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Huge_Bush
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2394433#Comment_2394433
I still got tunneled, so I'm gonna complain. It's not like the killer had to go after me. Why not punish the jerks instead of just ignoring them?
It was the best choice. Why shouldn't he go for you? Complaining about tunneling is asking the devs to some way nerf it, which punishes the killer. Why not ask for a perk to where if a survivor does an unsafe rescue, you get healed instantly and your rescuer loses a health state.
It isn't a jerk move to make the best play.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2394375#Comment_2394375
When did I say the killer should get punished? I said I couldn't do much in that situation and not all survivors that complain about getting tunneled are bad.
Then you're complaining about the wrong thing. Don't complain about tunneling, instead, complain about bad teammates performing unsafe unhooks.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2393017#Comment_2393017
"No one wants to admit this, but only bad or entitled players complain about tunneling"- That isn't true, at all. What if my teammate unhooks me near the killer (without BT) and he goes straight for me again? Nothing I can really do. My teammate shouldn't have unhooked me, but I'm still getting tunneled for it. This happens a lot in solo.
That isn't a problem with tunneling. It's a problem with bad teammates. Why should the killer be punished for making the best decision in that situation?
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2394243#Comment_2394243
When you interact with it, a bunch of super fast skill checks pop up at a time. You'd need to hit all of it successfully otherwise it'll vanish :P
My clumsy butter fingers are going to cause me to hate it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2393740#Comment_2393740
It's a bug, it's gonna be fixed in coming weeks/months.
Years*
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- Hag
- Billy
- Freddy
I know they made 2 and 3 less enjoyable, but they still have a lot going for them.
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Yes, it happens to me once in a while.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2393319#Comment_2393319
Oh. I'm sorry.
I have poor eye sight so somethings become a bit of a struggle for me. But, I was trained to use guns and stuff my dad and Grandfather so I use my ######### eye sight to my advantage when it comes to range and only range benefits from it. I know it sounds cartoony, it's most likely a coincidence.
Trapper is a lot of fun, but I have a friend who's a Trapper main so I refuse to touch one of my friends mains
You shouldn't. There is nothing wrong if the both of you play Trappi Boi. The more the merrier, and even though he is difficult to do well with against competent survivors, he is extremely satisfying to play when you snowball.
I don't have him yet, since I am waiting to see how the devs butcher him with his up coming rework/add on pass, but Myers seems like he'd be fun to play as if you equip Scratched Mirror.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2393159#Comment_2393159
to be honest, as much as I don't disagree Trapper needs some love, Nemesis is currently in an odd state where he's demodoggo without the leap. Just the reach.
Yea, I didn't purchase him because he doesn't really look interesting or unique enough, so I don't really know who good he is. I do know, he will get a dev pass not too long into the future. Every killer gets tweaked not long after their release, just look at Blight, Twins and Trickster.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2393267#Comment_2393267
I didn't actually have a hard time playing as her, I know that sounds like "Spirit is strong with little knowledge" but... it kinda feels like that, I'm a prideful person, so I hate admitting defeat and walking away from a loop. Spirit makes it soo easy for some reason
Well, I'm bad at this game no matter the role, so I'm pretty much sure it's just me. Also, my hearing isn't the best so old stridor wouldn't have helped either. I'm really only okay with Trapper since I play Survivor so much, I know where to put traps that people won't expect them to be.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2393164#Comment_2393164
https://forum.deadbydaylight.com/en/discussion/comment/2393170#Comment_2393170
That's true, I've played every single killer, some I found a bit more enjoyable, others were boring.
Spirit for example just felt very boring to play as
Yea, I also found Spirit boring and somewhat more difficult to play as to what people on here claim.
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Why not go through all of the killers you have? Play each killer, every day for a week and see which one you like the most. No one here can tell you who you will have the most fun with.
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I hope it's Trapper.
I want faster setting speed and be able to start with and carry 3 traps as base kit. With how large the maps are, how bright and clear the ground is, it's getting more and more tedious to play him.
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More than one tool box, I'm tunneling the weakest link out. Tool boxes tell me you want a fast game, therefore, I'll do my best to give out fast deaths.
Flashlights mean nothing since I run Lightborn.
