GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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Apologies for the bump but here's some proof that you can, in fact, go down slopes:
https://youtu.be/deBZ_K8DOBUBoth of these were from 2 games I literally just had
and this is why range add-ons are my favourite
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2748983#Comment_2748983
Actually I've always thought of you as that nice guy that post cow pictures. My bad.
your mistake
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2748869#Comment_2748869
"Community", or just this guy?
we had someone around the 5th anniversary- different person- saying we were getting too many bloodpoints and it would "break the economy". minority of the community, but definitely more than one person.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2748958#Comment_2748958
Now wait, I have an actual genuine question: were you being sarcastic? Because I honestly didn't know. Which is why I asked. Sorry if I offended you in some way.
You've been on these forums for 3 months now and we've interacted plenty; you should know that passive aggressive sarcasm is my defauly response to anyone and anything.
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Okay, genuine question:
Does this say "Scream"?
Also, does this say "Spyglass Media Group"?
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bhvr: reduces grind so new players can get to the point of old players faster.
community: BUT THIS MEANS THAT MORE PEOPLE CAN GET TO THIS POINT
why the ######### are people complaining about this
what the #########
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2748542#Comment_2748542
Can their cow&donkey supply be redirected to me then...?
mayhaps you can
Click to view the GIF -
@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2747385#Comment_2747385
tell us you didnt play against old ruin without telling us you didnt play against old ruin
No honestly I'd say that it isn't that bad of a claim. Old Ruin worked substantially better against newer players, and not so much against veterans, making it's effect relatively meh vs them. It still did something but it was hardly as effective as can be, and the real impact of the perk was decided on survivor skill over killer skill.
Current ruin is like the opposite, it still works better vs new players than vets but not to the extent that it did before. It's also a lot more dependant on killer skill than survivor skill and, depending on how you play, can be a lot stronger than old ruin ever was
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2748542#Comment_2748542
please don't :(
they're needed
I'm glad we could come to an agreement
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2748507#Comment_2748507
understood...so you think it needs reducing then? :)
I will cut off your Cow and Donkey Supply 🧍
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Sadly not David, his tits deserve jiggle physics
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Honestly, as long as it can be changed as much as a Steam name could, I'd be entirely supportive of it. Only because I'm currently on Steam and don't want to suddenly go from being able to change my name whenever to meme around with my friends (and have no restrictions on what I can put in those names- you can prise "Bruno's Wet Cum Sock" out of my cold, dead hands) to having restrictions on what it can be and how much it could be changed.
I'm all for giving consoles equal opportunity to do what they like with their names, but I like being able to meme around myself just a little bit more. Sorry lads.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2748017#Comment_2748017
I agree and disagree.
Yes, balance is better.
However, the average player is way way way better now than they were in 2016. I saw the same thing with Overwatch. As players get better at the game, the fun aspect goes down considerably because people will optimize the fun out of the game. That's why even though the set-ups were crazy strong, Killers could still win. Obviously, if you took an even average Survivor now and stuck them in 2016 DBD, they'd never go down.
But if you took a 2016 Survivor and put them in 2022 DBD, they'd be my Solo Q teammates.
And if you put a 2022 Survivor on 2016 DBD the population of killer players would actually drop to 0, as opposed to what everyone claims will happen if survivors aren't nerfed every patch. The game is, again, leaps and bounds better than it was back then, and so again I do not see OP's point.
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If we look back to 2016 DBD we can all agree the game has progressed leaps and bounds in terms of balance and killers have it far, far easier. I don't get your point here.
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200k for Iri 4, up to 250k for Iri 1.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2747827#Comment_2747827
You make guides? I never knew
I have one and I'm working on remaking it when it gets a year old to account for new perks (not that I think it'll change much tbf).
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
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Me, with over 3.1k hours on my main account, having consistently being rank 1 for years and staying there for most of the season, being matched with sub-300 players convinced self-care and urban evasion are a savior, who runs the killer for 140 seconds before going down to the tune of 0 generators being completed and then goes immidiately into second stage because nobody saves.
Sorry, I think that's a matchmaking issue
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Yeah I've been noticing an increase in DCs recently too, across both sides. The penalty is clearly not working well enough as a deterrent anymore.
Wtaf is happening I've agreed with you multiple times 🧍
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Depends. If its unfounded salt just for losing then yeah it's pretty funny. If they're annoyed because I was actually/camped tunneled I'll try to be nice and explain why I did it (once in a blue moon for the past 3/4 years). If they're so annoyed they're going out of their way to harass me, even across different socials, then no that isn't funny at all. It's just sad, and makes me feel like ######### because nobody likes being insulted, even more so for no reason.
