Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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- Grandpa_Crack_Pipe
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Real gamers complete every tome challenge.
Even if it's totally not worth it.
Especially if it's totally not worth it.
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Nah. Doesn't feel very classy.
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Stridon't
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Not everyone has the opportunity for voice chat. Everyone can ping and do voice commands to roughly similar effect, though.
I think they'd be a better alternative for in-game voice chat.
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BREAKING: 4 dumb addons for a single killer are changed, literally the entire Killer playerbase immediately disappears, DbD dies instantly.
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This only strengthens my conclusion that you aren't actually real.
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I've seen it before. A Myers I didn't suspect was up to anything until I tried unhooking a friend-- dude was in tier 3, with no speed perks. I heard his terror radius for about 3 seconds before he was right on top of us-- and looking at his perks and addons, there was no way he could have possibly closed the distance that fast.
And then at the end, I confirmed it by seeing him #########' zip up a staircase to get me at a way too fast speed.
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Alright?
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Maybe don't go easy on them if seeing them at the exit gate enrages you so much.
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The best and only reliable counterplay to the Spirit is playing against a bad spirit.
If you aren't, God have mercy on your soul.
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I like how every screenshot i've seen of the breakdown squads shows them being dead.
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I mean.. Outlast was good, but I hesitate to put it beside Silent Hill and Resident Evil.
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@Ethelwulf said:
https://forum.deadbydaylight.com/en/discussion/comment/2157018#Comment_2157018
Good, condescending pricks like you should feel bad.
I don't believe you're actually real, but if you are i'll live in #########' wonderment that the kinds of people I make jokes about existing actually exist.
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You keep those tildes away from this forum, you damn heathen.
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@Botiz said:
Zero response from the devs about the god pallet count on that map, to no one's surprise because the communication between the devs and the community has been ######### appalling for the longest time, tempted to start disconnecting everytime I get it as killer, it's literally unplayable with half of the killer roster against a semi-capable team.
This is the first map in my 2+ years of playing DBD that literally makes me want to disconnect, i'd much rather spend 5 minutes spending bloodpoints than play on that absolutely atrocious map.
Yes, I just came from a game where 3 escaped, I was playing Wraith and pretty much couldn't do anything because there's so many god pallets that I can't do anything at.
inb4 this is moved to "Feedback & Suggestions" where no one will see it and nothing will change until the devs realise in 2 years time it needs reworking again, or until a certain lead balance person plays it and realizes how terrible it is
The Game is still enabled because it's functioning as intended and doesn't have any game breaking bugs going on in it.
Whether it's good that it's working as intended is another thing entirely, but that's how it is.
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The man found a way to complain about lockers, the absolute legend.
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@Lord_Tony said:
they just trying to falsify stats so BHVR thinks wraith is good and will nerf him
Don't think the conspiracy runs that deep, dude.
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You think he's under a blood curse to complain about SWF every day or he withers away?
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If picking them up means they'd get away (no hooks around, DS and they have little bleed time left, ect.) then it's fine. That's the only way you can kill them in the circumstances. If they're doing the 'ol classic "i'm just going to hide for 30 minutes to waste your time", I also think it's just desserts.
If you have the option to kill them via hook and decide to just let them bleed out 'cause 𝓕𝓾𝓬𝓴 them I guess, then yeah, you're an #########.
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Some people enjoy getting punched in the face while stepping on bear traps.
Don't think too hard about it.
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Watch out, freedom fighter on the loose here.
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Most of the reason people hate dead hard is Dead Hard for distance, which is something you genuinely can't counter.
When you use it to actually dodge, I think it's fine.
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Video games.
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What
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I've given up hope on there being a rework in the works.
She's very worth the purchase.
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In the far-flung future, because balancing SWF without screwing over some other portion of the playerbase is a tough task to tackle and it's far better done right than done quick.
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My
B O Y
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I think i'd hate to be the dude who didn't even see the killer the whole match before getting found and instantly deleted from the game.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2145950#Comment_2145950
Does that definition mean that if three people don't go to save the forth there genrushing or do you allow two to keep working while the third goes for the save?
If they're sending someone to save while the others do gens, they're just playing optimally.
I'm talking "sending someone to save is time we're not doing gens and that's not acceptable".
