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Dead_by_Gadfly

Dead_by_Gadfly

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  • @voiceofguns27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1457003#Comment_1457003

    Because it starts at 5 minutes compared to the week ban you would give. So you would also give a week ban if somebody had to DC due to an emergency? Sounds like the crime meets your punishment standards. You don't even need to retort with "Well, in that case, obviously no." Even when the DC penalty was working, it would still give that person a 5 minute ban. Bad internet? 5 minute ban. We obviously don't need your week ban standard for one DC. The coding can't tell the difference between emergency/power outage/bad internet/rage quit. That's why it starts at 5 minutes. It's a good way for rage quitters to take that "time out." Still don't learn from your lesson next game? 10 or 15 minute ban. So on, and so on.

    I guess its a good thing im not in charge then 🤷‍♂️

  • The game didnt die when it was in before

  • @voiceofguns27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456959#Comment_1456959

    A week ban? They would probably be grateful they don't have to play the game again and move on to something else. If everyone got a week ban for one DC, you might as well kiss the community goodbye.

    Nope, those of us that dont dc wont miss you a bit

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456959#Comment_1456959

    They knew they went down fast, and they knew you were using a killer that has likely been dominating them previously.

    Fact is you WERE rank 1. They could tell something is amiss and you should not have been playing against them.

    I dont know why you’re so tilted and think people deserve a weeks ban for quitting. Thats so entitled. “Dear new players, you need to stay in the game and let me walk all over you or its a weeks ban” yeah theres that killer main entitlement right there. Keep that up and you’re gonna put new players off from sticking with this game.

    Im tilted because this happens almost every match for a few days now. Every once in awhile its tolerable, but its been constant since they removed the ban. Theres no excusing it. Dc you should absolutely catch a ban

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/173189/this-is-getting-old-and-needs-to-be-addressed

    The matchmaking is definitely messed up and not fair but as far a sin concerned why should you be forced to play a match you arent having fun in. Same applies for like a wraith on ormond that's not fun that's actually unfair. The dc penalty is good and bad. It's good because it stops dcing on first downs hit but bad when I go against stridor spirit with wakasashi and ebony.

    But as I said you should be forced to play unfun matches and doc man is he annoying every doctor spams shock at loops and not actually making well placed shocks to stop your actions. Not to mention the unnecessary static blast.

    They quit after getting downed once. What level of fun were they expecting to have in 30 secs? Youre never going to convince me that you ruining the experience of 4 other people because you got wrecked in one chase is ok. Thats selfish.

  • @FattiePoobum said:

    Who cares

    lts not a competitive game, your rank means nothing except for patting yourself on the back and having a wank over at night

    you polesmokers complain about gen rush, now you got 1 less survivor

    kill the remaining 3 and move on.

    First off I care, clearly since I made a thread. So that wasnt a smart question to ask.

    Second clearly its competitive if people rage quit. If they werent competitive they wouldnt do that. Also not a smart thing to say.

    Third, as someone who has been playing almost exclusively against yellow ranks for the last month I can tell you rank absolutely matters. They were never going to win this game. Its gotten to where I can hook everyone in order 3 times before they get 2 gens done. So yeah, it 100% matters.

    And last, we want a game thats close. Not one where one side gets completely blown out either due to poor match making or because of poor game mechanics. Something a little more... competetitive.

  • @ClickyClicky said:

    They’re baby survivors. Probably been getting wrecked all day. They go against a Doctor who dominates low ranks, a rank 1 no less and you say yourself you down them “pretty quick”.

    People want to have fun. Ive seen multiple rank 1 players post screenshots like this.

    The matchmaking is atrocious and I don’t blame them one bit for disconnecting.

    They didnt know i was a r1 when they quit. Dont excuse their behaviour, as far as Im concerned they should be banned for a week. Theyre lucky im not the head of bhvr or tgey would be.

  • @GoodBoyKaru said:

    I'm not entirely sure if your issue here is with matchmaking or the lack of DC penalty but I say yes to both.

    Both. Im sick of both.

  • @TrappinMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456100#Comment_1456100

    I see this kind of thing a lot on the xbox. I have been accused of hacking for running Nurses Calling, BBQ, Lightborn, Scratched Mirror, Vanity Mirror, Devour Hope, being a Deathslinger that can aim, being a Huntress that can aim, Bloody Coil on Trapper, Bloody Glove on Oni, and god knows how many more. Seems the prime times for entitled survivors are late night and morning.

