Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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Have you considered that you may, in fact, be cursed?
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If you could go either way, I always lean towards killer. Vittorio brings perks and a skin, but The Knight brings perks and a whole different playstyle.
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@Pulsar said:
I tried playing Nemesis again this week-end.
I was quickly reminded why I don't play him anymore.
https://us.v-cdn.net/6030815/uploads/RDPPLS5T0W3Z/oso-png.png
https://us.v-cdn.net/6030815/uploads/B8N4DB3V7OZD/hoki-png.png
https://us.v-cdn.net/6030815/uploads/ITXTV9QZYBX6/hammy-png.png
https://us.v-cdn.net/6030815/uploads/DTRB76REYMQO/brice-png.png
They were all super chill about it, I managed a 2K with 10 hooks but Jesus Christ it was stressful.
Those are Dark Souls 1 hours for me, and imagining playing this game for that long is a horrifying thought.
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Hopefully we get a bunch of rift fragments for all the ones we've been unwittingly losing out on.
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Whatever it takes to simultaneously not incapacitate me for my entire life and not be bad.
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The earliest thing I remember is me and three friends forming a Bill ritual circle and confusing a very scared Wraith.
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Deathgarden was all about hiding and evasion with little looping, on account of the killer having a gun.
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@Terion said:
This is gonna be VERY unpopular but: Looping.
on both sides actually. I might survive more often if the game would resolve around more hiding and have less looping tiles, more evading possibillitys.
And as a killer i would enjoy it more chasing someone around the map and through paths than in circles. Would be more immersive i think.
Deathgarden
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Big Boss-esq skintight stealth suit plus eyepatch and cigar for Bill. Mostly because of a L4D mod I installed last time I played.
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/3269587#Comment_3269587
I wish more Killer players "felt bad" about stomping the rest of the group once someone DCs at five gens.
As a Killer Main I tend to go into what I call "low-key farming" when someone DCs early, in that I sort of just pull back and still "play normally" but I drop chase often, stop kicking gens, don't proxy a hook as often, overall just try and make it look like I'm trying to hook them all but really I'm not. I'll double hook but let them all out. That is if someone doesn't signal to be hooked again so they can leave.
As for my first line: I often get lots of other Killer players who don't go easy on me and the other two when someone DCs early and they still camp or tunnel or go super hard for three hooks on everyone and in end-game chat they say nothing about the DC and have no problem with the game having been an easy curb stomp because "It's not [their] job to make sure [the Survivors] have fun" or some other [male bovine excrement] and even a few say they are thankful for the early DC because it makes "their job super easy" and they "like getting an easy 4k".
I just wish more people who play this game had more compassion and empathy for others. Both the DCers and the Killers that don't go easy on the rest of the team.
Too many players like kicking when the other side's down.
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I don't know why they would lie if you can see they're friends.
I don't know why solos get accused of being SWF with no way to prove it, either.
People are weird in the ways they maintain their egos.
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Please just don't penalize anyone for DCing after the first one.
Survivors don't want to be stuck in a prolonged hopeless game and killers don't want to have to choose between a feelsbad stomp or a boring farming match.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3269563#Comment_3269563
I've seen people do it before.
But have you seen someone who was obviously hacking accuse someone else of hacking?
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@Pulsar said:
Were you hacking?
Could you imagine, though?
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People will report you for queueing up, I wouldn't worry too much about it.
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Finally, a team i'm equipped to take on as Billy.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3268723#Comment_3268723
i meant you gave the same explanation i would have given to another perk that was also meant to counter a single aspect in game (sound while injured).
Well, I think there's a slight mismatch in severity here.
Lightborn counters the weakest item in the game. Iron Will countered one of the single most important tools killers have.
Iron Will absolutely had it coming, Lightborn doesn't.
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Nothing is free on Epic. They always cost something.
Your pride. Your humanity. Your soul.
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I wish they wouldn't Garden of Joy.
