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Jack11803

Jack11803

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Jack11803
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  • It definitely should be added. Having to block EVERYONE even GOOD people from messaging me is completely stupid. Let the salt happen in game, so the real people can actually talk to each other.

  • @Nickenzie said:
    Jack11803 said:

    Was always active. But anyway, this just goes to show those precious “victim” killers would just as gladly be the tyrants survivors were. Pathetic hypocrisy

    Didn't they say that they are fixing the no terror radius bug right? Well anyways I'm having a lot of fun with going against killers that have tinkerer II! I wish DbD was actually this scary tbh, well maybe when I'm going against a God nurse player lol.

    And I’m sure it was scary for killers when all gens were done in 2 minutes

  • @jiyeonlee said:

    @Jack11803 said:
    No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlust

    ill def sure looping is not a problem
    only problem is walkers perks weaker than nurse

    You're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!

  • @guest602 said:
    @Jack11803 I'm not here to complain about anything lol, I simply wasn't aware that a similar bug has existed

    Never said you were. Good day

  • @guest602 said:
    @Jack11803 what happened with left behind?

    Was always active. But anyway, this just goes to show those precious “victim” killers would just as gladly be the tyrants survivors were. Pathetic hypocrisy

  • No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlust

  • I hate it. It’s abusing a mechanic. Much like the survivors did with left behind. Killers had a chance to prove they were better, congrats, they failed epically

  • @Master said:

    @Jack11803 said:

    @ASpazNamedSteve said:
    I believe there is now a small delay between pressing space and actually dropping the pallet.

    Dunno if it's intentional or not, but for now drop them a little bit earlier than you usually would to compensate.

    For most my experiences, throwing isn’t delayed, it’s the stun it inflicts that’s delayed. Allowing the killers attack to basically phase through a wall

    That is due to the network. The killer actually is already slighty closer to you thanit might seem. When I play killer, I never manage to hit a survivor after the stun, but it might look like that on their screen

    Not just network. I’ve done it as killer, and totally gotten complete bullshit hits. Also, I stunned a leatherface IN TANTRUM and by me stunning him, he got sucked to the center of the pallet, but his hitbox remained active and downed me through the stun

  • Is everyone gonna ignore how this doesn’t even fix the problem? You’ll still get farmed right after you’re hooked, or he’ll be far enough away so you jump into the killers arms for a faster death. And that’s ignoring all the luck involved as well

  • @Tsulan said:
    Killers get nerfed hard for 2 years = git gud noobs
    Survivors get some minor nerfs while 2 low tier killers get some much needed reworks = game is not fun anymore

    I´m a survivor main btw.

    I GET IT!

  • @Orion said:
    First of all, don't blame Killers for doing their job. Many of us used to go easy on Survivors with multiple DCs, and we got nothing but abuse from them as a reward. You can blame your fellow Survivors for Killers not going easy on you.
    Second of all, this would be incredibly easy for SWF to abuse.

    YES, I always t-bag EVERY killer after ONE face camps me! Top plays!!!

  • Who else is hating that new sole survivor

  • @Mc_Harty said:
    What if we're the salty ones?

    Then we'll be locking ourselves in.

    Ever met someone who’s such a tryhard; their sweat electrocuted them from touching the keyboard?

  • @SovererignKing said:
    Mc_Harty said:


    pauloandrade22 said:

    Thats because asymetrical games should be unbalanced in favor of the power role not 50-50 like in dbd.

    Never said it shouldn't be.

    Besides, it doesn't change the fact that the devs pefer to balance killers around 2 survivors.

    2 Survivors that suck balls and play like they’ve got a collective time of 200 hours on the game. 

    Devs ARE rank 16....

  • @Aari_Piggy66 said:
    Timebomb0800 said:

    @Jack11803 said:

    And for clown, the healing perk is just another distressing doc perk.

    Well no, also I think you mean 'Overwhelming presence', not distressing, since the latter is the one that increases terror radius and bp gain and overwhelming presence is the one that increases item consumption rate. The clown coulrophobia perk slows down healing of survivors within terror radius by 50%, whether they have item or not, so it affects self care- healing teammates, and medkits, not just the kits. So it's barely the same thing. And overwhelming presence doesn't low down the item action speed it, just consumes it faster.

