Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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At this point?
Absolutely.
Will it ever, ever, ever happen?
Absolutely not.
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If you're steamrolling them that hard, you can probably slow down to get more emblems without much risk.
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If it turns out to be FNAF i'm going to laugh
so
very
hard.
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All the other gaffes BHVR's been machine-gunning out were just fine, but the updated models were the last straw?
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@Moonman157 said:
So first the problem was holding W, and now it’s pressing A and D. How about survivors just keep their hands away from their keyboard.
Quality of Life Change: Survivors can now only move by moonwalking.
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They actually saved one and got a gen done with your 5 minute chase?
Lucky.
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Who the hell isn't saying bully squads are trash?
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Such is the nature of forums.
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@GentlemanFridge said:
I do think we should find a way to include the basic chase/menu themes we have currently as well. I'd dearly miss those. That said, yes, that would be cool.
However, it would also take away the moment of uncertainty when you hear a generic theme and don't know who it is yet. Up until demo, the TR indicated "The Killer", and not "It's Doc, and it cannot be anyone but Doc.". It presented (and still does, in many cases) quasi-stealth options those with a unique TR simply don't have.
While that is an understandable point of view, at this point, half the killers in the game already have unique chase themes
so we may as well go all the way while we're here.
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THIS IS YOUR LAST WARNING
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She's technically not an M1 killer.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408295#Comment_2408295
The downside of no mither is nothing compare to be able to pick yourself up. Some player know exactly where to go down because they know certain area are bug and the killer cant pick them up just like when we had the breakdown bug no mither was in a lot of game during that time. The sad thing is you need bug to exploit the perk
No, I think being broken the entire trial is a pretty massive downside.
No killer's going to just let you pick yourself up, they can see you're running no mither.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408231#Comment_2408231
Monstrous shrine exist the perk that remove your bloodstain when you have bloodlust exist in my opinion those 2 are worst compare to no mither but all that is an opinion.
I don't know if perks that have incredibly minimal benefits out-suck a perk that has an explicit, massive downside.
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Yes, sometimes it really is that hard to find a 5th to play customs.
Me and my friend group will always do a custom game when we get the chance, but more often than not, it's just 3 or 4 and we SWF it up because we suck anyway.
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@ggsk said:
should fire level designer
It's pretty much 1-1 imported over from RE2.
The RPD was great for that game. But for this one..
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This is so sad
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https://www.youtube.com/watch?v=F3VC8NpzxGE@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2399885#Comment_2399885
Oh, I see. Youre just salty because pallet camping didn't work the way you wanted before. Gotcha.
Filthy pallet campers am I right? Shaking my smh
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It's still less efficient than splitting up on gens.
Slap on Discordance and count your prayers.
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The scream and the splatter is a bug, it's going to be fixed.
Chill.
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Mother's Dwelling, doing a gen near Shack until the Plague comes around. I'm already sick, but I loop her for a good while until a severe case of spaghetti arms gets me hit through the window.
And down into the basement I go.
And I stay there for a long, long time. Just watching my team not do anything useful. I get to second hook, 20 seconds left, I hear the Plague get her Corrupt, and.. salvation! A Kate's coming to unhook me!
..is that a heartbeat?
Kate unhooks me with the Plague literally right behind her. Charging her corrupt purge. No BT. I don't run DS.
Long story short, I get soloQ'd.
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Fixed it.
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2397986#Comment_2397986
the best? was the best idk if this is a joke. either way her power now having a cooldown on being able to use it consecutively forcing you to just walk which is mind numbing or just stand their without moving while it does because you cant catch a survivor. they made her add on reliant ....
She still ignores every defense in the game.
So yes, the best.
I'm sorry if you can't quite utilize her.
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What have they done to the best killer in the game?
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They somehow made him worse for everyone.
Count on BHVR to not even give you a silver lining.
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Tossup between Freddy and Hag.
