Original Nemesis
I read,an article on Resident Evil by Bloody Disgusting.They sat down with the developers of resident evil, resident evil 3 remake.There's a bunch little juicy things in the article but overall,the biggest thing for me was the discussion about Nemesis and his design.
Their statement was that,The T-Type Ne-a was remodeled to better fit with the times,to be more modern.Ive also seen the statement where they said,they wanted Nemesis to be more human like or so you could see his humanity,which is also cool.Being a fan of resident Evil since 1995,I would like Behaviour to one day add the original skin but like have a variation of his original mori as how he pushes the tentacle through the survivors face.Honestly if they also made his power work similar to Pyramid Head when you are in 3rd hook state he could grab you and flat out mori you.
Also as the change of mori ,I think he should be able to have different abilities he could, like have something as the nurse and oni he could have a 3.8 movement speed like nurse and build up his infection rate as oni build up for his rage and has access to a dash attack,and all survivors become exposed during the dash.
Now the Nemesis we have now,I think when he reaches MU3,he should be able to,create a Ne-a zombie but this zombie starts to seek out survivors, I feel like this would make him more unique and not just worst Pyramid Head.
Comments
Isint Nemises a better pyramid head? I feel like with pyramid head his power is clunky and add-ons suck
Pyramid Head has a substantially better attack than Nemesis and a secondary power that tracks and forces survivors to crouch through it and even give themself up to you instead of running through it lest they face the wrath of the best tunneler in the game instead of Margaret and Joseph who love to look at rocks.
Yea Pyramid Head can zip you just about any object,and with the right perk and add-ons,you'll basically be Nurse 4.0 but, Nemesis unfortunately has to run around and or hopefully wait for opportunity,that worse Pyramid Head is more of a stab,not really serious he's very balanced but on open maps he gets destroyed and I don't want to even talk about RPD, it's still awesome and I don't care if I lose on it because it feels so much better win ,you actually beat a tuff team on it,no changes needed,they even have the survivors escaping in the trailer against Nemesis, it's a map to be appreciated above all but take way some of the pallets jeez.
Nobody cares about Nemesis' humanity. That's a dumb angle for the writers to take, and was one of many things that made Resident Evil Apocalypse a terrible movie. He's supposed to be a vaguely human hulking unstoppable monster, with tentacles and stuff from this alien virus that has created him. His original design should be kept, or at least available in some way, as it's a product of its time, in a good way. It's why Myers' and Pinhead's designs are the same as their originals, because they look good and need no "modernizing" because the only "modern" audience those characters were made for was the audience of the time. A good redesign is making the character easily recognizable, most likely by giving them a design that looks like it would have been created at the time the original was released, along with keeping the voice and attitude similar. Call me blinded by nostalgia, but most of the RE Remake looks for characters look terrible, because they're not simply modernized, but out of character.
Original nemesis looks goofy as ######### so it's a no for me fam
I agree with you on everything,except for Re3 has been a bad remake but Part 1&2 remakes are phenomenal.
The original Nemesis looks like Michael Jordan,idk he reminds of a tall basketball player, how goofy,His look is awesome and unique.The first to make trenchcoat look bad ass before, Neo even thought about it.Its only not just a trench coat it's also highly resistant kevlar.His right eye is stable shut,making him even more intimidating his boots look ok, Remake Nemesis has badass boots so if they make a original they should also keep those boots on him. His teeth look like shark teeth so idk he's kinda the embodiment of horror.
I didn't say that the remakes were bad. The character redesigns were.
How so Leon and Claire look amazing,all the characters remained in spirit but the T-00 should have had his original clothing,that was a bad design choice and turned him into a meme
Leon's hair color and texture should have been more like his RE4 and RE6 looks. Claire is mostly fine, but her face looks weird at times.
Sometimes from far away she looks like the Joker from Dark Knight her eyes shadow around really deep,Re2 his hair was brown,but i mean, it's not so bad,oh but the Claire thing I'm saying is a DBD thing with her eye shadowing.
Hey in all honesty,do you have some ideas how original Nemesis should work?
I wasn't talking just about how they look in DBD, which is obviously screwed up because their proportions are DBD-ified. I was talking more in general about the redesigns of the Remakes. The way the characters looked in RE1 Remaster/RE0 will always be the perfect style to me. Mostly realistic clothing textures, anatomy, and shading with just a hint of anime in the faces.
Original Nemesis as a separate killer will never be a thing, just a skin for the one we got. Original Nemesis as in a rework to Nemesis to make him closer to the original is also doubtful, because what does everyone want? The rocket launcher, and that's problematic. It would either have to be an instadown projectile, which survivors would claims is skilless, or it wouldn't be an instadown projectile, which would cause killers to complain about how durable survivors are/how nerfed the killer is. Maybe they could give him a grab attack with his tentacle like they did with Wesker, only it would be a simple close-up attack and not a dash, because then they'd have the exact same powers. Think of the trailer shot where Nemesis' tentacle throws Nea.
I really don't see the point in changing his kit then for him to be only the grab.The Remake Nemesis should be able to create an Ne-a zombie and it should be able to injured survivors from a distance but probably patrol one area which would make the ink ribbon add-on more effective.
Now 1999 Nemesis should be able to go into a passive stalk mode,but instead of moving at the normal 110 he should drop down to 3.6ms while in chase.you could have the rate at which he gains anything to this minimal, until gauge is full,this game is a slasher so know on expects a rocket it would be cool ,but most fans of nemesis want to run at really high speeds and knock survivors on their ass ,he can use the tentacle in the original game so that doesn't have to go but maybe it should be use to gain power to your gauge idk something like that
Yes, yes, yes and yes.
If you're talking about him going super slow, you could probably look at Rarithlynx's Mr. X concept on YouTube for inspiration. It's got stuff about speeding up after initially going slow, if I'm remembering correctly.
You know, I really feel like Nemesis if they had og would have worked similar to Oni,but thanks for the reference, I'll give it a look.