    I think what they meant was it's just going to be another perk the doctors run with their distressing builds because of the large terror radius. 

    This Guy gets it!

  • @RSB said:

    @Tsulan said:

    @RSB said:

    @Tsulan said:

    @RSB said:

    @Tsulan said:
    Yes, Nerf every killer until there are only nurses around, then wonder why everyone plays nurse!

    Then, ######### about Nurses everywhere, so she must be "SHE SO OP I WANNA CRAI", as ochicunt says, and demand nerfs.

    Of course. Because if everyone plays nurse, it´s because she is OP. It´s totally not, because every other killer just sucks.

    And you won't tell them otherwise, because they will call you a "biased killer that wants 4k everytime".

    Last season i challenged myself to reach rank 1 using Freddy only. There was only 1 survivor who appreciated playing against something else than a Nurse. I also had someone who thought Freddy was P2W.
    Had someone dc to avoid giving me a 4k. So his friend could get the hatch and then yell "get rekt!!!!"

    There is really no way in pleasing survivors. No nerf will be enough. Even if all 4 escape after using 4 BNPs they still think that the game is killer sided and that they only escaped with their 9-11k BPs because they are so great players.

    That's why I laugh at people who says "b-b-but killers are equally toxic as survivors" - no, they are not. Survivors side are bunch of toxic, little brats, while killers are mostly adult players. The difference between them is mostly mentality, adulthood and sometimes age. The 5% of so called "toxic killers" are in fact survivors playing killers for dailies. Really, everytime when I check a profile of a killer who is insulting survivors, I see almost only survivor achievements, and "+rep, good survivor" comments. We all know what "good survivor" is in their eyes...

    Killers are the harder side, so it attracts people who just likes playing killer, likes challange and does not bother playing versus harder enemy, while survivors are the side that is an easy mode in this game, and easy modes attracts children with low egos.

    By the way, just look at the streamers. Survivor streamers are like ochifag - toxic human trash (by the way, he is a paedophile, there are underage girls from whom he tried to get naked photos on his Discord) obsessed with his "superiority", a manchild. Then look at killer or 50/50 streamers like Panda, or True - Panda is always positive, even when survivors are tryharding to snipe him and bully, True sometimes complains about imbalance, but he is right about it. And what is most important THEY NEVER INSULT OTHER PLAYERS, they are FAIR and KIND, even they they tbagged them to hell. It is just a case of mentality, and adulthood as I said.

    Nope. Killers just don’t have as much ways to show their toxicity. With PS4 having killers get the ability to willingly wipe the survivors data for a match, with a chance to completely erase ALL FILE PROGRESS, simply by closing application mid match; you wouldn’t believe how often killers do it. Usually saying they should be able to punish you for not doing why you want. that whoever pissed then off totally warranted the possibly complete loss of data for the 3 others. And other crazy crap. No, it’s just because killers don’t have a t-bag or “toxic” option that is quick and doesn’t waste too much time. Killers are definitely toxic too.

  • @Orion said:

    @HookedonDemand said:

    @Jack11803 said:

    @Wolf74 said:

    @Shadoureon said:
    Ah good old killers still complaining survivors use the same meta perks while 99% of the killers run BBQ, Ruin and NC.

    I understand killers arent in a favourite position right now but a lot can be achieved by changing other things than current perks.

    Are you aware that you are actually LYING?

    Stats back up that survivor use the same perks far more often than killer.
    Killer use a wider variety and more different perks than survivor.
    Sorry to bust your bubble, but if you have no clue what you are talking about, don't throw around random numbers.

    And btw you 3 named killer perks are all way weaker than the holy trinity (SC, SB, DS).

    Self cafe is used by a solid like 23%, multiplied by 4 for the survivors, it’s really 92%. BBQ is 99%. That’s basically every single killer, in existence.

    I'm pretty sure you can't just add stuff up in statistics.