The second I see that sleep timer or three triangles near the hooked survivor, i've already played the entire match and it ######### sucks.
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If you can't stop the ultra sweaty gamers from hopping into casual to ruin the experience, it's a no-go.
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You tell those dumb silly idiot old legion posters.
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Meet me at LAN, buddy.
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He sucks more for everyone.
Tricksters have less pressure and burn out faster-- no one likes having to reload constantly.
Survivors have even less to do against him in most loops other than predrop city.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2395754#Comment_2395754
Alot of people, at least on tiktok, hate going against Bubba & Blight.
I think tiktok is the principal issue here.
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You think Trapper's fun? Damn.
I know Billy, Oni, Blight and Bubba are considered pretty chad killers to go up against.
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You can't.
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The most confusing are the people who DC literally as the entity's carting them up.
You lose all your points that game, give me the hook AND quitter points, the satisfaction of knowing you're assmad, for.. what, saving 5 seconds?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2394837#Comment_2394837
Honestly, to me it feels like you're in denial to get used to new stuff in DbD. You want the same type of map all the time and if is something new, possibly harder... that's a problem.
I personally enjoy the map.,
I feel like you're the guy who spent 4 hours trying to cram the square block into the round hole.
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D a m n
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When in doubt, the answer is always Bubba.
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@[Deleted User] said:
So long as it's not a permanent effect until cleansed, and is simply an extreme duration, I'd actually enjoy going against it.
For the Hex version I'd probably make it active as soon as the last Generator is completed though. ~2 Minutes of blocked Exit Gates if you've been able to Hook all 4 Survivors at least once. Spawn it in like NOED.
Probably don't even need to change the Current No Way Out, just create a new Hex, even allowing the two to be combined.
Hex: splintered Hope
Once the Exit Gates are Powered and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Splintered Hope activates and lights the Totem:
- For each Survivor you hook for the first time, gain a Token
- For each Token, the Exit Gates are blocked for an additional 20/25/30s
Perks that activate in this manner activate left to right in order on the Loadout menu.
So the perk every killer would run?
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I let 'em.
Wasting 4 people's time for the price of 1 while I break walls and pallets is a good deal to me.
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@GrimoireWeiss said:
The game has a nice concept but the excessive camping kills it. It makes DBD look like a joke. Hunters position on the tier list are literally based on how effective they can camp.
The least enjoyable part of DbD cranked up to 11?
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If I wanted to play Dead by Daylight, i'd just play Dead by Daylight.
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W h a t
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The worst part is when they get stuck on eachother.
Half the game on Ormond I don't see my zombies anywhere for like 3/4ths of the match, and then it turns out they were just
stuck on top of eachother over in a corner.
Pretty good job so far.
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Franklins.
Franklins gets you value against every type of item, Lightborn gets you value against the least useful item in the game.
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Glad to know GF'S GF is getting some use out of that CTRL key.
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People who say "Change my mind" usually aren't gonna change their mind.
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However much it cost when I bought the game.
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@TheGhostofZgor said:
I can't stand flashlights. There's too many instances of survivors getting a free blinding because you're picking someone up or breaking a pallet and you can't do anything but take. I guess maybe thats just being smart with the flashlight, I just gets frustrated is all...
Flashlights are a blessing to see as killer-- play smart, and you'll never get flashlight saved against.
Flashlights are an active detriment to their team if they never make a save. They spend so much time getting out of position, not doing anything, trying to save.. only for you to pick up facing a wall. Or too far to make it. Or faking it to bait them out for an easy hit/down.
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Delete the windows on every 2nd floor and replace them with open walkways.
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2382173#Comment_2382173
Heck? This makes me want to not run Undying now. I guess it's fine if Ruin gets a second chance but it seems somewhat useless.
It also transfer tokens now, so it's far better with stuff like Devour Hope now.
And everyone still runs Ruindying anyway so.
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It's only holding the game hostage if the inevitable heat death of the universe comes before the game ends, apparently.




