GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
- 18,126
- Last Active
Comments
-
part 3
This is just the goodbyes lol.
Basically yeah, once more this was a one man job, so I'm sorry if it isn't what people expected- blame Steam and their Family Share system. I got most of the important stuff though, and other people had a lot of what I needed so that was nice. Let me get it out a lot quicker, too, with a lot less editing on my part
Tagging @Boss because they asked me to
Originally, I was going to add in a lovely little graphic (or about a hundred) detailing every single add-on in numerical values. This is still planned, but I cannot be asked to do so right now, and may honestly wait until live.
I hope people find this useful and informative. Once again may I highlight that the main purpose of this post is to compile information, as well as provide some useful videos or screenshots, into one section which is easy to access. You can also use the good old "find in page" option (or shortcut or whatever) to discover an exact change quickly!
That's about enough from me; expect to see yet another massive post for the QnA summary because apparently I hate myself.
If I notice glaring errors, I will edit the post to correct them, however minor errors will probably stay (like any typos I've made).
Sorry this is split into parts; the forums have a word count and I breached it, removing around half of my screenshots in the process. This is my second go at it while very pissed off; I'm glad to have it out there.
To finish off, here is @Huge_Bush's request of some tiny cows as I go and lay down and cry.
https://youtu.be/DRVNRAKwviQUPDATE: HERE ARE THE CONFIRMED CHANGES FROM PTB TO LIVE
-
part 2
the spirit
Add-on buffs
Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
Reworked add-ons
Dried Cherry Blossom
Wakizashi Saya
New add-ons
Mother’s Glasses
Uchiwa
Senko Hanabi
Furin
Kintsugi Teacup
Removed add-ons
the plague
Add-on buffs
Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
Iridescent Seal: Removed speed penalty while holding Corrupt Purge
Add-on nerfs
Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
Reworked add-ons
Ashen Apple
Prayer Tablet Fragment
Olibanum Incense
Prophylactic Amulet
Incensed Ointment
Vile Emetic
the deathslinger
Add-on buffs
Gold Creek Whiskey: Removed movement speed penalty
Marshal’s Badge: Removed movement speed penalty
Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
Reworked add-ons
Hellshire Iron
the ghost face
Add-on nerfs
Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)
The blight
Reworked add-ons
Adrenaline Vial
Perk changes
Doing this slightly differently- buffed perks will now have a picture, but reworked perks won't have a written description.
Generic Perk changes
The following perks have become generic perks, and their names have changed:
Babysitter is now Guardian
Camaraderie is now Kinship
Second Wind is now Renewal
Better Together is now Situational Awareness
Fixated is now Self-Aware
Inner Strength is now Inner Healing
Surge is now Jolt
Cruel Limits is now Claustrophobia
Mindbreaker is now Fearmonger
This means they will be available to all characters on all players from the start of the game, respective of sides of course.
Perk buffs
For The People: Broken status effect decreased to 80/70/60 seconds (down from 110/100/90).
Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (down from 80/70/60)
Reworked perks
Any Means Necessary
Built to Last
Fearmonger
Guardian
Hex: Blood Favour
Hex: Retribution
Hex: The Third Seal
Hex: Thrill of the Hunt
No Mither
Vigil
Windows of Opportunity
-
I'm genuinely torn between Speed Limiter for Billy, Dull Bracelet for Nurse, or the White Nit Comb, also for Nurse.
-
PGTW
STBFL
BBQ
SurgeJoltI know, Surge? Just trust me when I say Surge and STBFL get phenomenal use on Freddy and are so definitely worth the perk slot.
But if you're feeling extra creative, eruption is low-key amazing on him too.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2535159#Comment_2535159
then you'd actually face players who don't sweat so much and then magic
Your wish is granted, you now get facecamping Insidious Bubbas in every game.*
* Assuming that facecamping lowers your MMR.
https://forum.deadbydaylight.com/en/discussion/comment/2535219#Comment_2535219
For me at least the problem is not so much about "winning" (in quotations because the win condition is actually not clearly defined at all) but about having fun. I feel like a lot of complaints that talk about winning/losing are actually more about having fun / not having fun.
As an example: I generally play without add-ons. I know I could do a lot better if I was using add-ons as the vast majority don't have any downsides, only upsides. Still, even with the new MMR, I sometimes get matched against SWF who use Brand New Parts, Keys, ... and it doesn't feel fun for me. Could I use add-ons to get more kills in those games? Yes, but it wouldn't actually increase my fun.
OP seems to have the same problem. If they stopped using the perks they are currently using they could probably lower their MMR naturally, but that, based on my experience at least, won't necessarily mean that you get more fun games. There are a lot of mechanics that, regardless of MMR or "skill level" of the player(s) are just extremely unfun to go against and it is just extremely frustrating because some of these issues, like being found first and getting camped to death, are ancient and nothing has been really done to combat that.
