GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@GannTM said:
OBSESSED WITH SPIRIT??? THEY NERFED HER TWICE???
We gonna talk about her four superbuffs as well? Or how about the time delay between the buffs, nerf 1, and nerf 2?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2543722#Comment_2543722
I played her last night lol. 4k’ed on Red Forest with Lethal Pursuer, BBQ, Hex: Plaything, Hex: Retribution, Bloody Hair Brooch, and Zōri. I just don’t play her as much as I should currently but you bet I’ll play her a bunch when the nerf hits live.
No no clearly you never touch her stop lying since you aren't a member of the Holy Spirit Main Council
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2543700#Comment_2543700
Bro you got me laughing in my bed at 7 am trying to force myself out of bed. Thanks for waking me up :)
You're welcome :)
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/2543829#Comment_2543829
In case of Blight, do you think hug tech, 180s, shoulder flick are healthy mechanics? I'm alright with them being in the game, but since quickscoping now considered unfun mechanic, they should go too, because they have no reliable counterplay.
Honestly not really- definitely not flicks, with the hug tech being the most okay. They make you have to guess which the Blight is going for- with hug tech giving the most feedback and flicks just... not.
But, it's also not the worst thing in the world. I can tolerate them, however things like Alchemist's Ring or the BasicBlightBuild™ are the really really annoying things I'd want to go. At the same time, of course, fix his collision so he's useable on Hawkins (rip), RPD, Autohaven, and Ormond. Everything being made out of butter is also in no way healthy for the game, since you can plan an entire chain of bump logic and then you slide off of one you shouldn't and everything goes to hell.
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@dednark said:
> Pyramid Head is actually fun to face a lot of the time, because I can read them like a book. Mostly due to how much I've played as him
Same for me but in case of slinger. When people say he creates lose-lose situation, or that he's uncounterable in chase, I believe it comes from either being inexperienced in playing the character itself, or parroting streamer's opinion. It comes from experience, there are certain timings and in each situation you can predict when slinger is going to shoot. It mostly depends on player though, but absolute majority of slinger players are easily predictable.
And I'm happy for you! I just, personally, did not enjoy him, which is why I'm glad he was nerfed. I don't expect everyone to share this opinion of course, and I don't expect everyone who is happy he was nerfed to agree with me on anything else.
People gave their opinions, I gave my own. We all enjoy different things and that's fine.
I'll advocate for things I find unfun or overbearing to be changed, and others will advocate for theirs too.
(its just annoying because I cannot find any enjoyment in playing slinger which is very deterring into actually playing him fully to learn everything about him. Of course people who do main this killer, or even just play him, will have a much easier time in facing him.)
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2543222#Comment_2543222
Exactly this.
All that people want is brainless running the killer without much thinking involved.
Spirit and nurse are my 2 favorite killers to play against because you have to work for it.
https://forum.deadbydaylight.com/en/discussion/comment/2543227#Comment_2543227
There's something called thinking outside of the box.
Get in the head of spirit and you will know what she'll be doing.
People are creatures of habits and will do the same thing multiple times.
Find those things and you'll know what she'll be doing.
Don't dc against her or kill on hook and just learn her for a chance
Gann literally mains spirit are yoU OKAY-
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/2543800#Comment_2543800
Sorry, I meant fun. Do you find them fun and engaging?
Shockingly, yes. Or some of them.
These are entirely my own opinion, based on playing as and against the killers, just for the record.
Nurse gives me feedback so I can react to her movements, giving my brain the thought process of "If I'd reacted just a little bit better I could've won that".
Basekit blight is fun, and gives plenty of feedback. Ruin/Undying/Tinkerer isn't literally only because of how much I've seen it. Alchemist's Ring is just crackpot strong, but even then it isn't the worst thing in the world.
Nemesis isn't fun, to me. His power isn't awful to face but it's his zombies that annoy me, as both killer and survivor. The map pressure of the guy is entirely based on RNG and a lot of the players that I've faced like to facecamp and tunnel at 5 gens, which isn't particularly great to deal with. He doesn't give me the good feeling of "I could've done better".
