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Dead_by_Gadfly

Dead_by_Gadfly

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Dead_by_Gadfly
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  • @Squiffles said:

    If you're using nurse with the match box addon or whatever its called don't even bother blinking on the stairs on temple of purgation.. You won't move towards them and you'll just get fatigued...

    You dont even need that add on, it just simply doesnt work. I wasnt running that add on and couldnt blink at all in the temple.

  • On the other side of that though, as a rank 1 killer im not playing a sweaty 4 man swf every game and as a rank 1 survivor Im not playing against a sweaty spirit every game. Its nice honestly.

  • This game was made for Pinhead. You put people on hooks for Pete's sake. And just think how cool the labyrinth would be as a map ๐Ÿ‘€

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266347#Comment_1266347

    I'm mainly talking about making perks seem more worth to use for specific playstyles.

    Like rather than having the same 4 perks you see all the time in every match, add some variety to it that gives certain playstyles more options to explore.

    Right now there's no reason to take perks like Cruel Limits because the usage of that perk is very minimal, and even then it's not going to synergize well with much other perks in the game.

    Having the devs either buffing perks like that, or adding something more unique to it could spice up the perk selection for both sides.

    Because right now, both as a Survivor and Killer I only realistically have 1 page full of useful perks with the rest being either garbage or way too mediocre to consider taking in place of the more obviously powerful ones.

    I agree with this, most of the perks are far to situational.

  • All this game needs is secondary objectives and continued improvements to the maps. I dont have a problem with any of the perks you mentioned (thoigh you're wrong about STBFL, you have to earn that and keep it by completely ignoring an entire player).


    If I were emporerer Id make it so the survivors can only work on the number of gens equal to the number of totems cleansed, then completely rework noed to do something entirely different. But thats just one of thousands of things they could do to add secondary objectives.


    My problem with ohtofus idea was more pallets. Thats just a bad plan.

  • @DetailedDetriment said:

    Clown running at mach speed to inflict Deep Wound.

    Would be hilarious ๐Ÿ˜‚

  • @WeenieDog said:

    I feel like the meta would be Freddy (or really any tiny killer) + any power.


    Well thats probably why its a bad idea. Thank you for saying something intelligent

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266913#Comment_1266913

    Tbh it'd be neat if survivors had tiny abilities, but that'd reduce diversity of survivors.

    Which means by default this would diversify the kilker ranks, at least in so far as the skins are concerned

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266913#Comment_1266913

    Survivors being Skins is already kinda boring, especially because a new Chapter only gives a new Skin and 3 useless Perks to Survivors.

    New Chapters for Killers should not be the same.

    Let alone that you would need to create animations for every Skin and Power. This will not be possible for licensed Characters (I doubt that the LIcense Holders will be happy when Myers starts drawing in Mud or Freddy starts using the Chainsaw of Leatherface). And some would simply look outright stupid, the Devs designed Hag the way it is because her Power fits her appearance.

    It would look stupid if Oni would have Hags Power, for example. Or a small Killer like Freddy Onis Power.

    It being boring and looking stupid is the only reasonable argument I've heard ๐Ÿ˜‚


    I actually think it would liven up tge matches a bit as it would add a little something to the beginning of the game.


    Maybe it would look stupid, idk ๐Ÿคทโ€โ™‚๏ธ


    The licensed bit might be spot on. Im not a lawyer and am not privy to their contracts so you might be right about that.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266909#Comment_1266909

    It's a bad idea because each power is tied to each Killer.

    Why not make a movie where Jason has Freddy's dream powers?

    The powers are iconic. They are what make the Killer a killer.

    The Nurse teleports using the last breaths of the people she killed in life. Bubba runs people down with a chainsaw. Freddy exists in the dream world. The Plague has it in her bloody name! She spreads the plague that claimed her life.

    The perks, on the other hand, were made to be interchangable. None reply on a certain power to work.

    The idea is just bad, man.

    And they could have made the perks tied to each character. They could have made items tied to specific characters, they chose not to. This too is a choice, I get the powers being iconic, thats why it takes a lot longer to unlock. You'll also notice too that the perks are tied to tge characters personality, they are traits of that person (Ante Up because Ace is a gambler). So why is one a good idea and the other a bad idea? Saying its a bad idea doesnt automatically make it so.

  • @Aven_Fallen said:

    This would make Killers to Skins. Nothing more.

    Why is that a problem? Survivors are skins and thats not an issue, why would this be?

  • Perks arent skins either?

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266884#Comment_1266884

    Perks were designed to be teachable. hence why no perk relies on a specific power to work.

    Powers are designed to be tied to each killer.

    They'd have to make new models and animations to give Nurse a chainsaw, for example.

    Sorry but the idea, while neat, is bad.

    I didnt think about the animations. Aside from technical debt I'm not hearing why it's a bad idea. Anything implemented requires work.

  • @Entity_Hugs said:

    I disagree, it would be silly. Bubba has his chainshaw, he can't teleport like the Nurse. Nurse can't puke like the Plague. Plague can't place traps like Trapper.

    Powers should never be 'teachable'.

    By the same logic, why are perks teachable? What's the difference?

  • Rank 1 killer and Rank 1 survivor here.


    Face Camping is comparable to Pallet Looping. Both are strategies (thought face caping isnt as viable) that can be employed by either side to meet their objective and both strats are hated by the other side. If youre going against a lot of face campers get better at the game, you dont see them much in the Red Ranks.


    The devs can put stuff in to try and alleviate the issue (i.e. borrowed time, ds, killer powers) but outside of that any mechanic implemented is going to come with a way to abuse said mechanic. You can already see that today with how borrowed time and ds get abused.


    Beating a face camper is pretty simple. Eitger run with a swf group, or if youre solo dont die on hook right away and give your team tine to do gens. Chances are they can do the rest of the gens and leave before you die. The issue isnt the face camping, its that you see the game as a 1v1 instead of a 4v1, if 3 peopke escape, you won. Take the W and smile. Its no different than if a killer chased 1 person for 5 gens and everyone else escaped.


    Now what I do think is anyone on a hook for more than 20 secs should be recieving a percentage of everything else thats done, you are a distraction after all.

  • Ive had this issue pn xbox for like a year

  • I had this issue as well. Idk what a childrens puck is, but i bought all 4 teachables and only got 150000 on xbox

  • Same with Temple of pergation.

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