GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2550022#Comment_2550022
It's funny how Bubba is at the top while Billy is at the bottom, soldifying even more the argument that Bubba has become far easier to play while at the same time more rewarding.
It's also funny that both Billy and Huntress are free killers, and despite her having a tiny lower stats, she's very popular while pretty much nobody plays Billy.
It's almost as if his nerf a year ago was a massive failure...
I really don't get why the devs say to not draw conclusions from the stats and you continue to draw conclusions from the stats
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2550157#Comment_2550157
be a shame my slug was near the exit gate and I opened it myself 😏
The survivor has like a minute on hook I'll crouch in a Bush next to them for 50 seconds and we can run to the gate with the extra 10 it's fine.
The other ones can fend for themselves.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2550137#Comment_2550137
I also have Rancor, obsession opens gate themselves quite often.
I'd just camp near the gate. Can open it if needed to get out before the rancor but prevents a big blood warden play and the other 3 survivors can work things out by themselves.
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@SlothGirly said:
same goes for Blood Warden, I've gotten countless kills on the back of survivors staying to bm. completely unaware of the fact they're not allowed to leave. And god, does the sheer panic when they realise amuses me. Then you get message aaying "oh youre trash, crutch perk" to which I always think. who's more trash? the person who simply used a perk in their build to its full potential? or the person who could have escaped but instead failed to anticipate what the killers final perk is, and instead deciding to stay to try and bm the killer? I know which I think is worse.
And this is a great example as to why we 99 exist gates
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2550028#Comment_2550028
Basically. Look at Deathslinger who is sitting at 52%.
These were killers who weren't dominating overall and get nerfed because how dare a killer have 1 strong thing going for them.
I really don't get why when the devs say "don't use stats to draw any conclusions" you still continue to draw conclusions
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2550074#Comment_2550074
Except that no one in his right mind will use Boon perks after the nerf. Spending more than 1/4 of a generator to bless one totem that gives you an effect in a tiny range that the killer can cancel in one second is a bad time investment.
It's 24 seconds to bless a hex totem. A regular totem will still take 14 seconds to bless.
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@ThiccBudhha said:
It might be pretty decent after the boon nerfs.
Boon totems might make the perk better. Hear me out.
Plaything turns a totem into a hex totem. A survivor blesses that totem. The killer stamps it.
This now means you have another dull totem for Plaything to re-hex instead of getting at max 5 uses. You now have theoretically 8 uses (since the other 4 hooks will kill the survivor).
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2549678#Comment_2549678
Again, how is it skill when you know exactly where she is? There aren’t any mindgames involved.
Except now it goes from a "I give you no information" mindgame to a "I will use this information I am giving you to trick you into doing exactly what I want" which is substantially more of a mindgame than no information will ever be.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2550033#Comment_2550033
It doesnt mean a whole lot, but as I said itd be better. I did also state I'd rather individual hooks than kills as that's much better data.
Youd see which killers consistently could get more hooks and new hooks other killers that couldn't etc.
But OP and not hitting even that 60% is a little bad lol
But you can't come to any of the conclusions that the devs have bevause you have about 3 stats as opposed to all of the ones they use, from match length to how many hatch escapes, to whatever else they use (I don't actually know either).
Using any of the stats the devs give us for any conclusion other than the fact you can't come to a conclusion is, like... You just can't.
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@Gwinty said:
Thank you very much for doing this. The summary is great and helps me and my limited time and patcience a lot.
And that's one of the reasons I do them, because I know not everyone can sit through a two hour long video :)
I'm really glad it could help
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2550022#Comment_2550022
Thankyou for the picture! Much appreciated!
And sorry but rank means nothing, Escaping doesnt mean skill, sure its be better stats to see but it still doesnt give a great idea due to the way skill is determined means nothing sadly.
If ratings/ranks mean nothing then why even attempt to draw a conclusion from them in your op?
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Okay so. A kill is considered a win for the killer, and an escape is considered a loss for the survivor.
What's important to factor in is that the system makes the killer play 4 different games at the same time, all of which are 1v1 vs every member of the survivor team.