Pyramid Head is actually fun to face a lot of the time, because I can read them like a book. Mostly due to how much I've played as him- since I tragically main the guy. And in order to tunnel me through cages, they need to down me :p
Huntress is one more that gives very clear audio and visual feedback and leaves you ample time to react- since you know, she has a charge time, limited ammo, and takes skill to deal with even when her hitboxes are stupidly large. Once more she leaves me with the feeling of "I could've done better", which is a good feeling to have
Trickster isn't fun for me to face. He has the limited ammo of Huntress, as well as the feedback, but the basically zero windup and ability to machine gun in the open makes it frustrating. Trickster chases are either auto loss (open area) or auto win (high walls) with practically nothing in-between.
Twins aren't great either imho. They give feedback, yes, but Victor respawning in half a second and the fact that their best strategy of play is to solo stomp with mass slugging (since SWF teams will just group together, one goes down then the other crushes Victor and heals them up with WGLF; trust me on this since it's how my usual 4man buddies deal with them). They're far from the worst and when they changed Victor's pounce cooldown they 100% nerfed the wrong thing about them. I wish Charlotte would become a lot more useful at the cost of Victor taking a lot longer to respawn- and their anti-camp mechanic could use a lot of work. Maybe, idk, once Victor has been crushed, the survivor who crushed him is exposed for some time (this is an add-on I think) and Charlotte sees their aura/killer instinct as she's waking up. Maybe a speed boost instead/as well.
Either way, some of them I find fun and some I do not. Usually the ones I enjoy have a windup time for their power and feedback on what they're doing. Some have mobility and some don't- the ones that don't are the ones hit much harder by the M1 game and also the ones usually a lot less enjoyable for me to face. Unfortunately Slinger is one of them.
If I were to propose changes to Slinger- I'd keep his current 1v1 as is or maybe worsen it some more (this is a big maybe, it all depends on what he's like going into live) and give him much more 1v4 potential. I proposed a "Bounty System" somewhere in feedback maybe a week ago, and in a different thread allowing him to use his gun as mobility by lodging into a wall and reeling himself closer. Depending on how nice the devs feel, even allowing vertical mobility so you can swing from trees or travel upwards on indoor maps or something. I doubt any of these would be implemented but off of the top of my head, this is what I could come up with.
I'd like to once more stress that these are my opinions from my own time playing as and against these killers. Surprisingly the killers I don't enjoy facing are also the ones I don't enjoy playing as- maybe there's something going on there in my brain I don't know.
Sorry for the long response; I got a bit carried away.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543791#Comment_2543791
I’ve already told you a lot I’ll never talk with you on these topics lol please get out of my mentions <3
PS if you can hit them using your power at a loop that even if they vault you can still get them, then you can just M1 them anyways lol
Then stop replying to me ❤️ you control this entire conversation, but you also concede I'm right.
And what about undropped pallets then? And Windows too? You seem very focused on dropped pallets here
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/2543691#Comment_2543691
Holding M1 on gens as quickly as you possibly can is a counterplay to every killer. Tell me this, if you find slinger unfair, then logically you should find unfair such killers like: Nurse, Blight, Pphead, Nemesis, Huntress, Trickster, Twins. All of them have strong antiloop abilities, forcing you to change your usual pathing and play in an unconventional way. Are they fun?
Did I say unfair? I don't think those words were uttered by me anywhere.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543761#Comment_2543761
And what can she do while in phase if the survivor just jumps over the pallet when she gets close? As much as I hate to use him as an example tru3 already did a demonstration video on her.
So did Scott and afaik neither of them are part of your Holy Spirit Main Council.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543764#Comment_2543764
Exactly but these changes kill that playstyle. Since survivors can know your position perfectly they can counter playstyle perfectly.
Except she still moves at 176% speed so no they can't. Mathematically they cannot unless you position yourself wrong.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2543705#Comment_2543705
What’s her move speed in phase again? 176% right? Definitely an m1 killer right?
And short phase bursts is still her much stronger playstyle too, correct?
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543745#Comment_2543745
Yes, so the nerf was fine. You have vindicated my point, it serves it's purpose well. The rest can as well, even with nerfs.
Bt imho would be fine if tge unhooked survivor didn't have collusion.
DH and UB I don't really have solutions for, with UB being the lesser of the two evils
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543683#Comment_2543683
Notice how Decisive got nerfed and yet is still used as a meta perk? Interesting, almost like you can add downsides to these perks and they'd still be the best... hmmm
DS is meta because tunneling is a meta strategy and it is a counter to this strategy. If you didn't tunnel DS would be literally useless except in rare circumstances like the one in OP's post.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543700#Comment_2543700
Sorry I meant people who actually play spirit.