    Yeah people on xbox love to talk #########

  • @Throwaway123 said:

    Every day I will propose changes to 1 survivor perk and 1 killer perk to make them not unusable garbage like most perks are.

    Survivor Perk: No Mither - You are affected by the Broken Status Effect for the duration of the Trial. Your injured state is hidden from the killer, you move as if you are uninjured. You do not leave pools of blood. Your injured grunts are muffled by 25/50/75%. Grants the ability to instantly recover yourself or an ally from the dying state once per game. You gain 50/75/100% bonus to bloodpoint gains.

    Killer Perk: Territorial Imperative - You are granted 3 tokens which may be used on any hooks. The 24 meter radius around that hook and the basement becomes your territory. Any time a survivor enters your territory receive an alert and the corresponding hook will glow. If a survivor enters your territory while you are 40 meters or more away reveal their aura for 3 seconds.

    Justifications: One of the weaknesses of No Mither is the killer knowing you'll go down in 1 hit, making their status hidden will help prevent the killer immediately targeting the No Mither survivor; survivors will still see the broken status on their teammate. Grunts are muffled more. Allowing the user to immediately pick up themselves or a teammate may provide a sufficiently strong ability to make up for having 1 hit all game. This would probably still be too weak, but it's hard to justify being injured all game without giving a truly op ability. Also bonus BP for choosing to play hard mode.

    The thought behind Territorial Imperative is in allowing the killer to build an actual Territory. 3 Territories may be too much, but I can't playtest the idea. The idea at least is more interesting than just knowing if someone far away from you entered the basement imo.

    I have proposed 4 perk changes so far. BHVR has made 0 perk changes since I started.

    ######### i love territorial imperitive now 👀

  • I dig it but i doubt many survivors will

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456093#Comment_1456093

    Again, it's a question of tone. I understand you guys really like that show. I'm not saying it's a bad show. You can point to Halloween, ANOS, Evil Dead franchises where things went schtick but the overarching themes were adult material and Horror. I just don't agree that the tone matches the game. You are free to disagree.

    I do disagree. Horror is a pretty wide swath. Evil dead tv show, tge one ash comes from, is super tongue in cheek as is part 2 and army of darkness. Supernstural is closer to pure horror overall than any of those if were talking about tone. Youre just simply wrong on this and it feels like youve only see one or 2 episodes of supernatural

  • 20200712_112706.jpg 20200712_112718.jpg 20200712_112737.jpg 20200712_112747.jpg

    Yup. I have. Because none of them knew how to hide

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456061#Comment_1456061

    It's a question of where do you draw the line? Should BHVR consider adding goosebump monsters? If your argument is Supernatural should be classified as Horror in the same vein as ANOS, Texas Chainsaw Masssacre, Saw, Halloween, Evil Dead, Silent Hill, etc I'm going to disagree with you all day on that. Can you classify Supernatural as a Horror tv show? You can, but that's a hell of a stretch.

    I mean theres no denying its a horror tv show. Some episodes are meant to be creepy, some funny, some drama, but its all horror. Its as horror as stranger things

  • @TheLastGreatStar said:

    So last night I was playing a lot of survivor and in one game I was against a Spirit, she chased a Jane at the very start of the match and either gave up chasing or lost her. The Jane didn’t have Iron Will and the Spirit was using Stridor so I’m assuming she just gave up. She then proceeded to chase me and again, presumably gave up. She then went back after Jane and then back after me before she DC from the match. Keeping in mind only 2 gens were fixed. I found it odd and annoying that a rank 4 Spirit with Stridor would give up so easily, especially after putting on a cake offering, but I just thought ‘meh’ and went onto a new match.

    Around 2 matches later I was up against a Huntress. She hit a David at the start and lost him. And then found and hit me and again, gave up chasing me almost instantly. 2 gens popped and once again they DC. I then realise it’s the exact same killer, also equipped with another cake offering. This time I decide to message them.

    I’m not abusive, I just wanted to know why they kept giving up so easily and wasting so many cake offerings as it was becoming tiring and I don’t want to keep ending up in their lobby. They then proceeded to call me and I quote “a boosted survivor” which 1) makes no sense, because if I was boosted I would be an easy down and 2) that insults THEM as they’re calling me a bad survivor but couldn’t down me or anybody else for that matter? - I then sent them a photo of my rank 1 Michael to show them I’m not some survivor main and they then had the AUDACITY to say that Michael is an easy killer to play as and is for noobs. LMAO.

