Groaning Storehouse

This building is a legit infinite to both Trickster and Slinger, the window is not okay not even a little bit and yes I am talking about after the stupid pre-throw pallet is broken, sorry I meant "breakable wall." You can't even keep chase to entity block the window, a true infinite like from the early days of the game. This window needs to be shut, seriously this isn't okay. And also why is this map so god damn common? Everytime a map offering is used for this realm it's storehouse 9/10 times.

Also, fun fact, you can't even mind game it by sneaking around because the survivors can see you through the broken windows.

Comments

  • Well, as Trickster you can just slowly down them, by throwing few odd knives here and there, I don't see that much of an issue with him there.

    Other than that, the window is annoying but not many survivors seem to abuse it to THAT extend.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2235176#Comment_2235176

    the issue is that the time invested isn't worth it. you're overestimating the number of knives you can reliably land at that window.

    Never said it will be quick. The amount of knives depends on the distance, their dodging and your aim. At worst you will get 2 knives on each length, so 4 per loop.

    If you can't land these, we'll, drop the chase and find someone else. If they all run to that building, make sure they run through you first, so you get at least one hit long before they reach it.

    Of course it is all theoretical situations and in practice it works differently. Just remember to never prolong chases that aren't worth it as a killer.

  • I can tell what side you main by the fact you are saying a literal infinite tile is okay or you don't see the big deal. It's a huge deal because it breaks the game completely.

  • @PureHostility said:

    Well, as Trickster you can just slowly down them, by throwing few odd knives here and there, I don't see that much of an issue with him there.

    Other than that, the window is annoying but not many survivors seem to abuse it to THAT extend.

    Please send me YOUR Survivors.

    PLEASE.

  • @HollowsGrief said:

    This building is a legit infinite to both Trickster and Slinger, the window is not okay not even a little bit and yes I am talking about after the stupid pre-throw pallet is broken, sorry I meant "breakable wall." You can't even keep chase to entity block the window, a true infinite like from the early days of the game. This window needs to be shut, seriously this isn't okay. And also why is this map so god damn common? Everytime a map offering is used for this realm it's storehouse 9/10 times.

    Also, fun fact, you can't even mind game it by sneaking around because the survivors can see you through the broken windows.

    Yeah I feel you.

    I’ve been supportive of the reworks, but that building is still painful, even when 115% killer, and forcing the survivor round the opposite way so they can’t get their fast vault.

    When i’m not Clown, I just can’t be bothered with that building as any other killer.

  • Come and get them, Europe 5pm - 9pm.

  • Legend has it that's it called groaning storehouse after the groans of the killer every time the survivors run to the main building.

    Fun fact: there's always another window spawning in the back and one of those is arguably as strong if not stronger than the main window.

    Funnier fact: after the rework, the pallets inside were removed, but they later added one back in.

    Yeah, but not earlier than that time, unless you wanna face the real survivors who will push your ######### in.

    Such a funny server EU is. It goes from rank 1s to 21s in a matter of an hour in the afternoons.