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HollowsGrief

HollowsGrief

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HollowsGrief
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  • Trapper with no perks and doesn't use traps. Other than that people will always ######### and moan.

  • There aren't really any killer sided maps anymore, there use to be like 2-3 but they were made safer after the realm reborn whatever crap they did. Best there is now is balanced maps and survivor sided maps.

  • @BigChapAlien21 said:

    Absolutely bring it back. Was playing a game where things were going perfectly smoothly, a player disconnects on her first down and then we all die because of it. I hate early DCs as both survivors and Killer.

    but they shouldn't have to play a match if they don't want to!!! no one should force them!!!!! (this is sarcasm btw...)

  • They need to actually put real effort into this and not just "he with the faster ping gets the hit/stun." Cause that is bs, I thought this was meant to counter people with 200+ ping hitting you through pallets but all it does is make the person with faster connection the authority, it can be by 150 ping or 5 ping but if you connect faster with the server then you always get your way.

    Talk about a lazy way to implement hit validation, not everyone has 20ping but likewise most people aren't screwing others over with a 180+ ping, you are just screwing the people in the middle.

  • My favorite is when you clearly hit the survivor, they then vaccum back to the pallet and throw it in your face, stun you and the hit gets refunded.

  • I mean if it kept getting updates I would agree with you 100%, the fun factor was off the scales in that game but sadly the lawsuit killed the game. It's really a shame because man it sure was fun.

  • I don't think Jill got a graphical update so this is probably some kind of bug.

  • They need to remove his recoil, RNG cucking you from getting long range hits is extremely dumb and it's honestly just a stupid mechanic to begin with, my ability to aim and their ability to dodge should be the only factors in if a knife hits or not, not some random sway no one has any control over.

  • Does it give you a gameplay advantage that you wouldn't normally get? The answer to that question is the same as the answer to your question.

  • Most of the maps that got their rework had the safety buffed by a massive margin. It's honestly annoying because most maps were, other than a few bs windows, pretty well balanced before they started the realm reborn or what the hell ever they called it.

  • Stretched Rez is cheating because 95% of the time it is used to give yourself a higher FOV which you aren't meant to have, this allows you to see beyond some walls and tiles you aren't suppose to and eliminates the killer's ability to mind game you, since you always see where they are coming from. It is cheating and don't let anyone who tells you they use it "cause it looks nice" that is a load of crap, people use stretched rez because it makes it impossible to lose a mind game.

    All that being said I do believe the base killer FOV is terrible and needs a major update.

  • I mean they could just put a real effort into stopping cheaters, I for one have come across the same cheater 10 different times and he is never banned. It's 10 months since I first encountered him so I really don't think they actually investigate cheater reports.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373461#Comment_2373461

    Well the counter by itself is to just not walk through pallets. With Flip-Flop, yeah I can agree with that.

    Yeah sorry, I should of specified flip flop combo.

  • It has no counter but that doesn't make it OP. I do think it needs some kind of change just because I don't think something as powerful as instantly escaping the killer's grasp should have no counter but I don't think it should be made weaker.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373217#Comment_2373217

    So not only do you want the charges to be depleted faster due to the short timer but entirely delete a purple medkit's charges with a 16 charge addon + 12 charge addon in 60 seconds?

    Sounds a lil' broken.

    The item you listed in question is already busted af and you are a bit of a sweat lord for bringing that in the first place. Personally the charges being lost overtime I always thought should of been Overwhelming Presence's job but you know BHVR in all their boundless wisdom decided to give it to franklins.

  • Should reduce the timer from 90s to fully empty the item to 60, the item is no longer lost forever so no reason to keep it on a long timer like that.

  • VPNs are part of the internet, you're better of getting use to them instead of nerd raging and thinking they are BS, the internet is an ocean and VPNs are a fish, they aren't going anywhere and people should really stop complaining about them, their very nature makes them impossible to regulate.

  • Some should exist but most maps have far to many of them. I mean Midwitch vs Doc's map are a great example, both of them have 1 super god pallet that just ends the chase right then and there but at Midwitch most tiles have solid counterplay where as Doc's map most pallets are all extremely safe and must be broken to continue chase, thus making that god pallet completely unfair.

  • @Crowman said:

    It doesn't matter what perks killer use. They are all valid perks in the game.

    Maybe if you spent less time getting upset at killer builds you would have more enjoyment in the game.