    This was then followed by them telling me whenever they see me in a lobby they are going to play as Nurse and I quote “strangle me and all of the other survivors to death” - I mean, that’s one way to show your skills. Bring an Ebony. 🤦🏻‍♂️😂

    Has anybody else ever came across the same survivor or killer who always DC? It’s just so aggravating to go against. Especially when you’re trying to level characters up and you keep being cheated out of BP.

    Yeah there was a chick i saw dc 3 seperate times, every time i was killer except the last time i was a survivor. I finally called her on it, told her its ######### up and she screws her team every time. She doesnt likdme being tunneled apparently. Eventually she apologizwd but then changed her name to hex ragequit so idk if she actually stopped or not. Luckily i havent seen her in a lobby in 6 months.

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451892#Comment_1451892

    I understood what you meant when I answered with "...no?"

    It's a terrible idea to give the survivors a cool down on their only real defense, and it certainly won't be the downfall of dbd.

    Edit: In fact, putting this in would be the downfall of dbd. Now all of a sudden every chase is basically 30 seconds long, which means generator time has to be shortened because if the average chase is 30 seconds long, current gen speed wouldn't be feasible to be done, which leads to even quicker games.

    Kind of like putting a cool down on a killers power?

  • @Zaitsev said:

    I mean. I feel like we're wasting time rolling out cross progression to a system with almost zero playerbase.

    Apparently Paulie now does...

  • @MeltingPenguins said:

    The whole autowreckers haven needs to have that big mountain of cars broken up... it's a pain to survivors and killers lbr

    Azarovs is stupid with the amount of pallets. They can literally just run from onrme pallet to the next and drop it with 0 mind games. Its stupid

  • @mrpieseller said:

    Alright so user that goes by Deanwinchester showed me a video where supernatural is brought up to Mathieu Cote and his reaction. When asked when supernatural is coming to the game, Cote didn't say anything but had this reaction

    https://us.v-cdn.net/6030815/uploads/TOQ2NACHCQZY/draft147947467.jpg

    Now I know this could mean absolutely nothing, but a little speculation won't hurt. In my opinion, it looks like he's hiding somehting. Like he's signed a non-disclosure agreement, and he can't say yes or no to the statement of supernatural coming to dbd. Like I said, it's probably nothing, however I REALLY hope it's a sign. What do you guys think?

    It would be sooooo bad ass. Id buy every cosmetic just out of hype and id have a new main. David who?

  • @DBD_Noobinoob said:

    I know there are many posts about "unfair" survivor / killer perks, addons, abilities around here, and I don't want this post to be one of those. I'm not whining, I wanna know what ya'll think about that, and instead of being flamed for my post being toxic / me being entitled, I'd be happy about advices for how to play against that. 

    I'm talking about Michael's red addon. I think it is too strong, because I think it is impossible for Michael to lose a game when he plays that perk. Nothing's stopping him. I am aware that playing stealth would be a good idea, also to spread out a little, but since gens HAVE to be done, he WILL find survivors sooner or later. Combined with his lunge attack, I think this is impossible to beat for survivors. 

    Michael is one of my 3 main killers, but I have never played this addon and don't plan to do so. This is NOT about survs vs killers, so please don't hijack my thread for that stupid war. I just want to know if ya'll agree or not, and if you have some good strategy to at least have a chance against that? I've faced 3 Michaels using it today and it's really frustrating to feel like we haven't the slightest chance.

    It seems like youve never used that add on lol

  • @mdaCHARMED2016 said:

    So I was in a match with the Doctor earlier and escaped the hook on my second try. Yes, I know, doing that isn't a good idea but most Doctor matches I get, the other survivors will abandon me until I'm just about to die since they gen rushed and I die anyway cause they're not close enough to make it in time.

    Anyway, as soon as I got off and away from the hook, there's Mr. Herman Carter and he shocks me, then downs me. I know all's fair in love and war but I was thinking that a possible prevention method to tunneling in thus situation would be maybe some sort of shield or timer that makes it so the killer can't down you. Maybe automatic stuns or blindness anytime you within a certain distance of that survivor who freed themselves from the hook. Of course, this may seem like a balance disruption but seeing as how low the odds are for escaping it could be possible.

