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Dead_by_Gadfly

Dead_by_Gadfly

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  • I mentioned this on a diff thread:


    I'd do 1-50 with the colors being 10 ranks instead of 4. I'd also remove blood points caps in specific categories and set the pip system to be based on total bps earned. Theyd have to tweek some of tge scoring events, but as you go up in rank you earn more too. Example: hitting a killer with a pallet at brown is worth 200, hitting a killer with a pallet in red is worth 3000 (with no bp cap for doing it). Completing gens would be worth a lot more as well. This would lead too two things, number 1 a more nuanced ranking system, and number 2 you could start categorizing survivors and match them together for solo q. Theres the guy who can run the killer for 5 gens, tge game could try and match him with 2 survivors that like to do gens and another survivor thats very altruistic. In theory would lead to more balanced games.

  • I think it would be cool to have a killer based on Maniac with Elijah Wood. Mannequins could be used in some way for tge power, mori would be a scalping.

  • @DwightOP said:

    Depends, if I feel they deserve it I will be. For example: Bubba facecamps with on 5 gens for no reasons. Oh hell you can bet your butt I'm going gen to tilt you for the rest of the match.

    Another example: toxic swf wants to bully me while I played fair. I'm going to destroy you. I will make your match horrible, I will slug, I will camp, I will do anything possible to secure the 4k.

    When I get a really efficient SWF I start looking to drag someone to the basement. Nothing stops a gen rush quicker than a good old fashioned basement camp. Worst case scenario, at least you got 1 of them.

  • Literally exactly what went through my head. "You want attention I'll give it to you.

  • Because I dont think the current ranking system is nuanced enough leading to tilted matches even when matchmaking pits all the colors together. I think the game and matchmaking cam benefit from understanding a certain persons play style as survivor and try to pair them with people that need that play stule, and the system I described would do that.


    I dont think the current rank system is awful, i just think it could be better

  • Last night I walked about 8 meters away after hooking someone. They get unhooked, I turn around and tge unhooked person goes one way the unhooker (giggity) goes the other. I start to chase the unhooker and the unhooked turns and runs straight at me, just natural reaction was to swing and hit their borrowed time. Unhooker got distance, so i chased unhooked instead and slugged her. Play stupid games win stupid prizes. πŸ€·β€β™‚οΈ

  • Fair enough, I just disagree. πŸ€·β€β™‚οΈ @Dzeikor

  • Idk maybe I missed something, but it looks like your OP is talking about balancing matchmaking while the title is talking about balancing the ranking system. I responded to your OP in a different post than the one you quoted, then I responded to someone else on how I'd balance the ranks. When you responded to me just now you responded to how I would balance ranks by saying youd balance ranks by balancing matchmaking. These just seem like two entirely different things that feed on each other.

    But its early here still. So maybe I missed something.

  • @Dzeikor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272646#Comment_1272646

    I think the amount of ranks and colors we have now is enough just need to be balanced this way.

    Define balance

  • @Respectfulnancymain said:

    Everytime i see a legion in frenzy i run towards them and 360 causing them to lose there powers before they can hit anyone and then sometimes they proced to facecamp me, Some times they just ignore it and dont face camp, but im just curious if legions consider doing that toxiv

    The word toxic gets overused. I play legion a lot, what youre doing is out playing them. Its just a trick they have to learn to counter. Kind of like when people run straight at a blinking nurse, eventually that nurse learns to recognize that and shorten the blink

  • @GrannyonAcid said:

    The friends I play with... I can't even carry them against a green rank. Don't forget that there's a ton of SWF teams that aren't good. They shouldn't have to always play against the best killers.

    But yes. The ranking system sucks. They need to do something entirely different then 1-20. Hopefully that happens at some point. For now expect to play against the toughest opponents every game.

    I'd do 1-50 with the colors being 10 ranks instead of 4. I'd also remove blood points caps in specific categories and set the pip system to be based on total bps earned. Theyd have to tweek some of tge scoring events, but as you go up in rank you earn more too. Example: hitting a killer with a pallet at brown is worth 200, hitting a killer with a pallet in red is worth 3000 (with no bp cap for doing it). Completing gens would be worth a lot more as well. This would lead too two things, number 1 a more nuanced ranking system, and number 2 you could start categorizing survivors and match them together for solo q. Theres the guy who can run the killer for 5 gens, tge game could try and match him with 2 survivors that like to do gens and another survivor thats very altruistic. In theory would lead to more balanced games

  • @Stiel said:

    This seems all good, but you need to think about how busted Q-Times would be depending on how high your Rank would be

    .

