Huge_Bush
Huge_Bush
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- Huge_Bush
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Im more impressed you had a Cenobite. I haven't seen one in days.
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2494788#Comment_2494788
Likes to walk "on" cats sorry man nothing normal about that.
It was a reference to Saminations parody.
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Been like this for a while. I just run Lightborn if I even see 1 flashlight. It sucks having all my work undone because someone used an item.
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Nurse. She’d just telekinetically choke The Doctor at a distance. Heck, she can probably wreck his body as if she was breaking a pallet.
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Literally just had my game crash 30 seconds ago just as I jumped through hatch with another teammate. Just think of it as a feature that Behaviour implemented in order to make sure we get some fresh air.
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Claudette.
She is the best.
All who say otherwise are liars.
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2491138#Comment_2491138
makes no sense to me.
dedi servers and hitboxes could be prevented by the devs but streched and balancing swf cant?
who is deciding what is cheating at a game and what not? the devs right? so if they say "swf and playing on comms isnt cheating" then its not cheating or am i wrong?
so why do people keep saying that please explain it to me.
MONEY. That is the explanation. The main reason the devs won’t touch SWF is money. They know that players play SWF because they want to play with their friends but also because sweat squads and bully squads exist and they’re the ones who purchase the cosmetics so they can stand out. Make it harder for them to verse a killer and no longer be able to bully them, lose customers.
That and there isn’t much they can do about people running other applications on their PC. How are they going to enforce a ban on Discord or Stretched Resolution when they can’t access people’s computers? The only power they have is the power to alter and control the game.
They can balance around SWF but they don’t want to. It would just increase their workload and it’s obvious with the last four chapter releases that they can’t handle anything more on their plate.
Man, just look at console optimization. Console players have been waiting for years to be able to properly play the game and the devs have shown time and time again that they’re incompetent. There is a massive thread on it, feel free to go read it. If they can’t make the game properly playable for their player base, what makes anyone think they can properly balance around communication?
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It is cheating that is sanctioned by the devs. The game isn’t designed around it and with a groups of people who are good at the game, it breaks a lot of things for killers.
Information is one of the most powerful tools in this game and playing in a SWF on comms gives boatloads of it with zero downsides. Bring in high level play with communications and the only killers who can really stand a chance are Nurse, Spirit and Blight.
Stretched resolution is cheating. Comms is cheating. Dedicated Servers and hit boxes are just Behaviour being terrible. Anytime players use something that isn’t provided by the game to get an advantage is cheating. SwF is cheating, but nothing could be done about it.
It would kill the game if they make a separate queue and the devs have their hands full pumping out subpar content after subpar content and tying to not break the game more than they already have, so they really can’t balance it around comms.
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Michael
As much as I love my Trappi Boi, Michael will demolish him.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2489635#Comment_2489635
I went from a killer that probably had less than 10 matches to a god nurse. It’s disgustingly bad matchmaking and highly inconsistent.
So no different than the old matchmaking? Because that’s all the old one did for me, put me against rank 1 killer after rank 1 killer that I obviously couldn’t compete with.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2489024#Comment_2489024
Reading this is funny because it's the complete opposit, the devs stated in the anniversary stream that killers will be able to earn their mories and didn't mention keys even once, kinda of crazy how someone twisted what the devs have said to swap mories to keys.
If they make keys earnable we'll see how it goes but they directly said mories would be earnable, not keys.
Well I didn’t twist anything, I just stated what I read. And if the person who wrote what I read was lying, then shame on them and I’m sorry for spreading the rumor.
Doesn’t change the fact that the Devs could have temporarily changed how the hatch works when they nerfed Moris to make it more fair for killers but opted to leave keys as is and let survivors have easy escapes.
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I only had 2 campers since SBMMr came out and one was a Pinhead who was obviously new, struggled to get a down and ended up camping and another was just a lazy huntress. Every other match had decent killers who didn’t tunnel or camp unless it was endgame and all gens were done.
SBMMr made my matches much better than what they used to be.
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Trapper will Boop the Snoot, the key will drop and he’s be free and then go slaughter Piggy.
