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Jack11803

Jack11803

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Jack11803
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  • @Eninya said:

    @Jack11803 said:
    Identity V’s actually more balanced. But MY GOD camping is literally the meta! No joke, it’s powerful as hell

    Sounds like Dead by Daylight. XD

    You underestimate just how powerful I mean it is. You can’t even gen rush it, cuz people die in like a minute of being on the chair

  • @Visionmaker said:

    @Jack11803 said:
    It is an international game though. Fun fact, I’ve had tons of Americans say to me they can say whatever they want cuz 1st amendment. They do know their country can’t just supervenes borders and stuff over the internet right? The world isn’t America

    Okay? I didn't say the world WAS America at all. I was giving you context.

    And that's good for you, I'm sure there are plenty of bad eggs in every part of the world, America included.

    I never said you said that. I was just mentioning it

  • @RSB said:

    @Mrrgle_the_Mediocre said:

    @MegaWaffle said:
    If you are including Nea in this list then I guess all killers are fair game, so I say Myers and Laurie's bush ;)

    MY MAN THEY'RE SIBLINGS

    What is in the family, stays in the family.

    Unless you retcon it in 2018 am I right?!

  • @deadwolfwalking said:
    i'm ok with being overlooked as far as playing on console and not getting the dlc till later.... but they really screwed asia over bigtime.... i wouldn't mind if they got an additional cosmetic. maybe a kabuki outfit for the clown or something. not trying to sound racist. i just think it would be a nice gesture....

    Please give them a free 5k shards. Soon they’ll lose out on the log in bonus if they wouldn’t play until clown. That’s messed up

  • @Visionmaker said:

    @Jack11803 said:
    Well, this game is popular is Korea, China, Japan, most of Europe, America, and Canada. The game seees almost no play in Mexico, South America, and India, maybe that could be why? They would add characters the player base would match first after all

    I don't think that really matters. lol

    Eastern cultures usually doesn't give a crap about that sort of stuff. But people in Western nations, particularly Americans, emphasize the need for diversity. Partially because America is a diverse nation, regardless of the 'majority'.

    It is an international game though. Fun fact, I’ve had tons of Americans say to me they can say whatever they want cuz 1st amendment. They do know their country can’t just supervenes borders and stuff over the internet right? The world isn’t America

  • @AshleyWB said:
    @Jack11803 Bigfoot is stealthy like myers but can appear out of nowhere rushing right towards you. Small terror radius. He blends in with trees and stuff.

    Myers blends in with latex and stuff.....

  • @Amanda55 said:

    @Jack11803 said:

    @Amanda55 said:

    @Spaaaaaace_steam_ said:

    @Dwight_Fairfield said:
    No thanks. Would forever be on the Game if they could.

    Whats wrong with that map i don't get it?

    You realize that the doctor and nurse absolutely slay on that map right??? It's absolute cancer to play on as a survivor against those two.

    Do they slay as much as women in family court?

    Yep

    Dayum.

  • @Visionmaker said:

    @Jack11803 said:

    @Someissues said:

    @Jack11803 said:
    I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the game

    The game still needs a Hispanic / Indian character though

    Jake is Native American decent right?

    Jake Park is Korean.

    But yeah, we don't have a single Hispanic, Middle Eastern/South Asian character yet.

    Well, this game is popular is Korea, China, Japan, most of Europe, America, and Canada. The game seees almost no play in Mexico, South America, and India, maybe that could be why? They would add characters the player base would match first after all

  • @AshleyWB said:
    Big Foot - some man shaped thing covered in dark brown fur. Power - Rush - can sprint forward really fast and follow up with a strike attack which injures survivor and forces them to stumble.

    Uglier, Smellier, Weaker Hillbilly?

  • @Amanda55 said:

    @Spaaaaaace_steam_ said:

    @Dwight_Fairfield said:
    No thanks. Would forever be on the Game if they could.

    Whats wrong with that map i don't get it?

    You realize that the doctor and nurse absolutely slay on that map right??? It's absolute cancer to play on as a survivor against those two.

    Do they slay as much as women in family court?

