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HoodedWildKard

HoodedWildKard

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HoodedWildKard
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  • @ShanoaLegendaryPlz said:

    Unforseen

    I don't see it in play very often but turns any killer into a stealth killer that survivors are not expecting as they get no indication that the killer's terror radius is off, like with pyramid head's perk. And it can also be paired with other perks to suprise people that know its in play but forgot they can't tell if you are coming back to them once they jump on the gen within the gens terror radius. Its a great improvement to any stealth build, and suprisingly it actualy pairs with pyramid head's gen kick stealth perk as well, as you cycle between both since they have different cooldowns and durations.

    I need to try this. I run trail a LOT.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104328#Comment_4104328

    The hours track only time in trials, while other sources like Steam track how long the game is running. So time in queues, lobbies, bloodweb, etc. are not counted - which was a pretty shocking realization how much time we spend in all of those and not actually playing the game.

    I think there is also an issue with how it tracks game modifiers/event modes compared to regular 1v4 on your time played.

    Yh i suppse before we had quick spend bloodweb was very time consuming

  • Oh sweet cheers for that. Is there a date it started from? My hours on there seem low

  • @coldflame said:

    surv players hate anything that forces them to play off meta

    Who said anything about hating her? OP certainly didn't. Personally I think it's refreshing to see a killer with a very niche playstyle for a change, instead of all the traversal plus range/dashslop we've been seeing recently.

  • @Xendritch said:

    I won't be commenting on if this is good or bad design or whether it fits DBD or not I'm just stating some observations from watching a ton of gameplay the past couple days.

    I think the reason Judgement has been considered so hard by so many people so far is because she's like Nurse in that she does not play normal DBD. It's kinda been established already her chase is fairly weak and you kinda have to fiddle with the camera to get it to work short range at all. However I think the trade off for this is Judgement being the game's first true sniper. Yes killers like Huntress and Artist can also snipe but I think unlike them not only can you snipe with Judgement I think that's actually the point and how you're supposed to play her. I genuinely think a strong strategy with her is to just sit in the middle of the map (on high ground if possible) and just start firing beams at gens around the entire map trying to snipe people. I think this is intentional design when BHVR gives the beam 60 meters of range so if you're in the middle of the map there's very few places you can't reach. This I think gives her excellent map control and strong 4v1 to trade off her 1v1 being kinda trash but I think a lot of players are not gonna like this because it means you're not really supposed to focus on 1v1 chases so much (for the record I personally like it and think it's kinda funny).

    So if you get on the PtB and struggle a lot because you're trying to chase don't be surprised. This is just something to think about and try because I think BHVR might have made something unlike what people are used to.

    From the gameplay I've seen she kind of reminds me of artists hitting people with crows across the map, except it'll be an instant injury. I'm curious to see how she gets on as a ranged killer with a minimum range deadzone. Certainly a little different.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104244#Comment_4104244

    You can do that on the official stats page. You can see all players builds there of your last 30 matches.

    Yh i should probably check that out. Unfortunately my phone is old as rocks and doesn't do qr codes 😅

  • I couldn't care less about a victory/defeat screen but goddamn I really want a match history where I can look through perk builds

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104063#Comment_4104063

    Well I think many Shanes were doing adept (I did too) - so maybe playing more for the (hatch) escape.

    Could be, but i think adepts will cause as many deaths as escapes, since most adept builds that come out nowadays aren't great and can be hard to play around. Shane's isn't bad tbf. But yh could be either, or a combination of.

  • @dangersmymidd1ename said:

    I have not seen enough matches on the Asian servers to comment in detail, but in countries like Japan where society places importance on social and moral norms and values, I can imagine that playing DbD according to the intended mechanics is a high priority. So perhaps the lower Jason KR could indicate that hard tunnelling and holding M2 with a spear pointed at the hook, are not considered sportsmanlike or polite.

    That's an interesting theory. I reckon that the survival rate of shane supports that too. He has a good 10% better escape rate on the asian servers as well. Also indicates killers are a little less tunnely there.

  • @AliceNull said:

    Interesting that each region has a different most picked killer, kind of surprised to see the US having so many springtraps to the point he takes the lead. We are doomed to eternal Weskin' Time, I'm afraid, though it could be worse as Weskers are pretty fun to go against.