    That and also if every single hame I play as a rank 1 was soley against rank 1s and 2s id stop playing killer. Its good that there's leeway in both directions. Take a green solo q survivor, some games they might face a purple killer and the games going to be rough, some games they might face a yellow killer and its going to be a little easier. Theres nothing wrong with that, thats a good thing. Tge purple games will help them get better, the yellow games keep them playing.

    Same thing for killer in red ranks. Some games you get the swat swf and its rough, some games theyre all purple and its a little more chill. Red rank solos are the in between

  • It is mind game-able, you just need a survivor thats some what stupid. I catch them there all the time

  • I play on xbox in the red ranks. Its really not that bad. If youre below 16 it takes longer, but otherwise it should be pretty quick

  • @TheeclumsyNinja said:

    Borrow time should be given to all survivors without needing a perk.

    As a solo q survivor (rank 6 currently) i find it incredibly unfair to be in a situation where you are the first one found and downed, and then the killer just tunnels you till your last hook. And i down pip because of something completely out of my control.

    Not saying you need the full time the perk gives you but anything would be helpful. 10 seconds is good start time id say.

    That would deter tunnelling as they would spend to much time in that chase and would give survivors a chance off the hook against bad killers.

    It was in your control. Finding the first survivor snd then doing that chase is the hardest part of the game for killer. Hide better at the start, dont start working on a gen till you see someone else get smacked, get better in chases, run ds. If you do all of that and the killer is still tunneling you chances are 4 gens have popped. Even if you do depip, so what thats a W. The kilker knows it, you know it.

  • Id like a team rank at the beginning of a match so i know if im headed into a sweaty swf game or if its going to be more chill. Like take the rank of each individual survivor, add them together, then assign a value to all perks, like 10 to meta perks like ds, bt etc etc, add all that together and assign a team rank. Survivors should get an indication of how rough the killers going to be as well.


    I get this could lead to abuse but it could also lead to more matches where people dont feel like they got unnecessarily ######### on

  • @CantDeadHarder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271833#Comment_1271833

    ???

    How would me constantly winning chase be equivalent to me being bad and needing to get better? Solo q is hell when you get tunneled cause gens get done slow and you running around won't be worth.

    I honestly did expect so many people to be against the idea that survivors shouldn't be cheated out of points because of something they couldn't control.

    Me neither, it baffles me why people would be against someone getting more points. πŸ€·β€β™‚οΈ

  • A group of Davids simply "Kings"

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271762#Comment_1271762

    Then the Devs need to look into adjusting the BP awarded for being chased. I can agree with that, but asking for the whole team to be awared because of a tunnel..

    I mean, i can get behind a BP adjustment, or maybe a BP award if you were in the chase the longest; 1 and 2nd place get bonus BP (1st more than 2nd), on the theory that the Killer can tunnel twice. 3rd and 4th place had better be doing gens, or they failed their team at that point.

    THATS fair

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271732#Comment_1271732

    I hate to say it but that's part of the game. Do you play an FPS and get upset that the sniper sniped you so much that you got a low k/d ratio?

    If you could not lose the Killer (and it is possible to lose the Killer in a chase), then you got out-played. The Killer doe snot deserve punishment for not letting you go or not losing you, and you don't deserve pity points for not playing better than the Killer.

    I'm honestly not trying to be a jerk, but that's what it seems to boil down to in these threads. Either

    1. The Killer needs to be kicked in the junk for not letting Survivors unhook. Or
    2. Survivors deserve some trove of free BP because they got out-played.

    Does the Killer get free BP if Survivors clear the gens in 5 minutes & he only gets 8k BP because he saw no one & 4 people escaped? No, because he got out-played & could not find anyone or apply pressure.

    I actually do, snipers are tge worst kind of coward in fps.

    As to tge rest of your argument (im a r1 killer btw) why do you care how msny bps they get? When a survivor runs you on a really ling chase YOU got out played, why should they be punished for out playing you?

  • @Zarr0ch said:

    Don't bother dude, these forums are killer heavy and will destroy you for a post like this. Yeah, they pretend to play both sides, but the truth leaks out.