Killing 1 survivor is a win for that specific 1v1, however also means you've lost 3 of the 1v1s, meaning that is a net loss (because 3 > 1).
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@DelsKibara said:
Surprised this entire thread isn't just a massive SoonTM.
But great job nonetheless.
There were some genuine "no"s, some soon™s were more concrete than others, and also I had to write that massive essay on how MMR FUNCITONS.
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Op editing their post makes this even funnier
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I like everyone saying they wouldn't nerf boon totems but turns out they nerfed boon totems from PTB to live
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@Pulsar said:
Remember guys, this system took 2 years to develop and is as good at deciphering skill as the last one.
Hell I'm genuinely convinced Point based Pipping was better
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Or MnK support
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@JimboMason said:
How'd y'all feel about the new QnA? I thought it was mostly terrible, although them announcing a change in the grind was nice (although its only with prestige)
Long and so my fingers hated it
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it's tempting to laugh no offence
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@dspaceman20 said:
I see you are knowledgeable in the way of stan Twitter.
oh more than i'm comfortable with
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@GannTM said:
I see this is the whole thing. I didn’t ######### up this time :)
it was lowkey tempting to make it a 2 parter for no reason just to mess with you
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thats what they said. "yes" and "never say never" are very far from each other.
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This post wasn't my 13,000th post, it was actually my 12,999th post, and because that annoys me greatly I'm making this comment here too.
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@GannTM said:
Ok I’ll try not to ######### this one up I promise!
this one will hopefully fit into a single post
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2549252#Comment_2549252
Yeah, I'm not doing that. They can watch the hour + long stream if they want to know.
and this is why i exist.
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well ######### me i guess
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2549080#Comment_2549080
I have a question :) So do boon perks not stack on one totem anymore, or not stack like multiple survivors can use an individuals boon perk if that makes sense?
They do not stack with multiple of the same perk.
You will continue to apply all Boon perks to a single totem, however you will not be able to be within the radius of 3 Boon: Circle of Healing perks and recieve a 300% boost to healing speed.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2549069#Comment_2549069
I am so, so confused right now.
Before we start, it's important to know that the game calculates MMR entirely in 1v1 scenarios. Each survivor is in a 1v1 with the killer, regardless of all other survivors in the trial, and the killer is in 4 different 1v1 games simultaniously vs all 4 survivors.
So I'm going to give an example not using official numbers. Let's say that every player in the trial has an MMR of 1000.
For this example, I will be completely ignoring the rule of diminishing marginal losses.
For every survivor the killer kills, they will gain MMR. For every survivor that escapes the trial, they will lose MMR. The exception to this is the Hatch:
For the first kill on Survivor A, the killer will gain 400 points. This takes their total to 1400. Were the killer to then not kill anyone else, they would lose 400 points per escape. This leads to a loss of 1200 points, a net loss of 800 points, and a final score of 200.
Diminshing marginal returns is in play here, meaning that for each survivor you kill, you gain fewer points. Survivor A will give you 400, however killing survivor B will only give, say, 340, a difference of 60 points. This means that a 2k would give around 760 points and lose 800 (but, again, diminshing marginal losses exists we're just ignoring it. If we weren't it'd probably be a lot closer to a complete standstill of +760 then -760).
Survivor C would then give a boost of, say, 260- a difference of 80 points. So the killer would get fewer and fewer points.
Survivor D then escapes through the hatch, leaving both player's MMR untouched for this game.
I hope that makes more sense??
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@Yords said:
Wait, so survivors can still escape in front of your face? Lol all they have to do is 99 the hatch
aight let's just revert the changes to keys and hatch then
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2548891#Comment_2548891
good, the stacking was the big issue. Thanks for posting that!
oh that's just the beginning :)
:')
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2549055#Comment_2549055
Oh so a killer will leave with -1000 to their mmr or lose out on gaining 1000 mmr?
For every survivor that escapes, except through the Hatch, the killer will lose MMR. They will just gain less for every new kill, while still gaining MMR.
If you only got 1 kill, you would lose MMR.
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2549024#Comment_2549024
My point is affirmed by your clarification.
