HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
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Comments
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@alivebydeadight said:
@AntiJelly said:
Myers can already stalk pretty far, there's just a falloff, and the falloff doesn't start for like 32-40 meters. I don't think his stalking has any problems.his stalk is very weird and can be countered by looking around if its too quiet, stalk can be really useful if it could be used within the corn but when tier 3 you cannot stalk any more until it is over (some add-ons will get changed if this happens)
You can still stalk in tier 3, only 2 addons remove that ability
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Myers is also unable to stalk survivors which are right next to him for some reason. I wish corn wouldn't block his line of sight too. It's a pretty stupid idea when you can't stalk them while they are 5-6 meters away from you.
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It's the addon that grants you extra bp
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You might wanna level up other killers to get the teachables. As for camping you are not gonna get much bp this way
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No it's not. Use perks to know where she is it, unlike tier 1 Myers she can be countered.
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not on consoles
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He did it+bond - Dwight's worst nightmare
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It's a survivor achievement. It's bugged
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Myers
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Test it out yourself?
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@BigBubs said:
@Nos37 said:
@BigBubs said:
Killers will totally not camp , or pretend to go away and rush back every 10 seconds.It's no different from Hex: Ruin. As Killer, why waste time camping Ruin if Ruin is supposed to buy you time? The Survivors can just knock out regular gens if the Killer camps the Black Gen (for the Black Lock).
He didn't really explain how it works sop I assumed it will be repairable only when the hatch appeared , which would be not as easy as you seem to think.
How do you expect 1 guy to do other generators without killer who is camping this "hatch generator" noticing and rushing there and probably spotting you , especially if he has bitter murmur? Would just be easy 4k mode for killers instead of 3k and 1 hatch escape that we have now, that killers still complain about as if they "lost".BUT if he means that this "hatch generator" can be repaired from the start then...what's the point? Just make it 5 gens to power gates (which also powers hatch) and at least 3 gens to power hatch for the last survivor instead of 2 that we have now...
No need for a "special generator" if that's the idea. Would be silly to camp one specific gen when they can just do the normal ones.Hatch gen can be repaired at any time. The point is to give survivors a secondary objective if they want the hatch to open and remove the hatch stand off. Also this way survivors no longer get a free escape every time, they actually did something to deserve it. You don't have to touch it if you just want the exit gates.
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Throwing pebbles
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@Absolute_Zero said:
Did you actually read the thread? @HellDescentI did. You asked how long it will take for him to get banned. You won't get an answer here. If you need that kind of info you contact the support. They also have an option for reporting people there, so I gave you a link.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest -
Bans are not discussed on the forum. You can address your issues here https://support.deadbydaylight.com/hc/en-us
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I prefer Freddy with black box+blue dress+ivory mori. For perks dying light, the rest doesn't really matter. Hook the obsession, then move away while keeping a line of sight on them and wait for the unhook then kill them. I usually use this build if I got shat on by swf during the previous game and feeling salty.
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Can you explain why you are calling it a "rage quit item"?
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We just had Hallowed blight and bloodrush is still going
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People play how they wanna play.
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You should post emblem screenshot as well
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change key bindings
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what's "butcher"?
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@Incarnate said:
@HellDescent said:
If you are chasing someone for that long you are doing something wrong and not applying any map pressure. By the time you get those tokens all the gens are gonna pop, at this point noed will provide far better bonusesBut thats the thing, the whole idea behind this perk is actually so you don't have to keep chasing for bloodlust to trigger - in fact it's something you can activate when it's ready. As you chase it will accumulate tokens towards unlocking a sprint that you can use, these tokens aren't lost when the chase ends.
I think it's very important to note the two primary key differences between how bloodlust it's build up and triggered. The perks makes it an activatable ability and is being build up irregardless of a chase ending or even happening, which is very unlike how bloodlust normally works.
To give you an example of how the perk would work in practice.
Say you chase two victims, one 7 seconds - earning you 7 tokens, the other for 8 seconds which earns you another 8 tokens. This gives you a total of 15 tokens - Enough to trigger Bloodlust level 1. A very important factor here is also the fact that YOU decide when to use it, it's not automatic. Lets continue the example, say you're still chasing the second victim as Bloodlust level 1 is achieved but not yet triggered, you hit the victim, thus ending the chase. After the recover animation you set after the victim you had hit, when you're close enough to the victim, but not close enough to strike you activate it to close the gap ensuring the second hit.Also to mention here, how you accumulate the tokens isn't just through chase, but also through other means which is very different from how bloodlust usually would've been build up to trigger - which only would've happened through a continous chase and an automatical trigger.