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Tunneling is fine whenever the player thinks it is to their advantage. Sure, it sucks as a survivor, I hate it when I get tunneled, but the truth is, it is more of a problem with my lack of ability than it is with the killer. No one wants to admit this, but only bad or entitled players complain about tunneling.
Majority of people say that the chase and interacting with the killer is the most fun part, so naturally, tunneling shouldn't be an issue. The problem arises when people think that the killer should give them a chance to regroup, though they'd never do the same for the killer. Rather than taking responsibility for their or their teammates incapability, they usually resort to attacking the killer player for not playing in a way that they want them to play.
Also, it is mandatory to tunnel every little turd who does their best to tank a hit with Borrowed Time when it is obvious the killer is going for the unhooker.
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@CornHub said:
Console bad PC good
Your name always makes me smile every time I see it.
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Yay, though, I guess I'll have to actually try to play a full match when I get RPD.
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I find the aiming for their face and neck while walking backwards helps.
Practice blinding the killer while they break pallets. You’ll get a feel at how to do it properly.
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Because the game gets stale and new killer powers spices it up. Unfortunately, it seems like the devs are running out of interesting ideas.
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In today’s game, she’s rather busted since she can bypass everything that survivors use for defense, but since elite SWF bully/sweat squads exist, she needs to remain as powerful as she does.
I actually like facing them as long as they’re not running infectious fright and don’t play sweaty and try to 4 man slug at 5 gens. It’s a different kind of game play against her that is a nice change of pace. It’s fun trying to juke her and make her miss.
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No point in complaint about keys since the Devs have repeatedly said they’re reworking them. In the meantime run Franklins every time you see one and make sure you tunneler and camp the key holder. They wanted an easy escape and to bypass game mechanics, you do the same and take the easy route.
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I forget I have them, also, I make enough blood points for my needs without them. As survivor, I only play Claudette and run Plunderers, which gives me all the items I need. As killer, I mainly play Trapper with brown add-ons unless I suspect it’s a swf or if I see a map, then they get the bloody coil. I rarely play anyone else since the other killers I like to play are easily loopable and I’m not great at mind gaming (yes, I’m bad at the game).
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@FancyMrB said:
Yep they are crackling and I do not like it!
I kept thinking Hex totems were around but learned quickly it was the hooks.
I hate it! I also kept thinking there was a hex near by and wasted precious time looking for nothing, multiple times!!! If it’s a bug, I hope they fix it soon.
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Medusa Charlotte with Baby Snake Victor when?
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At least now you know not to purchase cosmetics for real money.
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A doctor was rather tunnely throughout the match. Come Endgame, he tunnels a Meg but doesn't see me lurking in the shadows. He downs the meg in a corner between two logs and I slowly creep up and body block him in while crouched.
Poor fellow had no idea what was going on. He kept spinning and swinging in the wrong direction without ever realizing I was holding him in. Meg wiggles free and I keep him there until she gets to the gate. I like to imagine the look on his face when he saw me stand up and run from him. Makes me giggle every time I remember it.
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They should let us sell back items and offerings for half their cost. I wouldn't complain much about the grind if they did that. I keep getting Strode Key on my killers bloodweb and all it will ever do is collect digital dust. As if I'd ever submit myself to that maps torture. I'd love to sell them and get some green and purple add-ons instead.
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I had it like 3 matches ago, it is still somewhat buggy and had me teleporting short distances away. When I died I watched a teammate and they were doing the same. Poor girl ended up running into a corner and getting stuck. I think I'll just let my opponent have their way with me every time I get this map, I'd rather watch cute kittens on YouTube instead.
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@chargernick85 said:
I would buy it. They don't need to boop social distancing is important.
Blasphemy, booping the snoot takes priority above all other things, even if it means death!
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2387673#Comment_2387673
Charges up her lunge and you hear 1 of 2 audio clips:
- KERMIEEEEEEE!
- HAAAAIII-YA!
I'd instantly purchase the saw chapter and spend another 30 bucks for this cosmetic with these audio clips.
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I'd rather this:
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I don’t run any regression perks and I run brown add ons with my Trapper. 7/10 matches I have people bring in 2 tool boxes and rush gens ASAP, constantly run to the strongest loop and push gens in my face.