Ah yes, the fact the killer will gain 400 points and then lose over 1000. Definitely. Makes total sense.
"You'll recieve less points for 3 kills than 1 kill" could be misleading, I'll go and correct that. Basically, you'll recieve less points going from 2 kills to 3 kills, than you will 1 kill to 2 kills. Say you get 400 points for kill 1, then 360 for kill 2, 300 for kill 3, and 200 for kill 4. That's a total of +1260 still, whereas 1 kill would only be 400 points minus whatever you lose for letting people escape.
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There's some misconception here so I'll just copy paste over what I've already written on it to this thread:
"As survivor, if you escape a trial alive, you've won. If the killer kills a survivor, that's a win for the killer. The survivors, in terms of MMR, are playing one game at a time- them vs the killer- and all other survivors are ignored. The killer is playing four games at once- all of which are a 1v1 vs the survivors.
///
And here comes another exception. Oh lord.
Not all losses are equal!
The first survivor to die will recieve a much harsher adjustment than the others, because once one survivor is dead the chances of the others to escape become much less.
These numbers are not official, but I will use them as an example. Say that all survivors will incur a 400 point penalty for losing. Survivor one, who dies first, will incur the full 400 point penalty. Survivor two, dying next, will incur a lesser penalty- let's say 10% less, for a deduction of 360 points. Survivor 3, who died next, would then recieve 25% less, for a deduction of 300 points, and poor survivor 4 dying last would recieve a penalty of 50% less for minus 200 points. I hope this can help if it wasn't 100% clear. Once more these numbers are not official, and the adjustments will be proportional to how much the chances shift of if the survivors will/won't escape.
For the record, this is why killer maths gets weird. Killers will recieve diminishing marginal returns (not their words) to their kills- in other words, you'll recieve less points for kill 3 than kill 1.
"
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548901#Comment_2548901
Believe it or not, I don't read 99% of your posts. But thank you for being considerate for future reference to those of us who are not avid readers of your forum posts.
I was moreso going for a lack of common sense with that jab but you're most welcome /srs
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2548537#Comment_2548537
Wow, even after the changes? I could see that before when everyone could leave using it before the trial was over. But that last person screwed by their inept team? Kind of stings, bra.
i'll give you a sneak peak at the summary which explains it
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548853#Comment_2548853
You don't need to read and remember every comment to know if certain types of comments or opinions are prevalent if it was in fact true that the majority of the forum feels this way about it. You think I remember every comment that complains about swf? Or MMR? Or any of the usual topics that people talk about here. Of course not. But it would be easy to post a plethora of examples of them because they are everywhere. Spoiled for choice.
I'm well aware of what hyperbole is. But you never gave any impression or indication you were being hyperbolic. You were talking like a majority here believe in kill rate stats. I don't see it. Most people here don't take them as any sort indicator of killer strength. In fact I can't even remember the last time kill rate stats were brought up to argue that a certain killer was good or bad.
I'm sorry I didn't realise people thought anyone who made mass generalisations about three quaters of an entire community collectively believing the identical things were actually being serious. I'll be sure to use tone indicators so you know when I'm being sarcastic, despite the fact that that is quite literally 99% of all of my comments.
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AN UPDATE FOR ALL:
Here are the so far confirmed changes from the PTB to live servers!
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548801#Comment_2548801
You found one example of someone asking if she was over performing statistically. How is that indicative that 75% of the people here believe in stats as the truth of killer strength?
For that matter why would you even think the person who asked that question even thinks that way? Personally I think it looks like they were asking is that the reason why they are nerfing her, since the reason they nerfed Freddy was because he was over performing statistically.
I found the one example I could remember of this happening recently because oh my word, who'd have thought it, I don't read and remember perfectly every single comment ever made to these forums? Shocker, I know!
This usually happens around the time of stats being released, be them the 5th Anniversary Ones made for a press release, or the kill rate ones from that Dev Stream way back when. These then die off as people, over and over again, tell others that the stats mean absolutely nothing, until more are released and the cycle begins again.
Also, I really don't know if you're aware of this, but there's a literary technique called "hyperbole":
Often these are used in speeches or other persuasive literature.