    That seems silly, all hes asking for is more bps, I dont know how anyone could argue against that. I agree, if youre on the hook or being chassd longer than 20 seconds you should start receiving a percentage of all bps earned by your teamates to go towards those categories. The hard part would be for the game to know when youre in a chase as sometimes youll lose the killer for a few seconds technically end tge chase only for it to start right back up. But im sure theres a way

  • @IWasThereOnce said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271692#Comment_1271692

    If it is, they've got a weird definition of "iconic", lol.

    Fair point but everything else adds up to candyman

  • Its so obviously candyman its stupid this question keeps coming up. If it isnt Candyman hes coming this year

  • My new Doc outfit. F-in wicked

    20200511_213055.jpg


  • I think its fine as is though i do think there should be some kind of action cancel on it. I hooked 2 people before downing and picking up a feng just now, still got slapped with decisive. I mean i got tge 4k anyway so maybe it doesnt matter. πŸ€·β€β™‚οΈ

  • Yeah the second one is kind of what I was thinking, though slightly different. The movie Triangle displays it where theres a chick, shes trying to save her past self from her future self. Its super interesting stuff. Anytime youre dealing with something that sits outside our own dimension Time becomes a funny thing. They should make it cannon that the entity sometimes manipulates time to put the same survivor through the same trial as extra punishment.


    It could be a simple short story too, maybe Jeff stopped fearing the trials so tge entity made him experience 1 trial 4 tines all at tge same time to bring his fear back. Something like that.@Seiko300

  • @VolantConch1719 said:

    The devs have stated that it's solely for gameplay purposes. Canonically, there is only one Claudette, only one Ash, only one Dwight, only one Adam, etc.

    It's just done so anyone can play anyone they want and not be locked out because someone else picked that same Survivor.

    Got it. Thanks. In my mind I was thinking maybe the entity uses some sort of time distortion or something (think of the movie Triangle) to make a single survivor suffer multiple times at once.

  • Survivors who dc or suicide on hook early.


    Playing as or against the Spirit. I suck with/against her 😭

  • He needs something for mobility too. Maybe a tricycle that moves close to billys chainsaw speed....

  • @LetsPlayTogether said:

    First, "gen rush" doesnt exist. Second, nothing changed to speed up gen times. Third, in conclusion youre completely wrong.

    Ok, face camping doesnt exist. See I can say silly things too

  • While I agree this could be annoying I dont like the idea of limiting which perks can be used with which. Thats a pandoras box were better off not opening.

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270743#Comment_1270743

    Leatherface is easy to play as but he's a weak killer. His strength matches his difficulty to master.

    So then I go back to, shy does that have to be the case in your mind? Why does a killer who is easy to master have to be weaker? Why cant a killer be both good and easy to learn? Why is that a problem for you or the game?

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270713#Comment_1270713

    Seriously?

    Just because I don't enjoy a killer as much as I do some other killers. Doesn't mean I don't enjoy playing as them.

    If I didn't enjoying playing as Freddy I wouldn't have bothered leveling him, never alone playing as him.

    For example I like apples and oranges, however I prefer apples, but that doesn't mean I dislike oranges.

    Ok. But thats the reason you keep giving as to why he should be changed, that you no longer enjoy playing az him as much because he was easy to learn. What everyone is trying to explain to you is that your level of enjoyment eith a particulaf character is not a good reason to change said character.

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270616#Comment_1270616

    Leatherface is one of the killers I main. On paper Leatherface is one the weakest killers in the game. However, as I play a lot of Leatherface, my Leatherface will be stronger and harder to play against a lot of other player's Spirit's, Billy's, Huntresses etc.

    I can consistently get 4k's with Leatherface at red ranks, it doesn't mean Leatherface is strong, far from it. It just means I'm able to play Leatherface to near his full potential. The stronger the killer the higher the potential that killer can be effective during matches.

    Another example one of the best killers I've played against is a Clown main (another weak killer). I find playing against his Clown a lot harder then other killers playing stronger killers.

    I dont know how what you just said relates to what I'm saying thats great you play well with leatherface. Im glad someone can. πŸ€·β€β™‚οΈ

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270555#Comment_1270555

    I agree with other killers such as Spirit and the Doctor rework, I had to spend time away from red ranks as killer whilst I learnt how to play those killers. Whilst my first game with current Freddy was at rank 1 and I finished the match with Merciless killer (it was on Shelter Woods mind you).

    https://forum.deadbydaylight.com/en/discussion/comment/1270561#Comment_1270561

    As I mentioned in my original post I play Freddy, and he's actually my third strongest killer despite him not being one of the main killers I play as. The reason I don't main him is that I don't find him as enjoyable as Doctor, Billy, and Leatherface. The reason is that I did not have to spend much time learning how to play Freddy Optimally.