Even with seemingly bad players, I’ll take it easy on them but end up regretting it because it just goes to their head thinking they’re better and they start t-bagging at the exit gates.
Better to play to win rather than be nice and let people take advantage of my kindness.
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Nurse will no longer be able to blink
Wraith will no longer be able to go invisible
Myers will have Unlimited Tier 3 from the start and move at 130% speed
Generator repair speed will be 2 times faster than they are now.
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I'm pretty sure Bubba has a few hearts slowly digesting in his stomach. From the mask that he constantly wears, it seems like Claudette is is favorite flavor.
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I'd rather they chomp while floating towards survivor faces.
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@IlliterateGenocide said:
Brenda Meeks
But she'd beat up the killer!
https://www.youtube.com/watch?v=s7zoX9MGMbk -
I wouldn't call that a meme, more like taking the easy route.
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@TerrorUnleashed said:
People like you can't seem to quit complaining... it's always, 'This killer is broken!' or 'Too OP!'... just give it up. Wraith isn't even a spectacular killer by the player base. He'd just scrape the barrel of 'decent'.
I don't think he is OP, but I wouldn't say he's scrape of the barrel decent either. With his buff, he's become high mid-tier with the right add-ons. He's annoying to poor loopers and a nightmare to stealth players when he's running his wall hacks, but against anyone who is good at looping, he is basically an M1 killer.
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LOL, 30 second stun for m1ing a survivor and deleting charges from your item???! I want some of whatever you're on! LOL!
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You don't want to play it, its too confusing. It literally gives me a headache every time I try to play through it that I just give up and let the killer have their way with me so I could move on. I will never complain about Midwich again, this map is the worst thing to happen to Dbd.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2382712#Comment_2382712
Yea that's how I know you're not understanding the actual question if you think the second post is answering the main prompt.
The second post explains why those perks are good on Blight and why some others aren't, but it doesn't explain why it's only those perks together as if those are the only compatible ones. The question was never about why those perks are used on Blight; it's why it's only those perks used together, leading to people seeing pretty much identical builds on every single Blight. There is a difference between expecting certain perks on a killer and pretty much seeing the same identical build on killers to such a degree where you almost never see anyone using anything else but those 3 perks together.
It makes sense people want to run the best of the best to win, that's expected. Survivors do it all the time. But the real question comes in at: why are only Blight players doing this to such an odd monolithic degree to the point where it's pretty much every Blight with no variation running 3 of the same 4 perks, when they don't actually have a need to? Twins are the only killer who actually have a reason to use the best of the best because nothing else really works on them. Blight has plenty of alternatives.
This would not be a question if I saw a similar ratio of meta setups on other killers. Except I don't. There is almost always variation in builds. There are perks I expect on certain killers but it's never so monolithic like with Blights.
People are allowed to use whatever perks they want and what I think of it doesn't change it. The question is however, if people want to win so much and use the best of the best, why is pretty much every other killer but Blight not using the best of the best?
Totems are generally not an issue for me unless it's an indoor map and I can generally find the spawns as I have experience to do so, but that still doesn't really impact my thoughts on the build. Even in a SWF playing against that is boring, and it's not so much the perks themselves but how they play in general. Time and time again, after the totems get cleansed, they just camp out of insecurity. They make the games boring and there's nothing I can do as a player. It has nothing to do with the games being difficult either. I've faced much more difficult Blights who used no slowdowns and add ons and I didn't complain.
https://forum.deadbydaylight.com/en/discussion/comment/2382564#Comment_2382564
Yea don't get me wrong I understand there are people who want to use strong builds and it's not a weird thing to see, but I do find it weird how often I see it on Blights to the extent that I pretty much never see anything else. There's one thing expecting certain perks on a killer due to the perk synergy and people who play that killer religiously only using the same 3 perks as if they swore to it in some cult. It's weird.
But they're not the only perks that Blights run, the most common, perhaps, but not the only ones. You claiming they're the only perks are just part of your bias. Even if they were, perhaps its because they're really good on him and help him slow the match down due to the survivor meta of rushing gens as fast as possible. And its not just blight players, I seem to remember that HillBilly's ran this build quite often before they got nerfed and made a chore to play.
