IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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Hopefully never
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"Come get me, nobody is coming towards me"
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@AcelynnBen said:
you know unlike survivors threating to leave the game and not leaving, but just killing themselves on hook for simply getting down once and ruining the game for everyone else
killers do actually leave, just go back to when circle of healing was released
and currently gen rushing is become a giant problem....and BHVR added even more ways to gen rush...
I'm not sure what's going on, people complain about camping and gen rushing and they added a chapter that literally does that
the killer can camp with his knights and the survivor has gen rushing perks
unless we are tying to make ghostfaces extinct again, things need to get changed, just stop releasing chapters and fix the major issues im very sure a lot of people won't mind going with a chapter for 4 months, and its not like the new killer gets played after the first week anyways
Bro only wants 4ks. And if he doesn't he runs to the fourms
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At 5 gens by a starstruck nurse? Sure. But as any other killer not really
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If you lose a kill because of a broken hook. That's a skill issue.
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It is tunneling lol. But meg is an idiot
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@Steakdabait said:
Benedict Baker
I wouldn't be surprised if we got him eventually as a survivor. But then again we haven't heard from him in a while
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@Dionysus42 said:
BHVR character designers spontaneously combusting when they see someone without a side fade
now that i think about it, yeah they are really common with survivors. to have there side(s) of there head shaved
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I would like another original stealth killer. but yeah he should be quite fast when not seen and vault pallets/windows quietly and fast
idk what a chase power would be tho, a ranged/stealth combo like you said would be interesting
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they both force survivors to hold w. or get hit.
but with artist she can injure quite quickly with her crow at a loop while the knight needs his guard to first catch the survivor than chase them and that can take quite a long time. the guard is also not able to move white setting up his trail.
idk they are similar but idk about if they are that similar
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3254846#Comment_3254846
You're thinking of DBDLeaks not LeaksbyDaylight. LBD hasn't posted information that hasn't already been leaked by DBDLeaks in like 2 years.
@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3254846#Comment_3254846
LeaksByDaylight aren't legit. They copy their genuine leaks from DBDLeaks, and the rest of their "leaks" are made up clickbait
Near the beginning they were good, but i just assume they lost there source
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@AMOGUS said:
These are three perks that I've been thinking about and I want them to get either buffed or, preferably, the Boil Over treatment.
Now that Sole Survivor has been buffed and has at least one or two niche uses, Poised might stand to be the worst Survivor perk in the game. Haddie's perk that lets you see other Survivor scratch marks comes very close but not quite (although I would love that changed too)
Poised causes you to lose your scratch marks whenever a gen is done. Sure, you don't have to touch said gen, a gen simply has to go off... but so what? You'd see value for this in a chase... but running itself is loud and this isn't even factoring in blood pools, aura reading or grunts of pain (which Jane is infamous for, but you can just choose not to use this perk with her). This perk gets shutdown easily by the many other ways of tracking Survivors.
What if we buffed Poised so that it at least includes running and walking sounds themselves? I don't think this is in any Survivor perk yet and it could be interesting... we could throw in grunts of pain and other info too if we wanted, plus a duration increase. More ideas are welcome.
Now, for Solidarity... this perk causes you to gain healing progression on yourself while injured if you're healing someone. The rate is around 1 heal on another person = 50% of progression on you. This is honestly another bad perk because it requires you to be injured, requires 2 heals to get an effect and there's better self-healing perks like COH. Not to mention that Hemorrhage completely destroys this perk... and it's not an uncommon status effect either.
I had seen an idea for a 1:1 heal on these forums... and I've been thinking it over. What if we went with this idea as proposed? Would it really be so broken if this was the case? We could add a gigantic cooldown or limited uses per trial if we're worried about the mythical 4 man SWF bully squad stacking it and then gg ezing Killers. Exposed or instadown Killers can shut it down, anti-chase Killers like Nurse or Blight can just do their thing and it won't matter, Legion and Plague can do their thing... M1 Killers would struggle but they can interrupt the heal or just quickly hit one of them.
At minimum, Hemorrhage shouldn't work with this perk. (Same for Jill's perk Resurgence but that's for another topic.)
Lastly, Reactive Healing. This perk causes you to gain 50% of your missing healing progression when someone goes down within 32 meters. Problem is, it's always 50% of your missing healing progression, and should as a result never end up completing a heal. Which makes this bad and requires you have some means of completing heals. Teammates can be... unreliable in solo queue. You would need to have a medkit in order to have this perk do anything and at that point you'd probably just use COH instead.