    I think fnaf is super popular in the USA. Lot of people main their faveourite licenced killer. I'm no exception, always thought the demogorgom was a really cool monster.

  • As random said, wesker is much harder to land a virulent bound with than ghoul's free auto hit slop.

    Plus look at wesker's dash, when he makes the grab he carries on going, might launch the surv, this makes it much harder to pull a double team insta down. Requires good positioning and solid timing to get right. Ghoul just grabs them and locks them in place for a couple seconds, far too easy for a follow up hit. They'd need to add a system that provides survs with brief invincibility and no collision for a second or two, otherwise you'd just get killers shadowing ghould and getting insta down after insta down. Imagine how bad that would be with nurse teleporting to each ghould grab.

  • @Xray said:

    Hag has fallen behind quite a bit in the grand scheme of DBD and is dire need of changes. But with her kit, would buffs be truely enough to bring her up the tier list or would a full a rework be needed to modernize her for 2026 DBD?

    Here's my two cents on this and feel free to disagree with me on this, but i think its time Hag just gets a full on rework. I know Hag has her players and she has a certain charm to her that will be lost if reworked, but i just do not see a way for her to become that much better with some buffs. What would BHVR even buff her teleport range, number of traps available, or just make her movement speed faster while changing some addons? I just feel like Hag should be reworked into a more classic depiction of a "hag" kinda like how they are portrayed in myth or dnd.

    Balance aside I'd love to see some dnd themed hag skins. The bheur or annis hags would be very cool (literally in the case of a bheur hag 😆)

  • As a limited time event, it does sound much better than lights out. But then again so does most stuff.

  • @TTV_Jamaicanking said:

    You should also try having Freddy or the ghoul in 2 vs 8. Test them out. Give survivors a long time for Freddy's dream world to come out of or something. I have many ideas for certain killers. Give survivors little haste after they get deep wound from the ghoul. You could try something.

    Freddie would be hard to work in with his mechanics, the dreamworld and all the clocks and fake pallets spread about would be a big problem to work in. And ghoul would be ok, if he didn't lock survivors in place with an easy to hit unavoidable auto aim attack, allowing the other killer to insta down someone after a bite. Unless the survivor was made invincible for a few seconds with a huge speed boost to prevent this.

  • Yh the BP categories are messing you up here. If a killer is hard tunneling you're only going to earn mainly boldness, and a few survival points. You'll be pretty much locked out of altruism and objective. Despite being the most valuable player in the match.

    But unfortunately since bhvr won't do anything about hard tunneling, killers will just use it as the easy win tactic ruining ppls games in the process.

  • Yeah i voted that because splitting a surv in half looked cool. I hope they don't skimp on that.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103792#Comment_4103792

    Nah, that would be giga-bad.

    The good thing about current Map Offerings is that if someone wants to try their luck to hit the 1 in 5 chance to get the map, they at least have some risk to get it. With 2 Offering Slots with one being a slot dedicated for Map Offerings, the risk would be non-existent, it would just be a 20% Chance of getting the Map you want without any downside.

    Yeah tbf, having a 1 in 5 chance of onryo getting midwich every time I go against her is the literal definition of giga bad.

  • Mmm. Interesting idea, but i don't think I want to see mori, hatch and oak offerings in every single game.

    Maybe a second slot for map offerings since they rarely pop anyway and it could be like some kind of vote system

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100620#Comment_4100620

    Sure. If you don't waste time searching for them again later. Oh look, they all 4 got out. What it boils down to is this. The Survivor Rulebook nor in fact the Killer Rulebook have any meaning. As others have jokingly said, why is it that survivors are okay to 'genrush' but if a killer 'tunnels' to get at least one kill, they're the bad guy? OH wait, they ARE THE BAD GUY BECAUSE THEY ARE THE KILLER.

    The survivors primary objective is to finish generators and escape. The Killer's primary objective is to stop the survivors from escaping and kill them. If you are going to make rules of how the killer has to do their primary objective to be "fair" then the same goes for survivors. No more genrushing, if you finish a generator before the killer has at least 2 hooks, stop and let them get those 2 hooks. It's only fair. 2 hooks per generator. Those are the new rules, and in return we promise not to tunnel.