Didn't Gann play an awful lot of her on the PTB and they keep going back occasionally on live too, and keep winning?
It's like you're trying to insult them but you've never seen an insult before.
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543073#Comment_2543073
nah 2 day old bread is definitely superior than the crunchy bread. If i wanted crunch i wouldn't be eating bread
It's just a shame this bread has been outside so long it's 99% mould and is disintegrating into sad crumbly little pieces
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I ######### LOVE this thread trying to give Gann advice like they aren't one of the forums' best Spirit mains lmfao
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543570#Comment_2543570
I’ve mained spirit since her PTB and Spirit mains are all in agreement this is a massive nerf that completely has killed her. She has no anti loop potential now as survivors can pin point her exact location, she has a mediocre transition counter that won’t work most of the time, a lot of her good add ons were nerfed for seemingly no reason, and on top of all this they did nothing to actually somewhat compensate this nerf. They threw her in a coffin, put all the nails in, buried it 10 feet underground, then threw that chunk of land into a volcano.
Gann mains spirit so your argument has instantly collapsed like my first relationship
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2543605#Comment_2543605
The thing is these changes are often a net negative for everyone.
Billy might be "more fun" for survivors to play against, but no one plays Billy because of how unfun to play he has become. So it just means that instead of seeing Billy as a killer in their games they are facing more of the current "unfun" killers instead.
Imho basekit Billy was more fun to face pre-overheat. The only thing that needed to go was insta-saw, everything else was wonderful.
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@ThiccBudhha said:
The people celebrating Deathslinger's nerf probably get dunked on by like every killer. Trapper and Pig included. They cheeks be clenched for them Trapper and Plague buffs, bruh.
Yeah sure I get dunked on by everyone because I'm happy he got nerfed, and even when I escaped vs slinger I just didn't find it fun because his counterplay is holding M1 on gens as quickly as you possibly can which as we all know is incredibly engaging gameplay.
I'm just bad for not enjoying holding a single button for 300 seconds I guess :/
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@JimbusCrimbus said:
I could go play 10 games right now, and tunnel every single game.
Out of 10 of those games, at least 8 of them will give me more than one survivor calling me scummy or worse.
"Few care."
Then do it
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Grades mean about as much as my ex boyfriend telling me he'd love me forever.
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he was weak but he was fun... i miss the lad but we had to say goodbye
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2543061#Comment_2543061
Everything is meaningless :(.
except garlic bread. garlic bread is eternal.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543124#Comment_2543124
I love the Trina pictures
they're shockingly good reaction images
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This take is about as hot as a walk-in freezer in the centre of the Antarctic permafrost
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Peg By Daylight
Obi Wan Balogne.
Same...
Gaslight Gatekeep
Close enough
Every day hurts me.
s(he) s(hit) (her)self
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@Rey_512 said:
Twins would be META.
No Mither players seeing a Twins for the 16th game in a row be like
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@JexxTron said:
I will have to watch now as this thread is probably longer to read than the interview.
I'd tell you to stop while you're ahead, but you've already been lapped three times.
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Iridescent Seal of Metetron: A survivor hit by Punishment of the Damned is afflicted by the Torment status effect.
Purple add-on that gives hemorrhage: Punishment of the Damned now breaks any breakable walls it comes into contact with. Once a pallet or wall is broken, Punishment of the Damned is cancelled.
Purple add-on that gives Oblivious: Rights of Judgement now needs 100% charge to activate. Punishment of the Damned now consumes 50% of the charge of Rights of Judgement. Increases width of Punishment of the Damned by 150%.
Purple add-on that increases Killer Instinct time: Survivors who are afflicted by Torment have their auras revealed for 8 seconds.
Here's a few I came up with a while back
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2542352#Comment_2542352
Father had laser eye surgery and mother developed cataracts.
No the father just has contacts now 😔
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2542348#Comment_2542348
Shhh, BHVR might hear you.
They heard me about Trickster being unfun as ######### to face and made him even worse so I don't think it matters 🏃
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The real question I'm asking is why wasn't MDR removed? Or Yakuyoke?
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@Veinslay said:
They have a PR department? I couldn't tell
You're clearly mistaking PR and QA
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2542314#Comment_2542314
Neat, thanks!
Does that affect chain hunts? It ends on everyone except for whomever picked it up I believe. Does the Survivor who had the box get a chain hunt or does it reset to 0% chain hunt progress?