I understand why this is so scary if it gets buffed, but I've seen a Yerv video where he tried to make this work with a SWF and it took a LOT to make work. We are talking dedicated builds and purple medkits. What if we just made it to perform 50% total healing progression instead? You would need 2 downs within 32 meters to gain a health state, I don't think that's particularly broken...
And before you go "But 4 man SWF!", this perk only works if Survivors are injured, which would mean focusing Survivors down or using instadown/Exposed Killers or anti-healing/quick injure Killer would do the trick, and it takes 2 downs within 32 meters to regain a health state. 2 downs... not injures. Within 32 meters. See what I mean?
There is other tactics that M1 Killers can use to counter Reactive Healing if a bully SWF is stacking it, it honestly wouldn't be that broken. (And I'm saying this because two common talking points for being against buffs or reworks is typically M1 Killers or bully SWFs.)
But if this is still too much... we could make it so that the healing progress slowly comes over a certain amount of time, maybe. Or... a cooldown. Or limited uses. Can be balanced easily, I'd say, we already have the tools in-game for fair nerfs.
Ah, and before I end this long post and wait for ideas or criticism, one last thing: People complain about Feng constantly getting cosmetics, and I am one of them. One reason Survivors like Haddie don't get cosmetics is because their perks aren't exactly good. So these Survivors aren't bought, and aren't played. If your favorite Survivor gets their perks buffed, you might see your main Survivor get new cosmetics.
Solidarity and Resurgences progress should not be able to be taken away by hemorrhage,
Make solidarity have a 75% conversion rate.
make solidarity still be 75% if healing with another survivor (remove that stupid penalty)
make Resurgences progress carry over even if deep wound is applied,
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Victor: By Himself
the nemmy zombies: they frail
the legion members: assuming they can only come 1 by 1 like the trials
The Pig
ghost face: because his advantage is stealth and I know he is here
the hag realistically she is a frail girl. and unlike dbd I can block her hits if i have a decent reaction time and she needs time to draw her symbols
not many, and even less if they are with there companions
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@Zeita said:
when all 4 survivers are slugged the the Game Ends automatically and the Killer Wins. Survivers can no Longer use Deliverence in end game collaps and are Faced with NOED. Survivers can pick them selfs up but are unable to if all are slugged. the Killer can no Longer 4k Mori. the Killer can no Longer Slug toxic survivers cause they will just get right back up and harass the killer again. Killer can no Longer Use Rancore. Survivers can no Longer use no Mither. the LAst Surviver can no Longer use unbreakble or the new system to pickt hem self up after being Downed for a Rewarding Clutch escape Play. NEW SYSTEM PROMOTES GRIEFING ON BOTH SIDES. SHOULD THIS SYSTEM BE IMPLEMENTED?
really annoying, because they made the unbreakable base kit change to make slugging less effective with the mori change.
but the mori change was unnecessary in the first place
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Hopefully they just completely scrap both systems.
unfun unfun unfun
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@LapisInfernalis said:
Original
https://us.v-cdn.net/6030815/uploads/Q5HLI6BTHJ3M/vittorio.jpg
My fix:
https://us.v-cdn.net/6030815/uploads/6QXGF0FUJ1M4/vittorio-4.jpg
Why did I change it?
Vittorio's haircut doesn't really fit a 1390s fashion, so I changed it to something a bit more fitting. Yes, I could have added a hat, but since he's indoors and probably in his manor, he doesn't really need that.
If there will be an explanation to this, I will gladly take my criticism back.
i would love if we got some historical cosmetics for him. seeing him like this is awesome. dont like his default at all. its 2 busy.
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@Meow_Meow said:
I think Behavior should consider releasing another silent hill legendary skins with Maria, Harry Mason, and Henry Townshed from the Room or possibly other suggestions from the franchise? Possibly a new map
wouldn't be surprised if the big baddie from the new game they are working on ends up here.
the Room needs rep tho. plz
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/353700/twins-locker-hilarity
Yup, the original twins ptb didn't have this feature which meant they were hard countered by lockers
They still are hard countered by lockers. the time to get out of a locker is not nearly long enough
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3254097#Comment_3254097
It does, but why is it important to tell everyone what your preference is?
Imagine me going down the street yelling "Hear me, hear me, im hetro everyone!!"
thats a bit crazy isnt it?
While I do think representation is important, making an ALREADY made character randomly LGBT takes away from that greatly.