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@RakimSockem said:
Honestly @GoodBoyKaru @Pulsar
Even tho I'm sure I've disagreed with them on a few things here and there (maybe a lot of things), they're usually more level headed and chill than most people here with their arguments
Level-headed and chill are definitely not the top 2 words I'd use for me, but thank you reagedless <3
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@StarLost said:
Because, like it or not, survivors and killers are not balanced in the same way, or along the same standards. You'll...learn to live with it.
Yes. Dead Hard needs a nerf. The devs know it, the players know it. But if it was going to be nerfed, it would have been nerfed already.
https://forum.deadbydaylight.com/en/discussion/comment/2747389#Comment_2747389
Uh...take a look at the years during which that data was gathered. Those stats are meaningless aside from 'hey, that's interesting'.
https://forum.deadbydaylight.com/en/discussion/comment/2747385#Comment_2747385
And post buff Dead Hard is much stronger than old Dead Hard :).
Omg congrats it's Willow literally saying that using what little stats we have is meaningless because we don't know the full picture!
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747834#Comment_2747834
A quick question, cuz this also happened to me, in the library at midwich, you know the ramp to downstairs where a totem spawns often right next to it? I also wasnt able to use the punishment there, it happened aswell for me that it just stopped when I tried to hit a survivors there. My question is if there is any way to maybe make it more reliable to hit on ways like that cuz seems like I am having trouble on ramps down like that since it also didnt work for me on basement stairs.
Okay essentially, you can guarantee it goes down any slope (so not, like, the side of a hill or something) by aiming your camera directly down it, as off to the side will mess it up. Stand a step or so back from the edge of the ledge and then let it go, as being too close to the start of the stairs will mean nothing happens. The general rule I've used for a while is that you want at least 1 trail segment to fully spawn before it goes down for it to actually go down.
I'd get video footage for you bit I woke up 15 minutes ago and gotta get out the house very soon
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747830#Comment_2747830
My bad I am blind lul sry
It's ok <3
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747827#Comment_2747827
Aight seems like many ppl say that, even though it was weird that it didnt work for me in 2 occasions, lets call it a bug. But again, I mentioned 2 other things aswell, its not ONLY about pyramid head.
Hey best friend read the last sentence of my comment thanks x
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"And if it goes down then the power would stop immidiatly and not go further"
This has absolutely been in the game since day 1. I mentioned it in a guide I made for him back in May 2021, and I've known about it for even longer.
There was no buff to his power that I'm aware of through my own games recently. He's always been able to go down something, provided it isn't too steep and you begin the power on a flat surface instead of already on the slope.
I cannot comment on the other two as I don't play those killers, but you're absolutely wrong about this one.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2747347#Comment_2747347
l̴̜͋̀͑̎̎̈́͆̃͋͝l̴̞͎͚̰̤̟̦̺͋͛͑͌͆̈́̈͋̐͂̌͜ȉ̵̟͙̿͝w̴͔͒͘ ̷̡̰̤̜̮̙̝͔͂̓̎̅̏͋̌͘͝ͅI̴̫̜͚͈͑̈́͑̄̃̂̿̅̉ ̴̢̝̻͑̑͛̈͜ŷ̵̜̳̾͊͑r̷̜̲̖̝͉̺̦̗̎̉̈́͜͝ȓ̷̛̳̫̮̭̭͙̖̝͔̟̈́̂̉̃͂̿̊̕͘͜ō̷͇͓͚̩̥̥̪̯̫̭͌͒̋̅ͅs̵̛̲̭̗̓͗͗̍̐̏̍͝ͅ
Much better.
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@kate_best_girl said:
I would say yes but I say no because I know the survivor would be Naegi, Komaeda, or some another twink
When we get Chiaki as the survivor omg
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2747342#Comment_2747342
OP didn’t mention its on the back of his head…..
Let’s not talk about this any further.
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2747339#Comment_2747339
Wait.. what were you imagining?
Aka Mooks thought that he had a massive sack to match his massive sword
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2747329#Comment_2747329
.did lla ew kniht I .etorw eh tahw eulc on evah I.
.emit txen retteb oD .dear ot ysae ylgnikcohs saw thaT
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probably a tuesday, most of them are
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none of them because i dont like ghostface
but i am glad people who do can get some cosmetics now, especially because he's licenced (technically) so outfits are cell-only.
