Pop Ruin Pop Ruin Pop Ruin Pop Ruin Pop Ruin Pop Ruin Pop Ruin Pop Ruin

Every killer

Every trial

Comments

  • Ok your point?

  • Buff other gen perks and you'll probably see more variety.

    Also back in the day it was ruin, ruin, ruin, ruin, ruin, ruin so I guess we've come some way?

  • There is no point. Like in most posts of the forums.

  • Pop and Ruin isn't even optimal

  • Pop and ruin is a problem for you?

  • If survivors would stop begging for nerfs every single time something shakes up the meta. Maybe you wouldn't see pop and ruin all the time?

    An hour ago i saw a thread complaining hoarder is op on cenobite. I said would you rather go back to ruin+undying+tinkerer?

  • Unironically I want them to gut pop and ruin because then they can nerf the everloving ######### out of Gen speeds too without breaking everything

  • Can we all just agree this games meta is as stale as hard tack already?

  • @EvilJoshy said:

    If survivors would stop begging for nerfs every single time something shakes up the meta. Maybe you wouldn't see pop and ruin all the time?

    An hour ago i saw a thread complaining hoarder is op on cenobite. I said would you rather go back to ruin+undying+tinkerer?

    You should see the disconnects I get for thrill of the hunt + plaything

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547973#Comment_2547973

    You should see the disconnects I get for thrill of the hunt + plaything

    Why counter the perk combo by using eyeballs when you can just dc :)

  • Surge needs a shorter cooldown and a lot more regression. Corrupt needs to do more then just block gens early on. Dying light needs to trigger the regress effect on all gens on the map each time a survivor is hooked.

    Basically buff the other options so we get actual good gen slowdown. Increase baseline regression speeds and nerf ruin. As of currently a killer has little ability to deal with the way survivors are aggresively pushing gens.

  • @Phasmamain said:

    Can we all just agree this games meta is as stale as hard tack already?

    This. Let's not make this an Us vs Them.

    The game's meta is ######### stale and boring, and it's not anyone's fault for picking them.

  • DS/UNB/SB/IW/DH/SC

    x4 survivors

    Every game.

  • @Xayrlen said:

    Every killer

    Every trial

    You can counter pop+ruin with the same strategy. Spread out your gens in the early game and work together in the late game.

  • @Zarathos said:

    Surge needs a shorter cooldown and a lot more regression. Corrupt needs to do more then just block gens early on. Dying light needs to trigger the regress effect on all gens on the map each time a survivor is hooked.

    Basically buff the other options so we get actual good gen slowdown. Increase baseline regression speeds and nerf ruin. As of currently a killer has little ability to deal with the way survivors are aggresively pushing gens.

    Are you seriously implying corrupt needs a buff

  • If your taking up a perk slot to fix baseline mechanical issues in the game then you should not be charging me a perk slot. Or are you one of those peole who think 4 survivors spawning far apart next to gens is a reasonably fair start.

  • what does it matter if you see these perks all the time?

  • @Veinslay said:

    Every survivor

    Every trial

    I love the smell of lazy uninspired whataboutism threads in the morning.

    Not that the other thread is any better but i guess reposting the same thread with inverted viewpoint is helpful on these forums.

  • @Avilgus said:

    DS/UNB/SB/IW/DH/SC

    x4 survivors

    Every game.

    Self care is not bad. For killers. For survivors it's an awful, ridiculously overrated perk.

  • @Mistakesweremade said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547995#Comment_2547995

    Self care is not bad. For killers. For survivors it's an awful, ridiculously overrated perk.

    I mean by SC = Spine chill 😁

  • Oh I see. Yeah Spine Chill is actually good.

  • Both of those perks offer the best Gen Regression in the game

    .50 charges per second for ruin... but that lasts as long as Gen Pressure and the Totem are active

    25% of progress on Pop... But only lasts for 45 seconds and needs a hook

    Maybe if the Devs made base regression .50 it might be a little different

  • @EvilJoshy said:

    If survivors would stop begging for nerfs every single time something shakes up the meta. Maybe you wouldn't see pop and ruin all the time?

    An hour ago i saw a thread complaining hoarder is op on cenobite. I said would you rather go back to ruin+undying+tinkerer?

    You mean the same way killers also want to nerf boon totems right now?

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547981#Comment_2547981

    This. Let's not make this an Us vs Them.

    The game's meta is ######### stale and boring, and it's not anyone's fault for picking them.

    Just want to reiterate.

  • Yup, same as DH/BT/Adrenaline/Unbreakable/IW in every single game four times, your point?

    Killers run meta perks as much as survivors run meta perks..newsflash.


    DbD is in a sad/bad state for both parties.

  • behold. surge ruin pop undying.

  • @Schardon said:

    Yup, same as DH/BT/Adrenaline/Unbreakable/IW in every single game four times, your point?

    Killers run meta perks as much as survivors run meta perks..newsflash.

    DbD is in a sad/bad state for both parties.

    You can only equip 4 perks, you mentioned 5, and say they're always in all your game and 4 people using them?

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547973#Comment_2547973

    You mean the same way killers also want to nerf boon totems right now?

    Given bhvrs track record, can you blame killers for complaining about potential game breaking perks?

    Were you around for Ash's release? Every killer main said MoM would break the game and they released it anyway. Thankfully they patched that in a month.

    DS on the other hand took 4 years of complaints to get it fixed. Undying+ruin was patched in 3 months.