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3254253#Comment_3254253
I don’t know, which do you think is a better lifestyle, playing with a cute rabbit in the afternoon sun, or developing various musculoskeletal disorders from sitting in your gamer chair all day?
I play with him at night, surprised he hasn't turned my vegetables white (if you know you know). But I don't like me some video games. A balance I guess
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Its alright, got done with it quick. But a nice change of pace
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3254247#Comment_3254247
Wow, actually going outside and not living on the Internet 24/7? In THIS economy?
Still wanna know if that's a good thing, but I touch mega grass when I play with my rabbit outside, I know that lingo because of these forms unfortunately
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Im not good with lingo or whatnot so I hope this is a good thing lol
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3254208#Comment_3254208
The most based individual
I don't know what that means 😅
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@snickers said:
Please uninstall this game. All everyone does is complain from both sides. They never fix anything. This forum is a waste of time to ask or discuss anything. Let’s just kill the game by uninstalling it and make them think about there game actions more and what is wrong instead of fixing the issues we ask or tell them about.
Bruh the game isn't even bad. Y'all are overreacting so much.
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@Jay_Whyask said:
Are we all excited for Vittorio's uncommon quality cosmetics to change the color of his earrings and nothing else!?
Please don't be rerun of Roots of Dread.
Haddie flashbacks
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3253514#Comment_3253514
That's actually established already in some of the archive lore, where the Trapper is a popular fictional character in one universe, and storytellers like Mikaela gain inspiration for their tales through the echoes of other worlds.
Can't say I'm fond of it, though. I think using alternate universes like that heavily cheapens lore if it's not well handled. I liked it a lot more when you could just point to a character and say "this is who they are" without a million permutations and maybes.
They could of said something like "princess heart" is a popular anime character or something.
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I don't like these cosmetics, because it's basically saying these characters are video game characters to feng and not alternate universes.
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@DashMonsta008XV said:
I read,an article on Resident Evil by Bloody Disgusting.They sat down with the developers of resident evil, resident evil 3 remake.There's a bunch little juicy things in the article but overall,the biggest thing for me was the discussion about Nemesis and his design.
Their statement was that,The T-Type Ne-a was remodeled to better fit with the times,to be more modern.Ive also seen the statement where they said,they wanted Nemesis to be more human like or so you could see his humanity,which is also cool.Being a fan of resident Evil since 1995,I would like Behaviour to one day add the original skin but like have a variation of his original mori as how he pushes the tentacle through the survivors face.Honestly if they also made his power work similar to Pyramid Head when you are in 3rd hook state he could grab you and flat out mori you.
Also as the change of mori ,I think he should be able to have different abilities he could, like have something as the nurse and oni he could have a 3.8 movement speed like nurse and build up his infection rate as oni build up for his rage and has access to a dash attack,and all survivors become exposed during the dash.
Now the Nemesis we have now,I think when he reaches MU3,he should be able to,create a Ne-a zombie but this zombie starts to seek out survivors, I feel like this would make him more unique and not just worst Pyramid Head.
Isint Nemises a better pyramid head? I feel like with pyramid head his power is clunky and add-ons suck
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Object
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Onis share the Twins Stereotype with a little bit of spice
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@EvieSimpsForCrowLady said:
As much as I love the new killer I honestly think Apollyon would've been much cooler, especially considering she would have voice lines
https://us.v-cdn.net/6030815/uploads/JZU5QRJPJZ6B/image.png
They could even leave her design as is and it still would fit!!!
More cosmetics for Jonah 2.0 so I'm glad
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@steamed_hamzzz said:
This has been an issue for far too long, as a killer you have absolutely no way of knowing who you’re chasing (unless they are the obsession) thus making things like keeping track of perks and hook states almost impossible
there needs to be a system put in place to determine who is who, maybe something like:
- A moving icon, similar to the current obsession icon that moves when you’re chasing someone
- the survivor who is being chased has their name light up
Dont think that would be 2 difficult to add, would also help solo-queue if it appeared for everyone
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3251838#Comment_3251838
Okay but thats not the basic skin of oni.
and its considered a separate killer. the legendary skins are. dont know if they are canon. but would cool if they were
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@HectorBrando said:
Americans and medieval/classical antiquity stuff is always a recipe for disaster, especially anachronisms.
- Zippers (invented in 1851).
- Denim trousers (invented at late XVII century and used for trousers in mid XIX century).
- Motorbike boots.
- Motorbike glove.
- Rockabilly leather jacket.
- Carabiner.
- Belt buckle (while they already existed the ornamented piece was near the loop and frame not obscuring it).
