Teachable Killer Powers

I think it would be cool if when you get a killer to Prestige 3 Rank 50 their power would become teachable. It would add another level of incentive to reaching that AND spreading out and playing other killers. Imagine Freddy whipping across the map using Billy's chainsaw, or Michael popping up behind you using hags teleport.


To be clear, you pick a power, not multiple powers (freddy gives up teleporting and dream snares for Billys chainsaw and running speed). Also, obviously, terror radius would be tied with the power instead of the character to keep things balanced.


It would also add a little depth to the game while increasing the skill cap on survivors a little (theyd have to pay attention to what the killers doing instead of who the killer is).


Thoughts?

Tagged: Trusted

Comments

  • @Entity_Hugs said:

    I disagree, it would be silly. Bubba has his chainshaw, he can't teleport like the Nurse. Nurse can't puke like the Plague. Plague can't place traps like Trapper.

    Powers should never be 'teachable'.

    By the same logic, why are perks teachable? What's the difference?

  • This would make Killers to Skins. Nothing more.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266878#Comment_1266878

    By the same logic, why are perks teachable? What's the difference?

    The difference is that powers aren't skins.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266884#Comment_1266884

    Perks were designed to be teachable. hence why no perk relies on a specific power to work.

    Powers are designed to be tied to each killer.

    They'd have to make new models and animations to give Nurse a chainsaw, for example.

    Sorry but the idea, while neat, is bad.

    I didnt think about the animations. Aside from technical debt I'm not hearing why it's a bad idea. Anything implemented requires work.

  • Perks arent skins either?

  • @Aven_Fallen said:

    This would make Killers to Skins. Nothing more.

    Why is that a problem? Survivors are skins and thats not an issue, why would this be?

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266885#Comment_1266885

    Why is that a problem? Survivors are skins and thats not an issue, why would this be?

    Survivors being Skins is already kinda boring, especially because a new Chapter only gives a new Skin and 3 useless Perks to Survivors.

    New Chapters for Killers should not be the same.

    Let alone that you would need to create animations for every Skin and Power. This will not be possible for licensed Characters (I doubt that the LIcense Holders will be happy when Myers starts drawing in Mud or Freddy starts using the Chainsaw of Leatherface). And some would simply look outright stupid, the Devs designed Hag the way it is because her Power fits her appearance.

    It would look stupid if Oni would have Hags Power, for example. Or a small Killer like Freddy Onis Power.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266885#Comment_1266885

    Why is that a problem? Survivors are skins and thats not an issue, why would this be?

    Tbh it'd be neat if survivors had tiny abilities, but that'd reduce diversity of survivors.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266909#Comment_1266909

    It's a bad idea because each power is tied to each Killer.

    Why not make a movie where Jason has Freddy's dream powers?

    The powers are iconic. They are what make the Killer a killer.

    The Nurse teleports using the last breaths of the people she killed in life. Bubba runs people down with a chainsaw. Freddy exists in the dream world. The Plague has it in her bloody name! She spreads the plague that claimed her life.

    The perks, on the other hand, were made to be interchangable. None reply on a certain power to work.

    The idea is just bad, man.

    And they could have made the perks tied to each character. They could have made items tied to specific characters, they chose not to. This too is a choice, I get the powers being iconic, thats why it takes a lot longer to unlock. You'll also notice too that the perks are tied to tge characters personality, they are traits of that person (Ante Up because Ace is a gambler). So why is one a good idea and the other a bad idea? Saying its a bad idea doesnt automatically make it so.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266913#Comment_1266913

    Survivors being Skins is already kinda boring, especially because a new Chapter only gives a new Skin and 3 useless Perks to Survivors.

    New Chapters for Killers should not be the same.

    Let alone that you would need to create animations for every Skin and Power. This will not be possible for licensed Characters (I doubt that the LIcense Holders will be happy when Myers starts drawing in Mud or Freddy starts using the Chainsaw of Leatherface). And some would simply look outright stupid, the Devs designed Hag the way it is because her Power fits her appearance.

    It would look stupid if Oni would have Hags Power, for example. Or a small Killer like Freddy Onis Power.

    It being boring and looking stupid is the only reasonable argument I've heard ๐Ÿ˜‚


    I actually think it would liven up tge matches a bit as it would add a little something to the beginning of the game.


    Maybe it would look stupid, idk ๐Ÿคทโ€โ™‚๏ธ


    The licensed bit might be spot on. Im not a lawyer and am not privy to their contracts so you might be right about that.