    The thing is, genrushing is far easier to counter than hard tunneling. When I play killer I rarely get genrushed effectively because I know what gens to defend and which ones to let go. Whereas hard tunneling is only really counterable if the tunneling target amazingly good at chase. Usually it's just an I win button, and pften has the rest of the team just DCing or throwing themselves on hook to go next to a game where they actually get to play. Truly riveting gameplay.

  • Probably going to get mad downvotes for this but...

    I've always thought sprint burst was a bit rubbish personally. You enforce slowdown on yourself (no urgent unhooks unless you wanna lose you exhaustion perk for better part of a minute) If you want it to be useful in chase. then you just spaff it as soon as chase starts. Like there's no tactic to it, just bam, extra distance at start of chase, only time it really helps is if there are no resources close to you and it lets you reach a window or pallet.

    Like I prefer using my exhaustion perks for getting extra distance midchase. Particularly chaining them off of the injury speed boost, i gain so much distance doing that a lot of killers will just drop chase after hitting me and then seeing me lithe through a window and absolutely haul ass across the map. Only time this can apply to sprint burst is if you're messing about with blood rush or anti haemorrhagic syringes.

  • @ArkInk said:

    Jason is killing it (too much)

    Kaneki, Huntress, Wesker, and Afton forming the popularity clique is unsurprising, but still interesting to think about with how different the 4 of them are.

    Windows and Deja Vu + Pain Res are very understandable as most picked perks, as they're among the easiest to use for such powerful effects.

    Shane players are a cut above the average survivor, I will remember this the next time one leaves me to die on hook.

    Sable, Feng, and Meg continue in their quest to make BHVR a billion dollars.

    Tbh the only fave killer to surprise me is huntress, she is powercrept and a bit of a relic. The others are all super popular and from very big IPs.

    And the shane stats are probably because all the dedicated players will have brought him and will be playing him a lot. Same happened with kwon when the trickster rework hit. Every kwon i came across was a damn solid player.

  • Yh that's a shame. Super fun interaction. Also very specific.

    Love how they nerf that but leave in wraith's busted tbtc and serpent soot combo 😒

  • @HexSlugged said:

    This perplexes me because in many games it seems like an obsession that the only thing that matters is to blind at a pallet and because you blind me at a pallet you are now going to lose the game.

    If you throw the pallet and i start to kick and you blind or you blind before i kick you have literally achieved nothing.

    I am already locked into an animation for the majority of the blind and you have not moved for a portion of that either. by the time the break animation has ended there is barely any blind left and i already am going to know what the other possible and likely routes are on the other side of the pallet as well as i can both hear you and have game knowledge to come out of the blind right on your back literally well over 90% of the time. in the last 100 pallet blind i can honestly say i have not lost a single chase or even lost more than 1 second or so of chase momentum by any pallet blind.

    you could have just made distance. but there seems to be this weird thing where if a surv has a flashlight they think they HAVE to use it at every opportunity.

    pallet blinds are a waste of your item on any killer whos somewhat experienced at the game.

    I just had a game where 3 of the 4 survs had flashlights and EVERY SINGLE PALLET they would pallet blind and then they would be down because of it when they could have gained an entire new loop if they just didnt do that.

    It's the easiest guaranteed way to get a blind. Makes good bloodpoints, and it can actually be helpful if you play it right.

    I've made a habit of FoV teching killers after a blind (when I'm uninjured) and it's surprising how often it works and actually lets me slip out of chase. Or simply crouch walk out of sight after pulling a blind. Again works well, particularly if you use urban evasion or fixated. Even if you just straight up run it gains you precious time even if it is only a second or two.

    As killer I'm generally pretty good at counterplaying flashlights. Good set of headphones lets you lock in on footsteps or pain grunts while blind and I can usually keep up with survs after they blind me.

  • I get that occasionally. It's so easy to go on a huge losing streak as survivor and I do prefer to end on a good game. But I don't particularly want to keep playing till 3 in the morning just to end on an escape because I went on another 10 match death streak 😂

    How to get around it?

    Personally I have a game lined up to play after dbd. Usually I'll set aside 30-45 mins at the end of a game session to play something calming and relaxing like Palia just to detox myself from dbd, especially if I've been getting tilted by tunneling killers several matches on the bounce.