- Tattoos on his chest? It looks like he has some sort of blueish tattoo on his chest and no, just no, in latin medieval Europe tattoos were heavily frowned upon, they were used by the Roman Empire as a mean to tag criminals and associated with the germanic barbarian tribes that put an end to the Western Roman Empire, that carried on into the middle ages and renaissance.
https://us.v-cdn.net/6030815/uploads/YVTBO8JKU6WN/marriage.jpg
Supposedly this is a depiction of a marriage ceremony and altough the drawing is not super detailed anyone can see their clothes resemble nothing what Vittorio is using, not even the hairstyle. At least they didnt give him purple clothes
the tatoo looks like some blood through his skin as its pulsing. i think he is immortal.
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@Rizzo said:
It's a known issue mentioned in the Patch Notes, so I don't think it's going to be changed to that.
oh. well i guess that makes sense
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@flowen said:
Just wondering about the knight. I don't know how to tell til the update is live.
Mandy said it was completely original so I'm sure it will go for shards
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@AssortedSorting said:
And remove the requirement to aim at a Killers face.
Flashlight stuns just make one uncontrollable animation lead into another uncontrollable animation. The counter is to look into a wall, and the face requirement causes some cognitive dissonance when using a Flashlight on Killers with no face, while being a needless hurdle to cross to use the basic functionality of an Item class.
If you shine a light on a Killer, it causes the Killer to gradually be Lightburned. NOT STUNNED like Wraith and Nurse. But a Lightburned Killer no longer sees scratch marks, has The Stain Hidden, and is Hindered while carrying a Survivor. If you shine it in the Killers face though, you get the added benefit of the Killers screen getting obscured (so there is something to practice).
This Hinder while carrying is present at any time the Killer is both carrying a Survivor, and also Lightburned. The Killer can be Lightburned at any time (unless using Lightborn), so there are no animwindows that need to be considered at all, just map placement: "Is the Killer far enough from a Hook that this Hinder will let that Survivor escape, or to let another Survivor get to the Hook to sabo it?"
The Suppressed scratch marks help Flashlights become a chase tool as well (the duration on the scratch mark suppression should be longer than the Screen Obscure if the Survivor gets a Lightburn in the face on the Killer)
The Stain suppression is there to represent the Killer being separated from the Entity, and to make it more of a tit-for-tat deal unless addons for the Flashlight are equipped.
oh shush. we allready have flashlights nerfed when they got changed. and now we cant do locker flashlight saves. stop
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@BlackRabies said:
Looking around random YouTube stuff on the home page off my phone and the horse was seen in the newest map somewhere. I don't have the pic and on phone so someone else gonna have to double check on PTB and confirm.
i checked the whole map and didn't see him
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@yobuddd said:
I believe he’s can be found against the shack on the new ptb map. He’s, ummm, napping. Yeah, let’s call it napping…. 😥
i thought that was a cow.
no i checked again its a horse but not maurice
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new dilf
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i dont see why not. killers are supposed to be there strongest during endgame because they dont have to pressure gens. it would be nice
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@Unimatrix00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3251345#Comment_3251345
You'll be happy to know I hung a missing Maurice sign on my hooks.
Everything helps. :(
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@TeabaggingGhostface said:
My son is still missing
mabye with the tome release he will be here.
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@Mooks said:
They actually stated once they won’t do survivors that old iirc?
Kinda glad they didn’t stick to it.
Said the same about not wanting real world fears in the game
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3251079#Comment_3251079
yeah but she's a killer
do agree with the cosmetic potential, although i wouldn't be surprised if they give him the usual neon bs anyways lol
watch them give him modern clothes.
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@AnneBonny said:
vittorio was born in the late 1300's, making him one of the oldest characters in the game and the first pre-modern survivor. thought this was never gonna happen lol
I thought plague was older.
Im glad he is not modern. a lot of cosmetic potential
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@EvieSimpsForCrowLady said:
Turns out the only way to stop the game from occasionally crashing is borderless mode and it's not worth it. I started experiencing hitching and the input delay is RIDICULOUS. It feels 2 to 3 times worse.
With my computer im required to run borderless with some games. but ive never had a problem with it?
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@HugTheHag said:
Not a big fan of the new pallets and breakable walls. I sure won't take Windows off anytime soon now.
It seems the new map has unique pallets/lockers. but all other pallets are still very hard 2 see on other maps
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@[Deleted User] said:
real rap
I saw you talk about this. a while ago. glad you agree