  • @Tsulan said:
    Jack11803 said:

    @Dabrownman1812 said:

    Solo survivors being op is an issue still, why? Cause it just multiplies swf strength. If you look at killers, why do some camp? Because the meta as it is is stacked against them or they're just being noob meme campers.

    The statistical survival rate for solo players is 30%. Convince me that’s OP in any way by itself

    Shouldn't it be more like 25% since there are 4 survivors?

    No, it’s based per individual. It SHOULD be 50%, meaning killer gets 2 kills. Right now it basically means you go against solo, you get a free 3 probably 4k

  • @AshleyWB said:
    WE WANT GANONDORF WE WANT GANONDORF WE WANT GANONDORF WE WANT GANONDORF WE WANT GANONDORF we ain't gonna get him though. 

    He’d just play tennis with everybody though.....

  • add WAY more line of sight breakers. Do some other stuff. Shrink killer hitbox. Basically, survivors are TOO WEAK at losing the killer, but TOO STRONG at distracting him

  • @Master said:
    We had a working hatch closing mechanic already in PTB, but survivors cried enough about it to prevent it.

    honestly, I dont bother but if a toxic survivor starts a standoff I will jsut hit him and lose, the next survivors will be punished instead :wink: (yes thats unfair, but im just a human)

    No, you’re just you, who DC’s when 2 gens are done and you haven’t got someone ;)

  • @Master said:

    @Jack11803 said:

    @chefdave12118 said:
    I can not freaking wait (PS4 player here so fingers crossed, but should come quickly because the big micro transaction is out of the way). Hag and trapper are my two favorite killers to play, but you have to be on your A game to play these two in red rank. Maybe not anymore . I can give my nurse and Billy a break from try hards 

    Asia PS4 doesn’t even have clown yet. This is bullshit

    They will get mid chapter patch before clown :wink:

    Can you wholeheartey day they DON’T deserve more compensation at this point? Without even a bit of hesistation?

  • @Th3Nightmare said:

    @White_Owl said:

    @Th3Nightmare said:
    I think today after 2 years and as the developers said, the game is currently balanced for rank 20.

    This is clearly false.

    In any case, you know what happens when you balance a game only around the top players? That the newer ones will quit in frustration. I already know a couple people that stopped playing because their start was too rough... that would just happen on a bigger scale and only the top players would remain. That's how you kill a game.

    New players endure while players over 2k hours are frustrated by the unbalanced game and stop playing ...

    Statistically Only 1% of players can get rank 1. Also, they already paid money for most dlc and the game. They could totally be ditched and it’d hurt much less than making the rank 20 majority want to leave

  • @chefdave12118 said:
    I can not freaking wait (PS4 player here so fingers crossed, but should come quickly because the big micro transaction is out of the way). Hag and trapper are my two favorite killers to play, but you have to be on your A game to play these two in red rank. Maybe not anymore . I can give my nurse and Billy a break from try hards 

    Asia PS4 doesn’t even have clown yet. This is bullshit

  • @Kaelum said:

    @ItsDaEmuDood said:
    Too overpowered. Hatch should be worked hard for opening. You shouldn't get a free escape if you and your team were so unable to cooperate that only one person is left while everyone's dead.

    I don't see how you would think that this is a free escape. Presently, the last survivor will just hide until the killer moves away from the hatch. He won't do any generators, even if only 1 is needed to power the exit gates, as it would give away his/her location. This standoff can last for hours, until either the survivor, or the killer just gives up. If you think that that is fun, then I have some swamp land in Florida that you'd probably die for.

    Survivor should just do a gen. Except that one time that Myers had the most disgusting 3 gen on grim pantry.... and the hatch was literally blocked by him....

  • Hide and go seek tag? Featuring BBQ and some chili bombs?

  • @Might_Oakk said:
    If you're getting involved in hatch stand off you're an idiot.

    As a survivor if a killer is camping the hatch go do a gen. Most of the time simply failing your first skill check will bait the killer to run straight to the gen leaving the hatch.

    As a killer try find the survivor not the hatch. If you arrive simultaneously just hit the survivor and start a new match.