So if you also combined this with Bamboozle, it would be one mean combo.
This will break the game, Survivor will no longer be able to determine safe vault/pallet distance and jungle jyms will become useless
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They should take an example from games like R6 siege or Titanfall 2
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If you are chasing someone for that long you are doing something wrong and not applying any map pressure. By the time you get those tokens all the gens are gonna pop, at this point noed will provide far better bonuses
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finally fixed
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The hatch needs a rework that's for sure. I can't wait until I'll be able to close it or it will close automatically after a minute. Go do the gens next time. From what I understand you think you're entitled to hatch escape every time.
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ping doesn't just depend on your connection
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As they said regarding matchmaking "Our team aware of the matchmaking issue, but we are not planning do anything about it in the near future. We appreciate your patience and apologize for any inconvenience". So maybe sometime in 21st century
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@will_i_am_14_85 said:
@HellDescent said:
cleanse totems/use enduringProblem with this is that you are giving up a perk slot to counter a perk, whereas Survivors can cleanse totems as part of the normal game without a perk needed to do so.
Yes, but that's the way it is right now. So we need to adapt. I went up against 4 swf ds/flashlight combo 2 days ago. It was frustrating, but it doesn't happen very often. I don't mind dealing with 1 or 2 ds per game. If I will waste a lot of time due to extended ds chase I'll soft camp or tunnel 1 person in order to kill him in the beginning of the game just to get the momentum back. Edit: also enduring is pretty useful on it's own
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There are a lot of rescue actions. Hook(initial/safe), traps, killers grasp. With wglf you get a token regardless if it is a safe or unsafe hook rescue. You also get tokens for taking hits for the person who's being chased by the killer
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My choice would be Leatherface and Claudette.
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cleanse totems/use enduring
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@Master said:
Mods are still sleeping I guess, we probably dont have any EU mods, idkI didn't mean mods. They should have some kind of filter in place. Considering these are also english forums
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https://support.deadbydaylight.com/hc/en-us if it is something serious, you'll need screenshots/video for proof
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@MegaWaffle said:
@HellDescent said:
@friendlykillermain said:
@friendlykillermain said:
i dont know if anyone has seen a worse one but i think this weeks takes the gold for both killer and survivori mean who even uses stridor and fireup could be good but isnt enough and wglf could be good but its not nearly as good as it could be and vigil is just bad
Stridor is the best perk you could use for spirit
If you are playing on PC then I would say Stridor is great, however on console its not fantastic unless you are one of the odd ones who bought an expensive headset.
I'm on ps4 and my audio is pretty good. I can usually tell where the sound is coming from, The only times I'm not sure sometimes is when I'm on Haddonfield at one of the houses. Probably due to the way the sound travels in that area.
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@friendlykillermain said:
@friendlykillermain said:
i dont know if anyone has seen a worse one but i think this weeks takes the gold for both killer and survivori mean who even uses stridor and fireup could be good but isnt enough and wglf could be good but its not nearly as good as it could be and vigil is just bad
Stridor is the best perk you could use for spirit
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Leader is still bugged, the other 3 perks are fine
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From what I can see queus are back to normal. The devs probably messed up lobbys with hallowed blight patch. At least that's what I noticed, since literally a few minutes after the patch they were a mess. Edit if you were to increase bp for survivors even less people would play killer.
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Not hitting a survivor is not a proof of working with killer. Plus its's on console, so good luck
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I wouldn't waste a perk slot with that. I'd rather take bamboozle
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Pinhead as killer Frank as survivor. Map would be the house he solved the cube, with an underground area being a Labyrinth
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I don't think it applies to consoles unfortunately.
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coldwind/family residence farm
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@Nickenzie I forgot about that. Now I know why all those survivors dc from my games today
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Or I can just let them take the hatch and avoid wasting my time. The only time I'll stand there is when I go to do something else and just leave the game running
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Maybe it's just that week of a month for some people...

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I saw a few threads regarding this issue. It's bugged, replace it with another one
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It's a common bug on console, not frame rate. This one also features teleporting Piggy
https://www.youtube.com/watch?v=SSrbQ3NTj1M -
q&a section of the forum, whenever they update it
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Hate: swf, bugs, ps4 frame rate, lack of communication and action from devs regarding the current state of the game. Enjoy: freedom of perk builds, variety of killers, chases with Spirit , getting devour hope to work, Pig