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@zsplitts said:
https://forum.deadbydaylight.com/en/discussion/comment/2746972#Comment_2746972
Wow wow wow. So many great moment. You, sir, are a legend haha. My favorite was the repeated flashlight blinding of the Spirit. Poor player was probably having a terrible day lol
believe me for every good play there's 30 potato ones lmao
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@Sowbug said:
No lol
omg hi sow
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I have Pyramid Head for anti loop no mobility killers.
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Fun fact! The hitbox of a killer shrinks in size when on basement stairs to prevent them from bodyblocking people inside there, as it would be far too easy to cause hostage situations.
So no, maybe let's not do that one!
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2746726#Comment_2746726
Other people have become forum favorites via animal pics so I'm jumping on the bandwagon!
hi
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depends, will people ask + upvote those questions?
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oh you mean like the ice one that came out recently?
and the fact the films are completely unaffiliated with the films outside of the mask, which is licenced to FunWorld and not Wes Crave Estate
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i dont really use it when playing killer, but sometimes i do
when im playing solo, though, music goes on in the background for my own mental sake lol
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@GoodBoyKaru said:
I have quite a few I'm proud of, if I don't get back to you in 3 hours tag me and I'll drag em out (currently out and I've just sat a mock so I ain't gonna be near conscious at a computer for a while)
Right okay I finally got back to this, here's some of the clips I like the most (collected over like a year at this point)
https://youtu.be/_ouT8eZUIts https://youtu.be/EWZqdss2Mew https://youtu.be/Tiom8rg-Ra8 https://youtu.be/0U1k10I-zG4 https://clips.twitch.tv/ConfidentExuberantTapirJonCarnage-q6L8AS35HWXIsgFO https://clips.twitch.tv/GlamorousIronicTubersTheThing-Z6aQKmbJhHf7Ggh9 https://clips.twitch.tv/OriginalBovineBubbleteaMrDestructoid-JnUvJF_P4qgvwUNn https://clips.twitch.tv/AuspiciousEnergeticGoldfishPeoplesChamp-DvYNYoqO8skOeuefand lastly
https://clips.twitch.tv/TentativeSnappyLobsterPeteZaroll-WgO95VFRlxdVntep(i think that's enough self promo for now? anyway you asked)
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@Fukse said:
check if you have the config on "read only"
apolgies for the bump; can confirm i do not
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My man's just practicing his balancing act okay
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Depends. In swf I don't mind it, at all, because we have ways to play around it once we know its in play.
In solo, no, I cannot stand the perk and until solos have a better way to communicate cross-map and mmr actually functions for once I don't think I ever will like it.
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@Marc_go_solo said:
It would suit Identity V far more. However, it may work, but it would have to have a HUGE rework. Like a comparative rework equivalent to Schumacher's Batman turning into Nolan's Dark Knight.
Monokuma would effectively become the puppet from Jigsaw, armed by someone else, or turn it into a horrific animatronic. There'd be a huge rework; more than I feel would be worth the pay-off.
It would suit Identity V? Oh you mean like this?
They're one step ahead don't worry
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I have quite a few I'm proud of, if I don't get back to you in 3 hours tag me and I'll drag em out (currently out and I've just sat a mock so I ain't gonna be near conscious at a computer for a while)
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@Mandy said:
hahahahaha if you need any assistance, let me know and I will help wherever I can.
(and you know I appreciate you doing this).
So long as you don't question why there's lyrics to Legally Blonde all through the post I think I'll survive this one
Maybe
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@SpitefulHateful said:
https://forum.deadbydaylight.com/en/discussion/comment/2746311#Comment_2746311
I don't call him anime because of his nationality, I call him anime because of the vibe of his entire design and because of the intro that makes him look like a generic edgy villain, not a scary guy.
If he was American, Russian, Portuguese, British, Filipino and kept that flashy pop-singer look and was introduced in the same animation style, I'd still call him anime because I'll never not find this concept ridiculous for the DbD setting.
Again, Korean fashion. Just because something isn't covered in gore doesn't mean it isn't horrifying- a killer hiding in plain sight is hardly a comforting thought.
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I don't think it'd work, at all, but also I really want a Mondo skin for my gay ass to be happy so yes
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@SpitefulHateful said:
No, we already have a cringy anime killer.
Trickster = Korean, based off of the Pop Music industry and their style of fashion
Anime = Japanese animation
At least try to be close in your ignorance.
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And perfect.