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Some of it is deliberate tactical move, some of it is teammates refusing to take the heat for their unhooked teammate, and some of it is just spite.
I run BT and I still try to get the killer's attention when I unhook.
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Absolutely.
If I went back in time to play matches during those periods, i'd remember pretty damn quick how horribly balanced it was.
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I play both, which I play more depends on my roulette wheel mood.
People identify far too much with their chosen side.
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Oh
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@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/3043140#Comment_3043140
Good for you, some of us like to play with our food.
Brother's gotta keep LARP alive
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My fear.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3266968#Comment_3266968
She is the best but that doesn't definitely mean she needs to be nerfed which is why I'm discussing why she gets so much vitriol. She might need one, she might not; I can't say because I don't have all the data.
I definitely agree that it's Nurse by Daylight when you face her as her chase mechanics are so different. Part of why I made this thread is because I noticed the people who like versusing Nurse also play Nurse not necessarily as a main but they invest large amounts of time to do well against one Killer.
If the people complaining about Nurse are complaining because they find her unfun to versus then that's a different argument than hyperbolic statements such as no counterplay. I think discussions would be more productive if people articulated more their reasons for or against a specific character. BHVR can't overlook the enjoyment of Nurse players as they still need to have fun as well but understanding complaints better might give them a better idea of where to look if they do decide to tweak something.
I can guarantee you that the vast majority of the Nurse complaints are because they feel like nothing they do against the Nurse matters. Which they feel because unless there's a noticable skill mismatch or they didn't come stacked to prepare for it, there's going to be basically nothing to they can do. Which isn't helped because even if there is something they can do, they're generally going to be stomped before they can even try to learn. And if it's a very good nurse, the only thing they can really do is just smash the gens as fast as possible and ignore everything else, which makes the game boring for everyone.
A lil tweak won't change anything. It's the whole power. But Nurse is an established identity they can't just get rid of. So we're all screwed.
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@Hensen2100 said:
https://forum.deadbydaylight.com/en/discussion/comment/3266953#Comment_3266953
Yeah, in a game that is trying to bill itself as competitive it kinda blows my mind she has remained the way she is for so long.
I have 0 respect for Nurse players and I used to main her back when I was a noob who didn't know how to play the game. Total crutch character for baddies, similar to old Spirit. It's annoying how people will say she takes so much skill to play when you can pick her up in a few days and dumpster 99% of teams
At least when people say Blight takes skill to play, they are actually correct
Nurse doesn't have nearly the skill ceiling everyone likes to claim, not nearly as much as Blight or Billy. It's 90% muscle memory and after that it's just being able to predict people. But she does have a hell of a skill floor, so I wouldn't call her a crutch character.
She's just.. the best. And people know it. And people tend to give up, mentally if not literally, on a match because they really have no reason to believe a Nurse who already picked the best character in the game isn't going to go full send on it.
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My squirrel brain forgets who I played with about three seconds after I leave the lobby, so I wouldn't know.
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People don't like Nurse because everything you've learned from every other killer who actually has to play Dead by Daylight is completely invalidated. You don't play Dead by Daylight against Nurse, you play Nurse by Daylight. And in Nurse by Daylight, you feel completely helpless unless you run behind a wall to maybe trick her into being dumb unless the map doesn't have walls or she has aura reading.
She's the most uncompromisingly powerful thing in the game and absolutely nothing stops that ridiculous force from being slammed into teams who're horrifically unprepared to even put up a ghost of a fight. Which is the majority of them.
So no I have no idea where all these threads are coming from to be honest
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@GoodBoyKaru said:
Bayonetta skin set where every character except Meg, Felix, Feng, and Kate get skins.
Jeff in a Bayonetta outfit.
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Me after I get denied a glyph
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For some reason, despite showing that you have a challenge selected, it actually un-selects it when you boot back up. You need to select something else then go back to it every time you open the game again.