    This gives the survivor who freed their self an actual chance to live. I also heavily suggest that a timer be placed on this, perhaps the same amount of time it take to reach full sickness from the Plague. It gives the survivor the time to escape the killer's line of sight, tracks and blood already disappearing. Survivors without Self-Care would have to go and find someone else or a chest for a medkit. So there is a counter on the survivors side.

    The killer wouldn't be able to down or tunnel that INDIVIDUAL survivor. Maybe if someone's working on a generator it will explode and gives off their area of location giving the killer the option to A) follow the freed survivor from a distance where I don't get stunned or blinded (whatever the downside would be) ot B) go after someone else who I will be able to chase without being stunned or blinded.

    This would kind of iron out some of the tunneling in this situation. Cause sometimes killers and survivors spawn near each other. I spawned in the line of sight of the Huntress and she threw two axes at me and I got hooked immediately. If the others ignored me and I freed myself, I should at least have a chance to lose the Huntress while she would go after somebody for the time of the timer.

    I really would like to hear others' opinions. This idea seems like a good one but would if executed poorly then wouldn't work at all.

    You just unhooked yoirself which is already arguably op ESPECIALLY combined with ds and you want to make that even worse. Nah. Just run ds.

  • @BÆYKUS said:

    Title ^

    Claud then david. Self care is your friend since youre new, dead hards a good perk, wglf is great for getting extra bps. Then do meg, great perks in particular adrenaline

  • @MusicNerd_TC said:

    I have seen this tactic used in every match with a flashlight. Flashlight burning a killer in any animation lock against half decent killers is useless, since you will lose distance and the killer can listen for sounds? What benefit is there to this?

    Points, and its not always useless. Just generally

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452956#Comment_1452956

    Enduring reducing the Head On stun enough for them to make some form of distance or just not letting them be grabbed from the locker if they're in the animation (but can be hit) would be fine imo, and that's coming from an avid Head On gamer.

    Yeah grab is way to quick. Either immediate hit or long enough for 2 steps

  • @GoodBoyKaru said:

    This used to be a thing.

    You'd be able to recover from the stun and grab the survivor before they finished the animation which was pretty unfair.

    I agree thats a little to quick

  • @CashelP14 said:

    Memes half the time. Problem is doing full head-on games is considered "toxic". Killers get very toxic after meme games since they see it as "4 man swf bully".

    I dont mind bully sqyads because im good enough to handle them most of tge time. Head on squads are soooo annoying though. Its not "this is annoying because its working" its simply annoying

    There should be a perk that highlights a locker when a person is in it with head on activated. Would be mostly useless but might at least make those games more fun if i happen to be running it. Or better yet let enduring counter it 😈

  • @xEa said:

    GG of course. What does ggs actually mean? Good GameS? Makes not a lot of sense. I guess people heared it somewhere in e-sports when it got sayed by a commentator after a series of games.

    I picked it up from ohtofu i think. Just kind of started saying it without thinkjng about it

  • If i won usually ggs sometimes gg, if i lost ggwp


    I do always mean good game though, never git gud

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443840#Comment_1443840

    Because, man! Why must the last survivor get hatch?! Why is there even a chance of him escaping after I've killed 3 survivors and they couldn't even get 5 gens done? I want a 4k because I want to kill everyone. The devs say define your own win condition, well that's mine. But no, I'm just supposed to let them go. Easy kill just gone like that. Seriously, if this game was a PS5 launch title or something, it'd get laughed out of all the stores just based on this stupid hatch mechanic's existence.

    The hatch exists to prevent the survivors from holding the gane hostage. Prior to the hatches existence the last survivor could simply hide and youd spend the next hour searching every locker and crouching spot on the map. Thats why its in the game.

    As far as the 4k is concerned, its just weird to me that people care. 3k with hatch is same as 4k to me. Its them getting a free escape that they didnt earn. You already won the game, what difference does it make at that point? Do you REALLY see a 3k as a loss? You stopped them from finishing gens and killed 3/4ths of the team, how is that a loss?