    The thing that worries me about boon totems is they can be relit an unlimited amount of times yet hex perks are gone forever when cleansed? Killer is already stressed for time. Killer does not need more objectives.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548049#Comment_2548049

    You can only equip 4 perks, you mentioned 5, and say they're always in all your game and 4 people using them?

    Do I really have to go in depth and explain what I meant by that? I forgot to mention DS btw.


    What I meant is that survivors pretty much almost always have a combination of 4 of those 5 perks. It's a rare occasion to see a survivor running 3 of those perks and 1 non meta perk. It does happen but so does it for killers.


    And yes, 90% look like the following:


    Surv 1: DH, BT, DS, IW

    Surv 2: DH, IW, Unbreakable, BT

    Surv 3: DH, IW, BT, DS

    Surv 4: DH, Adrenaline, BT, Spine Chill (or some other perk)


    Long story short: I rarely see anything besides DH, BT, IW, Unbreakable, Adrenaline and DS in my end game lobby. At most I see 1 non meta perk per game out of 16 perks.

  • @Xayrlen said:

    Every killer

    Every trial

    Gen speed gen regresion Gen speed gen regresion Gen speed gen regresion Gen speed gen regresion Gen speed gen regresion Gen speed gen regresion

    Every survivor

    Every gen

    Every trial

  • @Xayrlen said:

    Every killer

    Every trial

    i doubt every trial. also. blame the devs on gen speeds flying so fast and in high mmr. that is all lol. how else to slow gens down and try keep some map control also ruin can be cleansed lol

  • Better than Iron Will Dead Hard.

  • @EvilJoshy said:

    If survivors would stop begging for nerfs every single time something shakes up the meta. Maybe you wouldn't see pop and ruin all the time?

    An hour ago i saw a thread complaining hoarder is op on cenobite. I said would you rather go back to ruin+undying+tinkerer?

    Let me see, who was asking for nerfs to "Lucky Break" when it was at 90 seconds. Notice how it was nerfed to 45 seconds and never used. The buffed to 60 seconds and never used.

    Who is begging for nerfs to boon totems. (If Circle of Healing comes out like it current is, will see play about the same amount as Self Care and be about as useful as Self Care).

  • I'd love to not run at least some gen slowdown perks when I play killer, but some combination of Ruin/Undying/Pop/Corrupt is almost mandatory unless you enjoy 5 minute matches.

    I've been working on Adept killer achievements, and watching 3-4 gens fly almost instantly in most games, and seeing multiple Commodius toolboxes, BNP's, and Prove Thyself in so many lobbies drives home the point of how necessary gen regression of some kind is at higher levels. Even games where that isn't being brought in, seeing multiple gens getting worked on at the start of a match so often means games are flying by, no matter how quickly one gets into a chase and a down. Unless a team decides to throw, or meme, or are generally potatoes, no gen regression usually equals a problem if you want to stay competitive (unless you're a high-level Nurse, Spirit, or Blight -- of which, I am none).

  • Bubba: Agitation, Iron Grasp, Insidious, Corrupt can also work! You don't have to play the Ruin, Pop games every game you know.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547973#Comment_2547973

    Let me see, who was asking for nerfs to "Lucky Break" when it was at 90 seconds. Notice how it was nerfed to 45 seconds and never used. The buffed to 60 seconds and never used.

    Who is begging for nerfs to boon totems. (If Circle of Healing comes out like it current is, will see play about the same amount as Self Care and be about as useful as Self Care).

    Was circle of healing adjusted since survivors were healing faster than the killer could hit them?

  • @EvilJoshy said:

    If survivors would stop begging for nerfs every single time something shakes up the meta. Maybe you wouldn't see pop and ruin all the time?

    An hour ago i saw a thread complaining hoarder is op on cenobite. I said would you rather go back to ruin+undying+tinkerer?

    So we just going to ignore the fact that killers also complain about perks

  • And tinkerer.

    We like those. And no it is not sarcasm, I love the perks on weaker killers.

  • I know this thread is taking the piss out of that other one, but it kinda falls flat when 1 of the perks being complained about is turned off 20 seconds into the match roughly 40% of the time.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548152#Comment_2548152

    Was circle of healing adjusted since survivors were healing faster than the killer could hit them?

    I assume the developers are going to fix that. It was caused by overlapping circle of healing boons on small maps. It's something bug hunters found and did a video on.

  • Yeah? Killers are literally balanced around the requirement that they have to take slowdown to balance trials.

  • @MrCalac123 said:

    I know this thread is taking the piss out of that other one, but it kinda falls flat when 1 of the perks being complained about is turned off 20 seconds into the match roughly 40% of the time.

    You know it!

  • If this is a mock to the "Iron Will Dead Hard Iron Will Dead Hard" thread... neither are funny.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548005#Comment_2548005

    If your taking up a perk slot to fix baseline mechanical issues in the game then you should not be charging me a perk slot. Or are you one of those peole who think 4 survivors spawning far apart next to gens is a reasonably fair start.

    Nope I think that’s bullshit. Survivors should always spawn together imo

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547973#Comment_2547973

    So we just going to ignore the fact that killers also complain about perks

    Oh killers complain a lot. Almost as much as survivors. However ive noticed killer complaints take exponently longer amounts of time to get addressed. If at all. Im still waiting for a fix to nurses blink bug since her rework -.-

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548199#Comment_2548199

    Oh killers complain a lot. Almost as much as survivors. However ive noticed killer complaints take exponently longer amounts of time to get addressed. If at all. Im still waiting for a fix to nurses blink bug since her rework -.-

    Ok fair enough

  • @ShinobuSK said:

    Pop and ruin is a problem for you?

    I know, right?

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