It's worked for me, but yeah, archives are borked. Hopefully they extend the time.
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@IlliterateGenocide said:
as long as we dont get jojo's mid-adventure im fine with anime
Take it back.
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It's okay to try and win a multiplayer game.
At a certain point, however, it's funny how desperate some people are to squeeze out any possible advantage out of a game to win.
Especially when it's a game like this one.
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@Mr_K said:
Killers won't waste their time doing this without reason.
The reason is getting their jollies off. Same as any BM.
The people who do intentional bleedouts are just, unfortunately, patient.
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Guys, guys.. survivor rulebook. Am I right, guys?
Guys, it's- wait, guys, remember the survivor rulebook? No camping, no tunneli-no, come on guys, it's still- where are you going?
Guys, come back! Survivor rulebook! Come on!
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This one.
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Get rid of the endurance effect and exhaustion so you can just dab on command.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3265048#Comment_3265048
See, you think it's entertaining but I think it's a headache.
Because inevitably someone will say something dumb and my dumbass self will not be able to resist commenting.
That's literally 99% of forum going.
If we could resist commenting on some dumbass post, we'd barely ever comment.
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Listen up, survivors.
My name is not important.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3265059#Comment_3265059
Not once. I know not to respect pallets, but she was unreal. She juked me a couple of times and ran to other tiles or used DH. When you respect a pallet and get burned, thats one thing, but running for 2 gens and not using a single one is just messed up.
Then you went up against either an extremely good player, an extremely lucky player who made all the right reads, or both. And getting frustrated at that is understandable.
But again, I don't get the thought process with this post. Play dumb or face the consequences?
It'd be like.. if a killer was hooking a survivor, but he saw two of their teammates hanging around the hook. So naturally, he sticks around to defend the hook, because he knows people are around and that makes sense. The survivors see this, and instead of thinking "we need to make a trade or smash through gens before they die on hook", because that also makes sense, they instead think "well, if you're not gonna throw us a bone, we're just going to smash gens as fast as possible and leave. Actions have consequences."
It's a strange way of thinking about the situation. If you keep giving someone a lead, they're going to keep taking it, and you can't really blame anyone but yourself for that.
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..how many times did you respect the pallet for the Meg to manage to greed the pallets to such an absurd degree? At that point, she just knows you won't take the risk of getting stunned and is making the right play.
You can't fear the pallet, man. Oddly enough, just unga bunga-ing it and running straight through it is often the smartest play, since very good survivors will usually try to greed it. Or they get the stun, but that loop is done for.
And besides that, i'm not really sure about the mentality of "punishing" people for playing good. Yes, I understand getting frustrated and playing meaner as a result. But what's the message here? If you're just gonna keep giving her the loop, she's gonna keep taking it. Considering yourself to be "punishing" the team for her not being dumb is a weirder thought process than you just deciding you need to put a little more gas on the pedal to win the game.
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Very, very carefully.
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Something something just do gens valid playstyle i'm making smores.
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@TotemSeeker91 said:
I... have never used the bound envelope ever, because I'm not a jerk
What's jerk-y about using the bound envelope?
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Yup.
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"Should be put to the sword"
Damn dude, don't see many feudal lords playing this game.
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I go around and kick stuff.
If clowns with neither an audience nor jokes want to put on their two minute show, that's fine by me. I enjoy wasting their time.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3262175#Comment_3262175
I dunno. I haven't played any games as survivor on DBD mobile yet, but killer is objectively horrible.
You did completely miss the point of my post, though, which was that killers who complain about regular DBD don't have it nearly as bad as they think they do.
I'm drunk rn
I'd recommend some bread.
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Then don't.
No one is putting a gun to your head and telling you to play whatever which way.
Do you want to? Is it not against the rules? Then go for it.
No one is shocked by your gRoUnDbReAkInG ReVeLaTiOn every time you have to play tough to win a tough match.