    This might just be me, but when I get a 4k against experienced survivors I get a lot more pride and self reward by winning with a killer I put time and effort into mastering. With Freddy I just don't get the same level of pride as I do from winning with other killers.

    Also granted survivor is easier then killer, but being able to loop a rank 1 killer does take some skill. You have to be able to plan your chase routes, which takes game and map knowledge. You'll need to be good with mind games. Have good decision making, etc. There's a reason why playing at red ranks as killer is a lot harder then playing killer at rank 10.

    Yeah I get that, I dont play him as much anymore either for the same reason. That doesnt change my point that its a ridiculous argument to make that a killer needs to be changed simply because he isnt hard to learn. Thats crazy talk. And i play in red ranks with almost all the killers (though about half Im weak with). Im not saying they should make all killers easier, Im saying not every killer should be as difficult to learn as a nurse or billy and they should still be viable. Killers like nurse and billy are rewarding for entirely different reasons. Doc is a good mix of the two. Hes viable but takes some getting used to, but not the levels of nurse or billy.

  • @Nurgling7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270561#Comment_1270561

    Worse than that, you then get the double standard that the killer still needs nerfs anyway because people DID put a lot of time and effort into mastering them(see: Nurse).

    Yeah thats awful

  • For killer you need bbq and chili. Its a leatherface perk. For survivor you want Were gonna live forever, its a david king perk. If you get 4 stacks in game you get 100% bps after the match score. Otherwise its just running bp offerings and playing the game. MM does suck right now but even when getting stomped by red ranks youre learning. Eventually theyll fix MM and playing against greens will feel easy

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270483#Comment_1270483

    The problem about freddy is:

    Little time investment needed to learn his power in relation to how strong his power is.

    One would have to make it either harder to learn/use his power OR weaken his power a bit in order to make him fairer to verse.

    Again I ask, so? Why is it required for a killer to require a considerable time investment before you can start enjoying your time with him? Wouldnt making some killers more accessible lessen the stress on killers (which is one of the complaints I hear)? Why is Freddy "unfair" just because the killer didnt have to sink a ton of time into learning him like Nurse or Billy? This just seems like a really weird level of thinking to me. Freddy is counterable, he can be beaten if you know how to play against him. So why is it a problem for you that the person playing with him didnt spend a crap ton of time mastering him to be able to compete with you?

  • @AvengerBear said:

    Perks alone won't give you guaranteed 3k, 4k. If you got skills, you can 4k even without perks. Simple as that.

    While I agree perks slone wont guarantee you a 4k, I dont care how skilled you are unless your god tier with nurse specifically, youre not 4king consistently without perks. A God nurse can do it, thats about it.


    Unless youre on a smurf accout playing in yellow ranks, then of course. But those are noobs doesnt count.

  • Group of survivors brought 4 flashlights, so I brought lightborn Freddy. The amount of visible frustration on their part was hilarious

    The vids to big to embed but here it is on dvr. I asked one of them after the game he said he forgot lightborn was a thing πŸ˜‚

    https://xboxclips.co/demonic-gadfly/546151d2-39a7-49bb-bac3-fe84a060229e

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270441#Comment_1270441

    I would be pissed for about 5 seconds. Then i would laugh and probably never play another killer. The troll factor would be so worth it.

    Especially if she had a hockey mask!

    If i remember correctly the lawsuit is about Jason specifically, so who knows. Maybe πŸ€·β€β™‚οΈπŸ˜‚

  • @boboca said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270464#Comment_1270464

    I don't understand how could this work. How brainless a killer must be to slug a no mither survivor?

    It rarely did, but when it did it did well. Keep in mind too with tenacity you can crawl faster and heal while crawling. In the right place you can quickly lose the killer while on the ground. Again, rarely, but when it worked it worked well. Unbreakable makes it so you heal faster, no mither lets you get up until your bleedout counter is gone (i think 7 might be the most possible). So all these things synergize into a mean crawling getting up machine. I wonder if resiliance makes getting up quicker too πŸ€”

    Being real though more often than not you just get slaughtered πŸ˜‚

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/151918/how-would-you-balance-dbd

    1: Add second objective so the game is actually balanced and more fun.