  • @I_CAME said:

    In my experience this is every event nowadays. Good survivors stay in the normal queue. Event queue is full of casuals. I think the novelty of the game modes wore off for the serious players. It has really killed the quality of the matches. It's interesting because I have seen a lot of people thinking they are winning more since no one can bring meta perks. I think it's mostly just because the players are extremely bad in chaos shuffle. Like I can see a very observable skill gap that has nothing to do with perks. I go to normal and everyone is slamming gens like they are in a tournament. Go to chaos shuffle and it's people doing nothing and hiding in corners. The general game sense that players have in the regular 1v4 is also miles ahead.

    It's a shame because chaos shuffle is actually really interesting to play.

    There's a few perks I haven't touched because I thought they wouldn't work well but have absolutely slapped in chaos shuffle.

    Could be down to playing against survs with wonky builds but it's certainly encouraging me to widen my perk usage a bit.

  • Wow europe being basic af 🤣 windows, pain res, sable and wesker? Like all the dbd unimaginative basic tropes lol

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103524#Comment_4103524

    I'm tempted to see how it looks on my end but I don't know what killer I'd feel safe playing with random add ons. But the matchmaking was certainly unpleasant on survivor, with all the sweaty, tunneling p100s.

    Yeah seen a lot of tunneling. Tbh the killer games are super weird. I've played everything from killers I'm good with to one I actually suck with. Like i trued a billy game for a tome challenge, normally i am phenomenally bad with billy, like hot garbage. But i absolutely dominated the game and got my 7 chainsaws in one match (usually i struggle to get 3 🤣)

  • @cogsturning said:

    There isn't aupoose to be separate matchmaking in events. It's still MMR based. But it always seems looser, probably because there's less people in it, or o make it go faster.

    Could be the killer queue times for my region I suppose. Queuing killer puts me into a game immediately. But yh straight up I'm being matched with baby survivors rn

  • @TheTWDFan said:

    This is my first time experiencing the Chaos Shuffle modifier, and I expected it to be a fun kind of chaos. Not knowing which perks you'd get seemed like it could lead to some interesting combinations, and wondering whether they'd synergise well, like Inner Strength and Small Game, or completely work against each other, like No Mither and Self-Care.

    Instead, it's been a pretty miserable experience.

    I don't know if I just had an unusually bad run of matches before I went to make something to eat, but almost every game was filled with proxy camping and hard tunnelling. I assume that's because it's much less likely that survivors will randomly get an anti-tunnel perk.

    Unless it's changed since I last played, there also wasn't a Bloodpoint bonus for playing survivor. So what's the incentive to play this modifier? Am I missing something, or is it genuinely just not a very good game mode?

    Yeah problem is a lot of killers who can't run their usual build fall back on the maidenless tactics to secure a win.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103219#Comment_4103219

    They did take a look at it and cuz people liked it they kept it, it's just not that broken as you get only one free hit per hook stage and sometimes you might not even get it and again you need to use a meme add-on.

    Doesn't really count as a meme addon if it works for his strongest perk interaction. And yeah free hit every hook stage is pretty strong especially if you have people injured, it's also very strong for tunneling and if survs stop doing gens to avoid the free hit it's easy pressure. Causes way too many early game snowballs.

    Gonna have to agree to disagree, cause like I said, I'm firm on this one.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101614#Comment_4101614

    Turn back the clock interaction is not that broken, he just gets one free hit and that's only if survivors are not using SB and for that free hit you need to hook a survivor and if survivors pay enough attention then they can pre-run and get to a resource before this happens, it's just not that broken, also serpent is literally a meme add-on and nerfs you in chase if you want to break a pallet while cloaked and using the breaking speed add-on.

    I'm not going to be convinced on this ever, fully prepared to die on this hill. The tbtc interaction is very cheesy. It completely circumvents the whole limitation of his power.

    If tbtc wasn't so fast to trigger then I probably wouldn't mind too much. But it doesn't slow him during the prompt. I used this combo once in a game just to see how bad it could be. And i absolutely slammed a 4 man coordinated swf with it, minimal effort.

    Like while tbtc is active, which is a fair time, you can literally cloak mid chase, get right on top of the surv and then use a gen in LoS to uncloak instantly with no slow down. The distance it can be used at allows free hits way too easily, it an be triggered far enough that survs can't hear your breathing.

