Avatar

Jack11803

Jack11803

About

Username
Jack11803
Joined
Visits
0
Last Active
—

Comments

  • @Delfador said:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    @Delfador said:

    @deadbydaylightfan said:
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

    They gave up because it was found too problematic. No review bombs. Watch the Q&A's...

    I still insist that they gave up because of review bombing. After all, they couldn't say that they were afraid of another review bombing so they made up a couple of reasons to not to.

    Y’know the spaghetti code they refuse to fix and just let it fester and cause more bugs with each patch? Yeah the self care change is LITERALLY impossible without it effecting other healing as well. spaghetti code finally did a bite in their ass.

  • I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

  • @fcc2014 said:

    @Jack11803 said:

    There was a huge debacle on what to do with “false flagging” I never broke the rules once. In fact the person I was talking to got banned appropriately a DAY after it happened, meaning a moderator saw what I said and even deemed it okay. Later flags got removed. A month later I’m told I could get banned for personally attacking someone who personally attacked me

    Hey is that where you have been? I haven't seen too much from you recently and you used to be a main presence on here. The ban candy is getting out of control. Some maybe deserved some out grudges and others out napoleon syndrome. Either way good to see a post from you again.

    Kept ya waiting, huh?

  • @Jack11803 said:

    @Link said:
    thanks

    It’s not even Thursday in the EST timezone yet. It’s wednesday afternoon

    In fact; looking at the time you posted this, you’re exactly 12 hours ahead. Stream is at..... 2 in the morning for you. That sucks

  • @Link said:
    thanks

    It’s not even Thursday in the EST timezone yet. It’s wednesday afternoon

  • Give him a more dapper fedora

  • @Link said:
    It's currently 12:47am, thursday here. Just wondering when the stream will start since timezones and all that, also does anyone remember how their streaming plan goes? cause i remember along with the chapter release system they also had a new streaming system

    14:00 EST

  • @Master said:

    @Killigma said:
    Master said:

    I am always curious what it means when you talk about camping gens and I never got an answer when I asked, so I will try again

    How do you camp event gens? camping means that you stay in one place, but there are multiple gens, so how is it possible to camp them?

    One strat to camping event gens is finding three gens close together, run perks like overcharge, ruin and pgtw. Basically nullify any progress the survivors get on those event gens. Pretty scummy but some people like to just be #########.

    I know, its called 3 gen strat and could also be called patrolling, but its never "camping"

    And its always funny when you call people ######### just for doing the objective, same applies to genrushing

    Full blown camping can happen on event gens. They usually park their ass on it because they know the other gens are worthless while that one isn’t on. In the end a regular gen is done, and everyone loses out. No event gen completed, killer completely botched the “kill” part of killer

  • @Orion said:

    @Jack11803 said:

    @Orion said:

    @Might_Oakk said:
    OP offended a mods buddy. This is why you don't have community members as mods on official forums...

    Yeah, it's not that OP was infamous for trolling in every thread under the sun.

    I had over 100 flags and no response. Morf joins the forum and apparently I’m guilty of personal attacks. From a month before he joined... yeah

    Is a cop not allowed to arrest you for stuff that happened before he joined the force, if there's an ongoing investigation?

    There was a huge debacle on what to do with “false flagging” I never broke the rules once. In fact the person I was talking to got banned appropriately a DAY after it happened, meaning a moderator saw what I said and even deemed it okay. Later flags got removed. A month later I’m told I could get banned for personally attacking someone who personally attacked me

  • @Orion said:

    @Might_Oakk said:
    OP offended a mods buddy. This is why you don't have community members as mods on official forums...

    Yeah, it's not that OP was infamous for trolling in every thread under the sun.

    I had over 100 flags and no response. Morf joins the forum and apparently I’m guilty of personal attacks. From a month before he joined... yeah

  • @Someissues said:

    Where do you download this? Please link

    they aren't going to blacklist MLGA, so this is perfectly fine

    Look for it in the battered killers shelter.

  • @pauloandrade22 said:

    @Master said:

    @pauloandrade22 said:

    @Jack11803 said:

    @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they literally rage quit hundreds of times

    Have a counter or something that is visible and at 10 DC they cant play the game for 24 hours BUT have the DC counter reset each day( count ingame DCs for both sides and dont count lobby dodging (for the killer's sanity)) and have it be always be shown no matter what.

    So 9 DCs per day are acceptable? I wonder how many games the average player plays per day....
    If I would DC 9 times per day..... lol

    A DC has to lead to instant queue time punishment, it begins smal and will grow if the player keeps DCing. Obviously the DC punishment has to be the same for both sides

    Well i belive that the trick is to instead of punishing DC we should make it so that its more rewarding to not DC at all you know?.