That one I don't know, I'll see if I can test it tonight if nobody else gets an answer first
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@Madjura said:
Does Franklin's Demise knock the puzzle box out of their hands? It makes sense but for some reason I am under the impression it doesn't work.
I know Hoarder works with it though, so logically Franklin's Demise should too.
Also: >not using Plaything
I like it as a semi-slowdown perk. It forces Survivors off gens or risk getting destroyed. Especially on indoor maps where it's much harder to see you coming.
Franklin's does work. You don't pick the item up automatically though, and must press space where you hit them after the animation is over.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2541968#Comment_2541968
Source? Not saying you’re lying, I just want to see the official statement/changes.
(I summarised the entire ptb)
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@Guest1567432 said:
Here is a summary of the stream. "Can't say...."more on that later"...".in the plans"...oh look cosmetics question....FNAF...."maybe later" Friday the 13th..."too soon to tell". More cosmetics questions...something something map rework....more cosmetics...give us more money.
Well there goes my job, sorry Mooks
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2542152#Comment_2542152
But I like Meg. Kinda. I like her lore and such. And if I would wanna wear a mask I would take the Snoot.
I do enjoy watching her get slammed by Nemesis against a car as well though.
The snoot mask? You mean that's textured and isn't just her face again??
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@Mooks said:
Even though Meg has already tons of cosmetics I still would love to see a blighted skin. Especially since I still hope for a good head cosmetic for her with her natural hair color.
She has one! The Deathgarden mask; it's her only good cosmetic because it covers her face 🥰
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I hope it stays that way 🥰
Also Blighted skins only started releasing October Year 2, with the original Hallowed Blight event. Year 3 we got more in the Withering Blight, and Year 4 we got the Eternal Blight. So it's been 3 years, coming up to 4, not 5 years.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2542118#Comment_2542118
Yeah but I meant for visibility, especially for people that not as frequently roam the forums.
Who knows maybe Mandy will get on later and pin it
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@Mooks said:
Bumping this to say thank you
(this actually deserved to be pinned like your other summary threads..)
also I just now saw someone posted donkey any cow here already, so I have a duplicate in that other thread :(
Have another pair:
https://us.v-cdn.net/6030815/uploads/FKNT8J7JW7Q7/85c90084-45d7-4f0f-a61e-cd6800ba160f.jpeg
What an amazing donk donk and moo moo :)
And honestly I don't mind that it isn't pinned; I have one already and will likely get a second with the QnA summary.
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Of course I will I finished the PTB post extra extra early to make sure I had the time to do it
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Also @ topic 3k/4k every game shouldn't be what every killer should be. 2k is what the devs aim for so that's what every killer should be; nothing more, and also nothing less.
Pinhead suffers from being a lovely little solo q stomper and vs coordinated teams who can figure out who to solve the box he tragically begins to flop.
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@Aneurysm said:
Currently also rocking franklin's and hoarder, but other two perks are TOTH and plaything which can be an annoying combo if TOTH isn't destroyed instantly.
Also trying to go for the box first which is apparently not an acceptable thing to do based on the last few matches I've had.
Thrill is being nerfed soon to not give you the notification though :(
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/2541842#Comment_2541842
Cheating is modding. The script is modifying the files. They are mods. What you can say is not all mods are malicious.
So use the specific term (cheaters) instead of the umbrella term (modders) when you mean that specific group that the specific term applies to it isn't hard
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2541842#Comment_2541842
I don't understand why people never call them what they are.
There are Cheaters (The people who just bought a script and is a script kiddie)
Hackers (The people who actually made the script)
And then Modders (The people who change files in the game, usually not to have a gameplay advantage and is mostly cosmetic).
These three groups are very different. Call them what they are, Cheaters.
Because apparently they're very difficult to mess up. M, C, and H are all very close to each other in appearance, you see? And in the alphabet too, they're practically next to each other. Very easy to confuse.
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/2541193#Comment_2541193
They're talking about modding the game, not actual hacking... That's also doable though. People are able to DDOS and if they wanted to, get YOU banned because of that bad security.
No, they're talking about cheaters. Modding, cheating, and hacking are completely different from each other. Cheaters are the script kiddies who put in no effort themselves.
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Look I know this is meant to be serious but after seeing your post title all I can think about is "And every time we kiss, I swear I can fly~"