    2: Add something that closes the gap between SWF and solo and rework perks accordingly (like a map wide bond).

    3: Delete/rework DS, Unbreakable, Object and make so BT works in it's proper situations.

    4: Nerf moris and keys once I know that everything is mostly balanced.

    Aaaaand when that's all done:

    5: Adjust any perk that is unbalanced (whether it's too weak or too strong).

    Pretty good job so far

  • I wouldnt change a thing, but if you really want to nerf him get rid of snares and makes pallets base kit. Id be ok with that, idc about the borrowed time thing.


    As far as him being easy to master, so? Just like you said the persons going to get bored and move on to a different killer eventually. Why is it survivors get to master playing as a survivor and then just have fun but with killer you have to spend hundreds of hours mastering that 1 killer before you get to start having fun with him? Maybe if all killers were as accessible as freddy you wouldnt have so many people bitching about how stressful the game is for killers. Its not like youre guaranteed a W with Fred, he can still get wrecked by a good team.

  • @NinjaDette1 said:

    Well to be honest my way of trolling a troll is mind games and also dancing as I loop the killer 😏😊While using kindred and heal. I am pretty Sure killers hate kindred. Correct me if I’m wrong.

    Ive never noticed if someone has kindred. I dont think theres anyway to tell. The only time it even crosses my mind is when i manage to hook someine in the basement as trapper and i put a trap down there. Then i think "well this is useless if they have kindred."

  • @CLAUDETTEINABUSH said:

    Heyo, so i wanna see your troll builds in whatever character you like, killer survivor, nea, whatever! I'm kinda tired of tryhards every game, so I'll sit down, do the challenges I wanted for a long time, and play with your guys builds! Gimme gimme!

    Tenacity, No Mither and Unbreakable. I got up like 5 times one game and still got hatch. Was hilarious.

  • @BeHasU said:

    I got called a tunneler because i hooked a guy and he got insta unhooked then ran at me with BT so he could block a hit for his friends, i just waited the BT bcs he was so damn annoying and then downed the guy. He dc-ed and called me a tunneler

    Good. His dc means killing the other 3 is easier. This is what I mean by capitalizing on mistakes. That was a stupid thing he did, maybe ndxt time he wont

  • @evilwithinIII said:

    Just had a game with leatherface (pwyf and nemesis). I got a 4k in this game and a survivor was complaining i was ''tunneling. Except I found him because I hooked someone else and I saw him running to the edge of the map with my bbq. Personally I didnt think he was on death hook because I only hooked him once. But it turned out his teammates just let him go to second hook so they can finish the gen. So basically I am getting called a tunneler because his teammates let him stay on the hook.

    I could of course go for someone else near the hooked person but then I would get called camper....

    Do you guys also get accused of camping and tunneling even when it is not the case?☺️

    Always and forever. I finally got to the point where I dont care. I play to my advantage, if they pull a survivor off right in front of me their both getting slapped. If i happen across 2 survivors, 1 is injured and 1 isnt im going after the injured person idc if they came off hook 20 secs ago. And you can scream znd complain in my dms all you want, doesnt change anything.


    Convincing noob killers to play nice by shamjng them for camping/tunneling is the greatest mindtrick theyve ever played. You need to play effeiciently, that means face camping is stupid and tunneling is stupid. But capitalizing on mistakes is not stupid, and when you capitalize on mistakes you will absolutely be called a camper and tunneler.

  • I think people might get angry about that, but id dig it

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/151355/killer-mains-how-is-your-games-after-mid-chapter-changes

    What Ive noticed is the meta has changed a little. Used to be swf groups would all pile on 1 gen after the other or split to 2 gens. Chase 1 person, 2 gens pop, from there it was anyones game with them having the advantage.

    Now, instead all 4 of them split to different generators. Hook the first person, find a second 2 gens pop and his is at about 90% or so. I chase him, that gen gets finished immediately because theyre communicating and its gg. I havent a clue how to combat this but dragging a survivor into basement and camping at least gets me 1 or 2k, but they dont like that πŸ€·β€β™‚οΈ

    To be clear Im talking about top level games where im facing swf 4 mans all ranks 1's and 2's. Normal games feel about the same but chases are a little more fun now. Match speed is unchanged regardless

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