    By your logic, if 10% of all people have a sixth toe, then putting ten of them in the same room means that all people (10x10) have a sixth toe.

    Sorry, it'S pedantic day for my religion today. :p

    He means that 23% of all perk slots are Self Care (according to the devs). Since you can't equip a perk more than once, that means 4*23% of all Survivors are using Self Care.

    Yeah, Orion’s right! Quit being a forehead

  • @ASpazNamedSteve said:
    I believe there is now a small delay between pressing space and actually dropping the pallet.

    Dunno if it's intentional or not, but for now drop them a little bit earlier than you usually would to compensate.

    For most my experiences, throwing isn’t delayed, it’s the stun it inflicts that’s delayed. Allowing the killers attack to basically phase through a wall

  • @ChesterTheMolester said:
    The lack of the void increases a Killers chances if hes already in the lunge while you spam your spacebar, the time it takes to stun the Killer once you start throwing it down is the same.

    Actual there’s a big with the stun, that keeps the killers active hurtbox for a second. I juked a leatherface in hospital, he tantrums near a pallet, I walk up to it, then slam the pallet. The slam pulled him to the center (for the stun animation) and instantly downed me through the completely thrown pallet. It’s a problem

  • @fcc2014 said:
    Any Doctor mains use Huntress Lullaby? Worth it or is your totem smashed in 30s

    I got 5 stacks and made the entire rank 20 team insane, with unnerving presence and all that. None of them could snap out of it

  • So is camping. And because it gives a power trip to some

  • @Someissues said:
    5 for Killer vs SWF

    5 for Survivors if a person DC at start and 5 gens (random perk)

    Yeah, totally. AMAZING IDEA. I’d love to get handicapped by a DC, only to get no mither or OoO

  • @Sin_A_Man_BunZ said:
    Honestly, I think having BT activate if you get yourself off a hook isn't a bad idea at all, especially since it only activates if your within the killers terror radius anyway while doing the unhooking. I'm for it, sounds fun.

    For those against it, if you honestly think that a single person (or even a full team) is going to run a build of Borrowed Time / Up the Ante / Slippery Meat plus Salty Lips offerings for EVERY MATCH... you're far to negative. That's an entire build each match set up for just ONE chance at possibly getting yourself off a hook and taking an additional hit against a killer. Also, they will probably need to run Self Care in that situation so they can heal to get out of the BT state before falling down.

    Sure, people MIGHT run that full build once in a while as a troll or to try it out, but I really don't think anybody would run that full perk build for every single match. I mean they could already run Up the Ante / Slippery Meat and offer Salty Lips for every match RIGHT NOW and get themselves off the hook, but how often do you run across it currently?

    However as a killer, you should love that build because then they wouldn't have DS or any exhaustion perks. :-P

    There’s a hard cap on luck.... it’s near 80%. No team is gonna do this. Unless their all Ace mains with big brains

  • @Tsulan said:

    @Jack11803 said:

    @Tsulan said:
    My guess is, that killers will never be strong, because then, survivors would play mostly killer. Which would cause long lobby queues.

    But right now it's ridiculously balanced in survivors favor.

    Survivors do have to be near 3-4 TIMES more appealing than killer.

    Yeah, thats why Megs ass is sexier than Billys.

    D A R N

  • @Tsulan said:
    My guess is, that killers will never be strong, because then, survivors would play mostly killer. Which would cause long lobby queues.

    But right now it's ridiculously balanced in survivors favor.

    Survivors do have to be near 3-4 TIMES more appealing than killer.

  • @Wolf74 said:

    @Shadoureon said:
    Ah good old killers still complaining survivors use the same meta perks while 99% of the killers run BBQ, Ruin and NC.

    I understand killers arent in a favourite position right now but a lot can be achieved by changing other things than current perks.

    Are you aware that you are actually LYING?

    Stats back up that survivor use the same perks far more often than killer.
    Killer use a wider variety and more different perks than survivor.
    Sorry to bust your bubble, but if you have no clue what you are talking about, don't throw around random numbers.

    And btw you 3 named killer perks are all way weaker than the holy trinity (SC, SB, DS).