    If you want to slug for the 4k thats fine, your choice. Im not judging you for that, im just saying youre making that choice, you know the hatch exists and now you know why, if some survivor manages to crawl their way out the hatch or you have to spend a bunch of extra time finding it and then them, thats a risk youre choosing to make. No point in complainimg about it 🤷‍♂️

  • @calem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1449055#Comment_1449055

    Yeah Iri Head Huntress sucks but I'm talking about base-kit. I honestly can't remember the last time I versed an Iri Head Huntress. And like I said in my post, Freddy has been a topic of discussion since his rework. Lots of people, including myself, think he is overloaded and has very little weaknesses. But it's hard to change that since he is licensed. Plus, if you don't think Deathslinger is controversial, I don't think you've been on the forums much in the past 2 weeks.

    https://forum.deadbydaylight.com/en/discussion/comment/1449044#Comment_1449044

    She lacks map pressure on paper, but she ends chases so quickly it feels like she is always at the gen you're on. Same deal with Nurse. Her power is used for chasing survivors, it isn't a Freddy teleport or a Billy chainsaw sprint.

    About PH though, I agree he is a little problematic in the same way Deathslinger is. Fake out your ranged attack, gain distance, you hit them. PH has a 32m TR though and I'd argue Deathslinger's small TR and his instant quickscope is way more annoying than PH's kind of slow ranged attack.

    Dude, spirit moves really fast while phasing, i use it to get across the map all the time. With add ons i think she even moves as fast as billy or close to it anyway. She has great map pressure, sure its not a teleport like fred but freds cooldown is longer

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1449040#Comment_1449040

    Please tell me you're not calling Head On a meta perk?

    Not meta, but super ######### annoying

  • You think Spirit lacks map pressure? That...has not been my experience with her.

    Honestly i think all 3 are fine. They have counterplay, its just not the standard nascar simulator counterplay that survivors are used to. I actually think ph is more broken than any of those 3 as he doesnt have counter play. Drop the pallet or dont either way youre getting hit. The best counter to him is holding W as long as possible. Fred you stay awake as much as possible and when you are asleep in chase you drop the pallet early. Spirit you vault while shes phasing then do something unpredictable while walking. I think the reason survivors struggle against them is because they actually require thought and planning instead of running in circles for 3 minutes.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448242#Comment_1448242

    If that's a reference, then i indeed don't get it.

    Dumb and dumber was a movie from the 90s. Pretty funny. Check it out if you get a chance 😊

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448225#Comment_1448225

    Basically, it's a no, but the no is not written in stone.

    Youve never seen dumb and dumber 😂

  • @Boss said:

    I highly doubt separating it from the default cosmetic is high priority.

    I don't even think it's on their to-do list, @Peanits seemed to imply the chances of this happening is the same as, idk, an Earth-destroying comet crashing down tomorrow.

    So youre saying theres a chance

  • Ots something fun to use/ go against every once in awhile. If it were being used constantly it would be broken

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447317#Comment_1447317

    Majority of my killers are p3ed bro, I use Legion for BP and dump the BP into other killers to get them to p3 50+

    Maybe I said something confusing I just meant, I play my mains and stack the new killer with BP , I then play the new killer to spend all the Survivor Puddings etc, thats what I meant by "odd builds" I prestige to next level once I play all the "cakes" and puddings, and bloody party streamers etc,... but on the bloodweb,. I try go cheap route and spend as little as BP while leveling them up. Then once they are p3 50ed, I take the builds more seriously

    hope that makes more sense

    Oh right on, yeah me too. I didnt get much sleep last night and am a little out of it so could be on me

  • @PokemonGOPlayer said:

    I have no clue on how you can't get a simple joke, you transformed my joke post into a bait post without my knowledge.

    I don't get how you can take seriously a post that suggests the Metro Golden Mayers thing, the RBTs activating on Totems, complaining about the mask add-on for the love of God.

    I am kind of a Pig main and I was just making a joke, a JOKE. I wanted to make you laugh, not angry. I had the most stupid suggestions that I could think of to make it funny but not blatantly trolly. Because that would kill the comedy in it in my opinion, just like a "/S" at the end.

    I wrote it this moring in 15 minutes, victim of my own anxiety due to a medical appointment I had later. I needed some kind of distraction and I had the ideas for this kind of joke-post.

    I'm sorry if I made you felt insulted or disrespected, it was meant to be a simple obvious joke, taking the piss on all the complaints there have been recently and on all the misuses of words like "to react" or "counterplay" I've read. Not a bait attempt.

    It's not a Billy post, I couldn't care less about Billy, but you made me realize I should've added something like a cooldown on the Ambush Attack, something like "her throat gets too dry after an ambush so she needs to grab a water bottle in a locker" just to make it more obvious.

    I'm especially sorry for the Scorpionz part because I think it was a bad decision to use his name in my joke. I don't know.