    Dont get why a fix is even needed. You’re perfectly right. If survivor is camping it, they won anyway just spank em. If killer is, do a gen and just go out the exit or bait the killer

  • @Jack11803 said:

    @Someissues said:

    @Jack11803 said:
    I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the game

    The game still needs a Hispanic / Indian character though

    Jake is Native American decent right?

    Maybe Asian American though... that’d through that out the window

  • @Someissues said:

    @Jack11803 said:
    I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the game

    The game still needs a Hispanic / Indian character though

    Jake is Native American decent right?

  • @GhostEuant said:
    Jack11803 said:

    I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the game

    Preferably a surfer bro that starts shirtless. So David can have someone to compare with. 

    Probably not actually. Would probably be of average build, given they’re trying to space characters of similar nationalities and such apart.

  • @Dabrownman1812 said:
    Looking for the data, also once again, if it is just the two killers, it shows the two killers are strong with myc, not killers in general, whenever you do information you break down everything. The killers used and escape rate with them. When I find the info I'll critique it but I'm watching the howling stream to check it out.

    There’s a good 5 howling grounds streams, sorry for not remembering which one, and even then you could miss it if you pick the right one. Also, their was individual killer stats more recentaly. Not against solo, against ALL, it it was nowhere near extreme as “they kill 70%” AKA (30% survival rate)

  • @thekiller490490 said:
    Alright @ItsDaEmuDood so you must suck to get bloodlust? I see plenty of great killer players get bloodlust. Might just be tier one but I don't think Monto sucks at killer.

    He’s not saying that, he’s saying in a basic chase without sprint burst, it that occurs chances are you could’ve done better. And even then it’s not really needed. I think they should just shrink killer hit boxes so they go around obstacles faster. Wouldn’t ruin stealth. But would hurt loops. Don’t know why they didn’t do this

  • @Dabrownman1812 said:
    Link to the stream? Also depends on killer, make your choice was introduced which buffed the two top tier killers nurse and billy. So the 30% is skewed as that wouldn't  be the information for all killers in general, just for the few played during the event or around the event to secure points. 

    Make your choice would only make it more apparent survivors (solo) are weak. Also, the 30% was ALL average. So any killers used

  • I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the game

  • @Dabrownman1812 said:
    Also, not all solo players are equal, some main games in swf but had no partner, others play well in solo. If you do the math as I said, most high skill players can without ruin, run a killer for at least two gens. Time wise, the survivors currently have the upperhand in terms of getting the objectives done. Is that not true for mid to high level play?

    It is true. Honestly best course of action. Give solo FULL ON COMMS. Then nerf survivors a bunch. Only way to make SWF stop using solo as a human shield against nerfs

  • @thekiller490490 said:
    Dabrownman1812 said:

    For well versed survivors this isnt an issue, pallet looping, juking, and gyms. Using just pallets and leaving none for end game is the players fault

    Or the killers good play for breaking all of them. 

    Not really, that’s kinda common sense

  • @Jack11803 said:

    @Dabrownman1812 said:
    30%? What rank and what's the date of the info. Also what was the killers? 

    Rank 1-5, late howling grounds stream I believe

    every killer EVEN AGAINST SWF, was 48-69% kill rate. Against only solo, high 60-70’s

  • @Dabrownman1812 said:
    30%? What rank and what's the date of the info. Also what was the killers? 

    Rank 1-5, late howling grounds stream I believe

  • @thekiller490490 said:
    Bloodlust is fine. If you get a tier of bloodlust you have been awarded for keeping up with the chase and are being given a chance to get an easier hit.

    Are you trying to suggest survivors have completely juked and blind sided a killer in 15 seconds?

  • @ThePloopz said:
    Master said:

    @takanorigo said:

    I'm sorry if I was not good because there is no opportunity to use English.

    I'm playing on PS4 in Japan, but DLC has not come yet in Asia and Japan.
    
    PC may be exciting with PTB, but one and a half months have passed since PC update, but DLC has not arrived!
    
    Please give me some information on what kind of situation. Everyone in Japan is already amazed and the population is decreasing.
    