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I found my matches on in both roles to be less sweaty. Heck, as killer, the most difficult thing I had to deal with was the maps. Most of the survivors I was put against made enough mistakes for me to get 8+ hooks in every match, as Plague, and I’m terrible at killer.
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@TGB said:
Because 4 happy players at the expense of 1 is "smart business".
That's the answer.
Other posts don't matter.
This is the answer.
I read that their upcoming changes to keys will now allow survivors to earn them during a match just by playing well. I wonder how they’re going to screw that up.
As others have said, they could have made changes to the hatch or only allow one person to escape with a key when they nerfed Moris, but that would upset their cash cows so the opted to just nerf moris.
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I haven't played killer with the new SBMMR until tonight and had a few rounds as Plague. Matches were tough but not typical sweaty Friday Night SWF sweaty. I managed to 3k several times and not feel hopeless like I normally do when playing on Friday night (which is why I stopped playing killer for a long time). If matches remain as they have been tonight, I'll go back to playing killer more since solo is getting boring.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2488003#Comment_2488003
The problem with this game will always have SWF vs solo hanging over its head. Anything that they decide to balance for the sake of keeping SWF in check....COMPLETELY SCREWS OVER Solo survivors. Until they actually grow a pair and separate those queues, its gonna be a problem...
They will never do anything to swf. It's not about growing a pair, its about money. Behaviour is a business that has employees that want to be able to feed their families. If they forced swf in a separate queue only the best of killers who relish a real challenge would want to face them, meaning very long queue times for the swf. It would kill the game since people would rather move on to a different game where they can play with their friends.
They just need to make some adjustments that gives solo some of the info that swf have, such as base-kit kindred that doesn't show the killers aura so survivors know whether or not to go for a save. I think making Self Care as base kit would also help since it would free up a perk for survivors and maybe let them bring in Botany to help solo not stagnate. BT would be nice too since there are lots of tunneling killers, and even though I don't blame them for doing it, it isn't fun on the receiving end. They would just have to buff killers around the changes they do for solo survivors at the same time.
Unfortunately, the devs are averse to making perks base kit, probably because they don't want to do more balancing than they have to and because they'd have to come up with new perks that would replace the base kit ones.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488003#Comment_2488003
I agree borrowed time should be basekit for survivors maybe a mini kindred as well...it is the most practical solution to tunneling and camping.
As a tradeoff killers should get a mini corrupt intervention and bbq or whispers as base kit
I'd rather gens constantly regress as if they had Ruin but at a much slower pace and Ruin just speeds it up. I admit that my be too strong though and would be happy with Whispers.
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They'd have to remove all exposed effects from killer powers and perks.
Games would probably end faster and become very miserable for solo survivors.
Camping and tunneling would increase due to lazy killers wanting to get someone out asap. The devs would have to figure out a way to prevent it completely and I don't have faith any solution they come up with would work, rather, it would make the game break once again.
I'd rather they just balance maps and make them fair for both sides. That is really the biggest issue with the game. Heck, I'd go so far as to make BT basekit as long as killers get something as well. BT is enough to discourage tunneling and encourage survivors to rescue.
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@[Deleted User] said:
It seems to be longer than ever these days too.
The longer it takes I assume someone has d/c which does happen a lot maybe as you said they thought it crashed or whatever but recently it seems to take forever regardless.
This afternoon the killer queue time & loading screen time combined were probably double the length of the entire match (they were terrible survivors)
Exactly! It feels like I'm waiting for a match longer than the match lasts!
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@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/279144/survivors-that-gives-you-the-loops
It's ALWAYS Nancy, oh my gosh, don't get me started, one of the worst clicky clickers and tbaggers and god tier loopers in the world
I can confirm this even while playing survivor. More often than not, it's a Nancy Poo that is trying their best to annoy the killer, loop them for days while having their flashlight bound their scroll wheel and moon-walking. Feng and Dwight are tied for second place.
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@LordRegal said:
I was going to comment about Wraith being one of my favorites and not currently running any of those perks on him...