    Like every 10 times you are in a game without DCing for like 10 mins get a token and at
    10 tokens you get 100000k BP. It would reset to 0 when you dc and for every token you did not have (im not sure about this part) you get a day of 25% or more or less BP in whatever side you are playing as. And maybe you can't join the SWF mode for the duration of that penalty. Serial DC's increase the penalty by 25% up to 100% at which point no points( pun intended) for you. The penalty lasts for 10 days when you serial DC( two or more in a row) no matter what.

    Therefore we are rewarding not DCing instead of just punishing it which i think aint the solution.

    Is they did give a counter, it should be ten EVERY MONTH. And reset with rank. DCing needs to be buckled down HARD

  • @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they are a> @Master said:

    @Jack11803 said:

    @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they literally rage quit hundreds of times

    Thats not the right way to go if you ask me. Why make things so complicated?
    Its such an easy approach to simply introduce a queue time punishment after a DC, the more you DC the higher the waiting time and eventually the case will be handed over to the devs.

    It works in any other game

    Yeah this would work

  • Everyone here is just throwing ######### at each other over which role they play. Being rude and hurting each other. But again; it proves killers reciprocate toxicity just as much as survivors. You’re all the same; with the cheap illusion of being different.

  • @RotBb said:
    fluffybunny said:

    I think he's fine the way he is. They actually had to give him a buff before leaving PTB because he was too weak I do believe.

    The buff was that survivors who were hindered didn’t have collision. All they did was add collisions.

    WRONG! The buff was the ability to charge bottles without decreased speed.

  • It’d half to still have some hefty camera restrictions on killer; having 3rd person would almost instantly kill all evasion tactics in a chase. That’s a no no. Identity V already tried this; experienced killers never lose a survivor.

  • Everyone here is just throwing ######### at each other over which role they play. Being rude and hurting each other. But again; it proves killers reciprocate toxicity just as much as survivors. You’re all the same; with the cheap illusion of being different.

  • @RotBb said:
    fluffybunny said:

    I think he's fine the way he is. They actually had to give him a buff before leaving PTB because he was too weak I do believe.

    The buff was that survivors who were hindered didn’t have collision. All they did was add collisions.

    WRONG! The buff was the ability to charge bottles without decreased speed.

  • It’d half to still have some hefty camera restrictions on killer; having 3rd person would almost instantly kill all evasion tactics in a chase. That’s a no no. Identity V already tried this; experienced killers never lose a survivor.

  • @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they literally rage quit hundreds of times

  • @Dabrownman1812 said:
    Hit for hit existed before clown patch when the vacuum was there, and now we still have a higher rate of exchanging hit for hit without vacuum in the upcoming patch. They meant to remove vacuum, not change the timing of the stun mechanic. It was the vacuum that was the issue, how it is, killer stuns are delayed. 

    Exactly, the problem is hitboxes remaining active for a bullshit amount of time after a stun. A leatherface missed me and tantrums into a wall, I stunned him for points, and his hitbox hit me and downed me ( before the stun he was not close enough, he only hit me due to being sucked to the center of the pallet, and his chainsaw going right through it; not turning off like it should.

  • Claudette would be used even more. Besides; I like being able to use Dwight and Ace despite their ass tier perks.

  • @Killigma said:

    @βLAKE said:

    @Killigma said:

    @Esheon said:
    Well, most of the people I've seen using it are streamers. In particular, AngryPug has used it extensively since he got it. Perhaps killers have already come to expect toxicity from those who wear that mask.

    Although I do not actively hunt a Survivor with the mask on, I do automatically expect toxic behaviour as soon as I see the mask.

    Damn. That makes you just as toxic or even more toxic than the person wearing the mask man.

    No it does not. I do not actively change my approach to that Survivor. Read my comment, I EXPECT them to be toxic. Nothing about that is toxic in any way :)

    I always expect people in the ghetto to try and rob me. That’s okay thinking though, I just expect it, don’t act on it :)

    /s

  • @C4Garuda said:
    test3

    Cant seem to get crimson to work. Ive tried number code and word. Jackieeeee(old man voice from jackie adventures) help! Lol

    It’s converting to span color because you’re not using the full site

  • @thesuicidefox said:

    @Jack11803 said:
    Dont get it twisted, you’re not some host because that’s what killers should be, you’re only so because it works, and it’s cheap for servers. Anything involving manipulation of lobbies is your privilege, not your right

    Call it what you want but switching last second is a cheap tactic done by people that just want to bully the killer. If the killer doesn't want to play with you they have every RIGHT not to, it's their lobby not yours. There are plenty of killers that will be fine with full bloody SWF w/ flashlights, but those are the killers these survivors purposely try to avoid by last second switching. It removes any sort of counter-pick on the killer's side, putting the survivor at a serious advantage they wouldn't have otherwise, hence why it's a cheap tactic and done by people that are too scared to play fair.