  • @Dead_by_Gadfly said:

    I think it would be cool if when you get a killer to Prestige 3 Rank 50 their power would become teachable. It would add another level of incentive to reaching that AND spreading out and playing other killers. Imagine Freddy whipping across the map using Billy's chainsaw, or Michael popping up behind you using hags teleport.

    To be clear, you pick a power, not multiple powers (freddy gives up teleporting and dream snares for Billys chainsaw and running speed). Also, obviously, terror radius would be tied with the power instead of the character to keep things balanced.

    It would also add a little depth to the game while increasing the skill cap on survivors a little (theyd have to pay attention to what the killers doing instead of who the killer is).

    Thoughts?

    No thank you.

    Their perks are teachable. That's enough.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266913#Comment_1266913

    Tbh it'd be neat if survivors had tiny abilities, but that'd reduce diversity of survivors.

    Which means by default this would diversify the kilker ranks, at least in so far as the skins are concerned

  • I feel like the meta would be Freddy (or really any tiny killer) + any power.

  • @WeenieDog said:

    I feel like the meta would be Freddy (or really any tiny killer) + any power.


    Well thats probably why its a bad idea. Thank you for saying something intelligent

  • Clown running at mach speed to inflict Deep Wound.

  • @DetailedDetriment said:

    Clown running at mach speed to inflict Deep Wound.

    Would be hilarious ๐Ÿ˜‚

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266974#Comment_1266974

    NGL; if they kept his coughing sounds when the power hit cooldown, it'd be funny as hell.

    Not worth how bad the idea is overall, but funny as hell.

    I'd love to see Cows play that.

  • So what about addos, animations, sounds, killer using other killer's power? But I wouldn't mind seeing clown in feral frenzy just for the lols.

  • I mean: I'd kill to play as Huntress with a Chainsaw, throw Hatchets as Pig, or see a Nurse setting bear traps everywhere, but no.

    Powers are designed expressly for a single Killer to use. This idea would take so much work to implement and it would cheapen the game overall by making Killers into just skins.

  • Hell. No. Have you lost your mind?

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266923#Comment_1266923

    Which means by default this would diversify the kilker ranks, at least in so far as the skins are concerned

    But killers should be unique. It just wouldn't work.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266964#Comment_1266964

    But killers should be unique. It just wouldn't work.

    There's also the flaw of killers playing only short killers to gain an advantage at loops so they can't be seen, it's flawed, sorry.

  • It would not be a great idea, considering issues such as advantages like @Poweas explained; the sheer amount of work to have all Killers develop different animations that may result in clipping, glitches, etc.; and finally it would just result in some silly animations. Imagine The Pig spewing out Plague bile, The Hag going balistic with Bubba chainsaw, or the Oni crouching and peering around corners to stalk.

    Nice to see you putting suggestions up, but sorry this would be too flawed.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268110#Comment_1268110

    There's also the flaw of killers playing only short killers to gain an advantage at loops so they can't be seen, it's flawed, sorry.

    Someone mentioned that before and I agree thats whyvits a bad idea

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266878#Comment_1266878

    By the same logic, why are perks teachable? What's the difference?

    Because perks are a methodical approach to a situation.

    Abilities are inherent powers that a single entity has access to.

  • I don't see the license holders allowing Nightmare to only place Bear Traps.

    Or have Cannibal use Demogorgon's portals and Shred.

    Or have Pig ring a Wailing Bell to be cloaked.

    And with so many licenses in the game now, i highly doubt they'd work on this.

    Not to mention the many technicalities like FoV height differences, kill animations, etc.

  • @Dead_by_Gadfly said:

    I think it would be cool if when you get a killer to Prestige 3 Rank 50 their power would become teachable. It would add another level of incentive to reaching that AND spreading out and playing other killers. Imagine Freddy whipping across the map using Billy's chainsaw, or Michael popping up behind you using hags teleport.

    To be clear, you pick a power, not multiple powers (freddy gives up teleporting and dream snares for Billys chainsaw and running speed). Also, obviously, terror radius would be tied with the power instead of the character to keep things balanced.

    It would also add a little depth to the game while increasing the skill cap on survivors a little (theyd have to pay attention to what the killers doing instead of who the killer is).

    Thoughts?

    having Freddy with a chainsaw completely removes any immersion

  • Yeah we all agreed it was a bad idea because tge meta would quickly become hag with billys chainsaw @EpicBigBrain

  • I would like to have Spirit phasing with Evil within 3.

    I would like to have the Shape stalking while cloaked with Wailing bell.

    I would like to have Clown can throw hatchet that cause smoke on contact

    I would like to have my Trapper can put reserve traps on already trapped Survivors.