    Self cafe is used by a solid like 23%, multiplied by 4 for the survivors, it’s really 92%. BBQ is 99%. That’s basically every single killer, in existence.

  • @powerbats said:
    @Jack11803 @Tsulan @EpicFailTryHard @Orion I'd like some thoughts and opinions on this especially the console players for the side distribution. Also those that were here when lobbies were so bad and how long it took before they got better.

    Any idea improvements etc appreciated but please no salt, I can get enough of that from other threads. :p

    Both sides on PS4 can freely communcate unless they’re flagged as anonymous

  • @ShesArebel88 said:
    A wolf whistle being considered verbal #########?! Stuff like THAT is why serious incidences go ignored.

    Verbal #########?! Really? Is that like forcing words into a vagina? Lmao that has to be a joke

    Be careful the third wave might hear you.

  • @Hillbilly420 said:

    @Tombstone218 said:

    @Hillbilly420 said:

    @Runiver said:
    You should also get more BP for being on a hook, as well as double pip if you get fully camped.
    And escape points since dying is sort of an escape (even tho it's not)
    Fair stuff.

    I think if they manage to Kobe that should automatically put them on death hook status. It's absolutely ridiculous that they have a chance at getting away, you have to chase their ass back down again, hook them again, and you still have to wait a minute and a half or whatever for them to finally die.

    Also, feck Unbreakable. I hate that perk too. The number of times where I've slugged 3, go after the last guy, only for a Kobe or Unbreakable to completely take that away from me is ridiculous.

    Why aren't Killers told they have Unbreakable like we're told they have DS? Oh wait, we're only told if ONE guy has DS and not all of them because reasons...

    lmao what

    I have over 600 hours on Dead By Daylight, most likely a slight majority of that going towards survivor. Do you want to know how many times I've kobe'd in all the times I've tried? under 6. I have kobe'd less than 6 times. (I say less than six because I can't remember if it's 4 or 5.) Already the chances are so low, and having there be such a large penalty for something that's supposed to be a last resort one final chance thing is ridiculous.

    If you can't chase and down someone who's injured (1 hit to down again) after a kobe or unbreakable that probably means that you don't really deserve the kills.

    Killers aren't told because there's no reason to be told. Both can be countered pretty easily, especially if DS is nerfed. And you're not even told if one of them has DS, you're told if they're the obsession. Killers and survivors have perks, hell there are even some addons that inflict obsession status upon a survivor without said survivor having DS.

    I have 800 hours. Know your role and shut your hole.

    Whenever someone pulls that "I have two thousand hours in DbD!" You immediately lost all legitimacy. You can say you have ten thousand hours, two hundred hours, two hours, whatever! It doesn't matter if you're wrong. You god damn buttmunch.

    So every proud killer main in this thread needs to shut their hole right?

  • @fcc2014 said:

    @Jack11803 said:

    It's okay though, I'd get mad too if I needed 3 others plus voice chat to play.

    Why exactly is this a reply to me? I have nothing to do with this

    You are an omnipotent god on the forum. No post is valid without you weighing in apparently.

    Dang, And here I thought it was from triggering him when I said “suck it up buttercup” to PC having to wait for shrine, I said this after the delay was confirmed.

  • @Vortexas said:

    @Jack11803 said:
    “Just adapt”. That’s what I keep getting told.

    @powerbats said:

    @Vortexas said:

    @powerbats said:

    @Vortexas said:

    Play without need 3 other people and voice chat to carry you.

    Then play without any perks and or items and addons. If you're going to need that stuff to carry you to victory then you shouldn't be playing as a killer. The entity would say that to you if it saw your post since you're not supposed to fing care.

    I play both solo and swf and some of it's to rank up and other is just to have fun and the whiny spoiled rottenness of killer is astounding right now. I've been doing a lot of solo queue and the moment they see a single tool box and or flashlight they dodge 90% of the time.

    When I play killer I could care less, i''ll take you on regardless and sometimes I'll win and sometimes i'll lose but at least I tried and didn't wimp out. It's like playing the killer has now become oh it's a difficult group screw this wimp out. The new changes are a positive and there'll be more to come for both sides.