    I'm fully convinced the devs looked at it, and decided that trying to fix the code was too much hassle and just said "meh, lets just say it was intentional"

  • There are a lot of ways to find totems with perks and items. With the prevalence of hex builds atm I've been running maps with sharpened flint a lot recently. But there are plenty of perks that help find totems, small game, counter force, extra sensory etc

    And the swamp maps are large but also dark, which makes lit hexes more obvious

  • If you have no other info. It's kind of the obvious play really. You have 2 guarenteed survivors versus wandering around hoping to find 2 more.

    If you're in chase? Still tactically expedient in some situations, if you've just injured the person you're chasing and they've speed boosted to a good tile, it can be a good shout to rotate back to hook, stop the heal on the unhooked player and if you injure the healer and commit to a chase with them you have excellent pressure without tunneling. 3 injured survivors is good pressure.

    The only time I have a major issue is when killers rotate back to hook for the hard tunnel, and simply ignore everyone else in favour of the unhooked player.

  • I do this super weird thing where I make informative replies and don't insult ppl or roles 🤣 i still usually get downvoted but i end up with the odd clean upvoted post

  • @BruceCampbell said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102217#Comment_4102217

    You got 100% of upvotes here? Damn!
    I've just witnessed a miracle.

    🤣 it happens once in a blue moon.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102304#Comment_4102304

    Short answer its a found footage web series that own one version of Slender Man.

    @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102304#Comment_4102304

    Basically, it’s a webseries that propelled Slenderman’s popularity. The video games are inspired by it, iirc.

    Ah fair enough. Yh i though slenderman wasn't really owned by anyone.

  • @WriteByDaylight_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102085#Comment_4102085

    My friend I did answer it.

    >There were four Hexes, Ruin and Penimento. I think one may have been Undying. Honestly cannot remember the fourth.

    You put a lot of words to your post but after you stop talking about hexes, the rest is incredbly incoherent and reads like a schitzophrenic ramble. I can barely make any sense of 98% of what you are saying afterward.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102130#Comment_4102130

    Yes, but it was starting to derail and take prescedent over the actual topic.

    In the end, I submitted a report in game and then one with full details about their accounts with verifable proof, so I hope they get punished.

    With any luck they will do, provided they do it often enough.

  • @ShanoaLegendaryPlz said:

    My main killers are: Xeno, Dracula, Skull Merchant, Chucky, Rize. I do however play the whole roster regularly, on both sides.

    I avoid tunneling as much as possible, unless the round starts going south and someone on deathhook shows up as an opportunity. I also do not slug for 4k. I always hook and play the hatch game unless the survivors were particularly toxic.

    I tend to favour stealth builds and my most used perks are Unforseen / hex: plaything.

    I play chucky and skull merchant with full stealth builds, and it tends to often be my highest kill rates. I primarily love using chucky's iri medallion which favours much longer stealth over using dashes. And skull merchant, i miss having undetetectable on drone placement as im pretty decent at knowing the right distance to turn my terror radius off to pull someone off a generator, or even just turning off red stain midchase for mindgames.

    I used to enjoy Sadako for her on/off stealth and the challenge. But since they turned her into spamako I feel obligated to avoid teleporting as much as possible to avoid "spamming" as i never cared about condemned kills, I play for hooks.

    Xeno is my heavy hitter for overwhelming people in chase. But most of the xeno's rounds are either the easiest i've ever played, or absolute sweatfests. No inbetween because his counter is 100% benefits to 1 side or the other. And swfs love making multiturret safezones.

    Dracula I play with all the forms constantly adapting midchase as he is meant to. I know others prefer going the whole round as wolf and ive got a build for that too that does infact work. But he is at his strongest when using all of his forms. He can however lose to good loopers as hes kind of a jack of all trades master of none, and all of his forms are weaker than the powers they are trying to emulate, which I can clearly feel sometimes.

    Rize I barely play due to the communities views on ghoul. I'm just a big fan of Rize from the anime and was suprised she made it into the game. Unfortunately as the easiest killer to play across the board. I don't think i've lost with her yet.

    I also play a fair amount of The first as hes pretty comfortable to use seeing as he cuts through any form of bullying. But I refuse to bring aura perks on him to play "honorably"

    Lastly i also enjoy krasue's vicious chase mechanics.

    Props for the rize appreciation. On the rare occasions I play ghoul I always use rize instead of keneki, she's so much more of a killer coded character than him.