That needs me to go down to them in the first place :)
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2535108#Comment_2535108
This is true, but that is almost my point. People clearly got over it and I believe I can speak on behalf of everyone that Rorschach Freddy and Assassin's Creed Ghostface are better than no Wes Craven characters at all.
People got over it? Or were they banned from the forums?
-
If you didn't being the stuff to not die and you died more then you'd actually face players who don't sweat so much and then magic
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2534917#Comment_2534917
Huh? But we have the remake Freddy and OC Ghostface. I have never seen anyone complain about that except for myself.
They could just use the Jason with a sack over his head, you know, the OG one?
"Huh? But we have the remake Freddy and OC Ghostface. I have never seen anyone complain about that except for myself."
Then you weren't around for their releases.
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2534917#Comment_2534917
Lets be fair though. It would happen either way.
"I wanted [Obscure Horror Character] why haven't you given me [Obscure Horror Character] I'm never buying cosmetics again!!"
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2534829#Comment_2534829
Thats fine, I think the Devs can come up with a character that looks similar to Jason but not close enough to get into legal issues. Give him a non-hockey mask and a machete. His power could involve traps and such.
K, you've been on these forums for long enough you know that people will take one look, not see the Hocky Mask, and along comes 50 threads of how they're uninstalling and all BHVR employees should be shot or something equally as awful.
-
Furthermore Victor has the rights to the name Jason... and not his appearance. Meaning that Hocky Mask Jason we all know and love won't be coming.
So how much flack would the devs get for not having that one specific iteration in the game?
-
@Duvie said:
https://forum.deadbydaylight.com/en/discussion/comment/2534668#Comment_2534668
-Decisive strike has now been buffed to:
•Decisive Shot
The 4man SWF with this perk approaching the killer in a line
[mods this is not a death threat and in context it cannot be taken as such in any interpretation]
-
@Mooks said:
I am glad I don’t have to do that again for a new charm.
and I think it’s cool to give people another chance to get it. I don’t know why people like exclusive stuff that’s impossible to get outside of a short period of time
They like flaunting virtual cosmetics as a way of saying they're better than you because they got it.
Or they like wearing it just to say like "Hey I was playing back then" but if you're poor you don't get either of these options so ######### them I guess
Imho it's better off this way.
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/284578/what-objects-are-solid
is that a bug or did I miss this in the patchnotes? Because, wow.... way to tell those people that tried to show skill with him they are not welcome here.
Assuming it's a bug combined with latency, but Hawkins railing could be shot through before. Rocks could not.
-
@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2533891#Comment_2533891
my man i did not miss time the pallet throw, they were in motion when i threw it. i know how to pallet save, today alone i’ve gotten like 5 that actually worked and 3 that failed, all of which where the same timing. i did not nor do i miss pallet saves.
I don't care if you got the timing perfectly and I don't care if you've gotten the most pallet saves globally, I'm correcting your misinformation that you don't get the score event if you mistime the stun. Because you do.
-
Elodie is a close second tho
-
@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2534445#Comment_2534445
Well we all have our own way of seeing things, I don't believe we should have anything like comms removed but it's contradictory to their tos regardless of an exception, infant it being an exception is what makes it contradictory but regardless idrc either way I'm more of a grinder who wants to get to the top but grinding bp is absolutely abysmal in the current game as killer/ solo survivor, sure there's dailies and other ways to earn bp but just a little extra goes a long way for your player majority
Oh across the board Bloodpoints buffs and grind reduction, yes. Just not for exclusively facing SWF and definitely not as a fix for it.
I'd rather they fix both issues seperately and fully instead of bandaiding both.
-
It's just Sprint Burst bro. Just my 80 second long Sprint Burst that let's me move at 500% speed on a 1 second cooldown, totally balanced perk bro. Definitely not hacking, legit perk
-
@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2534413#Comment_2534413
And I stated that I disagree with the notion because it is only what the devs make exceptions for, it's defined against tos, but tos makes exceptions but by definition it still is under that term the only reason it gets a pass is because if you were to do anything about it you'd bite off more than you could chew in issues, so yes, against top but made an exception, I take this as you're going to ignore my previous question though?
I'm ignoring a lot of this thread if I'm being perfectly honest and only replying to this one point.
If you really want my input I don't think your idea is great. It'd be a bandaid fix to help temporarily encourage people to face these teams in exchange for virtual points which can get them like, 3 more brown add-ons how exciting.
I'd much rather they focus on balancing these teams vs solo teams much quicker than implement this syetem and use any amount of resources on it, delaying the actual fix. No offence.