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WHAT IS IT WITH POSITIVITY TODAY I'M NOT USED TO THIS
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2548791#Comment_2548791
Nobody can know the true secret which is that you love killer mains. They would stone you on hook with those little pebbles if they ever found out, Karu. Watch your back.
Nobody apparently realises my true, deepest, darkest secret is that I am a killer main :0
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548756#Comment_2548756
I don't see these arguments being prevalent around there. You claim 75% of the forum thinks this way because of the stats. So these kinds of comments should be everywhere if the majority here feel this way.
I am legitimately asking where are they? They should be plastered everywhere as frequently as complaints about swf, ruin/undying, Noed, MMR complaints etc.
They like to come out whenever new stats release, but here's one example I can think about off of the top of my head:
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2548707#Comment_2548707
What you do help bring discussion and awareness on the forum about the changes.
even tho I did have a disdain for it (I thought you were very biased towards the devs) . I gradually got over it and see if just you informing people and having your takes on it.
I think it's less of a bias towards the devs more me just playing my cards very carefully. If I ever said what I really wanted to say I would be banned very, very quickly.
But I appreciate this and I'm glad I'm no longer hated by at least one of the many, many people I annoy on the daily :)
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548727#Comment_2548727
Really? Where is that? Pig's always had a high kill rate, but where are the people saying she's an A-tier killer? Or that Nurse is the worst and needs buffs because she has the worst kill rate?
most of the time we get:
- very one sided killer players who argue that because they're low on the stats kill rate they deserve buffs
or
- very one sided survivor players who argue that because they're high on the stats kill rate they deserve nerfs
or my personal favourite
- very one sided killer players who argue that because a killer isn't at the top they don't deserve nerfs cough spirit cough
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2548681#Comment_2548681
I had no idea, where?
Said post:
@GoodBoyKaru said:
I'm not @Fibijean but I have yet to see their godly comments, so here's my version of the dev stream summary.
This is relating to the live QnA from Home on 14-05-20, featuring Not_Queen, Mathieu Cote, and Patrick Harris.
For some clarification, any direct quotes will be placed into quotation marks (" "), otherwise it will be my own words to summarise what was said. I'm also writing this as I watch it, so if information gets repeated that would be why. With that out of the way, here is the stream:
-The anniversary stream is on 26th May 2020. No new content was explicitly discussed in this stream. That is being saved for then I believe. Thank you to @StardustSpeedway for pointing this out.-
@MrCandyKiller - Will we ever see Devotion rewards?
There are no plans to reward Devotion levels currently, however they are looking into adding bonus rewards for prestige. "There is a design in the pipe." (Mathieu)
Several People- Will we have an option to disable anti-aliasing?
For those who don't know, AA is a technique to smooth out the pixelated edges in a 3D game. When turned on it usually looks prettier, however it has a cost to performance, and many people dislike the effect that it gives. Recently the ability to disable AA was accidentally removed. This is being worked on as we speak. Designs for menus are being worked on, and the menu system is also being redesigned for more options. Expect this in the "Not too distant future". No patches given yet. (Patrick)
@denis_ssssswwww - Any news on fixing hitboxes/hits through windows?
Yes, many hit registration issues are being looking into now. As an example, they are considering having the sever validate every hit that goes through. This should make a lot of hits a lot more fair. (Patrick)
"Hits through windows is by design. Hits through windows when you're already super far away is not." (Not_Queen)
@LeoCookie - Are there any plans for a "Story Mode" with AI?
Mobile opened this door, however DBD is still very much so a multiplayer game, and you can expect it to remain that way. (Mathieu/Patrick)
@youngkingthoj - Are you going to improve graphics and hair physics in the future?
The devs are constantly working on new improvements to graphics. Hair physics in particular have given a lot of trouble (although this is basically all games). Improvements have been made, and will continue to be made, however there are no specifics right now, although some lighting/shadow improvements are planned for the next patch. It's harder in DBD to do this than in a lot of other days, because visibility plays a massive part in DBD and they don't want to give any specific advantage/disadvantage to certain cosmetics. "We will continue to do whatever we can to make it better." (Not_Queen/Mathieu/Patrick)
@vlas1tan - Are there plans to add a Dedicated Server located in Russia?
