GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2548621#Comment_2548621
Why is it going to be controversial? Sorry, I am not exactly informed on the things going on only checking up on the forums sometimes. x-x
@DelsKibara has seen the whole thing so can comment properly but MMR plus stats plus "maybe" equals pain.
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Well there goes my job then
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oh no ill need stats :)
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/285941/aww-#########-here-we-go-again
This one is going to be one of the more controversial ones, imo. Good luck.
i know ive already seen some of it im sobbing in anticipation for my poor notifications :(
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dont forget hatch doesnt give any points either way either :')
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Apparnetly I've taken both of these surveys but was given the same options for both... Interesting.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2548326#Comment_2548326
Side? I am on nobody's side, because nobody is on my side.
It's a LOTR reference, don't hurt me
Imagine not being TeamGBK™
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2548435#Comment_2548435
Bold of you to assume how long I have been active on this game.
Why do you think I added the second sentence 🥰
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2548406#Comment_2548406
https://forum.deadbydaylight.com/en/discussion/comment/2548416#Comment_2548416
And how would you know the point or what it means? Did you make the survey? Also if they meant that, then wouldn't you think they would of wrote that?
You should stop speaking for BHVR.
Because I've sat through 4 years of these surveys and I know that what they say and what they mean have been 2 different things since 2017. Combine that with basic common sense and you arrive here.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2548243#Comment_2548243
With the downside being BS went from being meta to completely useless.
Oh no you don't have to run a perk what a shame.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2548309#Comment_2548309
I havent taken the survey. Is that an actual question? If the devs have to ask that it worries me. It should worry everyone.
It's more of a "In the case of this killer, how much easier of a time do swf have than solos?". See the above comments in relation to this about Doctor and Pig.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2548386#Comment_2548386
Exactly. The Killers I had in this Survey were Pinhead, Doctor, Nurse and Hillbilly. And out of those, IMO only Pinhead is influenced by SWFs. Of course every Killer is influenced, but focussing on their ability, it only really affects Pinhead because of the reason you wrote.
I only got Pinhead :(
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2548386#Comment_2548386
The blanket statement is;
"The following is a list of qualities that may or may not apply to any given Killer. Please evaluate to what degree each statement is true of "X"."
SWF still has an easier time against any killer. Period. Communication is the most powerful tool in any game. In Doctor's case, sure his power can affect solos and swf the same way, that can be said about any killer, but a SWF can communicate when the killer is using, has used their power, track it's cool down, and communicate lockers or distance to avoid it. In addition to the same aspect they can communicate objective locations, and the killer locations during the entirety of the game.
Regardless whoever the killer is. There is not any Killer in the game or ever will be, that can remove communication from SWF. SWF will always help against every single killer to exist in the game.
At this point you seem to be missing the point of the question on purpose.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2548374#Comment_2548374
Not the answer I would give. SWF makes facing every killer easier
But does it give specific strengths that solos would not have against that one killer?
You have the coordination everywhere but using @Aven_Fallen's doctor example does not affect doctor in any real way. The survivors don't suddenly gain a blanket immunity from Static Blast.
To use a different example, Pig. Players can call out their position, which for a stealth killer is substantially worse for them.
Or to use the actual example from the question, Pinhead. SWF can coordinate boxes with others on their team and so they have an advantage vs Pinhead that solos would not normally get through being on comms.
I hope this made sense.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2548305#Comment_2548305
I think if they had an "other" option where you filled in the blank that alot would answer that one pretty much the same. 😂
I was desperately searching for said "other" option
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Help where's the option for "I joined to be a petty pedantic arsehole and never left"?!
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The best use of a Styptic Agent involves Breakout and quite possibly MOM, which should tell you all you need to know
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@Killing_Time said:
Why is it a hex tho?
Because being permanently oblivious on an indoor map is the definition of hell
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@Wedeguy said:
I also have a question for bubba mains. do you enjoy ruining everyone's game with your first down first facecamp? why are you running bamboozle if you're not gonna chase again after downing one survivor?
Excuse me
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Yes.