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It doesn't really have any set definition, since it gets thrown around so often.
Some people say genrushing is 3 gens in 3 minutes, some people say genrushing is the gens getting done at all.
I say the most reasonable definition of genrushing is ignoring everything to get gens done. As in, we're going to leave our teammate to die on his first hook to get them done as fast as possible.
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Locating by sound is just as, if not more important than being able to locate by sight in this game.
Just watch Otz and his psycho bloodhound hearing, dude hears a hiding Cheryl breathing 20 meters away and knows exactly where she is.
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I killed two dudes early on as Blight and the last two decided that playing the game was cringe and hid for about 15 minutes. Now, me being the spiteful little bastard that I am, I refused to AFK and hunted them down the entire time until I finally found them.
As a reward for their sneakery, I let them both bleed out together. One bled out way before the other, so I let the last one crawl over to the hatch.. before closing it in her face.
Alternatively, there was that one time I was playing SWF with my (very new) friends. One gen gets done and the Legion we were up against hooks my friend, then proceeds to facecamp and smack him nonstop on the hook. Mind you, my friend had done literally nothing to this legion and went down in about 20 seconds.
So I had everyone slam the gens, got the gate open, and managed to slip my friend out from right under the Legion's nose. I had us all line up at the exit gate and do something I never, ever do to a killer-- wiggle our butts at him before skedaddling on out.
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"We have now finished the SWF toggle experiment, and the results indicate that the player count drops like a brick."
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'Cause it wasn't Undying, it was just four Ruins.
Now it's actually other things too.
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It helps him add the special ingredient.
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A very dedicated actor, I hope.
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Day ??? of "People still take Sluzzy at complete face value"
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F.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2137361#Comment_2137361
How is making a read and not getting hit not a meaningful choice?
On the flip side, how is there anything meaningful about imposing god loops and slamming pallets against m1 killers? There are more than enough pallets on a map for a survivor to play safe and allow the rest of the team to do gens.
If you have nothing to actually go on/no actual worthwhile input, it's not a meaningful choice.
IE I literally don't even know if this spirit standing still is using her power or doing a "mindgame" and even if I did I still wouldn't have any clue where she is so i'll slowly crouch awa-oh she heard me breathing ouch, or.. just being against a very good nurse.
And god loops aren't meaningful. Never said they were. Map generation is trash and you could get a map with 20 pallets and 5 god loops or a Suffocation Pit with literally 7 pallets for the whole map.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2136842#Comment_2136842
Most survivor complaints, outside of a few things like old legion and omega nurse, are based around the idea that survivors can’t impose their will on the killer (nurse/spirit have no counterplay). Those complaints aren’t even close to the actual problems like god loops and second, third, and fourth chances.
I don't know why people keep translating "I have little to no meaningful choices to make against a good spirit/nurse" into "I just wanna bully spirit/nurse".
..well, actually, I do.
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See, it's not weird balancing and bugfixes.
It's a conspiracy.
The Man actually hates killer players for some reason.
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Turns out, both sides have dumbass rules everyone should ignore.
Who knew?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2132660#Comment_2132660
ad hominem
you're also cherry picking, you don't show people matches where I did good at.
ᴵ ᵈᵒⁿ'ᵗ ᵗʰᶦⁿᵏ ᵗʰᵉ ᵖᵉʳᶠᵒʳᵐᵃⁿᶜᵉ ᶦˢ ʷʰᵃᵗ ʰᵉ'ˢ ᵗᵃˡᵏᶦⁿᵍ ᵃᵇᵒᵘᵗ
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Either you're an incredibly determined actor or you're the estranged twin Killer brother of Sluzzy.
Either way--
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We've had too much Tony, we need some Sluzzy to balance out the Force.
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At this point, I feel like you have dartboards in your room with random survivors' faces on them.
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It was the worst map in the game as Myers and he killed half of them.
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/2129892#Comment_2129892
Nah doesn't sound menacing enough
But it DOES open up for potential killers other than Mr. X.
Birkin, Jack, Lady Alcina and Wesker ain't tyrants.
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Could be "The Bioweapon".
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Oh hell yeah.
If there's one whole single entire good thing I can say about BHVR, it's that they #########' nail it with the unique chase themes.