Every killer has an optimal build, your question really isn't a question, its a rant disguised as a question.
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@Orion said:
Agreed, 100%. This is especially true of killers like Nurse and Spirit, which some people like to claim "have no counters".
Clown has no counter to his sexy tummy. No matter how much I play him in order to try and train myself to resist, I still get sucked into the allure of his rotund form whenever I face him as a survivor.
The same with Michael and his sexy legs when he wears that glorious hospital gown.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2382321#Comment_2382321
You are again missing the point. The prompt is not to question why are these perks chosen in the first place and what's so good about them; that's well understood. The question isn't also why it's a popular build; it's why there is no deviance from it from Blight players as if those are the only perks he can use, when that's not the case. There is a difference between something being popular and something being almost cultishly chosen where it seems like 19 out of 20 Blight players will be using the same perks and you will only come across 1 in 20 who has a different build. And by "same perks" I don't mean any combination of the three, I mean all three, meaning in that scenario those 19 blight's have almost identical builds.
It makes sense for people to want to run the best of the best builds. However the reality is that at least from my experience and some others as well, it only seems to be Blights who do this to a cultish degree.
Where are the Nurses who use Ruin Undying Tinkerer? I cannot recall the last time I've seen one. In fact I can't recall the last time I've seen one use pop, even. Their builds vary pretty greatly.
Where are the Spirits who use Ruin undying? I see a variety of slowdowns and builds that exclude slowdowns.
Where are the Freddy's who use Tinkerer Ruin undying? I legitimately cannot think of the last time I saw one. The builds vary
It goes on and on.
I'm not really sure why you're trying to give advice about my games on Blight as that's irrelevant. Like I said earlier pretty much all the Blights I go against who use that build aren't actually good and they rely on it to slow the game down enough so they can get downs as they normally don't get them fast enough. There's also a tendency for them to camp hooks after their slowdowns are cleansed, and considering the disorganised nature of solo queue, it's already a losing game on multiple fronts in this scenario. Totem perks aren't going to help. Kindred isn't going to help, and this is from someone who frequently uses both in solo queue. But that's besides the point.
Also not sure why you're acting as if I haven't questioned survivors using the same perks either. I haven't made threads about it--and I don't need to for that matter--but I have made posts about it. Although interestingly I rarely see Balanced Landing or Leader
I am not missing the point, as I said, others have already answered you sufficiently. Heck, the second post in this thread breaks it down thoroughly.
I gave advice because you complained about Blights selecting these specific posts and called them cringey and over kill and I gave you the best advice to make facing them less so.
And yes, totem perks help, kindred helps, though they're not needed. I don't use either and I rarely have issue finding the totems. The only issue I have is getting paired with potatoes or tryhard teammates who rush in for flashlight saves or to moonwalk around the killer and refuse to do the gens. I don't complain about killers or their perks because I know that people play what is most attractive to them and will select what they think will help them the most.
I only brought up survivors because if you were genuinely interested in why certain players choose the same builds over and over, I would think you'd see more of it with them than killers, especially since there are 4 times more of them. But it's obvious you're not genuine and that this tread is more of a rant than anything else.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2381691#Comment_2381691
A vast majority of this thread as been me having to clarify the prompt of the topic and while there have been good discussions henceforth from that, I'm not sure if I would say it's sufficiently answered. Not that everything has been inadequate, but it's not necessarily the most concrete explanation to the weird phenomena.
The problem isn't easier matches. If you want something more annoying than that build, put on infectious with alchemist ring. Likwise, a ruin undying tinkerer nurse isn't that much more annoying than a slugging Starstruck agitation infectious nurse. Me calling it cringey and overkill isn't to imply that I want easier matches. As I was saying before pretty much all the Blights I encounter running those builds aren't even good with Blight but because it's solo queue, they're naturally going to win as they ping pong throughout the map and the game goes on long enough.
Unless you're against a god squad, using ruin undying tinkerer is boring to use and boring to go against and unnecessary and overkill. I say this as someone who used it for a bit on Freddy. You aren't playing the game; the perks are playing the game for you.
https://forum.deadbydaylight.com/en/discussion/comment/2381848#Comment_2381848
Hmm I know you aren't going to say the name, but I don't think I'm familiar with this streamer. I watch the content of a few Blight mains but they are pretty against using those perks.