But the Devour hate is baffling to me. I think it may be the first time I've seen someone say Devour is a problem. So yeah, that's stolen the show. How in the world have we reached the point that Devour is unfair?
Anything that makes anyone work, regardless of their chosen role, seems to be regarded as unfair or unfun. Seems like everyone just want easy games.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2487646#Comment_2487646
*bonk* Go to jail.
Full Counter!
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I don't know. I say we toss them both in a mud pit while only dressed in boxers and find out.
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@SquidBad said:
https://forum.deadbydaylight.com/en/discussion/comment/2487605#Comment_2487605
The thing that bothers me is that BHVR's agreement with stranger things isn't my business and shouldn't affect content I already own. I payed money for Hawkins as part of the base game.
That's where I believe you're wrong. I'm pretty sure Behaviour has covered their backs with the TOS that you signed in order to play this game and, to make things short, you don't actually own anything and are only given the right to play the game according to their rules and have access to characters while they can change whatever they want.
It's just the nature of the business, it sucks, but it is what it is.
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It’s a good, solid, survivor perk. It is okay for survivors to have strong perks, and while it may make things more difficult for stealth killers, it can be countered and easily identifiable. It’s no different from strong killer perks like Tinkerer.
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Count me in for Chucky too!
Id be fine with the female terminator from the third movie.
The Mummy with Brendan Frasier and Rachel Weisz as survivors plz.
Rita Repulsa with Legendary skin of Lord Zed and Kimberly and Tommy as survivors.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2486617#Comment_2486617
How would you need him even more make him a 110 killer🤣 oh crap they might so that
don’t give them ideas!
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I don’t play either of them so it would only make my survivor games easier.
Now, if they do something more stupid, like nerf Trapper, I’d immediately quit.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2485641#Comment_2485641
I think movies are actually scary but in dbd he looks funny lol. The fact that he is not that threatening and strong doesn't help.
Honestly, I didn't even think the movies were scary either. A little unsettling, but not scary. Even though I think the design and animation are really good, it just feels like he doesn't fit.
The way he walks is odd too. I feel like if they opted for him to hover, it would look better, but I guess that would make it difficult with the license holder.
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Good luck, I hope you get the capital you need in order to get licensed characters to compete with Behaviour.
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Wraith should be able to hit survivors while cloaked
Trapper should be able to have 50 traps that can't be disarmed.
Plague should only have her black vomit.
Pyramid head's power should be wide enough to engulf an entire loop and he should have a thong cosmetic with increased cake.
Myers should be able to down people just by looking at them.
Pigs reverse bear traps timer should be halved.
Freddy should be able to teleport directly to survivors by sprouting out of their mouth.
Clown should be able to expand his belly and roll around like a bowling ball, crushing everything in his way.
Trickster should be able to force survivors to stop running and start singing and dancing in place.
Oni should be able to throw his club like a boomerang and never miss.
Setting off Hag traps should suck the survivor into the ground and expose them.
Hill Billy should have unlimited sprinting and bumping into things no longer stop him.
Bubba should move at 150% speed.
Nurse should have her fatigue removed and no cool down between blinks.
Huntress should upgrade to a machine gun.
Doctor should be able to lock on to a survivor and summon a lightening bolt to strike them, instantly downing them.
Legion should have all of it's members in the match with an AI that makes them always chase survivors off of gens.
Ghostface should be able to throw his knives at survivors while t-bagging.
Demopuppy should be able to allow survivors to ride on his back.
Mr Cowboy should be able to shoot multiple survivors at the same time. Every time he gets a survivor all gens explode and regress to zero.
Blight should be able to tap dance while rushing.
Pinhead needs his voice lines back and should be able to walk through walls with no cooldown.
Nemesis needs his rocket launcher.
Charlotte should be able to throw Victor at survivors and never miss.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2485267#Comment_2485267
Oh damn but I play trapper the most 😂and I 4k most of times but I do understand what ur saying about him
It's not that he is super weak, he is actually my favorite killer to play, but you can't show mercy with him and it's very hard to direct good survivors into his traps. Unfortunately for them, when I play him, I make sure to haul their booty into the basement and seal it shut.