No, there are currently no plans, although there are efforts to improve Matchmaking to work on locating players in the best possible place.
@lucasdoamaral - Are there any changes planned for Memenro Moris?
The developers don't believe moris to be perfect, and they want to fine-tune it to being perfect. It's on the list, and the design team are considering and discussing ideas, however there are no changes planned for the immidiate future. (Mathieu/Patrick)
@ACUREFORLIVING - Any updates on Quentin's face upgrade or new cosmetics for lisensed characters?
This requires many conversations between many different legal parties, and it's taking a while. There are no changes currently planned for his face. As for cosmetics for liscenced killers, they've shown they're willing and able, they know we like it, and there are high chances for them to exist in the future. There are no revealed plans. (Mathieu)
Multiple People- Have you considered a 2v8 gamemode?
It's something that comes up often, and even at the start of the game it was considered. 1v4 was decided because it was a good mix. To have a successful game, the ratio of Killers to Survivors needs to be ~1:4, and matchmaking/queue times are far from perfect. However adding an extra game mode would split the community and further exacerbate these issues. "It's always a difficult call to make, and so far we have yet to make it." (Mathieu)
There's also the issue of coming up against 16 more perks as killer, or 4 more as survivor. Things could stack in many unwanted ways, and the devs don't want these stacked up that much. (Not_Queen)
"It's a completely different game; it would probably be a super cool game, but it's a completely different game." (Also Mathieu)
Multiple People- Will there be any QOL changes for solo players?
"Yeah, kinda?" (Patrick)
The performance of SWF groups isn't that much higher than solo survivors when looking at stats, despite how it may feel. It's a concern, but not enough to be panicking. WIth the upcoming changes to matchmaking (moving to an MMR rating), it will be able to show a performance increase with SWF groups and change matchmaking ratings accordingly. They'll also be able to change matchmaking depending on your group, for a more balanced match. It's not directly targeted towards SWF vs Solo, but it will have that effect. (Patrick)
@CreepyAmateur - Why did you guys remove the switch to killer/survivor button?
This change was intentional, and back when you had to reinvite everyone back to a SWF game time and time again the button was able to be kept. However, due to a change in lobby structure, that button became very problematic, and even when alone the game acts like you're in an empty lobby with 1 spot filled and 3 spots empty. The cleanest and easiest way to fix the multitude of issues that came with this was to just remove the Change Roles button. (Patrick)
@HamletEagle - Any chance we'll see a new mori animation for older killers?
There is nothing planned for this, and ever since the hag was introduced this question has been asked. There's been discussions, however it isn't a priority. (Mathieu)
@HDwasHere - Could we get the ability to rejoin if we lose connection?
The simple answer: no. From a technical standpoint, it's already really difficult, and since the game wasn't designed with this already in mind it's nigh impossible. Especially because it takes between 3 and 5 minutes, you'd be joining a worthless lobby regardless, as the game would either be worthless to play or already be over. The DC penalties make these even worse. (Mathieu/Patrick)
Unrelated, but since the introduction of the DC penalty disconnects have been reduced by as low as 35% (it's closer to 50%), which is massive. There hasn't been that much of an increase when it comes to hook suicides. (Not_Queen/Mathieu/Patrick)
@Big_Mister_E - Are there any plans to punish facecampers?
No, there aren't. Part of how camping is intentially balanced is that it keeps killers occupied and allows survivors to do gens and totems. They admit, the strategy is bad, and can ruin games, however there will be nothing reportable. There may be rebalancing in the future to make it even less appealing, however provided game rules and TOS aren't broken, then it won't be bannable. The more limitations placed, the more funny, crazy, once in a lifetime things will also be limited. "Player Choice is important." (Not_Queen/Mathieu/Pattrick).
@YellowTrio - Will we ever be able to personalise cosmetics?
That's a direction the developers haven't decided to go with in regards to cosmetics, however they plan to give a wide variety of cosmetics so this shoudln't be an issue ever. (Mathieu)
@xBlackPanda - Will we get the option to add prestige blood to any outfit?