    1) Survivors have every right to last second switch. 2) You’re not entitled to a single thing, or deserve any rights regarding being the host of a lobby, killer is just host for ease on the matchmaking.

  • Every killer will opt out, then the SWF players will quit playing, funding will stop, playerbase will drop; killers will switch or quit because of queue times, and the game will die.

  • @PolarBear said:

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

    Remember the self care nerf that’s happening?

  • @RSB said:
    They should delete it, I do not see a free win for the killer, when he ######### up his match, so survs should not be rewarded for bad plays too, especially when in the current state of the game making only 2 gens for the whole match should instantly put you back in R20.

    Because killers are on the clock. They can’t take their sweet ass time and waste an hour of the other players time.

  • @βLAKE said:
    I was watching today's Q&A and there was a question concering the gap between SWF survivors and solo survivors and the point was made that SWF survivors have too much information that can be manipulated in real time due to Voice Chat. I was wondering that maybe to give the same type of information to solo survivors that SWF survivors already have is maybe the idea of implementing proximity voice chat. This would help solo survivors communicate to other survivors instead of cluelessly running around the map and wasting time trying to figure out what other survivors are doing. Also, I would like to note that adding this proximity voice chat feature would also help the killer as he should also be able to hear the survivors talking within a certain range.

    If you want to bridge the gap, why go only half way? Proximity and killer can hear is just stupid. It’d just help sandbaggers. Vietnam was was lost because they didn’t want to send in soldiers, but had too. So they sent about half the quota. Either accept imbalance (or for the war metaphor, just lose) or go all the way, don’t half ass it.

  • @Visionmaker said:
    Jack11803 said:

    @Visionmaker said:

    Even if it was a 100 dollar bundle, I'll buy it

    Ah... so you’ll buy it at a high price?

    Does it come with a Scoobysnacks Lunchbox medkit? ;)

  • @thesuicidefox said:
    A killer choosing to not play with survivors for whatever reason is valid because the worst it does it make you have to search for another game (oh boo hoo). A survivor switching last second is not valid because the killer is locked into something they didn't agree to play.

    Dont get it twisted, you’re not some host because that’s what killers should be, you’re only so because it works, and it’s cheap for servers. Anything involving manipulation of lobbies is your privilege, not your right

  • @Visionmaker said:
    Even if it was a 100 dollar bundle, I'll buy it

    Ah... so you’ll buy it at a high price.

  • @TheLegendDyl4n1 said:

    @Jack11803 said:

    @TheLegendDyl4n1 said:
    maybe they should add in where iron will also makes you quiet in the dying state of course with the perk version 2 of it you would have to be still but with version 3 it would make it harder for the killer to find you i never understood why it didn't make you quiet while in dying state as well

    So eliminate the literal SINGLE advantage no mither has?

    does no mither allow you to be quiet in the dying state? im sorry i thought i still heard the crying noises for real i will have to check it.

    Only 50% cuz no mither sucks lol

  • @Beaburd said:
    Good question.

    I was just told by a survivor to slit my wrists. Something tells me by his attitude that wasn't his first offense either.

    Horizontal for attention, vertical for death.

  • @Master said:
    Your ideas arent that bad, but it will never happen.... you have to be aware that the entitled survivors represent 80% of the community

    Of course they won’t make it, these ideas suck ass. The skill check ones will make the “killer owns at r20” WAY more brutal, and it won’t effect good survivors.

    Trapped totems is another stupid idea that effects noobs, AND DOESNT EVEN MAKE SENSE. It’ll ALSO HARM SOLO; SWF will just be immersed till time is up.

    All the no. Buffing camping is a ######### idea. Currentally going out is rewarded, as a rescue eliminates the wait, with this; camping would be supreme. I don’t even know what to say about the last idea

  • @TheLegendDyl4n1 said:
    maybe they should add in where iron will also makes you quiet in the dying state of course with the perk version 2 of it you would have to be still but with version 3 it would make it harder for the killer to find you i never understood why it didn't make you quiet while in dying state as well

    So eliminate the literal SINGLE advantage no mither has?

  • @Master said:

    @Brady said:
    They're plan is to bring solo players to SWF level, and then to balance accordingly.

    I think it's the better plan.

    balance accordingly = buff survivors in general
    I see the logic here.....? :wink:

    Still DC when 2 gens are done and you haven’t hooked? Quite logical I presume

  • @M2Fream said:
    As a master of paint.net photoshop cosmetics myself, I have to say that this is of the higest quality and must have come from a trusted source!