    But if you want to opt out then simply stop playing the game as a killer because it's not going to happen. When 70% of the player base is swf and you opt out then you're going to be in lobby for 30 minutes to an hour if not longer.

    The devs aren't going to cave to a vocal small minority of killers that want this and have already stated it many times and constantly spamming the forums with whine threads like this makes all the ones doing it look childish. Instead get constructive and give ideas and break down how those ideas would work. What would your ideas do and what are it's pluses and minuses? How do you improve on those ideas and mitigate any issues?

    If you can't do any of those last things then better uninstall now because you're not getting what you want anytime ever. Those are simply how the numbers game work. You can say queue times will go up but the devs will simply do something to attract killers to lobbies like bp events etc.

    I found the entitled Survivor Main.

    You spilled some again.

    Translation you can't refute anything I posted so resort to the usual insults. You just proved my point about being a whiny entitled killer.

    I main trapper on killer side and enjoy him thoroughly along with Pig. If I was the entity I'd bslap your whiny spoiled entitled ass and send you to killer school for babies. If you don't have anything to show how to fix things then you'll yet again prove my point.

    Made my points earlier in the thread kiddo, you don't seem too keen on refuting them.

    It's okay though, I'd get mad too if I needed 3 others plus voice chat to play.

    Why exactly is this a reply to me? I have nothing to do with this

  • “Just adapt”. That’s what keep getting told.

  • After all, why would you care if they gained points? It’d just make everyone happier?

  • Okay, this is like NOT buffing WGLF. We all know it will have much more enjoyment and fun. Is there a good reason not to add this? Forget “duur shouldn’t be rewarded” will this cause anything actually bad? Cuz it will cause less complaints. If nothing truly bad comes from it, it should be added as a QOL

  • @ProfoundEnding said:

    @Fengminni said:

    @MojoTheFabulous said:
    If you buy a character with Shards or Auric Cells you only get their default outfit. Any extra cosmetics they may have are tied to the Chapter as a whole.

    The Devs should really get this info out there properly because far too many don't know about it and I only know about it due to people experiencing this.

    Thanks for the reply, yeah I now got the bun, I had to buy the DLC :/ so I wasted all my shards for nothing when I bought Feng Min with them :(. It really sucks that this info is not out there. I had been searching the whole internet to get info on the bun and how to get it because even on the dbd website there is no info on it, they really should include it in the character's bio how to get certain outfits.

    Was only the bun missing or was the cardigan and sweatpants missing too?

    They probably didn’t care enough about those to know, but yes, those WOULD be missing too. Just like tuxedo Ace, formal pants, and Ace without a hat

  • @Blueberry said:
    Ah well predator is a totally different story, it could be promblematic in this scenario. I was just referring to the base scratch marks. We do also have leightweight that could alleviate some of this though. Not a perk really used much but these changes when through I could see it used heavily.

    I think predater should stay carpet mode, but add more dance with me type perks, nerf scratch mark time by 3 seconds (always lightweight) and make lightweight effect footstep noise instead

  • @Dabrownman1812 said:
    Blueberry said:

    I don’t think scratch marks would be an issue. They already scatter pretty terribly and you can manipulate that if you know how. That said, I don’t think it would be a big deal if they were reduced a little if the rest of these changes went through and I think most killers would agree with that.

    The buff to predator makes it a red carpet, if stealth is buffed anti stealth perks will be more viable.

  • @Dabrownman1812 said:
    Blueberry said:


    Jack11803 said:

    add WAY more line of sight breakers. Do some other stuff. Shrink killer hitbox. Basically, survivors are TOO WEAK at losing the killer, but TOO STRONG at distracting him

    This pretty much exactly. It needs to be made way easier to lose a killer but way less ability to waste the killers time. Pallet numbers should be reduced dramatically and killer hit box reduced as jack said. Then, they need to add a ton more fog/bushes/reeds/line of sight blockers. The skill needs to shift to being able to make jukes and break line of sight rather than just flick my flashlight at you and tbag while I run you in circles for 5 gens. How this has been allowed to go on for over 2 years is just astonishing.