    Have a nice day and, again, I'm sorry.

    Thank God...😂

    Honestly, us all falling for it thinking it was real makes it funnier

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446388#Comment_1446388

    I mean, you could accomplish the same thing by downing them and then bringing them to the Hatch. :P

    Sometimes i do. Depends on if i find them or hatch first.

    Whats REALLY funny is when i plan to let them open the gate and their so scared that they dont attempt it till its to late. But then i also kind of feel bad, hence wanting to be able to open door

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446775#Comment_1446775

    not just that, killers have to level up all killers to play them.

    A survivor can basically play the same survivor all day everyday and never have to level up any other survivor further than teachable perks.

    IOn order to play a killer they need to be lvl50+ in theory, I dont really start grinding a killer until they are p3. I pl;ay them with odd builds getting them there, but only focus on builds once reach p3

    Its more efficient (and fun) to get 1 to p3 50 with all the perks then use that obe to grind for the other killers. I used to do it the way you are and that takes way longer. Its good for experience with the killer but thats about it. Id also recommend doc or legion be your grinder as they can get a ton of points most games.

    After you got 2 or 3 killers like that the game is way more enjoyable cause you can mess around more

    Ive only got 4 more killers to get to p3 50. And more than enough cake to do it

  • @LordGlint said:

    Feel like someone just lost to Pig. He wants the helmets to remain completely pointless unless the survivor decides to activate it themselves, They get 6 minutes to disarm it after they choose to activate it and they know immediately which box has the correct key as soon as they get the helmet to begin with.

    Yeah me thinks he got his head popped

  • @MissKitty95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445660#Comment_1445660

    I’m sorry that the adept achievements requires me to use a perk.

    Yeah, i was too when i had to get it. But such is life

  • @Bovinity said:

    Did you really just write a wall of text that basically boils down to, "Senpai didn't notice me"?

    That was my take away too

  • @Cinnabon488 said:

    Just asking out of curiosity. I usually run ruin and discordance I don't really remember what my other two perks are on him atm. Also what cosmetics do you wear for legion? I usually just wear the rift cosmetic I got.

    Normally bbq + ruin + surveillance + m&a

    BUT, Ive been having fun with bbq + thana + blood echo + pop.

    Im both cases my favorite add ons are anything that increases FF duration and either the green or yellow button. Both are great.

  • @Duality said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446385#Comment_1446385

    Have you ever played killer on red ranks? Ruin doesnt last more than 1 gen, and thana red ranks heal so damn fast its useless

    Those perks work fine against normal survivors. The survivors youre playing against it doesnt help much. Weird ######### like sloppy, coulorophobia, iron grasp and agitatiin are better (in fact thats a pretty decent basement build), unfortunately you dont know youre headed into this kind of match until youre in there. Pop is useless cause youre not stopping the gens, bbq is useless cause theyre coming to you. Things like that

  • @TAG said:

    If you want to show mercy, why are you closing the hatch?

    So that they know you could kill them if you wanted to

  • Oh i know that feeling. You need to adopt the "######### this" attitude. When you see theyre doing that, and the more you see it the quicker youll identify it, your sole mission is to drag someones ass into the basement. See its VERY rare that solos behave this way, they dont have the coordination. So if you get someone in the basement all their little buddies immediately know. At least 1, probably 2 is coming off gens to try and get that person out.

    From here its going to be an absolute dog fight and no its not going to be easy. They have bt, unbreakable and ds so you have to be on the lookout for all of it. You down someone you leave them there and keep hitting people till they all run away. Then hook, rinse, repeat. Watch for ds of course.

    Now the problem here is if they say f it and leave the dude in the basement youre kind of screwed.

    The alternative is constantly breaking chase and hitting different people, keeping them on the same side of the map and injured. This is risky though and works less frequently

  • Killer doesnt have that many aura reading perks. The one that will screw you if you arent careful is nurses calling

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446197#Comment_1446197

    Honestly I literally just ran a match with fixated, Urban evasion, Sprint burst, and spine chill, and it went pretty damn well! Two died and two escaped, and I was one of the ones that escaped! Being able to move fast helped to keep me hidden and managed to get a lot of rescues!

    I may toy around with inner strength or we're going to live forever as a way to earn more bloodpoints or to make healing easier, but otherwise it was a successful build my first time trying it!

    Nice! Yeah it sounds fun being able to move quick constantly

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