    You realize he is just making a joke because it is such an common and unoriginal Blight build right? I'm a hard core killer main and even I roll my eyes when I see this build on Blight, it's just so damn boring.

  • It's fine, it counters Wraiths who just use their cloak to close the chase gap quickly and does next to nothing if they actually surprise the survivor. I think it burning him the way it currently does is perfectly fine, Wraith is stupidly easy to play and pretty much the new Freddy so it's fine to have a perk that easily stuns him and gives the survivor a chance to make it to a loop.

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367802#Comment_2367802

    Not really I'm speaking for the majority of survivors. I know that the sweats in this game use it at the right moments in tiles to drop pallets etc. But since it's the second most used survivor perk according to their stats, yet still the perk fails for majority of survivors because when I play killer most DH into a wall or nothing. But you can still bait it if you get those survivors out positioned. Which is why I still think spring burst is the best exhaustion perk since it actually can be effectively used by most survivors. I don't rely on dead hard myself.

    You aren't the majority and you don't speak for anyone but yourself.

  • @Trickstaaaaa said:

    Dead hard is overrated for the majority of the people who play this game. Because lets be honest sprint burst is the superior exhaustion perk for the majority of the player base, since the perk can't even be used by last gen consoles users and the majority of the players don't even use right. Also there is nothing worse then getting close to a survivor only to spring bust away. Any way dead hard can really only be used one time, since once you know the person has dead hard you can be bait it next time. And dead hard cannot save you from some killers such as bubba. So easily the most overrated perk that really only competitive sweaty users can use it in a way that matters, but most of us won't use it to that extent. But this is what I feel when people want to have it nerfed.

    Spoken like someone who has no idea what they are talking about. Dead Hard isn't just the best survivor perk, it's the best perk in the game period, if you are using it to dodge a hit then you are dumb and have no idea how to use it, if you use it for what it is best at (a THIRD HEALTH STATE EVERY CHASE) then you would understand why it is broken beyond belief and needs a total rework.

    Have fun "baiting" my Dead Hard when I use it for distance and safely make it to that god pallet and now it's another 30s just for you to catch up to me. :)

  • Ow, my ears (and I had the volume LOW.) Yeah that's a bit fat nope from me boss, current Kate is just fine, way better than...whatever the hell that was.

  • I wish this perk stacked with Surge, that would make it actually really nice.

  • Well you play your virgin spirit build and I'll stick with my chad oni.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365517#Comment_2365517

    i think it was unhealthy the old version atleast, but now its worthless, its one of those perks that adjusting the numbers makes it kinda broken or worthless

    No, it was changed that much specifically because of the EGC when the killer closes the hatch, they said if it was the original version then they could never escape (which was true.) What they didn't realize is that even the current version it is impossible to escape in that situation which means the nerf was pointless and only ruined an otherwise decent endgame perk.

  • @AgentTalon said:

    What was the old version of Remember Me?

    Old Remember Me functioned the same as it currently does but you could get 6 stacks and each stack was worth 5s of extra door opening time for a grand total of an extra 30 seconds to open the gate vs the current 16 extra seconds to open the gate. In short it was nerfed to almost half it's old potential (a very severe nerf for a perk.)

  • @TheGhostofZgor said:

    In my experience, survivors are, on average, more toxic or trolling than killers. Of course there are lots of bad/dickish killers and some great, fun survivor players but, wow, do some of them have a bug up the rear.

    I realize this helps no one and only adds to pointless discourse but after a bad round, I had to rant.

    You aren't wrong, I notice this as well. The most toxic people I ever face are console swfs, second to that would be console killers and everyone else after those two.

  • @SasukeKun said:

    I get that some words should be taboo'd of course, BUut now that you actually look at how strict this filter is omg.

    Why are we all forced to talk like some little kids cuz someone want's to talk smack but can't take the heat.

    I don't get "triggered" by swears and what have you, that was never the issue for me when they should have implemented this. Like the N word and F word alike should be banned.

    All im saying is i should be given the choice not forced cuz of someone else's outcry

    Because big brother BHVR knows what's best for you, just shush, don't question their wisdom you silly, weak minded child.

  • Same thing happened to me, I'm not sure what they changed but I think the killer is more off screen now than before.

  • Old Legion, a close second would be forever Freddy (before his add ons were nerfed the first time.)

  • The only thing PH needs is an add on pass (because most of his add ons do nothing.) His base kit is fine.

  • Remember Me already makes it 100% impossible to escape for the last survivor so there is no reason to not buff it.