I understand there is some incompatibility with Blight as his rush attack doesn't count as an M1, but I don't think he is as bad as Twins to the point where the only slowdown he can use is Ruin and undying. He still has other perks like: Infectious, Lethal Pursuer, Corrupt, Pop, Monitor, Discordance, Mindbreaker, and so on that he can get tonnes of value from.
Like I was saying before, in the case of killers who have serious compatibility issues with perks such as Twins where in order to play them efficiently it fends you off from using a lot of perks and pretty much only leaves Corrupt/Ruin/Undying for slowdown, or Pyramid Head where not using Ruin Undying and instead Pop or Surge makes you in conflict to use your power. Blight doesn't have any of those issues though.
https://forum.deadbydaylight.com/en/discussion/comment/2382168#Comment_2382168
That's a fair answer. I also think perhaps it's due to people now just getting into Blight despite him being out for a very long time due to his recent changes in POV as well as compatibility with console.
I have noticed a stark difference in skill between people who don't use that build and people who use tinkerer/ruin/undying though. The best blight I went against so far in recent memory was vampire_toothy who was using no slowdowns or add ons and wrecked a team I was playing with on Groaning Storehouse, a survivor sided map. Meanwhile the Tinkerer/Ruin/Undying blights I go against struggled to get fast downs even on killer sided maps like Midwich and resorted to camping hooks out of insecurity once their slowdowns got cleansed
It isn't a weird phenomena- Players selecting the best perks to perform as optimal as possible with their chosen character is a very common thing when it comes to playing competitive pvp games. You calling it cringey and over kill is you trying to put players down for choosing this build and make them feel bad about it all so you can have an easier time against them.
Say what you will, the truth is there is nothing cringey or overkill about selecting the best perks that would help you succeed. And no, it doesn't take a God Squad to go against this, just competent people who split on gens and know how to loop. Nor does it take a rocket scientist for someone to find two lit totems and cleanse them, I usually find one at the start of the match and a random teammate finds the other within a minute. If you think these perks are as powerful and over kill as you say you do, then it would behoove you to select an anti totem perk and start cleansing,t hen you can have your fun game where you can easily rush gens and move on to the next match.
If you truly think selecting the best perks are boring, overkill and cringey, then I await your thread complaining about survivors always running Sprint Burst, Balanced Landing, Decisive Strike, Borrowed Time, Leader and Dead Hard, all perks I have consistently seen for the last two years.
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2382086#Comment_2382086
Somebody please explain if toasted locusts is a thing and why --
It's definitely not a thing where I'm from. e.e
I mean, people do cook them, perhaps roast them, but not much different from toasting them. I'd never eat it, even if my life depended on it, but Plague seems like she'd like them.
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Nea obviously likes Pineapple
Trapper likes Mushrooms.
Clown prefers hamburger and olives.
Plague likes toasted locusts on hers.
Nurse likes a caprese pizza with white sauce.
Bubba likes double sausage and bbq chicken.
Hill Billy likes bacon and cheddar.
Trickster likes a crispy thin crust veggie mix.
Hag likes liver and onions on hers mixed with goat cheese.
Death Slinger likes sirloin steak, mushroom, onions and swiss on his.
Oni-chan likes shrimp and smoked salmon with a nice white miso sauce.
Spirit likes extra cheese and garlic butter to dip her crust in.
Wraith is a pepperoni kinda guy.
Freddy has no preference, he likes it all.
Nemesis likes Gouda and Blue Cheese with heirloom tomatoes and spinach.
Blight likes a 5 cheese pizza with double anchovies.
Pyramid Head likes grilled chicken, green olives and red onions.
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They just serve as a blood point waster.
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They really need to just rebuild this game from the ground up. The lobby bug has been around for too long, along many others.
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- Claudette.
- Chasing a cocky survivor who loves to t-bag or do a gen in my face, or keeps running to the same strong loop over and over only for the SNAP! sound to happen along with their cries of anguish as they realize they stepped into my trap.
- Claudette.