-
@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2533765#Comment_2533765
Begging you to actually read what I said, also if it has to stated that they would make it an exception for communication applications that are clearly defined as 3rd party then they're making exceptions for their rules, but per that term it is considered in regard to be a 3rd party asset they clearly chose to exonerate, again however, and I cannot stress this enough, I'm asking for a flat bp multiplier, the way I perceive the game development process is my own prerogative and I will agree to disagree that I believe it's just a cop out to BHVR to not ban based on comms and I don't disagree with the idea of it, I can also and have also felt the harm in it, it's selective enforcement to me, rules to you, it's my opinion and I don't need to change yours, HOWEVER, I will ask you if you think the multiplier for bp based on the amount of people in a SWF group is a good or a bad idea
I read what you said, in the comment I replied to you in... And countered what you said in that comment...
You said,
"No, they're not allowed because the game doesn't provide in game comms, you have to use external assets to do so, which clearly violates the tos but BHVR doesn't enforce this rule"
And I showed you the screenshot proving they are allowed. It doesn't violate the TOS as they have Whitelisted the program.
-
Ah, so Judith's Tombstone.
Hide in a locker when he's close. He cannot mori you if you hide in one, at all. Force him to hook you and buy so much more time for your entire team.
-
@CashelP14 said:
Here's the facts:
- The game allows people to play with their friends.
- Behaviour can't track every single type of communication app to find out if people are using comms or not. This is why they won't ever ban people for using them.
Give killers bp rewards for facing swf teams and maybe lower the pipping threshold but nobody should except behaviour to do something that is impossible.
If they made a mistake in the wording of one of their rules then they need to change it.
I'd hardly call highlighting a clear exception in the official Game Rules as them getting a rule wrong.
-
@KillerMain4Ever said:
Yes, comms are unfair, it offers information that should otherwise not be accessible and the only reason BHVR hasn't done anything to stop this is because they are intact siding with survivors, it feels like *most people in this thread misread me for saying we should ban comms and anyone who uses comms, I'm just pointing out that the EULA clearly contradicts what the devs have made exception for to pander to 1% of players according to every survivor player on here, and am suggesting if they're not going to enforce it then they need to give us more blood points in the end so we can work closer to get better perks, solo queueing could also see extra bp I'm ok with that idea, but how is any of this controversial?
Okay so just asking how would you enforce the rule of comms falling under 3rd party software abuse?
-
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2533655#Comment_2533655
Yes... Or else. >=I
Or else what
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2534012#Comment_2534012
You can take the idea and post it in sugestions since the devs seem to like you. they will never read anything i post.
Devs don't like me, rather tragically; they saw my Trickster post and were like "yeah nah". I'll put it there when I have the time though just in case
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2533916#Comment_2533916
So turning him into a unicorn instead is better?
If the devs actually had some form of competency, they would have ######### up his 1v1 but would have given him some 1v4 in the form of a bounty system that the survivors must deal with or become exposed or something... Instead they took the laziest possible rout and just did some number tweaks while making him feel disgusting to play.
I legitimately felt sick playing him on the ptb and had to stop before i threw up. Something is terribly off with the change and it feels like a combination of the aim animation plus some perceived shadow nerfing with his ADS movement. I can spend an entire game ads in live and be fine but the ptb i can't.
Wait omg no because that would've been such a sick idea. The basement holds a Bounty Board that the survivors must interact with, or else they progressively become worse and worse off, and one survivor has a permanent Bounty until they tear their name off of the Bounty Board. The survivor with the Bounty on their head (only activates after the Bounty Meter has filled up on the board or something, they see this progress on the Hud) has their aura revealed when outside of a 32m range and is permanently Oblivious or something idk. Only one survivor can have a Bounty on their head at a time, but the others will queue up to 99% so as soon as a survivor tears their name from the Board the next in line gets the Bounty placed on them.
If you tear your name off you get, idk, 30 seconds of immunity before the Bounty Meter begins to tick up again? Takes maybe 60, maybe 70 seconds to fully rack up?
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2533915#Comment_2533915
Karu, one day they'll do the same and worse to your fav, so you have to decide now if you want to be mocked off the forum then or not
That already happened to Pyramid Head according to the majority of the forum population and I've already been mocked by both sides for not maining a fun killer/playing according to the rulebook so I don't feel like I'll see a difference.
People can mock me all they like, I don't care. I have a vast array of passive aggressive remarks and close-to-but-not-quite-insults to retort with, and the harder they try the funnier it gets.
-
@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2533912#Comment_2533912
There's a difference in wanting something to be changed because it is too powerful and wanting something to be changed because it's not fun to go against and is unhealthy for the game.
Deathslinger falls into the latter category. He's not OP by any means, but he isn't fun to go against for many players because there's a lack of engaging counter play to his ability.
Omg someone gets me
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2533654#Comment_2533654
You're just making light of a perfectly balanced killer getting nerfed is all. I just assumed you thought he was OP in some way.
