against killers with a much lower pov, and i haven't seen any complaints about how low pov killers lack depth in counterplay because of said pov.

    overall, what seems more important? survivors don't have slightly more difficulty pulling off situational strategies against inexperienced players, or increase the fov and greatly improve comfort and accessibility for all killer players?

  • @Alionis said:

    The killer's small fov is a deliberate design decision, as they are supposed to have a sort-of tunnel vision. It's also a balancing choice, allowing survivors to hide in their peripheral vision without getting seen.

    We're all aware it was a specific decision to do this. They also made specific decisions on many stupid things in the game some that have since been changed some that haven't been changed just because something was deliberate does not mean that it should stay. FOV in its current state is idiotic and makes killer very uncomfortable for some people, physically uncomfortable for some how is that ok because "balance". The game already has a killer shortage and stupid things like this are why.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177939#Comment_2177939

    Did you seriously just use the argument I put in the post?

    What other First Person games have FOV sliders? Shadowborn and M&A give a clear advantage for killers and also effect core gameplay for survivors as well. Not sure if you realize it, but Killers that run Shadowborn and M&A also have different Flashlight Blind zones.

  • @M1MASTER said:

    I can't believe people defend the horrible default FOV of killers in this game.

    Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.

    Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.

    I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.

  • @[Deleted User] said:

    ”Killer FOV needs to be low or they would have too much information.”

    Shadowborn exists and no one uses it unless they physically need to. Please don’t make the “Shadowborn OP” argument.

    Shadowborn uses up a perk slot. If you could get Shadowborn for free just about every killer would use it. It's more than just a QoL feature because a wider FOV does give a distinct advantage while playing killer.

    “Higher FOV eliminates survivor jukes like corner hiding, window techs, and spins.”

    No, it doesn’t. It’ll be harder, but not impossible. Strats like these aren’t really essential to the gameplay anyways, and survivors still have many juking options.

    I wouldn't say strats like these are essential, but they add lots of depth and variety to survivor gameplay. They are much more important to the game than killers having a wider FOV without using a perk for it and you unfortunately can't have both.

    ---

    Have you tried other methods of mitigating your motion sickness while playing killer, like sitting farther away from the screen and turning down graphics settings?

    Most games nowadays, even competitive ones, have FOV sliders, but FOV sliders in a symmetrical game do not give one side an advantage. Adding a FOV slider would have balance implications in DBD because it is asymmetrical and only has a first-person camera on one side.

    I wouldn't bring that last point regarding balance otherwise people could use the same point against swf being able to use coms which only give an edge for one side.

  • @itsok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180460#Comment_2180460

    You say that but i can change my graphic to the lowest setting and i will have an advantage on all the player who play with the best graphic the game have to offer

    That's a completely separate issue. Some people simply can't run the game at ultra settings due to their pc not being great.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.

    I mean people can just stretch their res and get a better fov anyway on pc. So not like a fov slider would change much

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.

    Higher FOV is clearly a gameplay advantage

    Yeah.

    By the way, the changeable aspect ratio gives the player a cleary gameplay advantage, right?

    Is your team aware of it? Any plans to fix it?

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979

    I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.

    IT can't possibly be big enough to matter Almost, considering nearly every game in existence has an fov slider

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