    If there is a new DLC in September, it will have to apply if it takes one and a half months.

    That is ridiculous.

    But maybe you are lucky and will get the mid chapter patch shortly after 2.0 then.

    I wouldn’t consider that being lucky lol 

    You get your Christmas presents 6 months late.... but don’t worry! Only six months till next Christmas!

  • @ItsDaEmuDood said:

    @ItsDaEmuDood said:
    Brutal Strength. 15%/20%/25% or 10%/20%/30%. I don't think it should have anything to do with generators if the speed was buffed to 25% or 30%. It's a great overall perk, and works better on Clown, Huntress, and maybe Hag? Pop Goes The Weasel and patrolling in general are great ways to stop progress, unless you're up against like the Depip Squad or something. The reason it's not super fast when breaking pallets is because breaking pallets is supposed to give the Survivor time to run away, and dropping them creates that barrier. If you're shredding through these barriers without a dedicated build for it, then late game pallets aren't going to exist, and if you continue pursuing, it's going to get easier and easier. Scrap the generator part, and buff it to 25% or 30%. That simple.

    Not to mention, this also stacks with Fire Up and Myers action speed bonuses per tier up, if you're willing to pick either or stack both. At that point though, it'd just be a meme build.

    Exactly, with 50% and enduring, pallets wouldn’t exist. It shares the same problem with bloodlust. It’s supposed to stop looping, but the alternative; actually breaking the chase, also gets punched in the gut

  • @thekiller490490 said:
    5% isn't enough. 10-15 I feel would be perfect. I agree with 10. 

    What is 5%

  • @thekiller490490 said:
    Ok now you are just saying that I am weak. Dude really? Did I get my point across? Yes I got what you meant. 

    Again, no. I didn’t call you weak, I called the action weak. Same difference between “you’re stupid” and “that was stupid”

  • @Delfador said:

    @Jack11803 said:

    @Delfador said:

    @Jack11803 said:

    @Delfador said:
    How are they going to buff them though?

    Windows of opportunity is fine as it is IMO.

    They can't do anything to boil over. 75 percent is already high and even if they raise it to 100%, it will hardly make a difference. Its concealing ability doesn't mean anything in higher ranks. This perk is generally for beginners.

    They can make dance with me a little bit different though. Some windows are not good for us to juke the killer and we don't have any control over this ability. What they can do is that when you press the e button, in the following 5 seconds if you vault over a window, it will conceal your scratch mark for 3 seconds. It would be a cool change.

    Edit: spelling mistakes.

    1)Make cooldown shorter or nonexistent. 2) raise distance to at least 24m. 3) same as 1, just shorten or eliminate cooldown

    1-) Yeah they can shorten the time but it allows you to see multiple windows and pallets at the same time. You can plan your escape and survive for 40 seconds and then it activates again and you can again plan your escape. Non-existent is too much.

    2-)It is fine as it is even in this condition. New killers will find it difficult to find hooks but experienced players know the hook spawns anyway. I am not sure it will make a difference.

    3-) Again non-existent cooldown would be too much, they can shorten the time though.

    Yeah, that’s why I left it open and said it could be shortened OR gotten rid of. So yeah, I agree on all but 2). Boil over needs some kind of buff, what, I don’t know. But it needs SOMETHING

    I know boil over is a very weak perk but there were always weak perks. Even with your proposal, it doesn't get improved i believe.

    Once it reaches a certain range, the killers gonna have to guess where a hook is. Just increase range till it’s good

  • @LoXitZ said:
    50% would be utterly and completely broken. It should be 15/20/25%

    I think 25% would be ok. I agree

  • Or just pick both sides and get them both to rank 1. Can’t go wrong there. Picking sides is honestly dumb and just a way of segregation

  • @thekiller490490 said:
    I like how you said that buffing this would be murder. So it would allow the killer to KILL! I already said that 50% might be OP. 30-40 seems fair. 

    Using word choice and taking it out of context is just plain weak. Also, it doesn’t need a number buff, just a function buff

  • @Dabrownman1812 said:
    Solo survivors being op is an issue still, why? Cause it just multiplies swf strength. If you look at killers, why do some camp? Because the meta as it is is stacked against them or they're just being noob meme campers.