The Marks increases your top speed. The Chili increases the duration you're going. Both of them will work together for a longer, faster dash
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@Hoodied said:
A long time ago Brutal was 50% at tier 3 according to the wiki
Which was then nerfed because base kicking speed was buffed
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2547973#Comment_2547973
You should see the disconnects I get for thrill of the hunt + plaything
Why counter the perk combo by using eyeballs when you can just dc :)
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Unironically I want them to gut pop and ruin because then they can nerf the everloving ######### out of Gen speeds too without breaking everything
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2547927#Comment_2547927
I understand that but learning timmings that are weird instead of fluid is just as bad as relearning better timmings.
The timings aren't even bad though lmfao
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2547848#Comment_2547848
Wether you hit or miss the recovery is the same 2.75 seconds. You can only do 5 PotD for every 100 charges of power and you're gonna waste Charges for Trails of Torment aswell so you might even have realistically only 3 shots of PotD per 100 charges.
You also don't need all
1520% charge to use it so it can easily be spammed. You recover enough in the 2.75s cooldown to use it again immidiately after. It really isn't difficult.Plus you'll only be laying trails at loops, really. You lose too much time otherwise and that's an easy way of throwing.
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
This may help learn what is and isn't a good idea in playing him
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I wholeheartedly disagree, please don't change it and make me relearn it all because I've spent too long learning him now to let that go to waste
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2547794#Comment_2547794
I used hoarder when survivor picked up keys from dead body if I don't have Franklin before.
Just play trapper with devour and trap their corpse. Works every time except when it doesn't.
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My personal favourite thing to come from this mentality is that in the same thread I was accused of being an entitled killer main and an entitled survivor main.
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@dspaceman20 said:
Unrelated question but are you and @OniWantsYourMacaroni related?
I deadass thought op was macaroni man and was about to message him asking ######### he was on
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Depending on the killer, it can be anything from none (Nurse with Agi/Starstruck/Haunted/BBQ) to three (Legion with Pop/Corrupt/Thana/BBQ). My main build on my main man PH is Corrupt/Pop/I'm All Ears/BBQ)
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@Altarf said:
A while back, a developer (Ethan I think) commented on this. They don't want you to hit somebody and then immediately sprint up again with Frenzy. If I had to guess, it's because they think it messes with Legion's intended game flow - seeing a healthy survivor, popping Frenzy and getting as many chain hits as possible. It's also a leftover from the time where Frenzy was lethal and could be activated at any time, instead of only when fully charged, to limit how long Frenzy could go / how commonly it could be used. But frankly I don't think this is necessary at all. Why would anyone go for an M1 and then catch all the way up with Frenzy when they could have just hit them in Frenzy first, and then continued to run and cancel their power next to the survivor?
It's just one of the many restrictions they put on Legion in the Great Legion Nerf of 2019(?), heavily nerfing almost every aspect of their power to brute-force the completely broken Legion into a state where he didn't cause mass DCs in every single game. They've just never bothered to remove it.
For the record this wasn't a restriction they put on him during the nerf, this has been there since his PTB.
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@C3Tooth said:
I have this question for a long time but forgot to ask. If I sprint burst for 1sec and get hit, does 2sec speed boost from hit added with 2sec remaining from sprint burst (for a total of 4sec)?
No, what happens is this:
-You use Sprint Burst, increasing your speed to 6m/s (+2m/s) for 3 seconds.
-You get hit while using Sprint Burst, giving you another 2m/s boost for 3 seconds (I believe it's 3 seconds, if it's less then its less but the principle is the same).
While these overlap, the boosts stack, allowing you to run at 8m/s. If Adrenaline were theoretically to trigger in this time, you would be able to run at 10m/s, or 250%.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2547464#Comment_2547464
I doubt it'd be that much worse. BHVR still needs better anti-cheat.
Regardless, $30 for the game and $90 for DLC (not including stuff you could buy with Shards) is ridiculous.
Believe me, I am all for the game going F2P the second they get an anti-cheat that ######### works instead of kicking people out because their hardware has rgb lighting on it.