No, it won't happen. The blood is meant to both represent the original cosmetics of the original character, and it would be very time consuming and resource consuming to do so. (Mathieu)
@asedarake - Any plans to make killer ping visible in the lobby?
No, there are no plans to do this, although the devs see the appeal to this. The real problem that the game suffers from is that killers with high ping have "a handful of unfair advantages", and the way the devs plan to fix this is by removing these advantages. An example of how the developers are planning on doing this is through the previously-mentioned sanity checks (the servers validating all hits). (Patrick).
@Hailoh - Will licensed characters have stories in the Archives?
"They're characters. That's my answer." (Mathieu)
The devs are focusing more on original characters than licensed characters, and as of right now any characters needed to complete a challenge will be available with shards. (Not_Queen)
@HDwasHere - Can there be a score event for recovering while downed?
This has been considered. No ETA or promises, but they've considered it. (Patrick)
@AlbinoSquirrel - Have you considered making the hook struggle automatic?
This has been considered several times, and rejected. The devs want the players to feel involved, and so mashing a button helps the gameplay of fighting against the Entity and the sacrifice. They've considered changing how it works, however there are no plans for automation.
@PumpkinKing - Have you considered a stats page to show survivor & killer stats?
This is a cool idea, however there are some issues. The biggest bottlenecks are changing a lot of the UI (menus) and UX (feeling of using the UI), as well as trying to retrive stats from back in time. (Not_Queen, Mathieu, Patrick)
Multiple People - Are there plans to update underused perks?
"YES!" (Patrick)
"Every perk in the game is under scrutiny and at the risk of being changed at any moment." (Mathieu)
There's an order in which the devs want to change these perks, however. (Patrick/Mathieu)
@Superpablog - Are there plans to change WGLF to have another effect like BBQ?
"YES!" (Patrick)
@Reice - Do you think there will ever be a new survivor objective?
There are no plans to drastically change the core of the game, but there will be fun things to do. The issue here is to ensure the changes remain consistant. (Mathieu/Patrick)
@raikko7 - Are there any more changes (buffs) planned for Legion or Clown?
They're looking into clown right now, and work is currently being done. No further information though. Expect to see something before the "heat-death of the universe". (Patrick)
@FilthyQuentin - Is there any chance for survivors to have unique pasives?
This has been considered slightly, however isn't a large priority, and there are many other things they want to work on first.
@P0PG03S - Any chance to change "Slightly/Moderately/etc." to exact numbers?
They're slightly looking into it, going to change the text moderately. There's a tremendous amount, but this is a priority. It's difficult to change it all, and they want to ensure the text is equally as clear to everyone. For example, why add 10 decimal places to confuse peopel when you can communicate it with "slightly"? (Patrick)
The puns were from the dev team, not me.
@BurzoMan - Will we ever be able to buy mori animations in the store?
"Well we don't like to say 'never', but this isn't planned." (Mathieu)
@hagling - Will there ever be environmental risks in the maps?
Making maps more interactive is something the devs want to do. As they go, maps slowly become more interactive. "Who knows what could happen next." (Mathieu)
@LifeByNightlight - Are there more reqorks/balancing changes planned for rarely-used killers?
This is how they started looking into clown- because he wasn't used as often. They want to make killers more viable and interesting to everyone. "Will we be looking at rarely-used killers? Yeah, we're looking at them all the time!" (Patrick)
@EmotionalDaisy - Will Susie and Joey get their own voices?
"Not planned." (Mathieu)
@youghurtmannen - Have you considered adding characters from iconic horror games?
"Oh, you mean like Left For Dead? No, never considerd it!" (Mathieu)
In other words, yes.
@Trebor - Will each killer be getting their own unique chase music?
The plan here is to add in music for new killers. Major reworks to old killers also get these included in the pass. However there won't be a patch solely for, or largely for, adding in unique chase music for old killers. (Patrick)
@thesuicidefox - Are there any plans for a Huntress add-on pass?