  • They are a meme, I think they were going for making clown the "fun party" killer, or something like that. It's every so slightly useful to get around the map but that's it. Just a guess because I really have no idea.

  • (stupid, sexy, cultured clown main...)

  • At high ranks you will have to tunnel at least some during most games, fact is if you play "nice" you will lose, period, gen speed just doesn't allow you to play nice. Sure it's unfun for the survivor but I'm not about to chase a healthy survivor who is already at the killer shack when I have an injured person 3ft in front of me who is unable to leave this specific, unsafe pallet. It's your team's responsibility to give the killer a chase after they unhook you, not the killer's job to run to the other side of the map because the unhooker was to scared to give the killer a hit.

  • I fart more than 300k BPs, that ######### is nothing. Literally 180k+ per game if people use cakes (and they do right now, a lot.)

  • I love to face a decent Nurse, it's fun seeing who comes out on top of the mind games. A top tier Nurse though just claps cheeks, nothing you can do if they are that good but those kind of players are probably the most rare in the entire dbd community so just take the L with grace and move on.

  • I love the people here trying to underplay DH's strength, it's actually pretty comical people are defending the legit strongest perk in the game for either side. A third health state every single chase is totally fair and balanced for a game that is balanced around you having only 2 health states.

    I use DH all the time, in fact it's the one perk on survivor that I never replace, EVER, wanna know why? Because it's busted af and has no counter at all. I press E and you lose the chase, ggez get dunked on nerd. This perk is busted af and absolutely needs a total rework. On demand distance AND iframes? Bruh you have got to be kidding me, the only people who defend this perk are fools and liars.

  • The only thing about Blight I dislike is when people use that bs J-flick or whatever it's being called now. There is a reason Blight isn't meant to flick 180 degress and hit you behind a corner...

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356634#Comment_2356634

    Not sure if it is really a fail, if multiple people escape with a Key, the Survivors did the majority of the Objective.

    And no, I dont get Keys very often. The only time where I had an increased number of Key Escapes in my games was when they bugged the Spawnrate. And even old Moris would not have changed anything here, because I would not have equipped it, since the Survivors did not bring a Key but found it.

    The fact you are defending keys means you are a one trick pony who only plays survivor, anyone who even plays killer for 10% of their playtime and even most 100% survivor mains know this item is bs and needs a major rework, only people who defend it are people who like using it. Hmm...

  • @Aven_Fallen said:

    "almost a year"... Moris got nerfed in December. It is just a little bit more than half a year.

    Who. Cares? It's been over 6 months then, that's an okay time frame for you is it? Like it or not, moris use to keep keys in check, very few people would bring a key because there was a very likely chance the killer would put on a mori and tunnel them out of the game asap. That determent is now gone and there is no reason to not bring a key now. Why not bring one, it's a free escape after you and your team FAIL, what can the killer do? Bring Franklins? Well how about I just last second switch at 6s then.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2351599#Comment_2351599

    You can hide near gens that you’re confident survivors will quickly return to. You can confuse survivors mid chase at loops with LoS blockers by just stopping. You can ambush survivors at the main building when survivors go for the gen there.

    I knew I was right about you...cultured af.

  • NOO-meme-2fjkgh8.jpg

    How about NOOOOOOOO!

  • DS is a 4th hook state should the killer decide to tunnel you. Do people not realize how powerful that is? "Oh just let us use it after every hook" You think it's okay to have 5 hook states? Really? DS is meant to delay tunneling not stop it, tunneling is a valid killer strat and will never go away, nor should it. The perk is in a perfect place, if you dislike tunneling that much then play with friends, it's your team's responsibility to help stop you from being tunneled.

  • Imagine being that one survivor who died because of noed then coming onto the forms to complain about a mediocre perk.

  • DBD at the higher levels falls apart and is extremely boring and unfun for both sides. Games last 3-4min at most and the killer either 4ks everyone in the first 1-2min or everyone escapes, there is no inbetween. Also it's only ever Nurse and Spirit with 4 slow down perks.

  • They'll give him an Overheat mechanic with his knife when they butcher his tombstone add ons.

  • It's not balanced even a little bit, I use the game offering like how I use to use old ormond offerings, when I want to win easily. Yeah sure some killers do fine on the map but most basic M1 killers cannot touch a good survivor on this map. It's not balanced, it's busted af and needs to be changed.

  • Because it has no counter, it's a third health state every 40s if used correctly, which is extremely overpowered and you can have 4 of them per match.

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