    Due to the concept of scratch marks, more needs to be done than simply break the line of sight

    Just shave off a solid 2 seconds. That’d help a lot

  • @Baphomett said:
    When I first saw this topic come up elsewhere, I thought differently, but after playing a lot of surv lately I am suddenly finding myself agreeong woth Jack.  I can loop a killer for a good long while, but it's basically a battle of wills to see if you can eventually make him give up.  There seems to be very little chance of ever actually escaping a chase.  Even when you do, scratchmarks last long enough that they'll pick it back up a few seconds later unless you're running lightweight or in a REALLY good spot to UE away.  The concept of escaping and stealthing needs to be brought back to forefront and looping addressed so that, as the devs keep saying, the survivor will be trying to actually escape instead of dragging out the chase.

    Definitly, they want more chases, make more chases, not a single ten minute ring around the rosie

  • @AlexAnarchy said:
    When you'd rather make a million excuses as too why stealth is dead in the game instead of just gitting gud with it.

    This comment hurt my feelings, I’m gonna tell my mom and report you

  • @Runiver said:
    Are you really starving for upvotes that much ? lol

    Starving for awesomes my dude

  • @Mr_Jay_Stark said:
    Um it’s not the mystery gang without the most important member SCOOBY-DOO! So BHVR isn’t getting my money 

    D A R N

  • @Khalednazari said:
    By the looks of it, I can say it's gonna be really expensive. I wish I could afford to buy such a brilliant, state-of-the-art cosmetic pack. 

    The price will make you go “JINKIES!”

  • @Lowbei said:
    Reported for being too epic.

    I wouldn’t of been banned, if it weren’t for that meddling Lowbei!

  • @Hillbilly420 said:

    @snozer said:
    you had your chance to slug at 2 people now you must give the survivor the hatch if they make it to it.... stop being greedy.

    Okay, lemme slug the 2nd to last guy, okay, did that, now I'm looking for the last guy and the 2nd guy DC's...

  • My drawing skills are amazing!!! If anyone on reddit steals this, they gonna die

  • @Tsulan said:
    Jack11803 said:

    @Tsulan said:

    Jack11803 said:

    @Dabrownman1812 said:
    
    Solo survivors being op is an issue still, why? Cause it just multiplies swf strength. If you look at killers, why do some camp? Because the meta as it is is stacked against them or they're just being noob meme campers.
    
    
    
    The statistical survival rate for solo players is 30%. Convince me that’s OP in any way by itself
    

    Shouldn't it be more like 25% since there are 4 survivors?

    No, it’s based per individual. It SHOULD be 50%, meaning killer gets 2 kills. Right now it basically means you go against solo, you get a free 3 probably 4k

    Most of my games as solo survivor, the killer gets 1 or 2 kills. I'm probably part of that 30%.

    POWER!!!

  • @BraveClem said:
    Pls devs, think about it, Bring back her original Voice,it was so much better than the actual for many reasons

    They couldn’t get in contact with the original actress, and she was in another job

  • @Tombstone218 said:

    @Jack11803 said:

    @Might_Oakk said:
    If you're getting involved in hatch stand off you're an idiot.

    As a survivor if a killer is camping the hatch go do a gen. Most of the time simply failing your first skill check will bait the killer to run straight to the gen leaving the hatch.

    As a killer try find the survivor not the hatch. If you arrive simultaneously just hit the survivor and start a new match.

    Dont get why a fix is even needed. You’re perfectly right. If survivor is camping it, they won anyway just spank em. If killer is, do a gen and just go out the exit or bait the killer

    They haven't won. I've won some hatch standoffs as Leatherface because they walked too far trying to bait me and took a chainsaw to the neck.

    Then why’d they throw their life away by showing face?

  • @Jarson515 said:
    For everyone’s rude ass comment/opinion can really eat a dick and choke on it. The devs them self suggested I post that idea so [BAD WORD] y’all 🖕🏾and btw the devs aren’t against that idea either food for thought. 

    🌚

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