No I just dislike the #########
-
@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2533857#Comment_2533857
https://forum.deadbydaylight.com/en/discussion/comment/2533860#Comment_2533860
absolutely positive, i have 4000 hours on survivor and have gotten countless pallet saves, i also get the “killer stun” score event so if i was doing it too early i wouldn’t be getting the points for “stunning” the killer.
ive had 3 pallet saves fail on me today and i’ve gotten maybe 4 that have actually worked so i’m not sure what’s going on
You would get the score event if you mistimed it.
-
@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2533596#Comment_2533596
No, they're not allowed because the game doesn't provide in game comms, you have to use external assets to do so, which clearly violates the tos but BHVR doesn't enforce this rule
Darling I am begging you to read
"WE ARE NOT BANNING FOR THE USE OF COMMUNICATION APPS"
https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
-
@darryl said:
with a new killer to me shouldnt my skill be low?im not playing low rank more like low green and high purple.
The reasoning behind this is that skills are transferable within the majority of the cast. Trapper, Wraith, and Legion can all play the regular M1 killer game where they mindgame at loops for hits for example; it wouldn't be fair to stick you brand new to Wraith with brand new players if you've already gotten the basics from Trapper
-
@MrDardon said:
Unrelated but I kinda chuckled the first time I saw "snuff Totem" because I accidentaly read "sniff Totem".
Nobody:
You to a blue totem:
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2533679#Comment_2533679
'maybe they'll get it fixed by live release' Karu, you play this game longer than I, do you really believe that?
There's belief and then there's very vague hope :')
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2533670#Comment_2533670
let's see if they disable badham till approximately new year's eve now
Maybe they'll get it fixed by live release?
I hope not I don't wanna play on Badham for a long time :)
-
Because unlcleansable totems weren't enough, we've now decided to make killers have the same issue
-someone at bhvr somewhere, maybe if you squint
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2533035#Comment_2533035
With his movement speed? It is inevitable.
Credit where credits due, that was quite good
-
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2533035#Comment_2533035
Leave mah boi alone >=(
No :)
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2533035#Comment_2533035
Yes, he was too OP. The only killer played in tournaments and high MMR.
Where the absolute ######### did I say that
-
Don't let the door hit you on your way out Mr. Slinger :)
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2532010#Comment_2532010
Legion tho.
Legion had a PTB.
That I cannot excuse
-
now what if we didnt
-
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2531624#Comment_2531624
Which filter are you using, out of curiosity? The pink auras look nice.
deuteranopia, except through NVIDIA's game filter
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2531876#Comment_2531876
Glad to hear you acknowledge that it’s being monitored. I hope the data you’re collecting includes stuff like:
https://m.youtube.com/watch?time_continue=10&v=NphJ7bQLFyA&feature=emb_title
One survivor able to heal another survivor off the ground before the killer can strike again.
This was already possible without boon totems though... Desperate Measures, WGLF, Botany. Its why Soul Guard got a cooldown.
-
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2531876#Comment_2531876
You do know you guys said that during the Billy Nerf and MOM RELEASE. Killers don't need a NEW OBJECTIVE! NERF THEM BOON WHATEVER!
MOM didn't have a PTB. They could not test it on one.
Billy going from PTB to live was fine, outside of the animations. It was the hotfixes after live that screwed him again due to "[Wanting] overheat to have more of an effect".
-
@Mandy said:
If you're struggling...I can do the QA one for you.
I'll have to wait and see but I should be able to manage it- the summaries only take me a couple hours at most thankfully and I can skeleton draft it all out too.
If it gets too much I'll send you a message, though, alongside a couple more animal pics. Thanks for the offer :)
-
I'd assume they do stack if you can get within both of their auras. It doesn't say they don't stack, so in these cases assume they do until proven otherwise.
-
:)
(send help)
-
It's not like I've ever been secretive about my eyesight being messed up, to be fair. I haven't gotten an official diagnosis from an optician but it helps me see better so I don't say I'm Colourblind, they just help me see better so I use them.
I can however say I'm officially short sighted as #########
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/2531500#Comment_2531500
They all were. Originally, I felt bad for Claudette for having 2 clowns following her exactly while being chased by the killer instead of splitting up. But then she went and brought the killer back to the downed survivor instead of away and that sympathy disappeared.
It's called retribution for them doing absolutely nothing all game and leaving me to end up doing 4 gens then get tunneled, get lost briefly and manage to do about 50 seconds on that Shack gen before he returned for part 3.
I felt no sympathy for bringing him back to them, plus that pallet was the only one I knew where it was. They weren't dead on hook, I was.


















