  • Chase timer doesn't sound like the best idea. One hit killers would get skyrocketed up the mmr tower pretty rapidly. Ghosty, billy, bubba, anyone running exposed builds.

    Tbh i think any mmr system that could genuinely make for balanced matches would have to be super nuanced and would probably ramp queue times too much. If it were even possible which I'm not sure it is tbh. Too many factors and metrics involved in dbd game play for it to be viable.

  • Personally myself I consider myself a tactical/stealth ambush kind of killer player. I'm not one for sticking long chases, it's a very sure way to lose pressure and gens, if I can't down a player quickly I'll redirect and apply pressure somewhere else. Stealth and undetectable are excellent ways of doing that. It makes mindgaming easier, and opening a chase with a hit is very strong and give survs little chance to react. Gens I will try and protect my central gens more, if I have a far isolated gen I will basically ignore because it doesn't help me. Hooking near a gen I want to protect is a common move, it kills 2 bird with one stone, i can stop progress on the gen and let it regress while punishing unhook attempts. As a rule I avoid tunneling early, i only tend to do it tactically mid/late game to secure a kill if I'm on the backfoot, as a rule i prefer to spread my hooks. Late game if I'm at no kills and gates are powered I have no issues facecamping an endgame hook to secure a kill.

    Mentality wise I'll approach a match with an objective, with my mains I'll play to win, but once i uave control of a game, if it's been a real landslide I'll often let on or two survs go. But I like doing meme games too, running janky builds like my pug scream build where I'll happily throw the game to make a headtrap pop. I like to reward good play too, those survs who bm or won't help their team mates often find themselves on hook and tunnled midgame. But survs who play well and are willing to risk themselves for their team mates get my respect and occasionally a free pass. But I'd definitely say I value fun (both mine and the survs) over winning when I play killer.

    My perk builds i usually go for balance with a slight lean towards regression. My general rule is at least one aura read perk and reression perk in any given build. I'm a big fan of gen kick builds, pop gives excellent regression and combos very well with nowhere to hide and trail of torment, very common combo for me. I like synergy builds too, the more perks tht work in tendem, the more effect you get for less effort. But I'm not adverse to running onetrick meme builds if I'm not playing seriously.

    Killer wise I favour tactical killers with short/mid range hit powers. Demo is 100% my main and represents everything about how i play killer. Tactical planning with portal placement, stealth and shred is my ideal kind of power. Few things are more satisfying to than jumpscaring a surv off a gen or a heal by pouncing them out of nowhere, then following up with a well judged shred as they go for a vault. Likewise portal placement can really let you control a game if done right, I'll place dummy portals near an important gen and then place a backup, use the dummy and leave it to be removed, once it goes and surv has a false sense of security I'll use the backup portal to surprise them and i tend to slap a couple of early ones near exit gates and keepnthem hidden for endgame.

    Nemesis is definitely my backup main, the tentacle whip feels very similar to shred and a miss is less punishing, love the info zombies give me, they are also super useful on messing with looping survivors if I can herd them near the zombie and he really sings with my gen kick build. Trapper, deathslinger, clown and ghostface are regular features in my killer games and I've recently picked up pig too. Trapper in particular I really enjoy, I'll put traps on strong loops and vaults, shack obvsly and i like seeding a few in dodgy spots, concealed by grass and bushes in high traffic areas or near important gens, these catch people off guard a lot.

    Performance wise, despite using a lot of mid/low tier killers I tend to do well in the killer matches where I'm playing to win with my mains. I'll get stomped fairly regularly when I'm running meme builds or practicing killers I'm not familiar with.

  • @Leshi said:

    Like everyones been saying he's generally balanced for his design but he's also pretty addon reliant so hopefully they give some buffs to him from his addons

    Idk I don't think he needs an addon pass. He already has some immensley strong add ons. Coxcomb clapper turns him into an absolute beast, and it combos very well with a lot of other addons, his aura read while cloaked addon and his one that keep his stain and tr suppressed for a few seconds after uncloak to name 2. Plus his brown serpent addon plus tbtc is also very strong.

  • What is marble hornets? I've not heard of it.

  • @ChurchofPig said:

    TLDR: GIVE RIFT OUTFITS TO THE OGS WHO DON'T HAVE THEM

    Like this kind of shocks me that they said they were going to do this, then after a couple tomes/rifts they completely stopped. I know they mainly did this for lore and most characters still have had rift cosmetics at this point, but let's be real, there's no reason the same survivors need to be getting outfits over and over and over again when there's still some characters who have never gotten any and the good news is, there's so few left that you can do them all at once!