He's just outdated and needs some adjustments.
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I have zero hope. They promised to go all out for Halloween and the Anniversary and didn't. The anniversary was boring and road on the coattails of Resident Evil, which was a mess. No new temporary mechanics or items to spice the game up a bit. Just the same ole same old.
I'm not getting my hopes up for Halloween either. Devs, if you need ideas, hire me and I can help brainstorm and spice things up!
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@[Deleted User] said:
Apparently bugged along with M&A.
My wishful thinking is that they're gonna give us an FoV slider soonish 👀
...but it's probably just something to do with Pinhead's power or something else they're tinkering with.
You're better off praying for the lotto like I do. Wishful thinking and Behaviour do not mix.
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Blight. He's a monster if you're good with him in a chase.
Wraith if you're good with mind games.
Freddy, even with the nerf, is still good.
Really, any killer is good except Trapper, if you know how to mind game and end chases fast. Problem is that a good team of survivors would trump any good killer unless they're a really good Nurse.
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It’s only been a day. Come back in a month and express your dissatisfaction then.
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Bob.
Seriously though, I’m the novel (according to Wikipedia) It states it’s name is Robert “Bob” Gray.
The game could refer to him as the Shape Shifter or Shifter for short.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2483870#Comment_2483870
Well for me it's inconsistent but i almost never played during the SBMM test so maybe my rank is not determined properly.
Just give it time. It just got released. I say we should give them a month trial before we burn down the forums. It’s not as if what we had before was any better.
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My experience was the opposite. Most of my games, we had 2-3 escapes. I was able to loop killers long enough to have two gens pop. Killers were tunneling as they always were. Yes, had bad games where we all died as well.
As far as teammates go, I had a couple of matches where everyone stops and hides when I get hooked, but it wasn’t too terrible.
It really doesn’t feel much different from before SBMMR except for the fact the killers I’m matched against don’t feel like they have 20k hours in the game and can read my mind and predict my movements.
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@MarcoPoloYolo said:
My stance has never been "Spirit has an excellent amount of counterplay" myself as much as "the game is filled with BS mechanics that don't have counterplay, so why do we care about Spirit in particular?"
Yup, I've taken this stance a long time ago and it has helped me not get frustrated at the game anymore.
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@lauraa said:
On the Game I teleported and before I realized what was going on, I fell down the square hole in the floor.
Cheeky Neas I swear...
It is cheeky, but it gives the game a new dynamic and helps make it less stale. It'll be fun on Midwich when we can summon Pinhead while facing the hole in the wall on the second floor that leads to the courtyard.
I just wish killers can get fun things like this to do to survivors that won't make them over powered. Something like running over Hags trap would teleport the survivor to the middle of nowhere.
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Never.
I just developed pin point accuracy with a part of my thumb that lets me click on the visible sliver of the notification tab.
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His buns of steel.
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Nope, David, Felix and Trapper are all LGBT+ and I don’t care what anyone else says, not even the Devs. My fantasy is my reality! Y’all ain’t going break my hopes and dreams!
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2480706#Comment_2480706
This is indeed the best outcome. Then we'd get a new killer a little baby with wraiths speed and being able to see survivors and the spirits power to go invisible and her speed too. The only question is what weapon is small enough for the little monster to wield.
They can use castanets to play music with while tearing the flesh off of their victims bodies.
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They both would. Spirit will get drawn to Wraiths sexy legs and become infatuated with him. Wraith, just as everyone else, wouldn’t be able to resist Rins womanly charms.
They would live happily ever after.
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You can make your own thread and request it. This thread is about David and has nothing to do with sexism and all to do with my preference and David aficionados.
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@MigrantTheGreat said:
What does daddy Dwight have that David doesn't
Dwight has
Cake
Abs
Personality
Daddy vibes
Big [Bad Word] Energy
Unforgettable eyes
Orgasmic scream
The list goes on.
Dwight is 1000x better than David
Your imagination must be amazing, you know, seeing how you're living on fantasy island.


