HollowsGrief
HollowsGrief
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2252481#Comment_2252481
Aka "I'm too scared to be shown I'm wrong." Got it
You can think whatever you want of me, I have nothing to prove to narrow minded individuals.
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2252306#Comment_2252306
Please do the Scott Jund challenge and show us how to play against Spirit.
His challenge is dumb and proves nothing. If a Spirit is that close to you (the shack start he does) then one of two things happened: she has already been chasing you for a while and you have done a "pretty good job so far" or you weren't paying attention and you already screwed up and will go down soon anyway.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2252471#Comment_2252471
wow bro youre really edgy and cool
This is the definition of "I'm better than everyone else."
I never considered myself some god level player at this game, but since apparently I'm the only person who is capable of dealing with Spirit I must be some kind of god of dbd. Either that or 90% of the player-base have no idea what they are talking about because they aren't very good and have no idea what actual balance is. Hmmm...
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2252471#Comment_2252471
wow bro youre really edgy and cool
This is the definition of "I'm better than everyone else."
No, just 90% of the player-base apparently.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2252394#Comment_2252394
I guess 90% of the playerbase is bad at the game then.
This is accurate. No I'm not being sarcastic.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2252306#Comment_2252306
"Yeah, I main survivor and I always play against trash-tier Spirits. Therefore, Spirit is balanced."
The thing is, people don't want Spirit to get destroyed, they want her to be given counterplay. If they do that, the good Spirit players will be fine.
Ever think that maybe you just aren't very good at the game? Nah, that couldn't be it, it must be that the killer is just broken, no way I'M the problem here. Right buddy?
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2252306#Comment_2252306
If this many people are "bitching" about a single specific killer without no way to actually face her, probably means she IS a problem.
If you actually gave two [BAD WORD] about balance then you would be talking about 4man swfs over any single killer in the game. Spirit is strong sure but neither her nor Nurse at the strongest thing in this game: 4 man swfs. You don't care about balance, you care about a killer who kicks your ass on a regular basis. I win 95% of my games as killer, the only thing that ever beats me is a 4 man gen squad. When I swf I win 99% of my games, I literally lose once every 3 months or so. Just because you aren't good at the game doesn't mean a killer is broken. There are far more busted and overpowered things in the game that need fixing over a killer you just don't find fun.
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I play survivor all the time and I never have this much of an issue with Spirit. Never mind the fact I don't find her hard to escape from but I don't come across her all that often anyway. This is actually ridiculous now, constant bitching and moaning about this one killer who isn't even that big of a deal. The moment she is nerfed into the ground you people will instantly start crying and moaning about slinger, or nurse or something else. This has never been about balance for you people, it's only ever been about "this killer kicks my ass and I want it nerfed."
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Sometimes it's the smart thing to do. Sometimes not.
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Impossible to do if you are solo que but they do themselves if you play killer. If you are looking to see gens get done I highly recommend playing killer at red ranks.
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I'm pretty sure totems spawning out in the open right next to survivors right next to where they spawned, is intended. I'm pretty sure the dev team wants totems to be extremely easy to find, I mean why else would they put a totem literally right next to a generator in plain view FROM the generator. My advice is don't run hex perks other than haunted grounds, they are bad spawns 95% of the time and you just set yourself up for stress. Just run pop and corrupt.
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Myers, give him a buff to T1, his T2 and T3 are fine it's his T1 that makes him extremely weak. Make him 110% in T1 and make it to where survivors slowly regenerate evil for Myers to stalk. It doesn't need to be quickly, just something so he is never truly out of stalking.
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Huntress only needs her hatchet hitboxes fixed, other than that she is perfect.
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Oni: camera bug fixed (after almost 1.5 years...)
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Did they seriously say moris were toxic still? They legit do nothing, cosmetic and nothing else, meanwhile keys have legit no counter at all, press M1 to instantly escape the trial without even finishing your objective. Not to mention keys are in literally every other match I play in, either found in a chest or brought in last second. My favorite part is when they tbag on the hatch because you can literally do nothing to stop them, get out played by an item with no counter.