    It’s very rare, stranger!

  • @GT_Legend2 said:
    Why u gotta make Claudette the dog :crazy:

    Nah cuh! That be Velma!

  • Due to popular demand, one of these brilliant pieces has been remastered

  • @Visionmaker said:

    @Jack11803 said:

    @brokedownpalace said:
    Lowbei said:


    Raccoon said:

    @Gay Myers (Luzi) said:

     @Raccoon said:
    

    @Gay Myers (Luzi)

    Resets

    ?

    " Is it literally like it resets or that it still has the normal exhaustion effect? "

    idk about you, but every time i get impaled in real life, i feel refreshed and ready to run.

    Yeah because this game is so realistic.

    When pursuing.... I often to get stunned and blind sided a bit when someone turns around and slaps me with hard wood

    I thought that only happened in pornos.

    Ace May look like a sexy beast.... but in reality..... yeah he’s totally a sexy beast

  • @brokedownpalace said:
    Lowbei said:


    Raccoon said:

    @Gay Myers (Luzi) said:

     @Raccoon said:
    

    @Gay Myers (Luzi)

    Resets

    ?

    " Is it literally like it resets or that it still has the normal exhaustion effect? "

    idk about you, but every time i get impaled in real life, i feel refreshed and ready to run.

    Yeah because this game is so realistic.

    When pursuing.... I often to get stunned and blind sided a bit when someone turns around and slaps me with hard wood

  • I used it, body blocker and tenacity’d out the gate. Killer hate nailed me for deleting his precious single kill

  • @fcc2014 said:

    @Jack11803 said:
    @fcc2014

    I’m sorry, I was gone; but why are so many people forum banned (behind bars)?

    New mods showing they have some power. I think Epic got one too which is great!!! We won't get 16 threads a day as a cry for help. You will also notice lots of threads closed. How have you been?

    Morf attempted to give me an exorcism... NO ONE CAN SMITE THIS DWIGHT GOD

  • @thesuicidefox said:
    Every pallet should have a mindgame. There should honestly only be 2 god pallets on every map near spots where basements spawns (eg. shack). There are too many pallets that are safe because there's no mindgame. There are also too many very LONG loops on some maps.

    They also need to get rid of mist entirely. The only ones who use it are survivors, it doesn't benefit killer in any way.

    Just remove it from killer webs, so they can get sum sexy add ons

  • @fcc2014

    I’m sorry, I was gone; but why are so many people forum banned (behind bars)?

  • @Hades378 said:
    I can't say that the "inbuilt Kindred" sounds like a good idea to me.

    A few weeks ago, I saw a forum post where someone suggested that Self Care not be nerfed and that instead, they implement "alternatives" to healing that were easier to counter as a means of encouraging Survivors to play without Self Care in the first place - such as stronger Med-Kits and the like. A second poster replied, saying that it wouldn't fix the core issue and that it would actually defeat the purpose of the update. They said that survivors would still use Self Care regardless and would just stack it with these better Med-Kits and be stronger than ever. That's how I feel about this Kindred update: if it goes through, it won't help with the communication issues and Survive With Friends players will just use it more effectively, keeping the skill gap between them and solo players just as wide, if not wider.

    I actually play Kindred in my solo matches pretty consistently, so I can tell you from first-hand experience that "knowing where everyone is" is not a good substitute for being able to talk over an open channel. It's helped of course, but not in the sense that it fixes the problem, moreso in the way that it puts a band-aid over it. After all, you can't use Kindred to strategize, you can't use it to give away the killer's identity or location (unless they camp within 8 meters), you can't use it to tell anyone where the Exit Gates, generators, totems, traps, items, hooks, or basement is, you can't use it to reveal the Killer's perks when you die, you can't tell anyone what perks you have...and so on and so forth.

    Actually, there have been instances where Kindred put me at a disadvantage. For example, if I'm playing with a Survive With Friends group of three people, then they'll usually keep me on the hook for as long as possible so they can use the aura reading ability in their favor, never minding the fact that I'm not getting to play or sometimes that I don't get to survive the round.

    Not much SWF can get from this, they don’t need location so it doesn’t buff em too much. I’m just glad solo may no longer be 3 idiots crouching around a face camper 15m away. “He’ll leave eventually”

  • @jiyeonlee said:

    @Jack11803 said:

    @jiyeonlee said:

    @Jack11803 said:
    No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlust

    ill def sure looping is not a problem
    only problem is walkers perks weaker than nurse

    You're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!

    walkers=wm1 killers

    Thus, looping is a problem

  • It can’t be slower AND faster, which is it?

  • He called you a name, so you ALSO called him a name? You asked for it. You got bothered by words.

1 … 21 22 23 24 25 … 69