    The only (original) characters not to have a rift outfit yet are:

    1. Houndmaster
    2. Krasue
    3. Vee
    4. Tae-Young
    5. Shane

    That is it. 4 of those 5 were even released in the last year. Like next time the devs think of putting someone like Meg or Wraith in a rift, I want them to remember these 5 forgotten characters who have yet to appear in a rift. Just so we're clear of why I'm calling those 2 out, it's because over the last few weeks (time restraints) I've looked at the list of cosmetics that came with each rift and found out they are the killer and survivor with the most cosmetics coming from the rift. Here's the top 10 for each role:

    https://us.v-cdn.net/6030815/uploads/YM5HTPT7FC19/screenshot-28825-29.png

    https://us.v-cdn.net/6030815/uploads/YCBOLHME74J1/screenshot-28826-29.png

    These do include Sunflesh in them. Something to notice is all of the original killers and survivors that released in 2016 (Trapper, Wraith, Hillbilly, Nurse, Hag, Dwight, Meg, Claudette, Jake, Nea, and Ace) all have 10+ outfits in the time the rifts have been out. You're telling me these characters that have been getting cosmetics so long there's cosmetic dlcs with them need another outfit when there are original characters that have released in the last 2 years with no rift outfits and barely any store? Give Houndmaster, Krasue, Vee, Tae-Young, and Shane a chance to shine.

    I'm going to make maybe a different post showing all the data of killers and survivors and their rift outfits.

    I think it's about money at the end of the day. The theme of the rift is going to have a massive effect on how many people buy it. If you look at that list of recent releases, krasue, trickster and houndmaster they are all a bit culturally niche and wouldn't necessairly be super popular. Though I think they're really missing a trick not doing a pirate themed rift for houndmaster.

    BHVRs pattern seems to be, pick a theme people will like, and stack a lot of outfits for popular survivors and killers. The ST rift was a good example, they were riding the stranger things hype and stacked it with skins for most of the popular characters. It certainly worked on me, I'm a dedicated jeff main and that 80s themed skin he got was great. Interestingly the only st survivor who got a skin with that rift was eleven. Nothing for steve nancy or dustin.

    Plus you can see the pickrate bias. 2 survs with a lot outfits in your list are nea and feng, who are probably 2 of the most commonly seen survivors. And the 5 that you want to see more outfits for are fairly rarely played. Krasue and houndmaster are starting to get to twins level of rarity in my games. The only one I see regularly is vee.

  • Honestly most tribal opinions or divisive topics get downvoted pretty heavily. Same happens with survivor sided ones as well as killer. It also doesn't help if the post is ranty and doesn't have many cogent points. And there a LOT of posts like that.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102214#Comment_4102214

    Gooners like them old too. Don't underestimate the depravity of the Internet.

    Oh I know exactly how bad the internet can be. The fact that people sexualise plague lives in my head rent free. Honestly at this point I'm surprised we don't see threads thirsting after dredge.

    But yeah it's a scale thing. Vast majority of them will go for the objectively attractive young characters. I remember ppl getting very aggravated that the old lady won the vote, even claiming it was rigged in the name of inclusion 🤣

  • @Good_Pancake said:

    To me, I don't think you should be able to use turn back the clock when survivors are using the gens. It's just like how you can't kick it when they are on there - you need to kick them out first.

    Most hands off regression that causes an explosion forces survs off gens. Pain res, surge, eruption etc. TBTC is following the normal pattern for perks like that.

  • In before all the gooners whine that we didn't get the young attractive surv off the vote.

    But in all seriousness I'm pretty stoked for aurora too, nice to have a surv from a new demographic.

  • Yh trapper's mori is straight dogwater. Idk why they didn't just make naughty bear's mori his base mori. Wraith, and huntress could certainly do with new ones.

  • IF these are legit, and there's definitely doubt to that, I'd imagine people were cheating.

    2:49 is honestly impossible even if all 4 survs are using genrush perks and you don't chase any of them. You can't do 5 gens, plus time for movement and then open gates too in that time. I doubt it'd be possible even without a killer in the game let alone a ghoul with a build like that.

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