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Ever heard the term: don't feed the trolls?
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If you find tunneling to be a problem then bring DS, it stops tunneling at least once during a match. Now if you are upset that you get rehooked 30s after being unhooked because you were fool enough to get on a gen then you aren't being tunneled you are just making a bad play and being punished for it.
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It's always amusing to see sheep repeating other people's opinions instead of having their own.
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I can tell what side you main by the fact you are saying a literal infinite tile is okay or you don't see the big deal. It's a huge deal because it breaks the game completely.
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Yes I have noticed all of this. You aren't crazy this is a real thing.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2232587#Comment_2232587
Wouldn't Huntress be a better comparison? I've always thought Trapper has almost no maps that are particularly bad for him, except maybe Lery's, he just kinda sucks no matter what map he gets lmao. Like Hag, who's probably the only killer that doesn't have a bad map imo, but worse.
The fact that he needs more than one hit to damage is what makes him unplayable at some tiles vs a Huntress, you win the mindgame at the jungle gym and you get 1-2 daggers which does nothing, as huntress you get a damage state. I compared him to trapper because if you get a map like the game his traps are next to useless, same for trickster if he gets a map with high tiles you can't throw over. Honestly when the tile hurts trickster I would argue it makes him the weakest killer in the game because at least trapper is 115 when being a M1 killer where as trickster is not.
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He suffers from maps as much as Trapper does. Trickster is fine on a map that works for him but on a map that hurts him it hurts him a lot. Honestly the only buff he really needs is to let him use main event when he wants instead of that dumb timer. If they buff his base kit more he will be extremely oppressive on maps that he does well on. He will never be a high tier killer, that is just how it is. And yes, I play him at rank 1 and I win most of my games too.
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It only works on sleeping survivors. To be honestly I have no idea why they changed this add on to begin with. Did anyone thing it was oppressive or overpowered? Being asleep doesn't do anything to the survivors even more so now that his chains don't slow you down anymore, so idk why it needed a change and a weak change at that.
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I can only be a buff, moris legit do nothing now, in fact it is actually for the most part a negative to use them since it takes longer than actually hooking someone. Can't nerf something that already has no game-play effect to begin with.
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Knowing this dev team yes I absolutely do think people should be freaking out. Don't you remember the MMR system when it first launched? An auto ban feature is a bad idea, there is nothing good about it other than their people who moderate those reports having an easier time, which I honestly don't give two shits about. No no no no no, bad idea, just stop.
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Eh I mean does any killer really compare to Oni in terms of feeling powerful?
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Knowing this dev team they will make it require a progress bar like gens and totems but they will also probably let you 99 it...
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2224036#Comment_2224036
I wish I were wrong.
People are hard wired with “I’m right, you’re wrong”. Broadening our scope of outlook and understanding on the world is a learned skill.
You know man, you are a lot more of a critical thinker than I originally gave you credit for. Careful though, could get you in trouble in this day and age. +rep
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/253125/why-would-people-get-mad-about-pride-charm
Because we haven’t advanced as a society as much as we like to believe we have.
As an example, there is more available information of just how destructive smoking is to ones health, and more and more studies emerging that vaping is just as unhealthy.
Yet there is STILL young people taking these habits up despite (in theory) knowing better.
There are constant, CONSTANT campaigns about how important it is to drive sensibly, sober, and distraction free, and TONNES of evidence (usually in news feeds) showing the devastating effects of car accidents. And yet people STILL drink and drive. People STILL use their phones while driving. People STILL disregard road safety rules/guidelines and do completely reckless things.
People are stupid. They’re destructive to themselves, and that extends to being destructive towards others.
Well said and far more accurate than I wish it were.
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For the same reason some people get mad if you don't support the pride charm, it's just insecurity and petty entitlement.
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I don't think anyone can see survivor charms other than the survivor themselves. At least I can never see my friends charms, only mine and the killers.