    The statistical survival rate for solo players is 30%. Convince me that’s OP in any way by itself

  • @Runiver

    Do you think brutal strength being 50% would be fair or balanced in any way shape or form?

  • @Delfador said:

    @Jack11803 said:

    @Delfador said:
    How are they going to buff them though?

    Windows of opportunity is fine as it is IMO.

    They can't do anything to boil over. 75 percent is already high and even if they raise it to 100%, it will hardly make a difference. Its concealing ability doesn't mean anything in higher ranks. This perk is generally for beginners.

    They can make dance with me a little bit different though. Some windows are not good for us to juke the killer and we don't have any control over this ability. What they can do is that when you press the e button, in the following 5 seconds if you vault over a window, it will conceal your scratch mark for 3 seconds. It would be a cool change.

    Edit: spelling mistakes.

    1)Make cooldown shorter or nonexistent. 2) raise distance to at least 24m. 3) same as 1, just shorten or eliminate cooldown

    1-) Yeah they can shorten the time but it allows you to see multiple windows and pallets at the same time. You can plan your escape and survive for 40 seconds and then it activates again and you can again plan your escape. Non-existent is too much.

    2-)It is fine as it is even in this condition. New killers will find it difficult to find hooks but experienced players know the hook spawns anyway. I am not sure it will make a difference.

    3-) Again non-existent cooldown would be too much, they can shorten the time though.

    Yeah, that’s why I left it open and said it could be shortened OR gotten rid of. So yeah, I agree on all but 2). Boil over needs some kind of buff, what, I don’t know. But it needs SOMETHING

  • @Dabrownman1812 said:
    If you compare the time it takes to catch survivors, you'll see 50% wouldn't make it busted. Have you played killer a lot at all or nah? You wouldn't get it if you haven't played killer to a medium-high level. Pre emblem especially.

    The perk is supposed to lighten a load, not destroy it. They nerfed it for a reason. The problem is chases. Fix chases. That’s really simple. Buffing this and fixing chases would be murder

  • Be glad they don’t erase your save data like a killer can do to survivors on PS4 in three button clicks EVERY KILLER has access to.

  • @Dabrownman1812 said:
    I already answered the solo thing, team work is the way the game was meant to play, run empathy for the save. People now need to to have a build for a save. Nothing wrong with having a build for a role. Game will never balanced until survivors cannot do it all with the same build to run killers for two gens and flashlight save. Game is supposed to be asymmetrical, challenging for the solo players. But with the current meta and flashlight timing it just isn't challenging. Too easy for survivors to do certain things. Making it so people go in with roles will make the game fun, now all survivors run the same thing. I'm a consistent rank one without sprint burst, selfcare, d strike, flashlight, and get many saves. These items and perks aren't needed. If they are a need for some peeps, they rely on them and not skill. This is another step into filing survivors into different classes, which is good. 

    Too bad when devs confirmed camping is ok, they also said SURVIVORS ARE NOT A TEAM. Besides, I understand those perks are op, but if they want other perks to be run, maybe buff them from trash tier. Also, no, you didn’t answer the solo thing. It directly hurts balance with solo and you seem to care less

  • @thekiller490490 said:
    Oh, my bad. Sorry just seems like everyone else is.
    So can we talk about what this post is about now?

    Giving a quality of life bonus to brutal strength, making it effect gens, which I agree with. Not making it off the wall busted with all break actions half time

  • @thekiller490490 said:
    100% is OP. 50 seems like it would make it a viable perk for the meta. Combine with enduring, challenge every one of them and never risk anything. Chases are already too long.

    Ah, so you think they should bandaid it. How bout’ no. Fix chases. Fix the problem.

  • @thekiller490490 said:
    Jack11803 said:

    50% is actually disgusting and I don’t understand how you think that’s okay

    Ok so then what do you think should be the number? 40? I can tell you don't play much killer just from your toxicity.

    And what toxicity? What’s your definition of it?

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