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Just remember the golden rule with this game is the same as with the wingmirrors of a car. Objects may be closer than they appear.
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What the ######### ew no it's too wholesome for here.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2547000#Comment_2547000
Okay but if you are going to be charging 5 USD per character, the game should be F2P with how many characters we have now.
Just when you thought the hacker problem couldn't get any worse, suddenly it just has.
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/2547000#Comment_2547000
Nobody's saying they should be free. They're saying the prices could be more reasonable. The volume of sales if anything would go up.
A lot of players already purchase these skins, the prices are similar to other games with cosmetics in, and once more legal fees.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2547018#Comment_2547018
Umm, my answer is still the same... I'm fine with "expensive" skins for all other characters because it's appropriately priced. But $15 for basically another Survivor with minimal changes is still wacky. If they were more appropriately priced, say $10, that would be a lot more reasonable and in line with DbD's average skin pricing.
And it's also not really appropriate to compare the handful of Legendary skins in the game with the larger amount of chapters available for purchase (not to mention that the Legendary skins only affect one character per chapter). Just doesn't seem like a proper answer to my question, not that I'm really looking for an answer--just pointing out the odd price disparity.
Legendaries are for licensed characters. This incurs a further fee (royalty) on top of a flat charge required for use of the IP. In order to continue to make money, they must be priced higher.
Again, BHVR is a company and all of their DLC are relatively cheap in comparison, which are the bits needed for the game. The skins are entirely optional and as such are higher.
So I will continue to ask until you answer my question- would you rather the optional skins or the actual content needed to play the game be the expensive ones? Because you cannot have both of them be cheap, especially not licensed skins which need extra fees on top of fees on top of legal pain and suffering.
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@Jago said:
Cause no one cares about Legion.
My bf does :(
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2547000#Comment_2547000
I understand what you're trying to say, but I kinda feel like that comparison isn't quite right. I have no problem with non-Legendary skins for Survivors and Killers costing $10 on average because that's just regular pricing for games these days, like League. Not to mention I feel like DbD skins are more worth your money than say, League skins because you can see more of your character on DbD than League allows. But with $15 Legendary Survivors, you can't change their outfits and they will always look like that one Survivor, unlike the $5 Survivors that you can customize extensively. It just seems pricey for buying another Survivor minus the perks and even seperate lore.
Once more I ask, expensive skins or expensive characters? Because you cannot have both, and legendary characters are skins above all else.
(also some lore does change, actually).
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Okay so, this is a company and must make their money somehow. We can agree on this one, yes?
So, I ask you this question: would you rather the chapters be cheap, or the skins be cheap? You can have one or the other, but not both.
The answer to this question will probably answer the entire post
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2546983#Comment_2546983
i dont use either! lol
Well this is minorly inconvenient lmfao
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2546967#Comment_2546967
it flew out the window! hey karu you on whats app or snap or anything? sorry if i seem like a weirdo but be nice to say a howdy *s
I have them I just never use them 🏃 I use twitter and discord quite a bit though
(sorry mods for derailing this)
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2546962#Comment_2546962
and here i am just as Mushin :( i have no creativity
Mushin?? Where'd the W go??!!
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2546954#Comment_2546954
Jesus i thought you was joking! lol
i do not joke about such serious matters i take my steam name very seriously.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2546949#Comment_2546949
dont shout out my name god damn you! lol
omg twinning
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just realised i should clarify yes i bought legitimately this on the relaunch of bloodharvest and did not appreciate it enough and now it's gone and i'm sad </3
don't pirate games kids
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2545891#Comment_2545891
really??? lol the names i have seen you would not believe!!! lol
wait you mean you dont like the Sewer Slidal Hoe?!
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WAIT WAIT WAIT ALSO i see everyone want the meg mask but why not the trapper mask?? like my boi deserves love too cmon he got exclusives as well </3
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@Inspire said:
https://forum.deadbydaylight.com/en/discussion/comment/2545631#Comment_2545631
I'd get sandbagged by survivors and the killers would still chase me.
When that happens I always make sure to try and leave that survivor alone... I'm sorry man