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I'm gonna be honest, hawkings is not a bad map for survivors, unfun maybe but not weak. The pallets need to be used differently from normal tiles, also the "loop" isn't always as obvious but they are still there. Play killer and vs a good squad they will show you that map is far from killer sided.
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Monstrous Shrine: You can no longer unhook yourself on a basement hook no matter the perks or offerings used, basement hooks cause the first hook stage progress to be 15/20/25% faster. (The goal for this change is to keep the perk centered around making the basement more deadly and giving other survivors as sense of urgency to save their teammates without actually being oppressive. Get off that gen and get your friend out of the basement!)
Overwhelming Presence: Items decay charges while inside your terror radius. Charges are used up a a ratio of 1:5s/1:4s/1:3s per tier. (Franklins is unique by being able to destroy the item slowly while Overwhelming Presence makes them useless faster without actually destroying them. Of course numbers can be adjusted to be balanced without being oppressive.)
Aftercare: Keep it's current effect but remove the "reset when hooked" aspect to it. (The perk is currently a weaker version of existing perks with a pointless downside. Earning it over the course of the trial for a more powerful effect seems fair imo.)
Buckle Up: Delete this trash.
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A top tier Blight is on the same level as a top tier Spirit, he is S tier and I didn't need any idiot media personality to tell me that, I experienced it first hand. He is without a doubt in the top 3, I honestly don't know if I would rate him above Spirit or below, they are so close at that level.
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Survivor mains always complain about killers that can do well. It's not about them having no counters, or being unfun or any of that nonsense, it's about if they can run the killer for 2min straight or not. Most people who complain about killers only find a killer fun if they can reliably win vs them.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2208439#Comment_2208439
ok, yeah then somethings going on, while healing only tho?
Yeah it's only when they are healing one another, it's even lower of a hitbox than normal crouching.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/251612/hitboxes
what ranged killer, trickster and Deathslinger have really precise hitboxes, while huntress has hitboxes the size of Texas
I wasn't exaggerating, I legit have to shoot their feet to hit them, and I am talking about slinger and trickster mostly, everyone knows huntress throws semi trucks at people.
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Had a 3 and a half min game where 3 people keyed out and you bet your ass I got 3 ggs for that. It was super fun and fair to lose the game, depip, get no points what so ever because the map said "get [BAD WORD]" and they brought a totally fair and balanced item.
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"I baby rage when people play a killer I dislike!" Okay.
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@Kirkylad said:
Yes her standing still mind game is very skilful, survivors just need to git gud.
Imagine being fool enough to fall for a stand still mindgame. No wonder people complain about Spirit, they legit just walk into her arms lmfao.
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This just seems like a list of things you want nerfed not stuff you think will actually be nerfed. Honestly I see no issues with any of the add ons you listed, none of them are oppressive and this might come as a shock to you but it's actually okay for killers to have strong add ons that do more than +1% on some dumb thing no one cares about.
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You talking about infectious fright? it use to be an aura revealing perk but they nerfed it to the current version shortly after it came out, I don't think they changed the wording though.
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Make the filter OPTIONAL!!!!!!
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He suffers from bad map balance, he only needs a buff to his T1 and maps need to not be doodoo.
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Imagine thinking dead hard is balanced lol.
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@Gay Myers (Luzi) said:
Let's not wish for people to loose their jobs, just as a quick side remark - that's never okay to do! Keep it civil, but no need to do that.
Yeah! This isn't twitter people, we don't cancel people here! On a serious note, that really is a ######### up thing to do/say. You should never wish someone to lose their livelihood because you dislike them or dislike something they do/did.
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Twins.
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Madness 3 shouldn't stop you from using the Gates but it should stop you from using a key to jump into a closed hatch.
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Sorry but in what world do people think a perk that gives you a FREE CHASE ESCAPE should work more than once per trial? Mind you that you do literally nothing to earn this, it's just given to you for being hit. The perk shouldn't exist in any capacity and you people want it buffed to work more than one chase? How many second chances do you think you need in one game?
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He is basically the same as before only he has no add ons anymore, they seriously need to rework his entire set of add ons now because they don't do anything anymore.