There are plans, but no ETA yet. It's on the radar, but this radar goes very far into the future. (Not_Queen/Patrick)
"Sometimes there are things put on the roadmap, but things change." (Not_Queen)
Multiple People- Can we get the ability to preview different (unpurchased) pieces of outfits at the same time?
That would be great, but is not part of their priorities. (Mathieu)
Chat- Will there be more community-designed cosmetics?
Yes! There was a competition going on not so long ago, and the winners will be announced during the 4 year anniversary stream.
@bm33 - Any chance of having 2 sets of daily rituals- 3 for killers and 3 for survivors?
Yes, an overhaul is planned. Rituals currently are very killer-centric. No ETA, but considerations are being made for an entire rework.
@v3ct0r - Any update on the Rank Update Error?
No updates, the problem is really tough. The mori info collected, the better. Please submit reports after experiencing this issue here. (Patrick)
@Ps_One - Any updates on optimisation?
Optimisation is a contantly-ongoing process, and both new additions and old improvements are being optimised ASAP. Optimisation features are being looking into for everyone, but if a specific platform needs the love that isn't off the table. Sometimes the updates are small, and other times they're large. Any specific optimisation issues can be reported here. (Patrick)
@SkylarPup - Would it be possible to gift cells/cosmetics to friends?
This isn't planned, and the only solution is to send gift cards. However this is a cool idea. (Mathieu)
@Harbinger512 - Any new gestures planned for survivors?
It's very delicate to make gestures not for taunting/bullying purposes. The point in DBD was to make them minimal, hence why the point/here/squat. I'm pretty sure this one's a no, unfortunately. (Mathieu)
@Sasuke - Any plans on returning lost Legacy?
This is a recurring issue. They want to ensure Legacy is rightfully given, and want to ensure that the meaning behind Legacy is retained. This won't happen unless the devs have a solid way of checking who did and didn't have Legacy. It's not impossible, but extremely unlikely. Due a difference in tracking, this is unlikely, particularly because of the large amount of ways to cheat the system. (Not_Queen/Mathieu).
@roku1107 - Any plans to add The Nightmare and Quentin Smith to Nintendo Switch?
It's an ongoing legal battle, but in their words, "We'd love to." (Mathieu).
-Also included in the stream was special guest Donella Plastik, User Research Specalist. Basically, she plans the surveys and gains intel on the community. She's part of a team known as "Rover", who use various sources to check on how people make data-assisted decisions.
Player Satisfaction Surveys were completed because of a need to understand personal reasonings not able to be understood by stats. This is also the case for balance- things could seem balanced with analytics, however players feel a whole lot different.-
-Any edits seen are to fix grammar or misinformation.-
From 14th May 2020.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2548713#Comment_2548713
Yeah that's why nobody takes them as the ultimate truth to how good killers are. Even the devs say that. The only reason they showed stats is because someone asked to see them.
And then three quarters of the forums take them as gospel.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2548707#Comment_2548707
Honestly, you deserve all the praise you get because you are amazing I just want you to know because I am not sure you get the recognition for taking the time and dedication to doing it as much as you do. So honestly thank you so much for all your hard work, you are honestly one of the best community members on this forum and I honestly am glad you are here because without you the forums wouldn't be anywhere near as nice. There I hope you blow up in a good way from all the praise because honestly, you deserve all of it! >:C
######### no this is too wholesome go back go back
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2548679#Comment_2548679
To be honest I sometimes go onto the forum just to read the interviews and other stream posts you do, because it's kind of like my main way of getting information about things because you are reliable and I am sure a lot of people appreciate the things you do.
AHGGGGFJBBKNB OMG I really appreciate that too 🥺
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2548671#Comment_2548671
God i hope not.
Your recaps are a litteral godsent for people like me who usually can't catch the stream
Dw it's work in progress rn :)
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@Mistakesweremade said:
They did say legion and ghostie were getting changes, but nothing really relevant beyond that beyond the hint that prestige will actually have a use now.
They talked about prestige reward like a year ago
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2548671#Comment_2548671
I'm actually waiting for your synopsis of the stream, bro. Big fan, btw
AODJJG omg hi that means so much 🥺









